Anchors | ![]() Volo | ![]() Volo | ![]() Alt |
Volo | |||||||
Picture | Name | Role | Base Rarity | ||||
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Volo |
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☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Volo | This merchant belongs to the Ginkgo Guild in the Hisui region. He knows a lot about Pokémon mythology and ruins, and he's very curious, often taking an interest in people and rare items. |
Volo (Lodge) | Volo is showing his true colors as a Pokémon wielder. His curiosity led him to pursue controlling Arceus and using its power to recreate the world. |
Mindscape |
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Volo's Pokémon
Volo & Togepi | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Piqued Curiosity: The user's moves never miss. When the user uses Normal-type attack moves, those moves become Fairy-type moves. Turns the field of play's zone into a Fairy Zone the first time the user's Pokémon uses a status move each battle. (A Fairy Zone powers up Fairy-type attacks.) Business Opportunity: Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Charges the user's move gauge by one when its attack move hits. Circle: Team S-Moves ↑ 3: Powers up the sync moves of all allied sync pairs when a circle applies to the allied field of play. Hisui's Business Smile (Superawakened): Reduces the user's sync move countdown by two the first time its sync move is used each battle. Restores one MP for the user's Trainer the first time its sync move is used each battle. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. Guaranteed Cookie Skill Unfortuitous 4: Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||||||||||||
Theme Skills | |||||||||||||
Fairy Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Sinnoh: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Knowledgeable: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Researcher: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 200) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
835 | 444 | 248 | 444 | 248 | 352 |
5 Star Max Potential Stats | |||||
935 | 484 | 288 | 484 | 288 | 392 |
5 Star Max Potential EX Role Stats | |||||
995 | 504 | 308 | 504 | 308 | 392 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
1094 | 554 | 338 | 554 | 338 | 431 |
Moves | |||||||||||||||||||
Name | Type | Category | Max Power | Accuracy | Move Slots | Target | |||||||||||||
Dazzling Gleam | ![]() | ![]() |
50-60 | 100 | 2 (Gauge) | All opponents | |||||||||||||
No additional effect | |||||||||||||||||||
Sinnoh Solidarity | ![]() |
2 (Gauge) 2 (Max Uses) |
Allied Side | ||||||||||||||||
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Sinnoh Circle (Defensive) to the allied field of play. Sinnoh Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Sinnoh theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.) | |||||||||||||||||||
Masterful Metronome | ![]() | ![]() |
1 (Gauge) | Opponent | |||||||||||||||
Activation Condition: When the user uses any move once Deactivation Condition: When this move is used. Uses one of several moves at random. (With some exceptions, the user will use a move other than Metronome.) Activates one of several additional effects at random. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Additional effects: 16.667% chance each Move Gauge Acceleration, Physical Damage Reduction, Special Damage Reduction, Critical- Hit Defense, Stat Reduction Defense, Status Condition Defense | |||||||||||||||||||
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This Is an Investment! | ![]() |
1 (Max Uses) | An ally | ||||||||||||||||
Raises an ally's Attack and Sp. Atk by four stat ranks. Raises an ally's critical-hit rate by three stat ranks. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
This Is an Investment!: Move on Ally: Physical Boost ↑1 & Special Boost ↑1 9 | Move: This Is an Investment! When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of the ally affected by the move by one rank. | 10 | 120 | 4 |
