Anchors | Rose | Rose |
Rose | |||
Picture | Name | Role | Base Rarity |
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Rose | Strike | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Rose | Mr. Rose is the president of a large business conglomerate in Galar, Macro Cosmos. He is displaying his superb talents on Pasio as well. (NOTE: The text above was submitted by his secretary.) |
Mindscape |
Rose's Pokémon
Rose & Copperajah | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
P-Moves & Max Moves Expansion: When a move used by the user's Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user's Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. When the user's max move attacks an opponent, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves and max moves affected by this passive skill are not lowered even if there are multiple targets. Hit the Gas 5: Increases the amount of move gauge slots needed to use attack moves by one and powers up moves. Rose's Results: Powers up the user's Steel-type moves. The user's moves never miss Tireless Hero of Galar (Superawakened): Reduces the user's sync move countdown by one the first time it enters a battle each battle. Reduces the user's sync move countdown by two after using its max move. Increases the user's Physical Moves ↑ Next effect by two ranks after using its max move. | |||||||||||||
Theme Skills | |||||||||||||
Steel Strike - Raises allies's Attack and Sp. Atk by 15 when using Steel-type attacks Galar: Raises allies's Attack and Sp. Atk by 2 Villain: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 3 Soothing -2 Wistful -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
742 | 390 | 138 | 297 | 138 | 251 |
5 Star Max Potential Stats | |||||
842 | 430 | 178 | 337 | 178 | 291 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
926 | 473 | 195 | 370 | 195 | 320 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Millennium from Now Steel Impact | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Superduper Effective 1 | Powers up moves that are super effective. | 7 | 84 | 2 |
Defense Crush 9 | Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | 8 | 96 | 4 |
Steel DF on Opp & Hit: Free Move Next 9 | Applies the Free Move Next effect to the user when its attack move is successful while Steel Damage Field is applied to the opponent's field of play. | 10 | 120 | 5 |
Double Down 2 | Powers up the user's sync moves that are super effective. | 7 | 84 | 2 |
G-Max Steelsurge: Power 100 | G-Max Steelsurge: Power Up 100 | 5 | 60 | 4 |
Impervious | The user's stats cannot be lowered. | 10 | 120 | 5 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Iron Head: Power 3 | Iron Head: Power Up 3 | 3 | 36 | 1 |
Iron Head: Power 3 | Iron Head: Power Up 3 | 3 | 36 | 1 |
Iron Head: Power 3 | Iron Head: Power Up 3 | 3 | 36 | 2 |
Interference Immunity | Prevents the user from flinching, becoming confused, or becoming trapped. | 7 | 84 | 2 |
Attack 10 | Attack 10 | 4 | 48 | 2 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Furious Brawn | The more the user's Attack is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Iron Head: Power 3 | Iron Head: Power Up 3 | 3 | 36 | 1 |
Actions, Not Words!: MP Refresh 2 | Move: Actions, Not Words! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Iron Head: Power 3 | Iron Head: Power Up 3 | 3 | 36 | 2 |
Iron Head: Move Gauge Refresh 9 | Move: Iron Head Charges the user's move gauge by one when its move is successful. | 10 | 120 | 2 |
MAX Super Preparation | Applies the Supereffective Up Next effect to the user after using its max move. | 7 | 84 | 2 |
Steel DF on Opp: Sync Power Up 5 | Powers up the user's sync move when Steel Damage Field is applied to the opponent's field of play. | 9 | 108 | 3 |
G-Max Steelsurge: Power 100 | G-Max Steelsurge: Power Up 100 | 8 | 96 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
High Horsepower: Power 3 | High Horsepower: Power Up 3 | 3 | 36 | 1 |
High Horsepower: Power 3 | High Horsepower: Power Up 3 | 3 | 36 | 1 |
High Horsepower: Power 6 | High Horsepower: Power Up 6 | 5 | 60 | 2 |
High Horsepower: Move Gauge Refresh 3 | Move: High Horsepower Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sync Freebie | Applies the Free Move Next effect to the user after using its sync move. | 9 | 108 | 2 |
MAX Countdown 1 | Reduces the user's sync move countdown by 1 after using its max move. | 10 | 120 | 3 |
