AnchorsVolo
Volo
Volo
Volo
Alt
Alt

Volo

Picture Name Role Base Rarity
Volo Artwork
Standard Outfit EX Outfit
Volo
RoleField
EX RoleTech
☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingVolo EX Master Fair Scout (September 15th 2025 - October 25th 2025) - 1%
Dawn Mix Scout (May 1st 2025 - September 1st 2025) - 0.017%
Vol 32. Monthly Poke Fair Scout (April 1st 2025 - May 1st 2025) - 2%
Lucas Mix Scout (January 1st 2025 - May 1st 2025) - 0.018%
Triple Feature Poke Fair Scout B (October 7th 2024 - October 25th 2024) - 1.5%
and more...

Pokédex Entry

Flavor Text
VoloThis merchant belongs to the Ginkgo Guild in the Hisui region. He knows a lot about Pokémon mythology and ruins, and he's very curious, often taking an interest in people and rare items.
Volo
(Lodge)
Volo is showing his true colors as a Pokémon wielder. His curiosity led him to pursue controlling Arceus and using its power to recreate the world.
Mindscape
Volo Mindscape

Volo's Pokémon

Volo & Togepi

Picture Name Focal Move Type Weakness
Togepi Image
English: Togepi
Japan: Togepy
トゲピー
French: Togepi
German: Togepi
Korean: 토게피
Fairy-type Steel-type
Passive Skills
Piqued Curiosity: The user's moves never miss. When the user uses Normal-type attack moves, those moves become Fairy-type moves. Turns the field of play's zone into a Fairy Zone the first time the user's Pokémon uses a status move each battle. (A Fairy Zone powers up Fairy-type attacks.)
Business Opportunity: Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Charges the user's move gauge by one when its attack move hits.
Circle: Team S-Moves ↑ 3: Powers up the sync moves of all allied sync pairs when a circle applies to the allied field of play.
Hisui's Business Smile (Superawakened): Reduces the user's sync move countdown by two the first time its sync move is used each battle. Restores one MP for the user's Trainer the first time its sync move is used each battle. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move.

Guaranteed Cookie Skill
Unfortuitous 4: Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Theme Skills
Fairy Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12
Sinnoh: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Knowledgeable: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Researcher: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1.
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
835 444 248 444 248 352
5 Star Max Potential Stats
935 484 288 484 288 392
5 Star Max Potential EX Role Stats
995 504 308 504 308 392
5 Star Max Potential EX Role & Superawakened Stats
1094 554 338 554 338 431


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Dazzling Gleam Fairy-typeSpecial Category Move 50-60 100 2 (Gauge) All opponents
No additional effect
Sinnoh Solidarity  Other Category Move   2 (Gauge)
2 (Max Uses)
Allied Side
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Sinnoh Circle (Defensive) to the allied field of play. Sinnoh Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Sinnoh theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)
Masterful Metronome Normal-typeOther Category Move   1 (Gauge) Opponent
Activation Condition: When the user uses any move once
Deactivation Condition: When this move is used.
Uses one of several moves at random. (With some exceptions, the user will use a move other than Metronome.) Activates one of several additional effects at random. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank.