Sundering 9 | Lowers the target's Defense or Sp. Def—or both—by one stat rank when the user's move targeting that opponent is successful. | 10 | 120 | 5 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Head Start 1 | Reduces the user's sync move countdown by one the first time it enters a battle each battle. | 10 | 120 | 4 |
Fairy Zone: Team Attack Move DR 2 | Reduces attack move damage taken by allies when the zone is a Fairy Zone. | 10 | 120 | 5 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Dazzling Gleam: Power 3 | Dazzling Gleam: Power ↑ 3 | 3 | 36 | 1 |
Dazzling Gleam: Power 3 | Dazzling Gleam: Power ↑ 3 | 3 | 36 | 2 |
Dazzling Gleam: Power 3 | Dazzling Gleam: Power ↑ 3 | 3 | 36 | 2 |
Dazzling Gleam: Move Gauge Refresh 3 | Move: Dazzling Gleam Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sync Free-for-All | Applies the Free Move Next effect to all allied sync pairs the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Overwhelm 9 | Lowers the target's Attack by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Dazzling Gleam: Power 3 | Dazzling Gleam: Power ↑ 3 | 3 | 36 | 1 |
Dazzling Gleam: Power 3 | Dazzling Gleam: Power ↑ 3 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Circle: MG → 2 | Quickly charges the move gauge when a circle applies to the allied field of play. | 7 | 84 | 2 |
Circle: Attack Move DR 2 | Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. | 8 | 96 | 2 |
This Is an Investment!: MP Refresh 2 | Move: This Is an Investment! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Satisfied Snicker 9 | Lowers the target's Sp. Atk by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Sinnoh C (Defensive) Extension 3 | Extends the duration of Sinnoh Circle (Defensive) when Sinnoh Circle (Defensive) applies to the allied field of play. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Whimsical Acceleration 2 | Quickly charges the move gauge when the zone is a Fairy Zone. | 8 | 96 | 2 |
Masterful Metronome: Move Gauge Refresh 3 | Move: Masterful Metronome Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Not Super Effective: Moves ↑ 2 | Powers up the user's moves that are not super effective. | 7 | 84 | 2 |
T-Move: Attack ↑ & Sp. Atk ↑ 9 | Raises the user's Attack and Sp. Atk by one stat rank when its Trainer uses a move. | 10 | 120 | 3 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sp. Atk 20 | Sp. Atk 20 | 7 | 84 | 2 |
Sync Regen | Applies the Gradual Healing effect to the user after using its sync move. | 7 | 84 | 2 |
Gobsmack 4 | Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. | 7 | 84 | 2 |
Brain Sync 5 | Powers up the user's sync move when its Sp. Atk is raised. | 10 | 120 | 3 |
Superduper Effective 5 | Powers up moves that are super effective. | 10 | 120 | 3 |
Ruin Enthusiast Merchant Dazzling Gleam: Power 25 | Ruin Enthusiast Merchant Dazzling Gleam: Power ↑ 25 | 5 | 60 | 3 |
Ruin Enthusiast Merchant Dazzling Gleam: Power 25 | Ruin Enthusiast Merchant Dazzling Gleam: Power ↑ 25 | 5 | 60 | 3 |
Volo (Lodge) | |||
Picture | Name | Role | Base Rarity |
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Volo | Strike | ☆☆☆☆ |
Mindscape |
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Volo & Gible | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Sand Shelter: Protects the user from damage from a sandstorm. Hunter's Instinct: The more the target's Speed is lowered, the more it powers up the user's moves. Sand Blaster 5: Powers up the user's sync move during a sandstorm. | |||||||||||||
Theme Skills | |||||||||||||
Ground Strike - Raises allies's Attack and Sp. Atk by 15 when using Ground-type attacks Sinnoh: Raises allies's Attack and Sp. Atk by 2 Knowledgeable: Raises allies's Attack and Sp. Atk by 2 Researcher: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 200) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
728 | 469 | 153 | 296 | 153 | 316 |
5 Star Stats | |||||
768 | 489 | 173 | 316 | 173 | 336 |
5 Star Max Potential Stats | |||||
808 | 509 | 193 | 336 | 193 | 356 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Led By Curiosity Ground Impact | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Bulldoze: Power 3 | Bulldoze: Power ↑ 3 | 3 | 36 | 1 |
Bulldoze: Power 3 | Bulldoze: Power ↑ 3 | 3 | 36 | 1 |
Bulldoze: Power 3 | Bulldoze: Power ↑ 3 | 3 | 36 | 1 |
