Anchors | Steven | Summer 2020 | Anniversary 2021 | Sygna Suit |
Special Costume | Steven | Arc Suit |
Steven | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Steven |
|
☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Steven | Known as the wandering stone collector due to his love of rare stones, he is actually the heir to the Devon Corporation and Champion of the Hoenn Pokémon League. |
Steven Summer 2020 | Steven's looking a little festive in his cool summer attire! He and his Alolan Sandslash partner escape the heat by entering caves in search of rare stones. |
Steven Anniversary 2021 | Steven is back in a fancy suit! He's pursuing new strength and potential together with Rayquaza, a Pokémon that embodies the mysteries of Mega Evolution. |
Steven Sygna Suit | Steven is wearing an outfit made especially for space exploration. As its design is based on data from Deoxys, it's a great match for his partner Pokémon. |
Steven Special Costume | Steven is wearing a special outfit. He's ready to take on the Pasio mystery game together with his Shiny Stoutland, who is very good at finding things. |
Steven (Lodge) | Steven has drawn out the power of his sync stone ultimate and received the blessing of Arceus. He's showing off his strength through his deep bond with Metagross. |
Mindscape |
Steven's Pokémon
Steven & Metagross | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Power Chain 3: Powers up the user's moves when a unity bonus is in effect. Impervious: Stats cannot be lowered. Proud of Being the Best (Superawakened): Powers up the user's moves and sync move when its Defense is raised. Applies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user uses a move that has the Quick Move effect tag. | |||||||||||||
Theme Skills | |||||||||||||
Steel Strike - Raises allies's Attack and Sp. Atk by 15 when using Steel-type attacks Hoenn: Raises allies's Attack and Sp. Atk by 2 Champion: Raises allies's Attack and Sp. Atk by 2 Rock Lover: Raises allies's Attack and Sp. Atk by 2 Space Cadet: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 per Hoenn theme |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
509 | 450 | 200 | 143 | 196 | 258 |
5 Star Max Potential Stats | |||||
609 | 490 | 240 | 183 | 236 | 298 |
5 Star Max Potential EX Role Stats | |||||
669 | 490 | 280 | 183 | 276 | 298 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
735 | 539 | 308 | 201 | 303 | 327 |
Steven & Metagross (Mega Metagross) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Power Chain 3: Powers up the user's moves when a unity bonus is in effect. Impervious: Stats cannot be lowered. Proud of Being the Best (Superawakened): Powers up the user's moves and sync move when its Defense is raised. Applies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user uses a move that has the Quick Move effect tag. | |||||||||||||
Theme Skills | |||||||||||||
Steel Strike - Raises allies's Attack and Sp. Atk by 15 when using Steel-type attacks Hoenn: Raises allies's Attack and Sp. Atk by 2 Champion: Raises allies's Attack and Sp. Atk by 2 Rock Lover: Raises allies's Attack and Sp. Atk by 2 Space Cadet: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 per Hoenn theme |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
509 | 539 | 220 | 143 | 215 | 258 |
5 Star Max Potential Stats | |||||
609 | 587 | 264 | 183 | 259 | 298 |
5 Star Max Potential EX Role Stats | |||||
669 | 587 | 304 | 183 | 299 | 298 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
735 | 645 | 334 | 201 | 328 | 327 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Meteor Mash: Power 4 | Meteor Mash: Power Up 4 | 2 | 24 | 1 |
Meteor Mash: Power 4 | Meteor Mash: Power Up 4 | 2 | 24 | 1 |
Meteor Mash: Move Gauge Refresh 2 | Move: Meteor Mash Occasionally increases the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Meteor Mash: Power 4 | Meteor Mash: Power Up 4 | 2 | 24 | 1 |
Meteor Mash: Power 4 | Meteor Mash: Power Up 4 | 2 | 24 | 2 |
Meteor Mash: Move Gauge Refresh 2 | Move: Meteor Mash Occasionally increases the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Meteor Mash: Power 4 | Meteor Mash: Power Up 4 | 3 | 36 | 2 |
Meteor Mash: Power 4 | Meteor Mash: Power Up 4 | 3 | 36 | 3 |
Meteor Mash: Swag Bag 1 | Move: Meteor Mash Raises the chance of raising stat values with the additional effects of moves. | 10 | 120 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
X Attack: MP Refresh 3 | Move: X Attack Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Defense + 10 | Defense + 10 | 4 | 48 | 1 |
Attack + 10 | Attack + 10 | 5 | 60 | 1 |
Best There Is!: MP Refresh 3 | Move: Best There Is! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 2 |
Force Field 1 | Has a small chance of raising the Sp. Def of all allied sync pairs when the user's Pokémon uses a move. | 8 | 96 | 2 |
Natural Remedy | Once per battle, removes all status conditions from the user when the user is inflicted by any status condition. | 4 | 48 | 3 |