Additional effects: 16.667% chance each
Move Gauge Acceleration, Physical Damage Reduction, Special Damage Reduction, Critical- Hit Defense, Stat Reduction Defense, Status Condition Defense
Click here for list of Masterful Metronome moves
This Is an Investment!  Other Category Move   1 (Max Uses) An ally
Raises an ally's Attack and Sp. Atk by four stat ranks. Raises an ally's critical-hit rate by three stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Ruin Enthusiast Merchant Dazzling Gleam Fairy-typeSpecial Category Move 250-300 Opponent
No additional effect.
EX Sync Effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.
EX Role Sync Effect (Tech): Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
This Is an Investment!: Move on Ally: Physical Boost ↑1 & Special Boost ↑1 9 Move: This Is an Investment! When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of the ally affected by the move by one rank. 10 120 4
Sundering 9 Lowers the target's Defense or Sp. Def—or both—by one stat rank when the user's move targeting that opponent is successful. 10 120 5
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Head Start 1 Reduces the user's sync move countdown by one the first time it enters a battle each battle. 10 120 4
Fairy Zone: Team Attack Move DR 2 Reduces attack move damage taken by allies when the zone is a Fairy Zone. 10 120 5
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Dazzling Gleam: Power 3 Dazzling Gleam: Power ↑ 3 3 36 1
Dazzling Gleam: Power 3 Dazzling Gleam: Power ↑ 3 3 36 2
Dazzling Gleam: Power 3 Dazzling Gleam: Power ↑ 3 3 36 2
Dazzling Gleam: Move Gauge Refresh 3 Move: Dazzling Gleam Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Sync Free-for-All Applies the Free Move Next effect to all allied sync pairs the first time the user's sync move is used each battle. 10 120 3
Overwhelm 9 Lowers the target's Attack by one stat rank when the user's attack move against it is successful. 10 120 3
Attack 5 Attack 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Speed 5 Speed 5 2 24 1
Dazzling Gleam: Power 3 Dazzling Gleam: Power ↑ 3 3 36 1
Dazzling Gleam: Power 3 Dazzling Gleam: Power ↑ 3 3 36 1
HP 10 HP 10 2 24 1
Circle: MG → 2 Quickly charges the move gauge when a circle applies to the allied field of play. 7 84 2
Circle: Attack Move DR 2 Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. 8 96 2
This Is an Investment!: MP Refresh 2 Move: This Is an Investment! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Satisfied Snicker 9 Lowers the target's Sp. Atk by one stat rank when the user's attack move against it is successful. 10 120 3
Sinnoh C (Defensive) Extension 3 Extends the duration of Sinnoh Circle (Defensive) when Sinnoh Circle (Defensive) applies to the allied field of play. 10 120 3
Attack 5 Attack 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Whimsical Acceleration 2 Quickly charges the move gauge when the zone is a Fairy Zone. 8 96 2
Masterful Metronome: Move Gauge Refresh 3 Move: Masterful Metronome Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Not Super Effective: Moves ↑ 2 Powers up the user's moves that are not super effective. 7 84 2
T-Move: Attack ↑ & Sp. Atk ↑ 9 Raises the user's Attack and Sp. Atk by one stat rank when its Trainer uses a move. 10 120 3
Soften Up 1 Critical hits land more easily when the user attacks with a sync move. 10 120 3
HP 10 HP 10 2 24 1
Unflappable Prevents the user from flinching. 5 60 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Sp. Atk 20 Sp. Atk 20 7 84 2
Sync Regen Applies the Gradual Healing effect to the user after using its sync move. 7 84 2
Gobsmack 4 Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. 7 84 2
Brain Sync 5 Powers up the user's sync move when its Sp. Atk is raised. 10 120 3
Superduper Effective 5 Powers up moves that are super effective. 10 120 3
Ruin Enthusiast Merchant Dazzling Gleam: Power 25 Ruin Enthusiast Merchant Dazzling Gleam: Power ↑ 25 5 60 3
Ruin Enthusiast Merchant Dazzling Gleam: Power 25 Ruin Enthusiast Merchant Dazzling Gleam: Power ↑ 25 5 60 3

Volo (Lodge)

Picture Name Role Base Rarity
Volo Artwork Volo Strike ☆☆☆☆

 