X Defense: MP Refresh 2 | Move: X Defense Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
X Defense: Move Gauge Refresh 2 | Move: X Defense Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sharp Entry 1 | Raises the user's critical-hit rate by one stat rank when it enters a battle. | 8 | 96 | 2 |
Tough Sync 3 | Powers up the user's sync move when its Defense is raised. | 10 | 120 | 3 |
Stoic 2 | Has a chance (30%) of raising the user's Defense by one stat rank when its Pokémon uses a move. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Bulldoze: Power 3 | Bulldoze: Power ↑ 3 | 3 | 36 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Bulldoze: Power 3 | Bulldoze: Power ↑ 3 | 3 | 36 | 1 |
Filled with Curiosity!: Berserker 1 | Move: Filled with Curiosity! Raises the user's Attack by one stat rank when its move is successful. | 8 | 96 | 2 |
Filled with Curiosity!: Critical Eye 1 | Move: Filled with Curiosity! Raises the user's critical-hit rate by one stat rank when its move is successful. | 8 | 96 | 2 |
Soothing Sand 1 | Restores the user's HP whenever its Pokémon takes an action during a sandstorm. | 8 | 96 | 2 |
Furious Brawn | The more the user's Attack is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Shifting Sand | Raises the user's evasiveness by one stat rank during a sandstorm. | 10 | 120 | 3 |
Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sands of Time 2 | Quickly charges the move gauge during a sandstorm. | 9 | 108 | 2 |
Sandstorm: MP Refresh 2 | Move: Sandstorm Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Sandstorm: Berserker 1 | Move: Sandstorm Raises the user's Attack by one stat rank when its move is successful. | 10 | 120 | 2 |
Pocket Sand 4 | Has a chance (50%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful during a sandstorm. | 10 | 120 | 3 |
Surging Sand 3 | Powers up the user's moves during a sandstorm. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Amped Up 1 | Raises the user's Speed by one stat rank when it lands a critical hit. | 8 | 96 | 2 |
Bulldoze: Move Gauge Refresh 2 | Move: Bulldoze Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Bulldoze: Trip Up 4 | Move: Bulldoze Has a chance (50%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. | 8 | 96 | 2 |
Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 8 | 96 | 3 |
Slo-pponent Sync 3 | Powers up the user's sync move when the target's Speed is lowered. | 10 | 120 | 3 |
Led By Curiosity Ground Impact: Power 25 | Led By Curiosity Ground Impact: Power ↑ 25 | 5 | 60 | 3 |
Led By Curiosity Ground Impact: Power 25 | Led By Curiosity Ground Impact: Power ↑ 25 | 5 | 60 | 3 |
Volo Alt | |||||||
Picture | Name | Role | Base Rarity | ||||
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Volo |
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☆☆☆☆☆ |
Mindscape |
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Volo & Giratina (Origin Forme) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Hisui's Pokémon Wielder (Master): Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Lowers the Ghost Type Rebuff of all opposing sync pairs by one rank the first time the user's sync move is used each battle. Devotion to the Creator: Reduces the user's sync move countdown by three the first time it enters a battle each battle. Lowers the Ghost Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle. Distorted Eldritch Presence: Turns the field of play's zone into an EX Ghost Zone the first time the user's Trainer uses a move each battle. (An EX Ghost Zone powers up Ghost-type attacks.) Increases the user's Sync Move ↑ Next effect by 10 ranks the first time its Trainer uses a move each battle. The Heavens and the Earth as One: Leaves the target flinching, confused, and trapped when the user's attack move against it is successful while the zone is a Ghost Zone. Applies the Free Move Next effect to the user when its attack move is successful against a flinching, confused, or trapped opponent. Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its attack move is successful against a flinching, confused, or trapped opponent. Guaranteed Cookie Skill Strong Start 1: Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank the first time the user enters a battle each battle. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Sinnoh: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Knowledgeable: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Researcher: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 200) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