Stoic 2 | Occasionally raises the Pokémon's Defense after it uses a move. | 8 | 96 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Iron Head: Power 5 | Iron Head: Power Up 5 | 5 | 60 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 3 | 36 | 1 |
Iron Head: Power 5 | Iron Head: Power Up 5 | 5 | 60 | 2 |
Sp. Def + 5 | Sp. Def + 5 | 3 | 36 | 1 |
Iron Head: Move Gauge Refresh 3 | Move: Iron Head Has a moderately good chance of increasing the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Iron Head: Aggravation 1 | Move: Iron Head Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
Iron Head: Power 5 | Iron Head: Power Up 5 | 5 | 60 | 2 |
Iron Head: Power 5 | Iron Head: Power Up 5 | 5 | 60 | 3 |
Attack + 5 | Attack + 5 | 3 | 36 | 1 |
Attack + 10 | Attack + 10 | 5 | 60 | 1 |
Haymaker | The more the user's Attack has been raised, the more it powers up sync moves. | 10 | 120 | 1 |
HP + 20 | HP + 20 | 4 | 48 | 2 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
S-Move: HP Recovery (M) 2 | Restores the user's HP after using a sync move. | 8 | 96 | 2 |
Unyielding 2 | When the user has endured the most recent hit and has 1 HP remaining, occasionally allows the user to endure an additional hit. | 10 | 120 | 3 |
HP + 20 | HP + 20 | 4 | 48 | 2 |
Bullet Punch: Eagle Eye 9 | Move: Bullet Punch Raises the user's critical-hit rate when the user's Pokémon uses a move. | 10 | 120 | 3 |
Solid Steel Meteor Mash: Power 25 | Solid Steel Meteor Mash: Power Up 25 | 5 | 60 | 3 |
Solid Steel Meteor Mash: Power 25 | Solid Steel Meteor Mash: Power Up 25 | 5 | 60 | 3 |
Steven Summer 2020 | |||
Picture | Name | Role | Base Rarity |
|
Steven | Strike | ☆☆☆☆☆ |
Mindscape |
Steven & Sandslash (Alola Form) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Hail Bringer: Causes a hailstorm after using the user's sync move. Snow Shelter: Protects the user from damage from a hailstorm. Invigorating Hail 5: Powers up the user's moves during a hailstorm. | |||||||||||||
Theme Skills | |||||||||||||
Ice Strike - Raises allies's Attack and Sp. Atk by 15 when using Ice-type attacks Hoenn: Raises allies's Attack and Sp. Atk by 2 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 2 Sunglasses: Raises allies's Attack and Sp. Atk by 2 Rock Lover: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
660 | 446 | 184 | 121 | 155 | 236 |
5 Star Max Potential Stats | |||||
760 | 486 | 224 | 161 | 195 | 276 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Too Cool Icicle Crash | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Icicle Spear: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Icicle Spear: Power Up 1 | Icicle Spear: Power Up 1 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 1 |
Icicle Spear: Power Up 1 | Icicle Spear: Power Up 1 | 2 | 24 | 1 |
Icicle Spear: Power Up 1 | Icicle Spear: Power Up 1 | 2 | 24 | 3 |
Icicle Spear: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 3 |
Speed + 20 | Speed + 20 | 7 | 84 | 3 |
Stoic 2 | Has a moderate chance of raising the Pokémon's Defense after it uses a move. | 8 | 96 | 3 |
No Quarter | Maximizes the number of times multistrike moves hit when the user's multistrike move is successful. | 12 | 144 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Icicle Crash: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Icicle Crash: Power Up 3 | Icicle Crash: Power Up 3 | 3 | 36 | 1 |
Attack + 10 | Attack + 10 | 4 | 48 | 1 |
Icicle Crash: Power Up 3 | Icicle Crash: Power Up 3 | 3 | 36 | 3 |
Icicle Crash: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 3 |
HP + 20 | HP + 20 | 4 | 48 | 3 |
Double Down 3 | Powers up sync moves that are super effective. | 10 | 120 | 3 |
Icicle Crash: Freeze Synergy 3 | Powers up moves when the target is frozen. | 10 | 120 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Icicle Spear: Power Up 1 | Icicle Spear: Power Up 1 | 2 | 24 | 1 |
Healing Hail 1 | Restores the Pokémon's HP whenever it takes an action during a hailstorm. | 7 | 84 | 1 |
Icicle Spear: Power Up 1 | Icicle Spear: Power Up 1 | 2 | 24 | 1 |
HP + 20 | HP + 20 | 4 | 48 | 3 |
X Attack: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 3 |
Hasty Hail 2 | Quickly charges the move gauge in a hailstorm. | 10 | 120 | 3 |
Icicle Spear: Cold Snap 2 | Has a moderate chance of leaving the target frozen when a move targeting an opponent is successful. | 10 | 120 | 3 |
Icicle Crash: Power Up 3 | Icicle Crash: Power Up 3 | 3 | 36 | 1 |
Coolest There Is!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Icicle Crash: Harry 2 | Powers up moves when the target is flinching. | 10 | 120 | 1 |
Icicle Crash: Power Up 3 | Icicle Crash: Power Up 3 | 3 | 36 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 3 |
Icicle Crash: Power Up 3 | Icicle Crash: Power Up 3 | 3 | 36 | 3 |
Flinch Hitter 5 | Powers up sync moves when the target is flinching. | 8 | 96 | 3 |
Defense + 10 | Defense + 10 | 4 | 48 | 3 |
Freezer Burn 5 | Powers up sync moves when the target is frozen. | 8 | 96 | 3 |
Too Cool Icicle Crash: Power Up 25 | Too Cool Icicle Crash: Power Up 25 | 5 | 60 | 3 |
Too Cool Icicle Crash: Power Up 25 | Too Cool Icicle Crash: Power Up 25 | 5 | 60 | 3 |
Steven Anniversary 2021 | |||
Picture | Name | Role | Base Rarity |
