Anchors | Leon | Sygna Suit | Holidays 2021 | Alt. |
Leon | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Leon |
|
☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Leon | The Galar Champion, known as the unbeatable Leon, is a superstar who boasts unprecedented charisma and popularity. Rumor has it he is quite bad with directions. |
Leon Sygna Suit | Leon’s feeling keenly mystical in his new sygna suit. He is on a journey to find new strength and possibilities for his future along with his powerful partner, Eternatus. |
Leon Holidays 2021 | Leon's ready to jump into delivering presents with Calyrex in tow. As the Champion of Galar, he's prepared to go anywhere he's called. |
Leon Alt. | Leon has renewed his outfit-and his mood-to truly enjoy battling. He's been thinking of how to help everyone grow stronger together. |
Mindscape |
Leon's Pokémon
Leon & Charizard | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Galar Flag Bearer (Master): Powers up the moves of all allied sync pairs by 10%.Reduces attack damage taken by all allied sync pairs by 20%.These percentages increase according to the number of allied sync pairs with the Galar theme on your team. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) Piercing Gaze: Moves never miss. MP Rekindle 2: Has a chance (30%) of restoring one MP for the user when its Pokémon uses a move. Super Preparation 4: Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is successful. | |||||||||||||
Theme Skills | |||||||||||||
Fire Strike - Raises allies's Attack and Sp. Atk by 15 when using Fire-type attacks Galar: Raises allies's Attack and Sp. Atk by 2 Champion: Raises allies's Attack and Sp. Atk by 2 Battle Facility Foe: Raises allies's Attack and Sp. Atk by 2 Free Spirit: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 3 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
752 | 472 | 159 | 472 | 159 | 354 |
5 Star Max Potential Stats | |||||
852 | 512 | 199 | 512 | 199 | 394 |
5 Star Max Potential EX Role Stats | |||||
912 | 532 | 199 | 532 | 199 | 434 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 24 | 1 |
Attack + 5 | Attack + 5 | 0 | 24 | 1 |
Defense + 5 | Defense + 5 | 0 | 84 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 48 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 84 | 1 |
Speed + 5 | Speed + 5 | 0 | 48 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 120 | 1 |
Defense + 5 | Defense + 5 | 2 | 120 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 60 | 1 |
Speed + 5 | Speed + 5 | 2 | 60 | 1 |
Inferno: Power Up 2 | Inferno: Power Up 2 | 4 | 5 | 1 |
Inferno: Power Up 2 | Inferno: Power Up 2 | 4 | 5 | 1 |
Inferno: Power Up 2 | Inferno: Power Up 2 | 4 | 5 | 2 |
Inferno: Move Gauge Refresh 5 | Has a very good chance of charging the user's move gauge by one when a move is successful. | 7 | 5 | 2 |
HP + 20 | HP + 20 | 4 | 5 | 2 |
Inferno: Power Up 3 | Inferno: Power Up 3 | 4 | 5 | 3 |
Healthy Superhit | Applies the Supereffective Up Next effect to the user if its HP is full when it enters a battle. | 6 | 24 | 3 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 48 | 1 |
Earthquake: Power Up 3 | Earthquake: Power Up 3 | 4 | 48 | 1 |
Burst In | Ensures that the user's next attack will be a critical hit when the Pokémon enters a battle. | 7 | 48 | 1 |
Hurricane: Power Up 3 | Hurricane: Power Up 3 | 4 | 84 | 2 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 60 | 2 |
Rejuvenate 6 | Charges the user's move gauge by six after using a sync move. | 8 | 48 | 2 |
Sync Burst 1 | Restores one MP for the user when a sync move is used for the first time. | 10 | 120 | 3 |
Burn Synergy 3 | Powers up moves when the target is burned. | 10 | 24 | 3 |
HP + 10 | HP + 10 | 2 | 48 | 1 |
Speed + 5 | Speed + 5 | 2 | 48 | 1 |
Hurricane: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 48 | 1 |