Mindscape
Volo (Lodge) Mindscape


Volo & Gible

Picture Name Focal Move Type Weakness
Gible Image
English: Gible
Japan: Fukamaru
フカマル
French: Griknot
German: Kaumalat
Korean: 딥상어동
Ground-type Ice-type
Passive Skills
Sand Shelter: Protects the user from damage from a sandstorm.
Hunter's Instinct: The more the target's Speed is lowered, the more it powers up the user's moves.
Sand Blaster 5: Powers up the user's sync move during a sandstorm.
Theme Skills
Ground Strike - Raises allies's Attack and Sp. Atk by 15 when using Ground-type attacks
Sinnoh: Raises allies's Attack and Sp. Atk by 2
Knowledgeable: Raises allies's Attack and Sp. Atk by 2
Researcher: Raises allies's Attack and Sp. Atk by 2
Expedition Skills
Fiery + 2


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
728 469 153 296 153 316
5 Star Stats
768 489 173 316 173 336
5 Star Max Potential Stats
808 509 193 336 193 356


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Bulldoze Ground-typePhysical Category Move 80-96 100 3 (Gauge) All opponents
Lowers the target's Speed
X Defense All  Other Category Move   2 (Max Uses) All allies
Sharply raises the Defense of all allied sync pairs
Sandstorm Rock-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Field
Causes a sandstorm
Filled with Curiosity!  Other Category Move   1 (Max Uses) Self
Raises the user's Attack by four stat ranks. Raises the user's critical-hit rate by two stat ranks. In addition, raises the user's evasiveness by two stat ranks during a sandstorm.


Sync Moves
NameTypeCategoryMax PowerTarget
Led By Curiosity Ground Impact Ground-typePhysical Category Move 250-300 Opponent
No additional effect.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Attack 5 Attack 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Bulldoze: Power 3 Bulldoze: Power ↑ 3 3 36 1
Bulldoze: Power 3 Bulldoze: Power ↑ 3 3 36 1
Bulldoze: Power 3 Bulldoze: Power ↑ 3 3 36 1
X Defense: MP Refresh 2 Move: X Defense Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
X Defense: Move Gauge Refresh 2 Move: X Defense Has a chance (30%) of charging the user's move gauge by one when a move is successful. 7 84 2
Sharp Entry 1 Raises the user's critical-hit rate by one stat rank when it enters a battle. 8 96 2
Tough Sync 3 Powers up the user's sync move when its Defense is raised. 10 120 3
Stoic 2 Has a chance (30%) of raising the user's Defense by one stat rank when its Pokémon uses a move. 10 120 3
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Bulldoze: Power 3 Bulldoze: Power ↑ 3 3 36 1
Attack 5 Attack 5 2 24 1
Bulldoze: Power 3 Bulldoze: Power ↑ 3 3 36 1
Filled with Curiosity!: Berserker 1 Move: Filled with Curiosity! Raises the user's Attack by one stat rank when its move is successful. 8 96 2
Filled with Curiosity!: Critical Eye 1 Move: Filled with Curiosity! Raises the user's critical-hit rate by one stat rank when its move is successful. 8 96 2
Soothing Sand 1 Restores the user's HP whenever its Pokémon takes an action during a sandstorm. 8 96 2
Furious Brawn The more the user's Attack is raised, the more it powers up the user's moves. 10 120 3
Shifting Sand Raises the user's evasiveness by one stat rank during a sandstorm. 10 120 3
Unbending Defense cannot be lowered. 5 60 1
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Sands of Time 2 Quickly charges the move gauge during a sandstorm. 9 108 2
Sandstorm: MP Refresh 2 Move: Sandstorm Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Sandstorm: Berserker 1 Move: Sandstorm Raises the user's Attack by one stat rank when its move is successful. 10 120 2
Pocket Sand 4 Has a chance (50%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful during a sandstorm. 10 120 3
Surging Sand 3 Powers up the user's moves during a sandstorm. 10 120 3
Defense 5 Defense 5 2 24 1
Headstrong Attack cannot be lowered. 5 60 1
Attack 5 Attack 5 2 24 1
HP 10 HP 10 2 24 1
Amped Up 1 Raises the user's Speed by one stat rank when it lands a critical hit. 8 96 2
Bulldoze: Move Gauge Refresh 2 Move: Bulldoze Has a chance (30%) of charging the user's move gauge by one when a move is successful. 7 84 2
Bulldoze: Trip Up 4 Move: Bulldoze Has a chance (50%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. 8 96 2
Healthy Healing Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. 8 96 3
Slo-pponent Sync 3 Powers up the user's sync move when the target's Speed is lowered. 10 120 3
Led By Curiosity Ground Impact: Power 25 Led By Curiosity Ground Impact: Power ↑ 25 5 60 3
Led By Curiosity Ground Impact: Power 25 Led By Curiosity Ground Impact: Power ↑ 25 5 60 3