|
Steven | Strike | ☆☆☆☆☆ |
Mindscape |
Steven & Rayquaza (Shiny Rayquaza) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Hoenn Flag Bearer (Master): Powers up the moves of all allied sync pairs by 10%.Reduces attack damage taken by all allied sync pairs by 20%.These percentages increase according to the number of allied sync pairs with the Hoenn theme on your team. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) Downside Up: When the user's stats would be lowered, raises the user's stats by the same amount instead. Good Form: The more the user's stats are raised, the more it powers up the user's moves. Move Gauge Refresh 4: Has a chance (50%) of charging the user's move gauge by one when a move is successful. | |||||||||||||
Theme Skills | |||||||||||||
Flying Strike - Raises allies's Attack and Sp. Atk by 15 when using Flying-type attacks Hoenn: Raises allies's Attack and Sp. Atk by 2 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 2 Battle Facility Foe: Raises allies's Attack and Sp. Atk by 2 Rock Lover: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Soothing -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
634 | 266 | 132 | 266 | 132 | 316 |
5 Star Max Potential Stats | |||||
734 | 306 | 172 | 306 | 172 | 356 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Triump and Glory Dragon Ascent | 160-192 | Opponent | ||||
Become Mega Rayquaza until the end of battle. | ||||||
EX Sync Effect: Move targets all Opponents |
Steven & Rayquaza (Shiny Mega Rayquaza) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Hoenn Flag Bearer (Master): Powers up the moves of all allied sync pairs by 10%.Reduces attack damage taken by all allied sync pairs by 20%.These percentages increase according to the number of allied sync pairs with the Hoenn theme on your team. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) Downside Up: When the user's stats would be lowered, raises the user's stats by the same amount instead. Good Form: The more the user's stats are raised, the more it powers up the user's moves. Move Gauge Refresh 4: Has a chance (50%) of charging the user's move gauge by one when a move is successful. | |||||||||||||
Theme Skills | |||||||||||||
Flying Strike - Raises allies's Attack and Sp. Atk by 15 when using Flying-type attacks Hoenn: Raises allies's Attack and Sp. Atk by 2 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 2 Battle Facility Foe: Raises allies's Attack and Sp. Atk by 2 Rock Lover: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Soothing -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
634 | 266 | 132 | 266 | 132 | 442 |
5 Star Max Potential Stats | |||||
734 | 306 | 172 | 306 | 172 | 498 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Triump and Glory Dragon Ascent | 160-192 | Opponent | ||||
Become Mega Rayquaza until the end of battle. | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Dragon Ascent: Power 2 | Dragon Ascent: Power Up 2 | 4 | 48 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Dragon Ascent: Power 2 | Dragon Ascent: Power Up 2 | 4 | 48 | 1 |
Dragon Ascent: Power 2 | Dragon Ascent: Power Up 2 | 4 | 48 | 2 |
Dragon Ascent: Move Gauge Refresh 3 | Move: Dragon Ascent Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Triumph and Glory Dragon Ascent: Power 25 | Triumph and Glory Dragon Ascent: Power Up 25 | 5 | 60 | 2 |
Fierce Entry 1 | Raises the user's Attack by 1 stat rank when it enters a battle. | 9 | 108 | 3 |
Dragon Ascent: Fleet Feet 1 | Move: Dragon Ascent Raises the user's Speed by 1 stat rank when its move is successful. | 9 | 108 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
X Attack: MP Refresh 2 | Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Speed 10 | Speed 10 | 4 | 48 | 1 |
Draco Meteor: Power 3 | Draco Meteor: Power Up 3 | 4 | 48 | 2 |
Draco Meteor: Power 3 | Draco Meteor: Power Up 3 | 4 | 48 | 2 |
Triumph and Glory Dragon Ascent: Power 25 | Triumph and Glory Dragon Ascent: Power Up 25 | 5 | 60 | 2 |
Clear Power-Up 1 | Powers up the user's moves when weather conditions are not in effect. | 10 | 120 | 3 |
Clear as Day | Prevents the user from flinching, becoming confused, or becoming trapped when weather conditions are not in effect. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Draco Meteor: Power 3 | Draco Meteor: Power Up 3 | 4 | 48 | 1 |
Draco Meteor: Accuracy 10 | Draco Meteor: Accuracy Up 10 | 5 | 60 | 1 |
Clear Sync-Up 5 | Powers up the user's sync move when weather conditions are not in effect. | 7 | 84 | 1 |
Draco Meteor: Power 3 | Draco Meteor: Power Up 3 | 4 | 48 | 2 |
Draco Meteor: Move Gauge Refresh 3 | Move: Draco Meteor Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Draco Meteor: Power 3 | Draco Meteor: Power Up 3 | 4 | 48 | 2 |
Sync Freebie | Applies the Free Move Next effect to the user after using its sync move. | 8 | 96 | 3 |
Draco Meteor: Critical Strike 2 | Move: Draco Meteor Powers up the user's attacks when they become critical hits. | 9 | 108 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 20 | HP 20 | 4 | 48 | 1 |
