Anchors | Dawn | Palentine's 2021 | Sygna Suit | New Year |
Dawn |
Dawn | |||
Picture | Name | Role | Base Rarity |
|
Dawn | Support | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Dawn | This friendly and upbeat Trainer packs quite a punch, thanks to her travels in Sinnoh. Despite her skill as a Trainer, she can be a little scatterbrained at times. |
Dawn Palentine's 2021 | Dawn is ready to start baking for a special event! Together with Alcremie, she'll be whipping up some sweet snacks to give to her friends with all her heart. |
Dawn Sygna Suit | Dawn is partners with Cresselia and wearing a sygna suit reminiscent of a fairy tale prince. With a brilliant smile on her face, she chases off nightmares on Pasio. |
Mindscape |
Dawn's Pokémon
Dawn & Turtwig | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Power Siphon 9: Lowers the opponent's Attack by one stat rank and raises the user's Attack by the same amount when the user is hit by an attack move. Vigilance: Protects the user against critical hits. | |||||||||||||
Theme Skills | |||||||||||||
Grass Support - Raises the maximum HP of all allied sync pairs by 30 Sinnoh: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Scarf: Raises the maximum HP of all allied sync pairs by 4 Contest Lover: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
628 | 256 | 264 | 211 | 242 | 181 |
5 Star Max Potential Stats | |||||
728 | 296 | 304 | 251 | 282 | 221 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Grass Sync Impact | 200-240 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. |
Dawn & Grotle | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Power Siphon 9: Lowers the opponent's Attack by one stat rank and raises the user's Attack by the same amount when the user is hit by an attack move. Vigilance: Protects the user against critical hits. | |||||||||||||
Theme Skills | |||||||||||||
Grass Support - Raises the maximum HP of all allied sync pairs by 30 Sinnoh: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Scarf: Raises the maximum HP of all allied sync pairs by 4 Contest Lover: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
645 | 262 | 294 | 214 | 246 | 184 |
5 Star Max Potential Stats | |||||
745 | 302 | 334 | 254 | 286 | 224 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Grass Sync Impact | 200-240 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. |
Dawn & Torterra | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Power Siphon 9: Lowers the opponent's Attack by one stat rank and raises the user's Attack by the same amount when the user is hit by an attack move. Vigilance: Protects the user against critical hits. | |||||||||||||
Theme Skills | |||||||||||||
Grass Support - Raises the maximum HP of all allied sync pairs by 30 Sinnoh: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Scarf: Raises the maximum HP of all allied sync pairs by 4 Contest Lover: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
670 | 295 | 305 | 220 | 253 | 189 |
5 Star Max Potential Stats | |||||
770 | 335 | 345 | 260 | 293 | 229 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 3 | 36 | 1 |
X Defense All: MP Refresh 2 | Move: X Defense All Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Defense + 5 | Defense + 5 | 3 | 36 | 1 |
Defense + 5 | Defense + 5 | 3 | 36 | 2 |
X Defense All: MP Refresh 2 | Move: X Defense All Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Tough Cookie | The more the user's Defense has been raised, the more it powers up moves. | 7 | 84 | 2 |
Attack + 30 | Attack + 30 | 10 | 120 | 3 |
Healthy Healing | Makes the user gradually heal itself if its HP is full when it enters a battle. | 10 | 120 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Good as New!: Friendly Shield 1 | Move: Good as New! When a move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move. | 8 | 96 | 2 |
Sp. Def + 5 | Sp. Def + 5 | 3 | 36 | 2 |
Sp. Def + 5 | Sp. Def + 5 | 3 | 36 | 2 |
Pump Up 2 | Charges the move gauges of all allied sync pairs by two after using a sync move. | 10 | 120 | 3 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user once during battle. | 5 | 60 | 3 |
