Anchors | Gloria | Summer 2021 | Dojo Uniform | Gloria |
Alt. 2 |
Gloria | |||
Picture | Name | Role | Base Rarity |
|
Gloria | Strike | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Gloria | Gloria is full of courage and up for any challenge. She is slightly mischievous and enjoys playing outdoors, and she loves curry just as much as she does Pokémon battles. |
Gloria Summer 2021 | Gloria's dressed in a cute, breezy outfit! With her partner Inteleon, she'll snipe through even the strongest opponents! |
Gloria Dojo Uniform | Gloria's back in the training uniform she wore on the Isle of Armor. The outfit reminds her of all the time she spent training together with Urshifu, so it's one of her favorites. |
Gloria | Gloria is full of courage and up for any challenge. She is slightly mischievous and enjoys playing outdoors, and she loves curry just as much as she does Pokémon battles. |
Gloria Alt. 2 | Gloria is in the uniform she wore when she did Galar's Gym Challenge. Memories of her intense battles with her rivals are coming back to her. |
Mindscape |
Gloria's Pokémon
Gloria & Zacian (Crowned Sword) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Fierce Entry 2: Raises the user's Attack by 2 stat ranks when it enters a battle. Move Gauge Refresh 4: Has a chance (50%) of charging the user's move gauge by one when a move is successful. Sync Burst 1: Restores 1 MP for the user the first time its sync move is used each battle. | |||||||||||||
Theme Skills | |||||||||||||
Steel Strike - Raises allies's Attack and Sp. Atk by 15 when using Steel-type attacks Galar: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 Cook: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 if Galar *3 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
631 | 445 | 182 | 287 | 182 | 449 |
5 Star Max Potential Stats | |||||
731 | 485 | 222 | 327 | 222 | 489 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Glorious Behemoth Blade | 200-240 | Opponent | ||||
This move's power increases if the target has a sync buff. | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Behemoth Blade: Power Up 1 | Behemoth Blade: Power Up 1 | 4 | 48 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Behemoth Blade: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Behemoth Blade: Power Up 1 | Behemoth Blade: Power Up 1 | 4 | 48 | 3 |
HP + 20 | HP + 20 | 4 | 48 | 3 |
Behemoth Blade: Power Up 1 | Behemoth Blade: Power Up 1 | 4 | 48 | 3 |
Behemoth Blade: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
Behemoth Blade: Power Up 2 | Behemoth Blade: Power Up 2 | 5 | 60 | 3 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Play Rough: Power Up 3 | Play Rough: Power Up 3 | 4 | 48 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Play Rough: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Play Rough: Power Up 3 | Play Rough: Power Up 3 | 4 | 48 | 1 |
Play Rough: Power Up 3 | Play Rough: Power Up 3 | 4 | 48 | 3 |
Defense + 10 | Defense + 10 | 4 | 48 | 3 |
Play Rough: On a Roll 2 | Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 3 |
Headstrong | Attack + cannot be lowered. | 7 | 84 | 3 |
Head Start 1 | Reduces the sync move countdown by 1 when the Pokémon enters a battle for the first time. | 12 | 144 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Play Rough: Power Up 3 | Play Rough: Power Up 3 | 4 | 48 | 1 |
Play Rough: Power Up 3 | Play Rough: Power Up 3 | 4 | 48 | 3 |
Laser-Sharp Focus!: MP Refresh 1 | Has a small chance of restoring one MP of the move used if the move is successful. | 8 | 96 | 3 |
Play Rough: Superduper Effective 1 | Powers up moves that are super effective. | 10 | 120 | 3 |
Adrenaline 1 | Reduces the sync move countdown by one when a sync move is used for the first time. | 12 | 144 | 3 |
Burst In | Ensures that the user's next attack will be a critical hit when the Pokémon enters a battle. | 10 | 120 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Move Gauge Boost: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Critical Ferocity 2 | Has a moderate chance of raising the user's Attack when the user lands a critical hit. | 10 | 120 | 3 |
Behemoth Blade: Power Up 1 | Behemoth Blade: Power Up 1 | 4 | 48 | 3 |
Speed + 20 | Speed + 20 | 7 | 84 | 3 |