Sky High!: MP Refresh 2 | Move: Sky High! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Dragon Ascent: Power 2 | Dragon Ascent: Power Up 2 | 4 | 48 | 2 |
Dragon Ascent: Power 2 | Dragon Ascent: Power Up 2 | 4 | 48 | 2 |
Head Start 1 | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | 10 | 120 | 2 |
Weather Wipe 9 | Removes all weather conditions when the user's Pokémon uses a move. | 10 | 120 | 3 |
Clear Sync-Up 9 | Powers up the user's sync move when weather conditions are not in effect. | 9 | 108 | 3 |
Triumph and Glory Dragon Ascent: Power 25 | Triumph and Glory Dragon Ascent: Power Up 25 | 5 | 60 | 3 |
Triumph and Glory Dragon Ascent: Power 25 | Triumph and Glory Dragon Ascent: Power Up 25 | 5 | 60 | 3 |
Steven Sygna Suit | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Steven |
|
☆☆☆☆☆ |
Mindscape |
Steven & Deoxys (Normal Forme) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Downside Up: When the user's stats would be lowered, raises the user's stats by the same amount instead. Pinpoint Entry 1: Raises the user's accuracy by 1 stat ranks when it enters a battle. Entry Freebie: Applies the Free Move Next effect to the user when it enters a battle. | |||||||||||||
Theme Skills | |||||||||||||
Psychic Tech: Raises allies's Attack and Sp. Atk by 12 when using Psychic-type attacks. Raises the maximum HP of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Champion: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Space Cadet: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 3 Fiery -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
696 | 236 | 164 | 236 | 164 | 354 |
5 Star Max Potential Stats | |||||
796 | 276 | 204 | 276 | 204 | 394 |
5 Star Max Potential EX Role Stats | |||||
856 | 276 | 244 | 276 | 244 | 394 |
Moves | ||||||
Name | Type | Category | Max Power | Accuracy | Move Slots | Target |
Try This! | Self | |||||
Turns the field of play's terrain into Psychic Terrain. Raises the user's Defense, Sp. Atk, Sp. Def, and Speed by 2 stat ranks. Replaces the user's moves with different moves. Replaces some of the user's passive skills with different passive skills. | ||||||
Attack! | Self | |||||
Raises the user's Sp. Atk by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Change into Attack Forme until the end of battle. | ||||||
Faster! | Self | |||||
Reduces the user's sync move countdown by 2. Raises the user's Speed by 6 stat ranks. Raises the user's evasiveness by 3 stat ranks. Change into Speed Forme until the end of battle. | ||||||
Defend! | Self | |||||
Raises the Attack and Sp. Atk of all allied sync pairs by 4 stat ranks. Applies the Damage Guard Next effect to the user. Change into Defense Forme until the end of battle. |
Steven & Deoxys (Normal Forme) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Downside Up: When the user's stats would be lowered, raises the user's stats by the same amount instead. Fuel Economy 1: Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 1. Aggravation 2: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |||||||||||||
Theme Skills | |||||||||||||
Psychic Tech: Raises allies's Attack and Sp. Atk by 12 when using Psychic-type attacks. Raises the maximum HP of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Champion: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Space Cadet: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 3 Fiery -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
696 | 236 | 164 | 236 | 164 | 354 |
5 Star Max Potential Stats | |||||
796 | 276 | 204 | 276 | 204 | 394 |
5 Star Max Potential EX Role Stats | |||||
856 | 276 | 244 | 276 | 244 | 394 |
Steven & Deoxys (Attack Forme) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Downside Up: When the user's stats would be lowered, raises the user's stats by the same amount instead. Expanded Sync: When the user's sync move attacks an opponent, the target becomes all opposing sync pairs. The power of sync moves affected by this passive skill is not lowered even if there are multiple targets. Power Combo 2: Has a chance (30%) of increasing the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its move is successful. | |||||||||||||
Theme Skills | |||||||||||||
Psychic Tech: Raises allies's Attack and Sp. Atk by 12 when using Psychic-type attacks. Raises the maximum HP of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Champion: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Space Cadet: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 3 Fiery -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
696 | 472 | 114 | 472 | 114 | 354 |
5 Star Max Potential Stats | |||||
796 | 512 | 154 | 512 | 154 | 394 |
5 Star Max Potential EX Role Stats | |||||
856 | 512 | 194 | 512 | 194 | 394 |
Steven & Deoxys (Defense Forme) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Downside Up: When the user's stats would be lowered, raises the user's stats by the same amount instead. Stat Share 9: When a status move used by the user's Pokémon raises its stats only, raises the same stats by the same amount for all allied sync pairs instead. Team Mind-Bracing Infliction+ 9: Raises the Sp. Def of all allied sync pairs by 2 stat ranks when the user's Pokémon uses a status move. | |||||||||||||