896 | 510 | 247 | 510 | 247 | 439 |
5 Star Max Potential Stats | |||||
996 | 550 | 287 | 550 | 287 | 479 |
5 Star Max Potential EX Role Stats | |||||
1056 | 590 | 287 | 590 | 287 | 479 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Adrenaline 3 | Reduces the sync move countdown by three the first time the user’s sync move is used each battle. | 0 | 5 | 5 |
Deep Shadow | Extends the duration of the Ghost Zone when the zone turns into a Ghost Zone while the user is on the field. Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its attack move is successful while the zone is a Ghost Zone. | 0 | 5 | 4 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Shadow Force: Power 5 | Shadow Force: Power ↑ 5 | 4 | 48 | 1 |
Shadow Force: Power 5 | Shadow Force: Power ↑ 5 | 4 | 48 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Attack 10 | Attack 10 | 4 | 48 | 2 |
Shadow Force: Power 5 | Shadow Force: Power ↑ 5 | 4 | 48 | 2 |
Shadow Force: Hit: Defense ↓6 9 | Move: Shadow Force Lowers the target’s Defense by six stat ranks when the user’s attack move against it is successful. | 12 | 144 | 3 |
1st S-Move: Sync Move Boost 10 | Increases the user’s Sync Move ↑ Next effect by 10 ranks the first time its sync move is used each battle. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Shadow Ball: Power 5 | Shadow Ball: Power ↑ 5 | 4 | 48 | 1 |
Shadow Ball: Power 5 | Shadow Ball: Power ↑ 5 | 4 | 48 | 1 |
Shadow Ball: Power 5 | Shadow Ball: Power ↑ 5 | 4 | 48 | 2 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Shadow Ball: Superduper Effective 3 | Move: Shadow Ball Powers up moves that are super effective. | 8 | 96 | 2 |
1st S-Move: Special Boost 5 | Increases the user’s Special Moves ↑ Next effect by five ranks the first time its sync move is used each battle. | 10 | 120 | 3 |
Shadow Ball: Hit: Sp. Def ↓6 9 | Move: Shadow Ball Lowers the target’s Sp. Def by six stat ranks when the user’s attack move against it is successful. | 12 | 144 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Distortion World Shadow Force: Power 2 | Distortion World Shadow Force: Power ↑ 2 | 3 | 36 | 1 |
Distortion World Shadow Force: Power 2 | Distortion World Shadow Force: Power ↑ 2 | 3 | 36 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Haunted Healing 1 | Restores the user’s HP whenever its Pokémon takes an action when the zone is a Ghost Zone. | 8 | 96 | 2 |
Strike Them Down!: MP Refresh 2 | Move: Strike Them Down! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Haunted Acceleration 2 | Quickly charges the move gauge when the zone is a Ghost Zone. | 8 | 96 | 2 |
1st S-Move: Physical Boost 3 | Increases the user’s Physical Moves ↑ Next effect by three ranks the first time its sync move is used each battle. | 10 | 120 | 3 |
Strike Them Down!: T-Move: Team Phys & Spec Boost ↑1 9 | Move: Strike Them Down! Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move. | 8 | 96 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Distortion World Shadow Force: Power 2 | Distortion World Shadow Force: Power ↑ 2 | 3 | 36 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Distortion World Shadow Force: Power 2 | Distortion World Shadow Force: Power ↑ 2 | 3 | 36 | 2 |
Ground Guard | Reduces damage when the user is attacked by Ground-type moves. | 8 | 96 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Full First Aid | Fully restores the user’s HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Brainpower | The more the user’s Sp. Atk is raised, the more it powers up its sync move. | 10 | 120 | 3 |
Dreaming of a Better World Shadow Force: Power 25 | Dreaming of a Better World Shadow Force: Power ↑ 25 | 5 | 60 | 3 |
Dreaming of a Better World Shadow Force: Power 25 | Dreaming of a Better World Shadow Force: Power ↑ 25 | 5 | 60 END |
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