Move Gauge Boost: Move Gauge Refresh 9 | Charges the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
Behemoth Blade: Power Up 2 | Behemoth Blade: Power Up 2 | 5 | 60 | 3 |
Glorious Behemoth Blade: Power Up25 | Glorious Behemoth Blade: Power Up25 | 5 | 60 | 3 |
Glorious Behemoth Blade: Power Up25 | Glorious Behemoth Blade: Power Up25 | 5 | 60 | 3 |
Critical Strike 2 | Powers up the user's attacks when they become critical hits. | 8 | 96 | 2 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 10 | 120 | 4 |
Rebuff Reducing Hit (Steel) | Lowers the target's Steel Type Rebuff by 1 rank the first time the user's attack move is successful each battle. | 10 | 120 | 5 |
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 8 | 96 | 2 |
Defense Crush 9 | Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | 7 | 84 | 4 |
Laser-Sharp Focus!: Super Preparation 9 | Move: Laser-Sharp Focus! Applies the Supereffective Up Next effect to the user when its move is successful. | 10 | 120 | 5 |
Gloria Summer 2021 | |||
Picture | Name | Role | Base Rarity |
|
Gloria | Strike | ☆☆☆☆☆ |
Mindscape |
Gloria & Inteleon | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Critical Strike 3: Powers up the user's attacks when they become critical hits. Critical Refresh 9: Restores one MP for the user when it lands a critical hit. Critical Freebie 4: Has a chance (50%) of applying the Free Move Next effect to the user when it lands a critical hit. | |||||||||||||
Theme Skills | |||||||||||||
Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks Galar: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 2 Galar Adventurer: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
737 | 214 | 145 | 319 | 145 | 402 |
5 Star Max Potential Stats | |||||
837 | 254 | 185 | 359 | 185 | 442 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Summer Soaking Water Beam | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Snipe Shot: Power 3 | Snipe Shot: Power Up 3 | 4 | 48 | 1 |
Snipe Shot: Power 3 | Snipe Shot: Power Up 3 | 4 | 48 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Grand Entry 1 | Raises the user's Sp. Atk by 1 stat rank when it enters a battle. | 8 | 96 | 2 |
Snipe Shot: Move Gauge Refresh 3 | Move: Snipe Shot Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
HP + 20 | HP + 20 | 4 | 48 | 2 |
Snipe Shot: Move Gauge Refresh 3 | Move: Snipe Shot Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
Snipe Shot: Critical Clock 1 | Move: Snipe Shot Has a chance (20%) of reducing the user's sync move countdown by one when the user lands a critical hit. | 10 | 120 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Sp. Atk + 10 | Sp. Atk + 10 | 4 | 48 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Snipe Shot: Power 3 | Snipe Shot: Power Up 3 | 4 | 48 | 1 |
Critical Speed 4 | Has a chance (50%) of raising the user's Speed by one stat rank when its move is a critical hit. | 8 | 96 | 2 |
Scope 'Em Out!: Move Gauge Refresh 3 | Move: Scope 'Em Out! Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Snipe Shot: Power 3 | Snipe Shot: Power Up 3 | 4 | 48 | 2 |
Superduper Effective 2 | Powers up moves that are super effective. | 10 | 120 | 3 |
Ramming Speed | The more the user's Speed is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Dark Pulse: Power 4 | Dark Pulse: Power Up 4 | 3 | 36 | 1 |
Dark Pulse: Power 4 | Dark Pulse: Power Up 4 | 3 | 36 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Dark Pulse: Power 4 | Dark Pulse: Power Up 4 | 3 | 36 | 2 |
Dark Pulse: Move Gauge Refresh 3 | Move: Dark Pulse Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Dark Pulse: Critical Sting 1 | Move: Dark Pulse When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack. | 10 | 120 | 2 |
Speed + 10 | Speed + 10 | 4 | 48 | 3 |
Foul Fighting 2 | Powers up the user's moves when the move's target or targets are flinching, confused, or trapped. | 10 | 120 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Air Slash: Accuracy 5 | Air Slash: Accuracy Up 5 | 2 | 24 | 1 |
Air Slash: Power 4 | Air Slash: Power Up 4 | 3 | 36 | 1 |
Air Slash: Power 4 | Air Slash: Power Up 4 | 3 | 36 | 2 |
Air Slash: Move Gauge Refresh 3 | Move: Air Slash Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Critastrophe 2 | Powers up the user's sync moves when they become critical hits. | 10 | 120 | 2 |