Theme Skills | |||||||||||||
Psychic Tech: Raises allies's Attack and Sp. Atk by 12 when using Psychic-type attacks. Raises the maximum HP of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Champion: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Space Cadet: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 3 Fiery -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
696 | 118 | 328 | 118 | 328 | 177 |
5 Star Max Potential Stats | |||||
796 | 158 | 368 | 158 | 368 | 217 |
5 Star Max Potential EX Role Stats | |||||
856 | 158 | 408 | 158 | 408 | 217 |
Steven & Deoxys (Speed Forme) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Downside Up: When the user's stats would be lowered, raises the user's stats by the same amount instead. Afflicter's Fervor 2: Reduces the sync move countdown by 2 the first time the user's Pokémon uses a status move each battle. Catalytic Infliction: Applies the Move Gauge Acceleration to the allied field of play the first time the user's Pokémon uses a status move each battle. | |||||||||||||
Theme Skills | |||||||||||||
Psychic Tech: Raises allies's Attack and Sp. Atk by 12 when using Psychic-type attacks. Raises the maximum HP of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Champion: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Space Cadet: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 3 Fiery -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
696 | 236 | 213 | 236 | 213 | 566 |
5 Star Max Potential Stats | |||||
796 | 276 | 253 | 276 | 253 | 606 |
5 Star Max Potential EX Role Stats | |||||
856 | 276 | 293 | 276 | 293 | 606 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Psycho Boost: Power 2 | Psycho Boost: Power Up 2 | 3 | 36 | 1 |
Space Rocks Psycho Boost: Power 25 | Space Rocks Psycho Boost: Power Up 25 | 5 | 60 | 1 |
Space Rocks Psycho Boost: Power 25 | Space Rocks Psycho Boost: Power Up 25 | 5 | 60 | 3 |
Space Rocks Psycho Boost: Power 25 | Space Rocks Psycho Boost: Power Up 25 | 5 | 60 | 3 |
Psycho Boost: Power 2 | Psycho Boost: Power Up 2 | 3 | 36 | 1 |
Psycho Boost: Accuracy 10 | Psycho Boost: Accuracy Up 10 | 5 | 60 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Psycho Boost: Power 2 | Psycho Boost: Power Up 2 | 3 | 36 | 1 |
Furious Brain | The more the user's Sp. Atk is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 |
Psycho Boost: BOGO 4 | Move: Psycho Boost Has a chance (50%) of applying the Free Move Next effect to the user when its move is successful. | 10 | 120 | 3 |
Psycho Boost: Power 2 | Psycho Boost: Power Up 2 | 3 | 36 | 1 |
Psycho Boost: Move Gauge Refresh 3 | Move: Psycho Boost Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Psycho Boost: Power 2 | Psycho Boost: Power Up 2 | 3 | 36 | 1 |
Sp. Def 20 | Sp. Def 20 | 7 | 84 | 3 |
Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
Defense 20 | Defense 20 | 7 | 84 | 3 |
Zen Headbutt: Power 2 | Zen Headbutt: Power Up 2 | 3 | 36 | 1 |
Cosmic Power: Move Gauge Refresh 3 | Move: Cosmic Power Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Recover: MP Refresh 2 | Move: Recover Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Iron Defense: Move Gauge Refresh 9 | Move: Iron Defense Charges the user's move gauge by one when its move is successful. | 10 | 120 | 3 |
Recover: Master Healer 1 | Move: Recover Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Recover: Move Gauge Refresh 3 | Move: Recover Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Zen Headbutt: Power 3 | Zen Headbutt: Power Up 3 | 3 | 36 | 1 |
Double Team: Move Gauge Refresh 9 | Move: Double Team Charges the user's move gauge by one when its move is successful. | 10 | 120 | 3 |
Morale Boost+ 9 | Raises the user's Sp.Ă Atk by 2 stat ranks when its Trainer uses a move. | 10 | 120 | 3 |
Double Team: Pep Rally 1 | Move: Double Team Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Zen Headbutt: Power 3 | Zen Headbutt: Power Up 3 | 3 | 36 | 1 |
Zen Headbutt: Accuracy 10 | Zen Headbutt: Accuracy Up 10 | 5 | 60 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Zen Headbutt: Power 3 | Zen Headbutt: Power Up 3 | 3 | 36 | 1 |
Critical Odds+ 9 | Raises the user's critical-hit rate by 2 stat ranks when its Trainer uses a move. | 10 | 120 | 3 |
Space Rocks Psycho Boost: Power 25 | Space Rocks Psycho Boost: Power Up 25 | 5 | 60 | 3 |
Disarm 9 | Lowers the target's Attack and Sp.Ă Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | 10 | 120 | 3 |
Zen Headbutt: Power 3 | Zen Headbutt: Power Up 3 | 3 | 36 | 1 |
Zen Headbutt: Move Gauge Refresh 3 | Move: Zen Headbutt Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Piercing Gaze | Moves never miss. | 10 | 120 | 4 |
Head Start 1 | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | 10 | 120 | 5 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Vigilance | Protects the user against critical hits. | 10 | 120 | 4 |
Mind Games 9 | Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. | 10 | 120 | 5 |
Steven Special Costume | |||
