Calem

Picture Name Role Base Rarity
Calem Artwork Calem Tech ☆☆☆☆☆

Obtaining Methods

Summon Location

Calem's Pokémon

Calem & Espurr

Picture Name Focal Move Type Weakness
Espurr Image
English: Espurr
Japan: Nyasper
ニャスパー
French: Psystigri
German: Psiau
Korean: 냐스퍼
Psychic-type Ghost-type
Passive Skills
Acuity: Accuracy cannot be lowered.
Aggravation 1: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Type Skills
Psychic Tech - Raises allies's Attack and Sp. Atk by 12 when using Psychic-type attacks. Raises the maximum HP of all allied sync pairs by 12.


Standard Max Level (Lv. 125) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
563 129 130 235 149 403
5 Star Max Potential Stats
663 169 170 275 189 443


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Psybeam Psychic-typeSpecial Category Move 48-57 100 2 Opponent
Has a very small chance of leaving the target confused
X Speed  Other Category Move   2 Self
Sharply raises the user's Speed
Thunder Wave Electric-typeOther Category Move   90 2 Opponent
Leaves the target paralyzed
We're Not Done Yet!  Other Category Move   2 Self
Restores a bit of the user's HP. The lower the user's HP is, the more this move rraises the user's Sp. Atk.


Sync Moves
NameTypeCategoryMax PowerTarget
Psychic Sync Beam Psychic-typeSpecial Category Move 200-240 Opponent
No additional effect


Calem & Meowstic

Picture Name Focal Move Type Weakness
Meowstic Image
English: Meowstic
Japan: Nyaonix
ニャオニクス
French: Mistigrix
German: Psiaugon
Korean: 냐오닉스
Psychic-type Ghost-type
Passive Skills
Acuity: Accuracy cannot be lowered.
Aggravation 1: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Type Skills
Psychic Tech - Raises allies's Attack and Sp. Atk by 12 when using Psychic-type attacks. Raises the maximum HP of all allied sync pairs by 12.


Standard Max Level (Lv. 125) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
578 132 133 258 152 417
5 Star Max Potential Stats
678 172 173 298 192 457


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Psybeam Psychic-typeSpecial Category Move 48-57 100 2 Opponent
Has a very small chance of leaving the target confused
X Speed  Other Category Move   2 Self
Sharply raises the user's Speed
Thunder Wave Electric-typeOther Category Move   90 2 Opponent
Leaves the target paralyzed
We're Not Done Yet!  Other Category Move   2 Self
Restores a bit of the user's HP. The lower the user's HP is, the more this move rraises the user's Sp. Atk.


Sync Moves
NameTypeCategoryMax PowerTarget
Mind-Bending Psychic Psychic-typeSpecial Category Move 200-240 Opponent
Its power increases if the target is paralyzed


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 5 HP + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Attack + 5 Sp. Attack + 5 0 5 1
Sp. Defense + 5 Sp. Defense + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Psybeam: Power 4 Psybeam: Power + 4 2 24 1
Psybeam: Power 4 Psybeam: Power + 4 2 24 1
Psybeam: Power 4 Psybeam: Power + 4 2 24 1
Psybeam: Move Gauge Refresh 2 Move: Psybeam Occasionally increases the user's move gauge by one when a move is successful. 6 72 1
Psybeam: Power 4 Psybeam: Power + 4 2 24 1
Psybeam: Power 4 Psybeam: Power + 4 2 24 2
Psybeam: Move Gauge Refresh 2 Move: Psybeam Occasionally increases the user's move gauge by one when a move is successful. 6 72 2
Psybeam: Power 4 Psybeam: Power + 4 3 36 2
Psybeam: Power 4 Psybeam: Power + 4 3 36 3
Psybeam: Power 4 Psybeam: Power + 4 3 36 3
Thunder Wave: Move Gauge Refresh 4 Move: Thunder Wave Has a good chance of increasing the user's move gauge by one when a move is successful. 6 72 1
Sp. Atk 5 Sp. Atk 5 2 24 1
We're Not Done Yet!: MP Refresh 3 Move: We're Not Done Yet! Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Sp. Atk 5 Sp. Atk 5 2 24 2
Sp. Def 10 Sp. Def 10 4 48 1
HP 20 HP 20 4 48 2
Thunder Wave: Satisfied Snarl 9 Move: Thunder Wave Lowers the target's Sp. Atk when a move targeting that opponent is successful. 9 108 2
Confusion Synergy 5 Powers up moves when the target is confused. 8 96 3
Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 8 96 3
Speed 5 Speed 5 2 24 1
Sp. Def 10 Sp. Def 10 4 48 1
Grand Entry 1 Raises the user's Sp. Atk when the Pokémon enters a battle. 8 96 1
Sp. Atk 10 Sp. Atk 10 4 48 2
Speed 5 Speed 5 2 24 1
Defense 10 Defense 10 4 48 2
We're Not Done Yet!: Master Healer 2 Move: We're Not Done Yet! Increases the amount of HP restored by the user's healing moves. 8 96 2
Fuzzy Strike 5 Powers up sync moves when the target is confused. 8 96 3
Emergency Huddle 1 Once per battle, raises the Defense of all allied sync pairs when in a pinch. 8 96 3
HP 10 HP 10 2 24 1
Thunder Wave: Move Gauge Refresh 4 Move: Thunder Wave Has a good chance of increasing the user's move gauge by one when a move is successful. 6 72 1
Sp. Atk 5 Sp. Atk 5 2 24 1
HP 10 HP 10 3 36 1
X Speed: MP Refresh 3 Move: X Speed Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
HP 20 HP 20 4 48 1
Defense 10 Defense 10 4 48 2
Pump Up 2 Charges the move gauges of all allied sync pairs by two after using a sync move. 10 120 2
X Speed: Pep Rally 1 Move: X Speed Raises the Speed of all allied sync pairs when a move is successful. 7 84 2
HP 20 HP 20 4 48 3
Paralysis Synergy 5 Powers up moves when the target is paralyzed. 8 96 3
Mind-Bending Psychic: Power 25 Mind-Bending Psychic: Power + 25 5 60 3
Mind-Bending Psychic: Power 25 Mind-Bending Psychic: Power + 25 5 60 3