Air Slash: Power 4 | Air Slash: Power Up 4 | 3 | 36 | 3 |
Air Slash: Foul Fighting 3 | Move: Air Slash Powers up the user's moves when the move's target or targets are flinching, confused, or trapped. | 10 | 120 | 3 |
Summer Soaking Water Beam: Power 25 | Summer Soaking Water Beam: Power Up 25 | 5 | 60 | 3 |
Summer Soaking Water Beam: Power 25 | Summer Soaking Water Beam: Power Up 25 | 5 | 60 | 3 |
Gloria Dojo Uniform | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Gloria |
|
☆☆☆☆☆ |
Mindscape |
Gloria & Urshifu (Rapid Strike) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Punishing Strike 9: Lowers the target's Defense by 1 stat ranks when the user's attack move against it hits. If the move has the multistrike effect tag, lowers the target's Defense by 1 stat ranks for each hit. Recharging Strike 4: Has a chance (50%) of charging the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (50%) of charging the user's move gauge by one for each hit. Critical Sync: Except in certain circumstances, the user's sync move lands as a critical hit. | |||||||||||||
Theme Skills | |||||||||||||
Water Tech: Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12 Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Galar Adventurer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
736 | 513 | 187 | 287 | 168 | 354 |
5 Star Max Potential Stats | |||||
836 | 553 | 227 | 327 | 208 | 394 |
5 Star Max Potential EX Role Stats | |||||
896 | 553 | 267 | 327 | 248 | 394 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Surging Strikes: Move Gauge Refresh 3 | Move: Surging Strikes Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Surging Strikes: Power 1 | Surging Strikes: Power Up 1 | 3 | 36 | 2 |
Surging Strikes: Power 1 | Surging Strikes: Power Up 1 | 3 | 36 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Relentless | The more the target's Defense is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
Attack 20 | Attack 20 | 7 | 84 | 2 |
Insult to Injury | The more the target's Defense is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Close Combat: Power 3 | Close Combat: Power Up 3 | 3 | 36 | 1 |
Close Combat: Move Gauge Refresh 3 | Move: Close Combat Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Close Combat: Power 3 | Close Combat: Power Up 3 | 3 | 36 | 2 |
Close Combat: Power 3 | Close Combat: Power Up 3 | 3 | 36 | 1 |
Close Combat: Power 3 | Close Combat: Power Up 3 | 3 | 36 | 2 |
HP 20 | HP 20 | 4 | 48 | 2 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Stacking Strike 9 | Raises the user's critical-hit rate by 1 stat rank when its attack move hits. If the move has the multistrike effect tag, raises the user's critical-hit rate by 1 stat rank for each hit. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Iron Head: Power 3 | Iron Head: Power Up 3 | 3 | 36 | 1 |
Iron Head: Move Gauge Refresh 3 | Move: Iron Head Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Iron Head: Power 3 | Iron Head: Power Up 3 | 3 | 36 | 1 |
Iron Head: Power 3 | Iron Head: Power Up 3 | 3 | 36 | 2 |
Iron Head: Power 3 | Iron Head: Power Up 3 | 3 | 36 | 2 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 3 |
Iron Head: Aggravation 1 | Move: Iron Head Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 2 |
MAX Double Down 3 | Powers up the user's max moves that are super effective. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Surging Strikes: Power 1 | Surging Strikes: Power Up 1 | 3 | 36 | 1 |
Surging Strikes: Power 1 | Surging Strikes: Power Up 1 | 3 | 36 | 1 |
Surging Strikes: Power 1 | Surging Strikes: Power Up 1 | 3 | 36 | 2 |
Racing Rain 2 | Quickly charges the move gauge when the weather is rainy. | 8 | 96 | 2 |
Flow Like Water!: MP Refresh 2 | Move: Flow Like Water! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Tripping Strike 9 | Lowers the target's Speed by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, lowers the target's Speed by 1 stat rank for each hit. | 12 | 144 | 3 |
Hunter's Instinct | The more the target's Speed is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Rapid Mastery Water Impact: Power 25 | Rapid Mastery Water Impact: Power Up 25 | 5 | 60 | 3 |
Rapid Mastery Water Impact: Power 25 | Rapid Mastery Water Impact: Power Up 25 | 5 | 60 | 3 |