Hurricane: Power Up 3 | Hurricane: Power Up 3 | 4 | 48 | 1 |
Hurricane: Power Up 3 | Hurricane: Power Up 3 | 4 | 48 | 2 |
Hurricane: Power Up 3 | Hurricane: Power Up 3 | 4 | 48 | 2 |
Speed + 10 | Speed + 10 | 4 | 84 | 2 |
Sync Stat Reboot 3 | Has a moderately good chance of returning the user's lowered stats to normal after using a sync move. | 10 | 96 | 3 |
Scorching Sync 5 | Powers up sync moves when the target is burned. | 10 | 120 | 3 |
Defense + 5 | Defense + 5 | 2 | 96 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Earthquake: Power Up 3 | Earthquake: Power Up 3 | 4 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 84 | 1 |
Earthquake: Power Up 3 | Earthquake: Power Up 3 | 4 | 24 | 2 |
Earthquake: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 60 | 2 |
Earthquake: Power Up 3 | Earthquake: Power Up 3 | 4 | 48 | 2 |
Stat Reboot 9 | Once per battle, returns the user's lowered stats to normal when in a pinch. | 10 | 48 | 3 |
Fast-Track 2 | Has a moderate chance of raising the Pokémon's Speed after it uses a move. | 10 | 96 | 3 |
Champion Time Fire Blast: Power Up 25 | Champion Time Fire Blast: Power Up 25 | 5 | 120 | 3 |
Champion Time Fire Blast: Power Up 25 | Champion Time Fire Blast: Power Up 25 | 5 | 24 | 3 |
Leon Sygna Suit | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Leon |
|
☆☆☆☆☆ |
Mindscape |
Leon & Eternatus | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Lucky Seven 4: Has a chance (50%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank when the user's attack move against it is successful. MAX Damage Guard: Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) Ramming Speed: The more the user's Speed is raised, the more it powers up the user's moves. | |||||||||||||
Theme Skills | |||||||||||||
Dragon Strike - Raises allies's Attack and Sp. Atk by 15 when using Dragon-type attacks Galar: Raises allies's Attack and Sp. Atk by 2 Sygna Suit: Raises allies's Attack and Sp. Atk by 2 Battle Facility Foe: Raises allies's Attack and Sp. Atk by 2 Free Spirit: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Wistful -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
773 | 256 | 138 | 364 | 138 | 410 |
5 Star Max Potential Stats | |||||
873 | 296 | 178 | 404 | 178 | 450 |
5 Star Max Potential EX Role Stats | |||||
933 | 296 | 218 | 404 | 218 | 450 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Eternal Power!: Move Gauge Refresh 4 | Move: Eternal Power! Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
Dynamax Cannon: Power 2 | Dynamax Cannon: Power Up 2 | 4 | 48 | 1 |
Dynamax Cannon: Power 2 | Dynamax Cannon: Power Up 2 | 4 | 48 | 2 |
Eternal Power!: MP Refresh 3 | Move: Eternal Power! Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 5 | 60 | 2 |
Hunter's Instinct | The more the target's Speed is lowered, the more it powers up the user's moves. | 7 | 84 | 2 |
MAX Slip Up 1 | Lowers the Speed of all opposing sync pairs by 1 stat rank after using the user's max move. | 10 | 120 | 3 |
Speed 10 | Speed 10 | 4 | 48 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Dynamax Cannon: Power 2 | Dynamax Cannon: Power Up 2 | 4 | 48 | 1 |
HP 20 | HP 20 | 4 | 48 | 1 |
Dynamax Cannon: Power 2 | Dynamax Cannon: Power Up 2 | 4 | 48 | 2 |
Dynamax Cannon: Move Gauge Refresh 4 | Move: Dynamax Cannon Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 2 |
Dynamax Cannon: Power 2 | Dynamax Cannon: Power Up 2 | 4 | 48 | 2 |
Inertia | The more user's Speed is raised, the more it powers up the user's sync moves. | 8 | 96 | 3 |
Eternabeam: Power 100 | Eternabeam: Power Up 100 | 8 | 96 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 10 | Speed 10 | 4 | 48 | 1 |
Dire Hit +: Move Gauge Refresh 4 | Move: Dire Hit + Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 2 |
Dire Hit +: MP Refresh 3 | Move: Dire Hit + Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 8 | 96 | 2 |