Picture | Name | Role | Base Rarity |
|
Steven | Tech | ☆☆☆☆☆ |
Mindscape |
Steven & Stoutland (Shiny Stoutland) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Rebuff Reducing Hit (Weakness): Lowers the target's Type Rebuff of its weakness type by 1 rank the first time the user's attack move is successful each battle.Rebuff Reducing Hit (Weakness): Lowers the target's Type Rebuff of its weakness type by one rank the first time the user's attack move is successful each battle. Team Immunizing Command 9: Applies the Condition Nullification effect to all allied sync pairs when the user's Trainer uses a move. This effect can activate only once per battle. Team Easy Target Speed Up 9: Raises the Speed of all allied sync pairs by 1 stat rank when the user's attack move is successful against an opponent with the No Evasion effect applied. | |||||||||||||
Theme Skills | |||||||||||||
Normal Tech: Raises allies's Attack and Sp. Atk by 12 when using Normal-type attacks. Raises the maximum HP of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Special Costume: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Rock Lover: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Space Cadet: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 3 Fiery -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
713 | 472 | 184 | 354 | 184 | 304 |
5 Star Max Potential Stats | |||||
813 | 512 | 224 | 394 | 224 | 344 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Illuminating Normal Impact | 250-300 | Opponent | ||||
The more the target's Defense is lowered, the greater the power of this attack. | ||||||
EX Sync Effect: Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Tackle: Power 4 | Tackle: Power Up 4 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Tackle: Power 4 | Tackle: Power Up 4 | 3 | 36 | 1 |
Tackle: Move Gauge Refresh 3 | Move: Tackle Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Tackle: Power 4 | Tackle: Power Up 4 | 3 | 36 | 1 |
Tackle: Flabbergast 4 | Move: Tackle Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | 8 | 96 | 2 |
Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 10 | 120 | 3 |
Speed 20 | Speed 20 | 7 | 84 | 2 |
Sync Free-for-All | Applies the Free Move Next effect to all allied sync pairs the first time the user's sync move is used each battle. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Full-Bracing Command 2 | Has a chance (30%) of raising the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. | 7 | 84 | 2 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Easy Target Charge 9 | Charges the user's move gauge by 1 when its attack move is successful against an opponent with the No Evasion effect applied. | 7 | 84 | 2 |
Mystery Solved!: MP Refresh 2 | Move: Mystery Solved! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Easy Target Staggering Hit 4 | Has a chance (50%) of making the target flinch when the user's attack move is successful against an opponent with the No Evasion effect applied. | 10 | 120 | 3 |
Mystery Solved!: Mighty Friend 9 | Move: Mystery Solved! When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves Up Next effect of the allied sync pair affected by the move by one rank. | 10 | 120 | 3 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 8 | 96 | 2 |
Trainer Sync Redemption 1 | Restores 1 MP for the user's Trainer the first time its sync move is used each battle. | 9 | 108 | 3 |
Sands of Time 2 | Quickly charges the move gauge during a sandstorm. | 9 | 108 | 2 |
Adrenaline 2 | Reduces the sync move countdown by 2 the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Tackle: Power 4 | Tackle: Power Up 4 | 3 | 36 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Tackle: Power 4 | Tackle: Power Up 4 | 3 | 36 | 2 |
Super Effective ?: MP Refresh 2 | Move: Super Effective Up Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Team Debut Dash 1 | Raises the Speed of all allied sync pairs by 1 stat rank the first time the user enters a battle each battle. | 10 | 120 | 2 |
Restrained Scope 9 | Lowers the target's accuracy by 1 stat rank when the user's attack move is successful against a restrained opponent. | 10 | 120 | 3 |
Restraining Sync-Up 9 | Powers up the user's sync move when the target is restrained. | 9 | 108 | 3 |
Illuminating Normal Impact: Power 25 | Illuminating Normal Impact: Power Up 25 | 5 | 60 | 3 |
Illuminating Normal Impact: Power 25 | Illuminating Normal Impact: Power Up 25 | 5 | 60 | 3 |
Steven (Lodge) | |||
Picture | Name | Role | Base Rarity |
Steven | Tech | ☆☆☆☆ |
Mindscape |
Steven & Cradily | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
On a Roll 4: Raises the chance of lowering stat values with the additional effects of moves. Water Guard: Reduces damage when the user is attacked by Water-type moves. Catalytic Infliction: Applies the Move Gauge Acceleration to the allied field of play the first time the user's Pokémon uses a status move each battle. | |||||||||||||
Theme Skills | |||||||||||||