Sands of Time 2 | Quickly charges the move gauge in a sandstorm. | 10 | 120 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Seed Bomb: Power 3 | Seed Bomb: Power Up 3 | 3 | 36 | 1 |
Attack + 10 | Attack + 10 | 4 | 48 | 1 |
Seed Bomb: Power 3 | Seed Bomb: Power Up 3 | 3 | 36 | 1 |
Seed Bomb: Move Gauge Refresh 3 | Move: Seed Bomb Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Seed Bomb: Power 3 | Seed Bomb: Power Up 3 | 3 | 36 | 1 |
Seed Bomb: Power 3 | Seed Bomb: Power Up 3 | 3 | 36 | 2 |
Seed Bomb: Power 3 | Seed Bomb: Power Up 3 | 3 | 36 | 3 |
Fierce Entry 1 | Raises the user's Attack when the Pokémon enters a battle. | 7 | 84 | 2 |
Pecking Order | The more the target's Attack is lowered, the more it powers up sync moves. | 7 | 84 | 3 |
Good as New!: Precision Pals 1 | Move: Good as New! Raises the accuracy of all allied sync pairs when a move is successful. | 10 | 120 | 1 |
Razor Leaf: Power 4 | Razor Leaf: Power Up 4 | 3 | 36 | 1 |
Attack + 10 | Attack + 10 | 4 | 48 | 1 |
Razor Leaf: Power 4 | Razor Leaf: Power Up 4 | 3 | 36 | 1 |
Razor Leaf: Move Gauge Refresh 3 | Move: Razor Leaf Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Razor Leaf: Power 4 | Razor Leaf: Power Up 4 | 3 | 36 | 2 |
Razor Leaf: Power 4 | Razor Leaf: Power Up 4 | 3 | 36 | 2 |
Razor Leaf: Power 4 | Razor Leaf: Power Up 4 | 3 | 36 | 3 |
Power Reserves 5 | Powers up moves in a pinch. | 10 | 120 | 3 |
Razor Leaf: Eagle Eye 1 | Move: Razor Leaf Has a small chance of raising the user's critical-hit rate when the user's Pokémon uses a move. | 10 | 120 | 3 |
New Dawn Wood Hammer: Power 25 | New Dawn Wood Hammer: Power Up 25 | 5 | 60 | 3 |
New Dawn Wood Hammer: Power 25 | New Dawn Wood Hammer: Power Up 25 | 5 | 60 | 1 |
Dawn Palentine's 2021 | |||
Picture | Name | Role | Base Rarity |
|
Dawn | Tech | ☆☆☆☆☆ |
Mindscape |
Dawn & Alcremie | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Ripple Effect 4: When a move used by the user's Pokémon lowers an opponent's stat, has a chance (50%) of lowering the same stat for all opposing sync pairs instead. Power Loving: The more the target's stats are lowered, the more it powers up the user's moves. Team Wide Awake: Prevents all allied sync pairs from falling asleep. | |||||||||||||
Theme Skills | |||||||||||||
Fairy Tech: Raises allies's Attack and Sp. Atk by 12 when using Fairy-type attacks. Raises the maximum HP of all allied sync pairs by 12 Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sweet Tooth: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Cook: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
690 | 236 | 193 | 410 | 236 | 301 |
5 Star Max Potential Stats | |||||
790 | 276 | 233 | 450 | 276 | 341 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Whipped Cream Fairy Beam | 200-240 | Opponent | ||||
The more the target's stats have been lowered, the greater the power of this move. | ||||||
EX Sync Effect: Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Dazzling Gleam: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Dazzling Gleam: Power Up 3 | Dazzling Gleam: Power Up 3 | 3 | 36 | 2 |
Dazzling Gleam: Power Up 3 | Dazzling Gleam: Power Up 3 | 3 | 36 | 1 |
Dazzling Gleam: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Defense + 20 | Defense + 20 | 7 | 84 | 3 |
Dazzling Gleam: Power Up 3 | Dazzling Gleam: Power Up 3 | 3 | 36 | 2 |
Power Posture | The more the target's Attack has been lowered, the more it powers up moves. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Charm: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
HP + 20 | HP + 20 | 4 | 48 | 2 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Charm: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Healthy Healing | Makes the user gradually heal itself if its HP is full when it enters a battle. | 10 | 120 | 2 |
Dazzling Gleam: Eagle Eye 1 | Has a small chance of raising the user's critical-hit rate when the user's Pokémon uses a move. | 8 | 96 | 3 |
Dazzling Gleam: Mind Swell 2 | Has a moderate chance of raising the user's Sp. Atk when the user's Pokémon uses a move. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Fake Tears: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Dauntless | Sp. Atk + cannot be lowered. | 4 | 48 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 2 |