Superduper Effective 2 | Powers up moves that are super effective. | 8 | 96 | 2 |
Restoring Strike 4 | Has a chance (50%) of restoring the user's HP when its attack move hits. If the move has the multistrike effect tag, has a chance (50%) of restoring the user's HP for each hit. | 10 | 120 | 4 |
Head Start 1 | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | 10 | 120 | 5 |
Double Down 2 | Powers up the user's sync moves that are super effective. | 8 | 96 | 2 |
Interference Immunity | Prevents the user from flinching, becoming confused, or becoming trapped. | 10 | 120 | 4 |
Impervious | The user's stats cannot be lowered. | 10 | 120 | 5 |
Gloria | |||
Picture | Name | Role | Base Rarity |
Gloria | Support | ☆☆☆☆ |
Mindscape |
Gloria & Thwackey | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Standfast 9: Reduces recoil damage received from using moves that have recoil in the effect tag. First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle. Super Preparation 4: Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is successful. | |||||||||||||
Theme Skills | |||||||||||||
Grass Support: Raises the maximum HP of all allied sync pairs by 30 Galar: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Cook: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
598 | 374 | 123 | 236 | 123 | 236 |
5 Star Stats | |||||
638 | 394 | 143 | 256 | 143 | 256 |
5 Star Max Potential Stats | |||||
678 | 414 | 163 | 276 | 163 | 276 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Spice It Up Grass Impact | 250-300 | Opponent | ||||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Razor Leaf: Power 3 | Razor Leaf: Power Up 3 | 3 | 36 | 1 |
Razor Leaf: Move Gauge Refresh 3 | Move: Razor Leaf Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Razor Leaf: Accuracy 5 | Razor Leaf: Accuracy Up 5 | 3 | 36 | 2 |
Razor Leaf: Power 3 | Razor Leaf: Power Up 3 | 3 | 36 | 2 |
Spice It Up Grass Impact: Power 25 | Spice It Up Grass Impact: Power Up 25 | 5 | 60 | 3 |
Rejuvenate 6 | Charges the user's move gauge by 6 after using a sync move. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Wood Hammer: Power 3 | Wood Hammer: Power Up 3 | 3 | 36 | 1 |
Wood Hammer: Power 3 | Wood Hammer: Power Up 3 | 3 | 36 | 1 |
Wood Hammer: Move Gauge Refresh 3 | Move: Wood Hammer Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Wood Hammer: Power 3 | Wood Hammer: Power Up 3 | 3 | 36 | 2 |
Attack 10 | Attack 10 | 4 | 48 | 2 |
Spice It Up Grass Impact: Power 25 | Spice It Up Grass Impact: Power Up 25 | 5 | 60 | 3 |
Standfast 5 | Reduces recoil damage received from using moves that have the recoil effect tag. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Wood Hammer: Power 3 | Wood Hammer: Power Up 3 | 3 | 36 | 1 |
Glorious Advantage!: Move Gauge Refresh 3 | Move: Glorious Advantage! Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Glorious Advantage!: MP Refresh 3 | Move: Glorious Advantage! Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Dire Hit +: Slippery 1 | Move: Dire Hit + Raises the user's evasiveness by 1 stat rank when its move is successful. | 7 | 84 | 2 |
Glorious Advantage!: Berserker 1 | Move: Glorious Advantage! Raises the user's Attack by 1 stat rank when its move is successful. | 8 | 96 | 3 |
Furious Brawn | The more the user's Attack is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
Razor Leaf: Power 3 | Razor Leaf: Power Up 3 | 3 | 36 | 1 |
Razor Leaf: Power 3 | Razor Leaf: Power Up 3 | 3 | 36 | 1 |
Dire Hit +: MP Refresh 2 | Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Amped Up 1 | Raises the user's Speed by 1 stat rank when it lands a critical hit. | 8 | 96 | 2 |
Turbo Turf 2 | Quickly charges the move gauge when the terrain is Grassy Terrain. | 9 | 108 | 2 |
Super Syncer | Applies the Supereffective Up Next effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Double Down 5 | Powers up the user's sync moves that are super effective. | 10 | 120 | 3 |
Spice It Up Grass Impact: Power 25 | Spice It Up Grass Impact: Power Up 25 | 5 | 60 | 3 |
Spice It Up Grass Impact: Power 25 | Spice It Up Grass Impact: Power Up 25 | 5 | 60 | Move level must be 3 or higher |
Gloria Alt. 2 | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Gloria |
|
☆☆☆☆☆ |
Mindscape |
