Anchors | Falkner | Falkner | Falkner |
Falkner | |||
Picture | Name | Role | Base Rarity |
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Falkner | Support | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Falkner | This Flying-type Pokémon user and Johto Gym Leader has a serious demeanor and can be a bit hardheaded. He aims to become a great Trainer like his father. |
Mindscape |
Falkner's Pokémon
Falkner & Swellow | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Ridicure 4: Has a chance (50%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. Fail Forward 1: Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. Group Slapdash 9: Raises the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | |||||||||||||
Theme Skills | |||||||||||||
Flying Support - Raises the maximum HP of all allied sync pairs by 30 Johto: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Pokeathlete: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
668 | 123 | 244 | 97 | 243 | 336 |
5 Star Max Potential Stats | |||||
768 | 163 | 284 | 137 | 283 | 376 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Magnificent Winds Aerial Ace | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Fly: Power 2 | Fly: Power Up 2 | 3 | 36 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Fly: Power 2 | Fly: Power Up 2 | 3 | 36 | 1 |
Fly: Power 2 | Fly: Power Up 2 | 3 | 36 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 2 |
Fly: Power 2 | Fly: Power Up 2 | 3 | 36 | 1 |
Fly: MP Refresh 1 | Move: Fly Has a chance (20%) of restoring one MP of the user's move when that move is successful. | 5 | 60 | 2 |
Fly: MP Refresh 2 | Move: Fly Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Group Spectacle 9 | Raises the accuracy of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | 8 | 96 | 2 |
Group Gloat 9 | Raises the Attack, Sp. Atk—or both—of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | 10 | 120 | 3 |
Air Slash: Power 3 | Air Slash: Power Up 3 | 4 | 48 | 1 |
Air Slash: Power 3 | Air Slash: Power Up 3 | 4 | 48 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Air Slash: Move Gauge Refresh 4 | Move: Air Slash Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
HP 20 | HP 20 | 4 | 48 | 2 |
Air Slash: Accuracy 5 | Air Slash: Accuracy Up 5 | 5 | 60 | 2 |
Air Slash: Foul Fighting 5 | Move: Air Slash Powers up the user's moves when the move's target or targets are flinching, confused, or trapped. | 7 | 84 | 2 |
Air Slash: Aggravation 1 | Move: Air Slash Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
Sync Cure | Removes all status conditions from the user after using its sync move. | 8 | 96 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Fly: Power 2 | Fly: Power Up 2 | 3 | 36 | 1 |
Soar!: Move Gauge Refresh 4 | Move: Soar! Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Inertia | The more user's Speed is raised, the more it powers up the user's sync moves. | 8 | 96 | 2 |
Fly: Power 2 | Fly: Power Up 2 | 3 | 36 | 1 |
Soar!: MP Refresh 2 | Move: Soar! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Sync Quickening 1 | Restores 1 MP of the user's moves with a quick move effect tag after using its sync move. | 7 | 84 | 3 |
Speed 20 | Speed 20 | 7 | 84 | 2 |
S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 |
Air Slash: Power 3 | Air Slash: Power Up 3 | 4 | 48 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Air Slash: Power 3 | Air Slash: Power Up 3 | 4 | 48 | 1 |
Dire Hit All +: MP Refresh 3 | Move: Dire Hit All + Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
HP 10 | HP 10 | 2 | 24 | 2 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 8 | 96 | 2 |
Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 9 | 108 | 3 |
Haste | Speed cannot be lowered. | 10 | 120 | 3 |
Magnificent Winds Aerial Ace: Power 25 | Magnificent Winds Aerial Ace: Power Up 25 | 5 | 60 | 3 |
Magnificent Winds Aerial Ace: Power 25 | Magnificent Winds Aerial Ace: Power Up 25 | 5 | 60 | 3 |
Falkner (BP) | |||
Picture | Name | Role | Base Rarity |
Falkner | Support | ☆☆☆☆ |
Mindscape |
Falkner & Pidgeot | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Trip Up 9: Lowers the target's Speed by one stat rank when the user's attack move against it is successful. Pinpoint Entry 1: Raises the user's accuracy by 1 stat ranks when it enters a battle. Acuity: Accuracy cannot be lowered. | |||||||||||||
Theme Skills | |||||||||||||
Flying Support: Raises the maximum HP of all allied sync pairs by 30 Johto: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Pokeathlete: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Soothing + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
639 | 380 | 166 | 380 | 166 | 344 |
5 Star Stats | |||||
679 | 400 | 186 | 400 | 186 | 364 |
5 Star Max Potential Stats | |||||
719 | 420 | 206 | 420 | 206 | 384 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Air Cutter: Power 4 | Air Cutter: Power Up 4 | 3 | 36 | 1 |
Air Cutter: Accuracy 5 | Air Cutter: Accuracy Up 5 | 3 | 36 | 1 |
Air Cutter: Power 4 | Air Cutter: Power Up 4 | 3 | 36 | 2 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Air Cutter: Move Gauge Refresh 3 | Move: Air Cutter Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Overwhelm 9 | Lowers the target's Attack by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Air Cutter: Gobsmack 4 | Move: Air Cutter Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. | 8 | 96 | 2 |