Fake Tears: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Speed + 20 | Speed + 20 | 7 | 84 | 3 |
Toughen Up 3 | Has a moderately good chance of raising the user's Defense when the user is hit by an attack move. | 10 | 120 | 2 |
Impose 1 | Lowers the evasiveness of all opposing sync pairs when the Pokémon enters a battle. | 9 | 108 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
How Sweet!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 6 | 72 | 1 |
Dazzling Gleam: Power Up 3 | Dazzling Gleam: Power Up 3 | 3 | 36 | 1 |
Dazzling Gleam: Power Up 3 | Dazzling Gleam: Power Up 3 | 3 | 36 | 2 |
How Sweet!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 6 | 72 | 2 |
First Aid 4 | Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch. | 8 | 96 | 2 |
Sp. Atk + 20 | Sp. Atk + 20 | 7 | 84 | 3 |
Revenge Boost 3 | Has a moderately good chance of charging the user's move gauge by one when the user is hit by an attack move. | 10 | 120 | 3 |
Whipped Cream Fairy Beam: Power Up 25 | Whipped Cream Fairy Beam: Power Up 25 | 5 | 60 | 3 |
Whipped Cream Fairy Beam: Power Up 25 | Whipped Cream Fairy Beam: Power Up 25 | 5 | 60 | 3 |
Dawn Sygna Suit | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Dawn |
|
☆☆☆☆☆ |
Mindscape |
Dawn & Cresselia | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Fortify 3: The user's Defense and Sp. Def increase 30% when its remaining HP is at half or below. Team Brainstorm 9: Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Pokémon uses a status move while its remaining HP is at half or below. Sync Damage Guard: Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | |||||||||||||
Theme Skills | |||||||||||||
Psychic Support: Raises the maximum HP of all allied sync pairs by 30 Sinnoh: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Sygna Suit: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
711 | 236 | 282 | 179 | 282 | 323 |
5 Star Max Potential Stats | |||||
811 | 276 | 322 | 219 | 322 | 363 |
5 Star Max Potential EX Role Stats | |||||
871 | 296 | 322 | 239 | 322 | 403 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 1 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 2 |
Confusion: Aggravation 2 | Move: Confusion Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 7 | 84 | 1 |
Moonlight: Move Gauge Refresh 3 | Move: Moonlight Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Moonlight: Master Healer 1 | Move: Moonlight Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
HP 20 | HP 20 | 4 | 48 | 2 |
Moonlight: Catalyzing Recovery | Move: Moonlight Applies the Move Gauge Acceleration effect to the allied field of play when the user uses a move that has the heal effect tag. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Moonblast: Power 3 | Moonblast: Power Up 3 | 3 | 36 | 1 |
Moonblast: Power 3 | Moonblast: Power Up 3 | 3 | 36 | 1 |
Sweet Dreams!: Move Gauge Refresh 3 | Move: Sweet Dreams! Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Moonblast: Power 3 | Moonblast: Power Up 3 | 3 | 36 | 2 |
Sweet Dreams!: MP Refresh 2 | Move: Sweet Dreams! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Sweet Dreams!: All Ramped Up 1 | Move: Sweet Dreams! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Danger Damage Guard | Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle. | 12 | 144 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Moonblast: Power 3 | Moonblast: Power Up 3 | 3 | 36 | 1 |
Moonblast: Power 3 | Moonblast: Power Up 3 | 3 | 36 | 2 |
Moonblast: Move Gauge Refresh 3 | Move: Moonblast Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Moonblast: On a Roll 1 | Move: Moonblast Raises the chance of lowering stat values with the additional effects of moves. | 7 | 84 | 2 |
Desperate Team Freebie 9 | Once per battle, applies the Free Move Next effect to all allied sync pairs when the user's HP drops to half or below. | 10 | 120 | 3 |
Crisis Countdown 9 | Once per battle, reduces the user's sync move countdown by one when its HP drops to half or below. | 10 | 120 | 2 |