Max Quake: Power 100 | Max Quake: Power Up 100 | 8 | 96 | 3 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Stone Edge: Power 3 | Stone Edge: Power Up 3 | 3 | 36 | 1 |
Stone Edge: Power 3 | Stone Edge: Power Up 3 | 3 | 36 | 1 |
Stone Edge: Power 6 | Stone Edge: Power Up 6 | 5 | 60 | 2 |
Stone Edge: Move Gauge Refresh 3 | Move: Stone Edge Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sands of Time 2 | Quickly charges the move gauge during a sandstorm. | 9 | 108 | 2 |
Surging Sand 3 | Powers up the user's moves during a sandstorm. | 9 | 108 | 3 |
Max Rockfall: Power 100 | Max Rockfall: Power Up 100 | 8 | 96 | 3 |
Millennium from Now Steel Impact: Power 25 | Millennium from Now Steel Impact: Power Up 25 | 5 | 60 | 3 |
Millennium from Now Steel Impact: Power 25 | Millennium from Now Steel Impact: Power Up 25 | 5 | 60 | 3 |
Rose (BP) | |||
Picture | Name | Role | Base Rarity |
Rose | Tech | ☆☆☆☆ |
Mindscape |
Rose & Perrserker | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Infliction Freebie 9: Applies the Free Move Next effect to the user when its Pokémon uses a status move. Vigilance: Protects the user against critical hits. Sand Shelter: Protects the user from damage from a sandstorm. | |||||||||||||
Theme Skills | |||||||||||||
Steel Tech: Raises allies's Attack and Sp. Atk by 12 when using Steel-type attacks. Raises the maximum HP of all allied sync pairs by 12 Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Villain: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Fiery -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
636 | 436 | 172 | 236 | 166 | 256 |
5 Star Stats | |||||
676 | 456 | 192 | 256 | 186 | 276 |
5 Star Max Potential Stats | |||||
716 | 476 | 212 | 276 | 206 | 296 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
For a Prosperous Galar Steel Impact | 200-240 | Opponent | ||||
The more the target’s Defense is lowered, the greater the power of this attack. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Iron Head: Power 3 | Iron Head: Power ↑ 3 | 3 | 36 | 1 |
Iron Head: Power 3 | Iron Head: Power ↑ 3 | 3 | 36 | 2 |
Iron Head: Power 3 | Iron Head: Power ↑ 3 | 3 | 36 | 1 |
Iron Head: Move Gauge Refresh 3 | Move: Iron Head Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Iron Head: Aggravation 1 | Move: Iron Head Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Double Down 5 | Powers up the user’s sync moves that are super effective. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Poison Guard | Reduces damage when the user is attacked by Poison-type moves. | 9 | 108 | 2 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Iron Defense: Move Gauge Refresh 3 | Move: Iron Defense Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Tough Sync 3 | Powers up the user’s sync move when its Defense is raised. | 8 | 96 | 2 |
Catalytic Infliction | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s Pokémon uses a status move each battle. | 10 | 120 | 3 |
Iron Defense: Berserker 1 | Move: Iron Defense Raises the user’s Attack by one stat rank when its move is successful. | 9 | 108 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Iron Head: Power 3 | Iron Head: Power ↑ 3 | 3 | 36 | 1 |
Iron Head: Power 3 | Iron Head: Power ↑ 3 | 3 | 36 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
For a Better Future!: MP Refresh 2 | Move: For a Better Future! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 3 |
First Aid 2 | Restores the user’s HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. | 8 | 96 | 2 |
For a Better Future!: Super Preparation 9 | Move: For a Better Future! Applies the Supereffective ↑ Next effect to the user when its move is successful. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 2 |
Screech: Move Gauge Refresh 3 | Move: Screech Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Attack 10 | Attack 10 | 4 | 48 | 2 |
Insult to Injury | The more the target’s Defense is lowered, the more it powers up the user’s moves. | 10 | 120 | 3 |
Mighty Affliction 4 | Has a chance (50%) of increasing the user’s Physical Moves ↑ Next effect by one rank when its Pokémon uses a status move. | 10 | 120 | 3 |
For a Prosperous Galar Steel Impact: Power 25 | For a Prosperous Galar Steel Impact: Power ↑ 25 | 5 | 60 | 3 |
For a Prosperous Galar Steel Impact: Power 25 | For a Prosperous Galar Steel Impact: Power ↑ 25 | 5 | 60 | 3 |