Volo Alt

Picture Name Role Base Rarity
Volo Artwork
Standard Outfit EX Outfit
Volo
RoleField
EX RoleStrike
☆☆☆☆☆

 

Mindscape
Volo Alt Mindscape


Volo & Giratina (Origin Forme)

Picture Name Focal Move Type Weakness
Giratina Image
English: Giratina
Japan: Giratina
ギラティナ
French: Giratina
German: Giratina
Korean: 기라티나
Ghost-type Fairy-type
Passive Skills
Hisui's Pokémon Wielder (Master): Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Lowers the Ghost Type Rebuff of all opposing sync pairs by one rank the first time the user's sync move is used each battle.
Devotion to the Creator: Reduces the user's sync move countdown by three the first time it enters a battle each battle. Lowers the Ghost Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle.
Distorted Eldritch Presence: Turns the field of play's zone into an EX Ghost Zone the first time the user's Trainer uses a move each battle. (An EX Ghost Zone powers up Ghost-type attacks.) Increases the user's Sync Move ↑ Next effect by 10 ranks the first time its Trainer uses a move each battle.
The Heavens and the Earth as One: Leaves the target flinching, confused, and trapped when the user's attack move against it is successful while the zone is a Ghost Zone. Applies the Free Move Next effect to the user when its attack move is successful against a flinching, confused, or trapped opponent. Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its attack move is successful against a flinching, confused, or trapped opponent.

Guaranteed Cookie Skill
Strong Start 1: Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank the first time the user enters a battle each battle.
Theme Skills
Ghost Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12
Sinnoh: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Knowledgeable: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Researcher: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
896 510 247 510 247 439
5 Star Max Potential Stats
996 550 287 550 287 479
5 Star Max Potential EX Role Stats
1056 590 287 590 287 479


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Shadow Force Ghost-typePhysical Category Move 200-240 100 3 (Max Uses) Opponent
The user takes on a shadow presence. After a set time, this presence fades and the user attacks. No other actions can be taken while in shadow presence. Opponents' moves will not hit the user while it is in this presence. If the user is hit by a sync move or max move while in shadow presence, the presence will fade.
Shadow Ball Ghost-typeSpecial Category Move 99-118 100 3 (Gauge) Opponent
Has a small chance of lowering the target's Sp. Def
Distortion World Shadow Force Ghost-typePhysical Category Move 200-240 100 3 (Max Uses) All opponents
Activation Condition: When your team's sync pair uses a sync move once.
Deactivation Condition: When this move is used or when attacking with this move.

The user takes on a shadow presence. After a set time, this presence fades and the user attacks. No other actions can be taken while in shadow presence. Opponents' moves will not hit the user while it is in this presence. If the user is hit by a sync move or max move while in shadow presence, the presence will fade. The user attacks without taking on a shadow presence when the zone is a Ghost Zone. The power of this move is not lowered even if there are multiple targets. Raises the evasiveness of all allied sync pairs by two stat ranks.
Strike Them Down!  Other Category Move   1 (Max Uses) Self
Reduces the user's sync move countdown by one. Raises the user's Attack and Sp. Atk by six stat ranks. Raises the user's critical-hit rate by three stat ranks. Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by three ranks. Applies the Physical Move Break effect and Special Move Break effect to the user.