MAX Countdown 1 | Reduces the user's sync move countdown by 1 after using its max move. | 8 | 96 | 3 |
Power Flux 3 | The fuller the move gauge when moves are selected, the more this powers up moves. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
X Speed +: Move Gauge Refresh 4 | Move: X Speed + Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
X Speed +: MP Refresh 3 | Move: X Speed + Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 3 |
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 3 |
Eternal Champion Dragon Beam: Power 25 | Eternal Champion Dragon Beam: Power Up 25 | 5 | 60 | 3 |
Eternal Champion Dragon Beam: Power 25 | Eternal Champion Dragon Beam: Power Up 25 | 5 | 60 | 3 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 2 |
Eternal Power!: BOGO 9 | Move: Eternal Power! Applies the Free Move Next effect to the user when its move is successful. | 9 | 108 | 4 |
MAX Countdown 2 | Reduces the user's sync move countdown by 2 after using its max move. | 10 | 120 | 5 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 2 |
T-Move: Special Boost ?1 9 | Increases the user's Special Moves ? Next effect by 1 rank when its Trainer uses a move. | 10 | 120 | 4 |
Max Move Hit: 7 Stats ? 9 | Lowers the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by 1 stat rank when the user's max move targeting an opponent is successful. | 10 | 120 | 5 |
Leon Holidays 2021 | |||
Picture | Name | Role | Base Rarity |
|
Leon | Strike | ☆☆☆☆☆ |
Mindscape |
Leon & Calyrex (Ice Rider) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Cold Snap 2: Has a chance (30%) of leaving the target frozen when the user's move targeting that opponent is successful. Mighty Command 9: Increases the user's Physical Moves Up Next effect by one rank when its Trainer uses a move. Victory Flex 2: Raises the user's Attack by 2 stat ranks when it knocks out an opponent with a move. | |||||||||||||
Theme Skills | |||||||||||||
Ice Strike - Raises allies's Attack and Sp. Atk by 15 when using Ice-type attacks Galar: Raises allies's Attack and Sp. Atk by 2 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 2 Battle Facility Foe: Raises allies's Attack and Sp. Atk by 2 Free Spirit: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
703 | 528 | 145 | 236 | 125 | 234 |
5 Star Max Potential Stats | |||||
803 | 568 | 185 | 276 | 165 | 274 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Crowned Champion Ice Impact | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Glacial Lance: Power 3 | Glacial Lance: Power Up 3 | 3 | 36 | 1 |
Glacial Lance: Power 3 | Glacial Lance: Power Up 3 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 2 |
Glacial Lance: Move Gauge Refresh 3 | Move: Glacial Lance Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Glacial Lance: Power 3 | Glacial Lance: Power Up 3 | 3 | 36 | 2 |
Sync Freebie | Applies the Free Move Next effect to the user after using its sync move. | 8 | 96 | 3 |
Glacial Lance: Ramming Speed | Move: Glacial Lance The more the user's Speed is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Snow Shelter | Protects the user from damage from a hailstorm. | 5 | 60 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Dire Hit +: MP Refresh 3 | Move: Dire Hit + Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Invigorating Hail 1 | Powers up the user's moves during a hailstorm. | 7 | 84 | 2 |
Heavy Hail 5 | Powers up the user's sync move during a hailstorm. | 9 | 108 | 3 |
Stamina Reserves 6 | Charges the user's move gauge by 6 the first time it is in a pinch each battle. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
X Speed +: MP Refresh 3 | Move: X Speed + Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Freezer Burn 2 | Powers up the user's sync moves when the target is frozen. | 7 | 84 | 2 |
Freeze Synergy 2 | Powers up the user's moves when the target is frozen. | 8 | 96 | 2 |