Rock Tech: Raises allies's Attack and Sp. Atk by 12 when using Rock-type attacks. Raises the maximum HP of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Champion: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Rock Lover: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Space Cadet: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 3 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
612 | 328 | 182 | 400 | 185 | 239 |
5 Star Stats | |||||
652 | 348 | 202 | 420 | 205 | 259 |
5 Star Max Potential Stats | |||||
692 | 368 | 222 | 440 | 225 | 279 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Agent of the Ancient Rock Beam | 200-240 | Opponent | ||||
This attack's power increases when the Rock Damage Field is applied to the opponents' field of play. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Acid: Power 4 | Acid: Power Up 4 | 3 | 36 | 1 |
Acid: Power 4 | Acid: Power Up 4 | 3 | 36 | 2 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Acid: Power 4 | Acid: Power Up 4 | 3 | 36 | 2 |
Rock DF Power-Up 3 | Powers up the user's moves when the Rock Damage Field is applied to the opponent's field of play. | 7 | 84 | 3 |
Acid: Move Gauge Refresh 3 | Move: Acid Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Brainteaser | The more the target's Sp. Def is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Ancient Power: Power 4 | Ancient Power: Power Up 4 | 3 | 36 | 1 |
Swag Bag 3 | Raises the chance of raising stat values with the additional effects of moves. | 7 | 84 | 2 |
Ancient Power: Power 4 | Ancient Power: Power Up 4 | 3 | 36 | 1 |
Ancient Power: Move Gauge Refresh 3 | Move: Ancient Power Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Ancient Power: Power 4 | Ancient Power: Power Up 4 | 3 | 36 | 2 |
Swag Bag 5 | Raises the chance of raising stat values with the additional effects of moves. | 10 | 120 | 3 |
Brute Wits | The more the user's Sp. Def is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Ancient Power: Power 4 | Ancient Power: Power Up 4 | 3 | 36 | 1 |
Ancient Power: Power 4 | Ancient Power: Power Up 4 | 3 | 36 | 1 |
Gem Hunt!: Ramp Up 1 | Move: Gem Hunt! Raises the user's Sp. Atk by 1 stat rank when its move is successful. | 7 | 84 | 2 |
Gem Hunt!: MP Refresh 2 | Move: Gem Hunt! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 3 |
Agent of the Ancient Rock Beam: Power 25 | Agent of the Ancient Rock Beam: Power Up 25 | 5 | 60 | 2 |
Staggering 2 | Has a chance (30%) of making the target flinch when the user's attack move against it is successful. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Acid: Power 4 | Acid: Power Up 4 | 3 | 36 | 1 |
Acid: Power 4 | Acid: Power Up 4 | 3 | 36 | 1 |
Speed 20 | Speed 20 | 7 | 84 | 2 |
Stealth Rock: MP Refresh 2 | Move: Stealth Rock Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Agent of the Ancient Rock Beam: Power 25 | Agent of the Ancient Rock Beam: Power Up 25 | 5 | 60 | 2 |
Stealth Rock: Follow-Through 9 | Move: Stealth Rock Applies the Critical Hit Next effect to the user when its move is successful. | 10 | 120 | 3 |
Stealth Rock: Super Preparation 9 | Move: Stealth Rock Applies the Supereffective Up Next effect to the user when its move is successful. | 10 | 120 | 3 |
Agent of the Ancient Rock Beam: Power 25 | Agent of the Ancient Rock Beam: Power Up 25 | 5 | 60 | 3 |
Agent of the Ancient Rock Beam: Power 25 | Agent of the Ancient Rock Beam: Power Up 25 | 5 | 60 | 3 |
Steven Arc Suit | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Steven |
|
☆☆☆☆☆ |
Mindscape |
Steven & Metagross | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
|||||||||||||
Passive Skills | |||||||||||||
Steel Myth (Arc): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Steel theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) Steel Judgment (Arc): Raises the Steel Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Steel Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle. What I Learned from My Adventure: Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle. Applies the Free Move Next effect to the user when its attack move is successful. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user's attack move is successful. Wandering Stone Enthusiast: Protects the user against critical hits. Protects the user from damage from a sandstorm. When the user's stats would be lowered, raises the user's stats by the same amount instead. Triage Tank 9: Restores the user's HP when it is hit by an attack move Guaranteed Cookie Skill Team Healing Entry: Applies the Gradual Healing effect to all allied sync pairs when the user enters a battle. | |||||||||||||
Theme Skills | |||||||||||||
Steel Multi: Raises the maximum HP of all allied sync pairs by 12 when using Steel-type attacks. Raises the maximum HP of all Sync Pairs by 12 Hoenn: Raises the Attack and Sp. Atk of all allied Sync Pairs by 1. Raises the maximum HP of all allied sync pairs by 1. Champion: Raises the Attack and Sp. Atk of all allied Sync Pairs by 1. Raises the maximum HP of all allied sync pairs by 1. Rock Lover: Raises the Attack and Sp. Atk of all allied Sync Pairs by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 3 Fiery -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