Gloria & Cinderace | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Pasio's Ace: Lowers the opponent's Type Rebuff by 2 ranks after the user uses its max move. The Type Rebuff lowered is the same type as the max move used. Replaces some of the user's passive skills and sync move with different passive skills and a sync move after using its Max Airstream. Replaces some of the user's passive skills and sync move with different passive skills and a sync move after using its Max Knuckle. Fuel Economy 2: Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 2. Brawn Sync 5: Powers up the user's sync move when Attack is raised. Bursting Fiery Passion (Superawakened): Powers up the user's max move when its Attack is raised. Makes the weather sunny after using the user's G-Max Fireball. Turns the field of play's zone into a Flying Zone after using the user's Max Airstream. (A Flying Zone powers up Flying-type attacks.) Turns the field of play's zone into a Fighting Zone after using the user's Max Knuckle. (A Fighting Zone powers up Fighting-type attacks.) | |||||||||||||
Theme Skills | |||||||||||||
Fire Tech: Raises allies's Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 12 Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Galar Adventurer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
600 | 390 | 195 | 210 | 195 | 351 |
5 Star Max Potential Stats | |||||
700 | 430 | 235 | 250 | 235 | 391 |
5 Star Max Potential EX Role Stats | |||||
760 | 430 | 275 | 250 | 275 | 391 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
836 | 473 | 302 | 275 | 302 | 430 |
Gloria & Cinderace | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Pasio's Ace: Lowers the opponent's Type Rebuff by 2 ranks after the user uses its max move. The Type Rebuff lowered is the same type as the max move used. Replaces some of the user's passive skills and sync move with different passive skills and a sync move after using its Max Airstream. Replaces some of the user's passive skills and sync move with different passive skills and a sync move after using its Max Knuckle. Piercing Blows: Grants all of the following effects when the user is attacking with a move or sync move: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. "Quick Move": Sync CD Down 2 9: Reduces the user's sync move countdown by 2 when it uses a move that has the quick move effect tag. Bursting Fiery Passion (Superawakened): Powers up the user's max move when its Attack is raised. Makes the weather sunny after using the user's G-Max Fireball. Turns the field of play's zone into a Flying Zone after using the user's Max Airstream. (A Flying Zone powers up Flying-type attacks.) Turns the field of play's zone into a Fighting Zone after using the user's Max Knuckle. (A Fighting Zone powers up Fighting-type attacks.) | |||||||||||||
Theme Skills | |||||||||||||
Fire Tech: Raises allies's Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 12 Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Galar Adventurer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
600 | 390 | 195 | 210 | 195 | 351 |
5 Star Max Potential Stats | |||||
700 | 430 | 235 | 250 | 235 | 391 |
5 Star Max Potential EX Role Stats | |||||
760 | 430 | 275 | 250 | 275 | 391 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
836 | 473 | 302 | 275 | 302 | 430 |
Gloria & Cinderace | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Pasio's Ace: Lowers the opponent's Type Rebuff by 2 ranks after the user uses its max move. The Type Rebuff lowered is the same type as the max move used. Replaces some of the user's passive skills and sync move with different passive skills and a sync move after using its Max Airstream. Replaces some of the user's passive skills and sync move with different passive skills and a sync move after using its Max Knuckle. Piercing Gaze: Moves never miss. Hit: HP Recovery (M) 9: Restores the user's HP when its attack move is successful. Bursting Fiery Passion (Superawakened): Powers up the user's max move when its Attack is raised. Makes the weather sunny after using the user's G-Max Fireball. Turns the field of play's zone into a Flying Zone after using the user's Max Airstream. (A Flying Zone powers up Flying-type attacks.) Turns the field of play's zone into a Fighting Zone after using the user's Max Knuckle. (A Fighting Zone powers up Fighting-type attacks.) | |||||||||||||