Crisis Countdown 9 | Once per battle, reduces the user's sync move countdown by one when its HP drops to half or below. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 1 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 2 |
HP 20 | HP 20 | 4 | 48 | 2 |
Confusion: Move Gauge Refresh 3 | Move: Confusion Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 3 |
Sync Heal Refill 1 | Restores 1 MP for the user's moves that have the heal effect tag the first time its sync move is used each battle. | 10 | 120 | 3 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 12 | 144 | 3 |
Sync Regen | Applies the Gradual Healing effect to the user after using its sync move. | 10 | 120 | 3 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 2 |
Impervious | The user's stats cannot be lowered. | 10 | 120 | 4 |
Midpoint Mend 4 | Restores the user's HP by approximately 40% of its maximum HP the first time its HP drops to half or below each battle. | 10 | 120 | 5 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 2 |
Team Grand Entry 2 | Raises the Sp. Atk of all allied sync pairs by two stat ranks when the user enters a battle. | 10 | 120 | 4 |
Sweet Dreams!: Team Smart Command 9 | Move: Sweet Dreams! Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. | 10 | 120 | 5 |
Dawn New Year | |||
Picture | Name | Role | Base Rarity |
|
Dawn | Tech | ☆☆☆☆☆ |
Mindscape |
Dawn & Oricorio (Sensu Style) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Stat Up x2: When the user's stat is raised, it is raised by double the stat ranks. Double Drop: When an opponent's stat is lowered, it is lowered by double the stat ranks. Extra Special Ghost Damage: Deals additional damage to the target when the user's Pokémon uses a move targeting that opponent. (Type: Ghost, Category: Special) This additional damage is not affected by some status changes. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Tech: Raises allies's Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 12 Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Contest Lover: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
669 | 350 | 197 | 400 | 197 | 302 |
5 Star Max Potential Stats | |||||
769 | 390 | 237 | 440 | 237 | 342 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Elegant Celebration Ghost Beam | 250-300 | Opponent | ||||
The more the user's stats are raised, the greater the power of this attack. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Fast Runner | Evasiveness cannot be lowered. | 5 | 60 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Revelation Dance: Power 3 | Revelation Dance: Power Up 3 | 3 | 36 | 1 |
Revelation Dance: Power 3 | Revelation Dance: Power Up 3 | 3 | 36 | 2 |
Revelation Dance: Power 3 | Revelation Dance: Power Up 3 | 3 | 36 | 1 |
Revelation Dance: Move Gauge Refresh 2 | Move: Revelation Dance Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Power Posture | The more the target's Attack is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
S-Move: HP Recovery (M) 2 | Restores the user's HP by approximately 40% of its maximum HP after using its sync move. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Revelation Dance: Power 3 | Revelation Dance: Power Up 3 | 3 | 36 | 1 |
Revelation Dance: Power 3 | Revelation Dance: Power Up 3 | 3 | 36 | 2 |
Revelation Dance: Power 3 | Revelation Dance: Power Up 3 | 3 | 36 | 1 |
Teeter Dance: Move Gauge Refresh 2 | Move: Teeter Dance Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Stop Hitting Yourself 5 | Raises the chance that an opponent will attack themselves due to being confused. | 8 | 96 | 2 |
Grab Bag 9 | Lowers one of the target's following stats by 1 stat rank at random when the user's Pokémon uses a move targeting that opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 9 | 108 | 3 |