690 | 364 | 335 | 236 | 335 | 302 |
5 Star Max Potential Stats | |||||
790 | 404 | 375 | 276 | 375 | 342 |
5 Star Max Potential EX Role Stats | |||||
850 | 404 | 415 | 276 | 415 | 342 |
Steven & Metagross (Mega Metagross) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Steel Myth (Arc): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Steel theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) Steel Judgment (Arc): Raises the Steel Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Steel Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle. What I Learned from My Adventure: Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle. Applies the Free Move Next effect to the user when its attack move is successful. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user's attack move is successful. Wandering Stone Enthusiast: Protects the user against critical hits. Protects the user from damage from a sandstorm. When the user's stats would be lowered, raises the user's stats by the same amount instead. Team Triage Tank 9: Restores the HP of all allied sync pairs when the user is hit by an attack move. Guaranteed Cookie Skill Team Healing Entry: Applies the Gradual Healing effect to all allied sync pairs when the user enters a battle. | |||||||||||||
Theme Skills | |||||||||||||
Steel Multi: Raises the maximum HP of all allied sync pairs by 12 when using Steel-type attacks. Raises the maximum HP of all Sync Pairs by 12 Hoenn: Raises the Attack and Sp. Atk of all allied Sync Pairs by 1. Raises the maximum HP of all allied sync pairs by 1. Champion: Raises the Attack and Sp. Atk of all allied Sync Pairs by 1. Raises the maximum HP of all allied sync pairs by 1. Rock Lover: Raises the Attack and Sp. Atk of all allied Sync Pairs by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 3 Fiery -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
690 | 400 | 368 | 259 | 368 | 332 |
5 Star Max Potential Stats | |||||
790 | 444 | 412 | 303 | 412 | 376 |
5 Star Max Potential EX Role Stats | |||||
850 | 444 | 452 | 303 | 452 | 376 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
HP 40 | HP 40 | 0 | 5 | 2 |
Polished Steel Divine Meteor Mash: Power 50 | Polished Steel Divine Meteor Mash: Power ↑ 50 | 0 | 5 | 3 |
Hit: Attack ↓ & Sp. Atk ↓ 9 | Lowers the target’s Attack and Sp. Atk by one stat rank when the user’s attack move is successful. | 0 | 5 | 4 |
Sync Burst 1 | Restores one MP for the user the first time its sync move is used each battle. | 0 | 5 | 5 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Iron Head: Power 3 | Iron Head: Power ↑ 3 | 3 | 36 | 1 |
Iron Head: Power 3 | Iron Head: Power ↑ 3 | 3 | 36 | 1 |
Iron Head: Power 3 | Iron Head: Power ↑ 3 | 3 | 36 | 2 |
Defense 20 | Defense 20 | 7 | 84 | 2 |
Sterner Stuff 2 | Reduces damage when the user is hit by a physical attack move. | 8 | 96 | 2 |
Status Immunity | Status conditions cannot be inflicted on the user. | 10 | 120 | 3 |
Haymaker | The more the user’s Attack is raised, the more it powers up the user’s sync move. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Almighty Flash Bullet Punch: Power 3 | Almighty Flash Bullet Punch: Power ↑ 3 | 3 | 36 | 1 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
Almighty Flash Bullet Punch: Power 3 | Almighty Flash Bullet Punch: Power ↑ 3 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 2 |
We’re the Strongest!: MP Refresh 2 | Move: We’re the Strongest! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Almighty Flash Bullet Punch: Power 3 | Almighty Flash Bullet Punch: Power ↑ 3 | 3 | 36 | 2 |
Endure Again | Except in certain circumstances, when the user’s Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle. | 10 | 120 | 3 |
Head Start 1 | Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Iron Head: Power 3 | Iron Head: Power ↑ 3 | 3 | 36 | 1 |
Iron Head: Power 3 | Iron Head: Power ↑ 3 | 3 | 36 | 1 |
Iron Head: Move Gauge Refresh 3 | Move: Iron Head Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 2 |
Revenge Boost 4 | Has a chance (50%) of charging the user’s move gauge by one when the user is hit by an attack move. | 8 | 96 | 2 |
Attack 10 | Attack 10 | 4 | 48 | 2 |
Furious Brawn | The more the user’s Attack is raised, the more it powers up the user’s moves. | 10 | 120 | 3 |
Iron Head: Aggravation 1 | Move: Iron Head Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Almighty Flash Bullet Punch: Power 3 | Almighty Flash Bullet Punch: Power ↑ 3 | 3 | 36 | 1 |
Almighty Flash Bullet Punch: Power 3 | Almighty Flash Bullet Punch: Power ↑ 3 | 3 | 36 | 1 |
Sp. Def 20 | Sp. Def 20 | 7 | 84 | 2 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user’s healing moves. | 10 | 120 | 2 |
Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 3 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user’s healing moves. | 10 | 120 | 3 |
Polished Steel Divine Meteor Mash: Power 25 | Polished Steel Divine Meteor Mash: Power ↑ 25 | 5 | 60 | 3 |
Polished Steel Divine Meteor Mash: Power 25 | Polished Steel Divine Meteor Mash: Power ↑ 25 | 5 | 60 | 3 |