Theme Skills | |||||||||||||
Fire Tech: Raises allies's Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 12 Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Galar Adventurer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
600 | 390 | 195 | 210 | 195 | 351 |
5 Star Max Potential Stats | |||||
700 | 430 | 235 | 250 | 235 | 391 |
5 Star Max Potential EX Role Stats | |||||
760 | 430 | 275 | 250 | 275 | 391 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
836 | 473 | 302 | 275 | 302 | 430 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Superduper Effective 1 | Powers up moves that are super effective. | 5 | 60 | 2 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 4 |
Defense Crush 9 | Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | 10 | 120 | 5 |
Pinpoint Entry 1 | Raises the user's accuracy by 1 stat rank when it enters a battle. | 5 | 60 | 2 |
Dashing Team 9 | Raises the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. | 10 | 120 | 4 |
Healthy Benefits 5 | Reduces damage when the user is hit by an attack move or sync move when its HP is full. | 10 | 120 | 5 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Pyro Ball: Power 3 | Pyro Ball: Power Up 3 | 3 | 36 | 1 |
Pyro Ball: Power 3 | Pyro Ball: Power Up 3 | 3 | 36 | 1 |
Pyro Ball: Power 3 | Pyro Ball: Power Up 3 | 3 | 36 | 1 |
Pyro Ball: Move Gauge Refresh 3 | Move: Pyro Ball Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Pyro Ball: Accuracy 5 | Pyro Ball: Accuracy Up 5 | 3 | 36 | 1 |
Pyro Ball: Hostile Environment 2 | Move: Pyro Ball Raises the chance of inflicting status conditions with the additional effects of moves. | 7 | 84 | 2 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Burn Synergy 1 | Powers up the user's moves when the target is burned. | 5 | 60 | 2 |
MAX Super Preparation | Applies the Supereffective Up Next effect to the user after using its max move. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Bounce: Power 3 | Bounce: Power Up 3 | 3 | 36 | 1 |
Bounce: Power 3 | Bounce: Power Up 3 | 3 | 36 | 1 |
Bounce: Accuracy 10 | Bounce: Accuracy Up 10 | 5 | 60 | 2 |
Bounce: Power 3 | Bounce: Power Up 3 | 3 | 36 | 1 |
Bounce: Superduper Effective 3 | Move: Bounce Powers up moves that are super effective. | 5 | 60 | 2 |
Slippery Slope 9 | Raises the user's evasiveness by one stat rank when an opponent's attack move targeting the user misses. | 7 | 84 | 2 |
Sync Quickening 3 | Restores 3 MP of the user's moves that have the quick move effect tag after using its sync move. | 7 | 84 | 3 |
A Taste of My Skill Flying Impact: Power 50 | A Taste of My Skill Flying Impact: Power Up 50 | 7 | 84 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
High Jump Kick: Power 3 | High Jump Kick: Power Up 3 | 3 | 36 | 1 |
High Jump Kick: Power 3 | High Jump Kick: Power Up 3 | 3 | 36 | 1 |
High Jump Kick: Power 3 | High Jump Kick: Power Up 3 | 3 | 36 | 1 |
High Jump Kick: Move Gauge Refresh 3 | Move: High Jump Kick Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Sync Damage Guard | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Power Reserves 3 | Powers up the user's moves when it is in a pinch. | 7 | 84 | 2 |
Score a Victory Fighting Impact: Power 50 | Score a Victory Fighting Impact: Power Up 50 | 7 | 84 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Haste | Speed cannot be lowered. | 5 | 60 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Kickoff!: Power 0 | Kickoff!: Power Up 0 | 7 | 84 | 2 |
MAX Regen | Applies the Gradual Healing effect to the user after using its max move. | 7 | 84 | 2 |
Kickoff!: Precision 1 | Move: Kickoff! Raises the user's accuracy by 1 stat rank when its move is successful. | 7 | 84 | 2 |
Max Move: Attack Up 2 | Raises the user's Attack by 2 stat ranks after using its max move. | 10 | 120 | 3 |
Opp Fail: Physical Boost ?2 9 | Increases the user's Physical Moves Up Next effect by 2 ranks when an opponent's attack move targeting the user misses. | 10 | 120 | 3 |
Ace of the Team Fire Impact: Power 50 | Ace of the Team Fire Impact: Power Up 50 | 7 | 84 | 3 |
MAX Double Down 5 | Powers up the user's max moves that are super effective. | 10 | 120 | 3 |