Calem

Picture Name Role Base Potential
Calem Artwork Calem Tech ☆☆☆☆☆

Obtaining Methods

Summon Location

Calem's Pokémon

Calem & Espurr

Picture Name Focal Move Type Weakness
Espurr Image
English: Espurr
Japan: Nyasper
ニャスパー
French: Psystigri
German: Psiau
Korean: 냐스퍼
Psychic-type Ghost-type
Passive Skills
Acuity: Accuracy cannot be lowered.
Aggravation 1: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.


Standard Max Level (Lv. 120) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
549 126 127 229 145 392


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Psybeam Psychic-typeSpecial Category Move 57 100 2 Opponent
Has a very small chance of leaving the target confused
X Speed  Other Category Move 2 Self
Sharply raises the user's Speed
Thunder Wave Electric-typeOther Category Move 90 2 Opponent
Leaves the target paralyzed
We're Not Done Yet!  Other Category Move 2 Self
Restores a bit of the user's HP. The lower the user's HP is, the more this move rraises the user's Sp. Atk.


Sync Moves
NameTypeCategoryMax PowerTarget
Psychic Sync Beam Psychic-typeSpecial Category Move 240 Opponent
No additional effect


Calem & Meowstic

Picture Name Focal Move Type Weakness
Meowstic Image
English: Meowstic
Japan: Nyaonix
ニャオニクス
French: Mistigrix
German: Psiaugon
Korean: 냐오닉스
Psychic-type Ghost-type
Passive Skills
Acuity: Accuracy cannot be lowered.
Aggravation 1: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.


Standard Max Level (Lv. 120) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
564 129 130 251 148 406


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Psybeam Psychic-typeSpecial Category Move 57 100 2 Opponent
Has a very small chance of leaving the target confused
X Speed  Other Category Move 2 Self
Sharply raises the user's Speed
Thunder Wave Electric-typeOther Category Move 90 2 Opponent
Leaves the target paralyzed
We're Not Done Yet!  Other Category Move 2 Self
Restores a bit of the user's HP. The lower the user's HP is, the more this move rraises the user's Sp. Atk.


Sync Moves
NameTypeCategoryMax PowerTarget
Mind-Bending Psychic Psychic-typeSpecial Category Move 200 Opponent
Its power increases if the target is paralyzed


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 5 HP + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Attack + 5 Sp. Attack + 5 0 5 1
Sp. Defense + 5 Sp. Defense + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Psybeam: Power 4 Psybeam: Power + 4 2 24 1
Psybeam: Power 4 Psybeam: Power + 4 2 24 1
Psybeam: Power 4 Psybeam: Power + 4 2 24 1
Psybeam: Move Gauge Refresh 2 Move: Psybeam Occasionally increases the user's move gauge by one when a move is successful. 6 72 1
Psybeam: Power 4 Psybeam: Power + 4 2 24 1
Psybeam: Power 4 Psybeam: Power + 4 2 24 2
Psybeam: Move Gauge Refresh 2 Move: Psybeam Occasionally increases the user's move gauge by one when a move is successful. 6 72 2
Psybeam: Power 4 Psybeam: Power + 4 3 36 2
Psybeam: Power 4 Psybeam: Power + 4 3 36 3
Psybeam: Power 4 Psybeam: Power + 4 3 36 3
Thunder Wave: Move Gauge Refresh 4 Move: Thunder Wave Has a good chance of increasing the user's move gauge by one when a move is successful. 6 72 1
Sp. Atk 5 Sp. Atk 5 2 24 1
We're Not Done Yet!: MP Refresh 3 Move: We're Not Done Yet! Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Sp. Atk 5 Sp. Atk 5 2 24 2
Sp. Def 10 Sp. Def 10 4 48 1
HP 20 HP 20 4 48 2
Thunder Wave: Satisfied Snarl 9 Move: Thunder Wave Lowers the target's Sp. Atk when a move targeting that opponent is successful. 9 108 2
Confusion Synergy 5 Powers up moves when the target is confused. 8 96 3
Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 8 96 3
Speed 5 Speed 5 2 24 1
Sp. Def 10 Sp. Def 10 4 48 1
Grand Entry 1 Raises the user's Sp. Atk when the Pokémon enters a battle. 8 96 1
Sp. Atk 10 Sp. Atk 10 4 48 2
Speed 5 Speed 5 2 24 1
Defense 10 Defense 10 4 48 2
We're Not Done Yet!: Master Healer 2 Move: We're Not Done Yet! Increases the amount of HP restored by the user's healing moves. 8 96 2
Fuzzy Strike 5 Powers up sync moves when the target is confused. 8 96 3
Emergency Huddle 1 Once per battle, raises the Defense of all allied sync pairs when in a pinch. 8 96 3
HP 10 HP 10 2 24 1
Thunder Wave: Move Gauge Refresh 4 Move: Thunder Wave Has a good chance of increasing the user's move gauge by one when a move is successful. 6 72 1
Sp. Atk 5 Sp. Atk 5 2 24 1
HP 10 HP 10 3 36 1
X Speed: MP Refresh 3 Move: X Speed Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
HP 20 HP 20 4 48 1
Defense 10 Defense 10 4 48 2
Pump Up 2 Charges the move gauges of all allied sync pairs by two after using a sync move. 10 120 2
X Speed: Pep Rally 1 Move: X Speed Raises the Speed of all allied sync pairs when a move is successful. 7 84 2
HP 20 HP 20 4 48 3
Paralysis Synergy 5 Powers up moves when the target is paralyzed. 8 96 3
Mind-Bending Psychic: Power 25 Mind-Bending Psychic: Power + 25 5 60 3
Mind-Bending Psychic: Power 25 Mind-Bending Psychic: Power + 25 5 60 3