Sync Moves
NameTypeCategoryMax PowerTarget
Dreaming of a Better World Shadow Force Ghost-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.
EX Role Sync Effect (Strike): Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Adrenaline 3 Reduces the sync move countdown by three the first time the user’s sync move is used each battle. 0 5 5
Deep Shadow Extends the duration of the Ghost Zone when the zone turns into a Ghost Zone while the user is on the field. Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its attack move is successful while the zone is a Ghost Zone. 0 5 4
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Shadow Force: Power 5 Shadow Force: Power ↑ 5 4 48 1
Shadow Force: Power 5 Shadow Force: Power ↑ 5 4 48 1
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Attack 10 Attack 10 4 48 2
Shadow Force: Power 5 Shadow Force: Power ↑ 5 4 48 2
Shadow Force: Hit: Defense ↓6 9 Move: Shadow Force Lowers the target’s Defense by six stat ranks when the user’s attack move against it is successful. 12 144 3
1st S-Move: Sync Move Boost 10 Increases the user’s Sync Move ↑ Next effect by 10 ranks the first time its sync move is used each battle. 10 120 3
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Shadow Ball: Power 5 Shadow Ball: Power ↑ 5 4 48 1
Shadow Ball: Power 5 Shadow Ball: Power ↑ 5 4 48 1
Shadow Ball: Power 5 Shadow Ball: Power ↑ 5 4 48 2
Sp. Atk 10 Sp. Atk 10 4 48 2
Shadow Ball: Superduper Effective 3 Move: Shadow Ball Powers up moves that are super effective. 8 96 2
1st S-Move: Special Boost 5 Increases the user’s Special Moves ↑ Next effect by five ranks the first time its sync move is used each battle. 10 120 3
Shadow Ball: Hit: Sp. Def ↓6 9 Move: Shadow Ball Lowers the target’s Sp. Def by six stat ranks when the user’s attack move against it is successful. 12 144 3
Sp. Def 5 Sp. Def 5 2 24 1
Defense 5 Defense 5 2 24 1
Attack 5 Attack 5 2 24 1
Distortion World Shadow Force: Power 2 Distortion World Shadow Force: Power ↑ 2 3 36 1
Distortion World Shadow Force: Power 2 Distortion World Shadow Force: Power ↑ 2 3 36 1
Speed 5 Speed 5 2 24 1
Haunted Healing 1 Restores the user’s HP whenever its Pokémon takes an action when the zone is a Ghost Zone. 8 96 2
Strike Them Down!: MP Refresh 2 Move: Strike Them Down! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Haunted Acceleration 2 Quickly charges the move gauge when the zone is a Ghost Zone. 8 96 2
1st S-Move: Physical Boost 3 Increases the user’s Physical Moves ↑ Next effect by three ranks the first time its sync move is used each battle. 10 120 3
Strike Them Down!: T-Move: Team Phys & Spec Boost ↑1 9 Move: Strike Them Down! Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move. 8 96 3
Attack 5 Attack 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Distortion World Shadow Force: Power 2 Distortion World Shadow Force: Power ↑ 2 3 36 1
Defense 5 Defense 5 2 24 1
Distortion World Shadow Force: Power 2 Distortion World Shadow Force: Power ↑ 2 3 36 2
Ground Guard Reduces damage when the user is attacked by Ground-type moves. 8 96 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Full First Aid Fully restores the user’s HP the first time it is in a pinch each battle. 10 120 3
Brainpower The more the user’s Sp. Atk is raised, the more it powers up its sync move. 10 120 3
Dreaming of a Better World Shadow Force: Power 25 Dreaming of a Better World Shadow Force: Power ↑ 25 5 60 3
Dreaming of a Better World Shadow Force: Power 25 Dreaming of a Better World Shadow Force: Power ↑ 25 5 60
END
3