Interference Sync 5 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | 9 | 108 | 3 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Perfect Dance!: MP Refresh 2 | Move: Perfect Dance! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Perfect Dance!: Master Healer 1 | Move: Perfect Dance! Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Perfect Dance!: Master Healer 1 | Move: Perfect Dance! Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Clearheaded | Prevents the user from becoming confused. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Feather Dance: Move Gauge Refresh 2 | Move: Feather Dance Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 8 | 96 | 2 |
Charging Infliction 4 | Charges the user's move gauge by 4 when its Pokémon uses a status move. | 10 | 120 | 3 |
Sync Power Flux | The fuller the move gauge when the user's sync move is selected, the more this powers up the sync move. | 10 | 120 | 3 |
Elegant Celebration Ghost Beam: Power 25 | Elegant Celebration Ghost Beam: Power Up 25 | 5 | 60 | 3 |
Elegant Celebration Ghost Beam: Power 25 | Elegant Celebration Ghost Beam: Power Up 25 | 5 | 60 | 3 |
Dawn | |||
Picture | Name | Role | Base Rarity |
Dawn | Support | ☆☆☆☆ |
Mindscape |
Dawn & Wormadam (Plant Cloak) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Healthy Healing: Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. Natural Remedy: Removes all status conditions from the user the first time it is inflicted by any status condition each battle. Move Gauge Refresh 4: Has a chance (50%) of charging the user's move gauge by one when a move is successful. | |||||||||||||
Theme Skills | |||||||||||||
Bug Support: Raises the maximum HP of all allied sync pairs by 30 Sinnoh: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Scarf: Raises the maximum HP of all allied sync pairs by 4 Contest Lover: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
619 | 165 | 211 | 181 | 243 | 237 |
5 Star Stats | |||||
659 | 185 | 231 | 201 | 263 | 257 |
5 Star Max Potential Stats | |||||
699 | 205 | 251 | 221 | 283 | 277 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Plant Power Bug Impact | 250-300 | Opponent | ||||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Haste | Speed cannot be lowered. | 5 | 60 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Struggle Bug: Power 4 | Struggle Bug: Power Up 4 | 3 | 36 | 1 |
Struggle Bug: Power 4 | Struggle Bug: Power Up 4 | 3 | 36 | 2 |
Struggle Bug: Power 4 | Struggle Bug: Power Up 4 | 3 | 36 | 1 |
Struggle Bug: Move Gauge Refresh 2 | Move: Struggle Bug Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Struggle Bug: On a Roll 4 | Move: Struggle Bug Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 3 |
Insect Acceleration 2 | Quickly charges the move gauge when the zone is a Bug Zone. | 9 | 108 | 2 |
Insect Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Bug Zone. | 8 | 96 | 3 |
Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Struggle Bug: Power 4 | Struggle Bug: Power Up 4 | 3 | 36 | 1 |
HP 20 | HP 20 | 4 | 48 | 2 |
Struggle Bug: Power 4 | Struggle Bug: Power Up 4 | 3 | 36 | 2 |
Big Stretch!: MP Refresh 2 | Move: Big Stretch! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Big Stretch!: Shielded 1 | Move: Big Stretch! Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Giga Drain: Power 3 | Giga Drain: Power Up 3 | 3 | 36 | 1 |
Giga Drain: Power 3 | Giga Drain: Power Up 3 | 3 | 36 | 2 |
Giga Drain: Power 3 | Giga Drain: Power Up 3 | 3 | 36 | 1 |
Giga Drain: Move Gauge Refresh 2 | Move: Giga Drain Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Smart Cookie | The more the user's Sp. Def is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Turbo Turf 2 | Quickly charges the move gauge when the terrain is Grassy Terrain. | 9 | 108 | 2 |
Verdant Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. | 8 | 96 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Fail Forward 1 | Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. | 7 | 84 | 2 |
Sync Regen | Applies the Gradual Healing effect to the user after using its sync move. | 8 | 96 | 2 |
X Sp. Atk All: MP Refresh 2 | Move: X Sp. Atk All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Evasive Rush 3 | Raises the user's evasiveness by 3 stat ranks after using its sync move. | 9 | 108 | 3 |
Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
Plant Power Bug Impact: Power 25 | Plant Power Bug Impact: Power Up 25 | 5 | 60 | 3 |