Cherished Memories Flying Beam: Power 25 | Cherished Memories Flying Beam: Power Up 25 | 5 | 60 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Air Cutter: Power 4 | Air Cutter: Power Up 4 | 3 | 36 | 1 |
Air Cutter: Power 4 | Air Cutter: Power Up 4 | 3 | 36 | 1 |
HP 20 | HP 20 | 4 | 48 | 2 |
Air Cutter: Power 4 | Air Cutter: Power Up 4 | 3 | 36 | 1 |
Real Power!: Move Gauge Refresh 3 | Move: Real Power! Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Double Down 3 | Powers up the user's sync moves that are super effective. | 9 | 108 | 2 |
Real Power!: Critical Eye 1 | Move: Real Power! Raises the user's critical-hit rate by 1 stat rank when its move is successful. | 10 | 120 | 3 |
Real Power!: MP Refresh 2 | Move: Real Power! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Mud-Slap: Power 4 | Mud-Slap: Power Up 4 | 3 | 36 | 1 |
Mud-Slap: Accuracy 10 | Mud-Slap: Accuracy Up 10 | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Mud-Slap: Power 4 | Mud-Slap: Power Up 4 | 3 | 36 | 2 |
Mud-Slap: Move Gauge Refresh 3 | Move: Mud-Slap Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Obscuring Sync 5 | Powers up the user's sync move when the target's accuracy is lowered. | 10 | 120 | 3 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Mud-Slap: Ripple Effect 2 | Move: Mud-Slap When a move used by the user's Pokémon lowers an opponent's stat, has a chance (30%) of lowering the same stat for all opposing sync pairs instead. | 8 | 96 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Mud-Slap: Power 4 | Mud-Slap: Power Up 4 | 3 | 36 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Mud-Slap: Power 4 | Mud-Slap: Power Up 4 | 3 | 36 | 1 |
Mud-Slap: Power 4 | Mud-Slap: Power Up 4 | 3 | 36 | 2 |
Defog: Move Gauge Refresh 3 | Move: Defog Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Defog: MP Refresh 2 | Move: Defog Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Dizzying Power | The more the target's accuracy is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Cherished Memories Flying Beam: Power 25 | Cherished Memories Flying Beam: Power Up 25 | 5 | 60 | 3 |
Cherished Memories Flying Beam: Power 25 | Cherished Memories Flying Beam: Power Up 25 | 5 | 60 | 3 |
Cherished Memories Flying Beam: Power 25 | Cherished Memories Flying Beam: Power Up 25 | 5 | 60 | 3 |
Falkner | |||||||
Picture | Name | Role | Base Rarity | ||||
Falkner |
|
☆☆☆☆☆ |
Mindscape |
Falkner & Noctowl | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Use Status P-Move: Team Attack ↓ 9: Lowers the Attack of all opposing sync pairs by 1 stat rank when the user's Pokémon uses a status move. Use Status P-Move: Team Sp. Atk ↓ 9: Lowers the Sp. Atk of all opposing sync pairs by 1 stat rank when the user's Pokémon uses a status move. Team Wide Awake: Prevents all allied sync pairs from falling asleep. | |||||||||||||
Theme Skills | |||||||||||||
Flying Support: Raises the maximum HP of all allied sync pairs by 30 Johto: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Pokeathlete: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
729 | 164 | 297 | 220 | 324 | 328 |
5 Star Max Potential Stats | |||||
829 | 204 | 337 | 260 | 364 | 368 |
5 Star Max Potential EX Role Stats | |||||
889 | 224 | 357 | 280 | 384 | 368 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Silent Wings Flying Beam | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Power * 1.5 EX Role Sync Effect (Tech): Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Air Cutter: Power 4 | Air Cutter: Power ? 4 | 3 | 36 | 1 |
Air Cutter: Power 4 | Air Cutter: Power ? 4 | 3 | 36 | 1 |
Air Cutter: Power 4 | Air Cutter: Power ? 4 | 3 | 36 | 2 |
Air Cutter: Accuracy 5 | Air Cutter: Accuracy ? 5 | 3 | 36 | 1 |
Ghost Guard | Reduces damage when the user is attacked by Ghost-type moves. | 8 | 96 | 2 |
Hit: Team Attack ? 9 | Raises the Attack of all allied sync pairs by 1 stat rank when the user's attack move is successful. | 10 | 120 | 3 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Hit Inter Opp: HP Recovery 9 | Restores the user's HP when its attack move is successful against a flinching, confused, or trapped opponent. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Air Cutter: Power 4 | Air Cutter: Power ? 4 | 3 | 36 | 1 |
Air Cutter: Power 4 | Air Cutter: Power ? 4 | 3 | 36 | 1 |
Air Cutter: Move Gauge Refresh 2 | Move: Air Cutter Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Revenge Boost 4 | Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move. | 7 | 84 | 2 |
Fast-Track 9 | Raises the user's Speed by one stat rank when its Pokémon uses a move. | 8 | 96 | 2 |
Air Cutter: Staggering 3 | Move: Air Cutter Has a chance (40%) of making the target flinch when the user's attack move against it is successful. | 10 | 120 | 3 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Acuity | Accuracy cannot be lowered. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
We Can Still Fly!: MP Refresh 2 | Move: We Can Still Fly! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Team Sync Regen | Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. | 8 | 96 | 2 |
Hit: Team Sp. Atk ? 9 | Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's attack move is successful. | 10 | 120 | 3 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Silent Wings Flying Beam: Power 25 | Silent Wings Flying Beam: Power ? 25 | 5 | 60 | 3 |
Silent Wings Flying Beam: Power 25 | Silent Wings Flying Beam: Power ? 25 | 5 | 60 | 3 |