Freezer Burn 5 | Powers up the user's sync moves when the target is frozen. | 10 | 120 | 3 |
Cold Snap 1 | Has a chance (20%) of leaving the target frozen when the user's move targeting that opponent is successful. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Glacial Lance: Power 3 | Glacial Lance: Power Up 3 | 3 | 36 | 1 |
Glacial Lance: Power 3 | Glacial Lance: Power Up 3 | 3 | 36 | 2 |
Heavy Hail 2 | Powers up the user's sync move during a hailstorm. | 7 | 84 | 2 |
Champion Gift!: MP Refresh 3 | Move: Champion Gift! Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Mighty Rush 9 | Increases the user's Physical Moves Up Next effect by one rank after using its sync move. | 10 | 120 | 3 |
Super Victory | Applies the Supereffective Up Next effect to the user when it knocks out an opponent with a move. | 10 | 120 | 3 |
Crowned Champion Ice Impact: Power 25 | Crowned Champion Ice Impact: Power Up 25 | 5 | 60 | 3 |
Crowned Champion Ice Impact: Power 25 | Crowned Champion Ice Impact: Power Up 25 | 5 | 60 | 3 |
Leon Alt. | |||
Picture | Name | Role | Base Rarity |
|
Leon | Tech | ☆☆☆☆☆ |
Mindscape |
Leon & Dragapult | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Piercing Blows: Grants all of the following effects when the user is attacking with a move or sync move: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. Unfortunate Strike 9: Lowers one of the target's following stats by one stat rank at random when the user's attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, lowers one of the target's following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Impervious: Stats cannot be lowered. | |||||||||||||
Theme Skills | |||||||||||||
Dragon Tech: Raises allies's Attack and Sp. Atk by 12 when using Dragon-type attacks. Raises the maximum HP of all allied sync pairs by 12 Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Champion: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Battle Facility Foe: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 3 Fiery -2 Wistful -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
713 | 446 | 182 | 354 | 182 | 518 |
5 Star Max Potential Stats | |||||
813 | 486 | 222 | 394 | 222 | 558 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Rise to the Peak Dragon Impact | 200-240 | Opponent | ||||
The more the target's stats are lowered, the greater the power of this attack. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Burn Synergy 1 | Powers up the user's moves when the target is burned. | 5 | 60 | 2 |
Will-O-Wisp: Go Viral 9 | Move: Will-O-Wisp When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs. | 10 | 120 | 4 |
Dragon Darts: Punishing Strike 9 | Move: Dragon Darts Lowers the target's Defense by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, lowers the target's Defense by 1 stat rank for each hit. | 10 | 120 | 5 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 5 | 60 | 2 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 4 |
B Breaking Swipe: BOGO 9 | Move: B Breaking Swipe Applies the Free Move Next effect to the user when its move is successful. | 10 | 120 | 5 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Dragon Darts: Power 1 | Dragon Darts: Power Up 1 | 3 | 36 | 1 |
Dragon Darts: Power 1 | Dragon Darts: Power Up 1 | 3 | 36 | 1 |
Dragon Darts: Power 1 | Dragon Darts: Power Up 1 | 3 | 36 | 2 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Burn Synergy 3 | Powers up the user's moves when the target is burned. | 7 | 84 | 2 |
Brawn Sync 5 | Powers up the user's sync move when its Attack is raised. | 10 | 120 | 3 |
MAX Regen | Applies the Gradual Healing effect to the user after using its max move. | 7 | 84 | 2 |
Max Wyrmwind: Power 100 | Max Wyrmwind: Power Up 100 | 8 | 96 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
B Breaking Swipe: Power 2 | B Breaking Swipe: Power Up 2 | 3 | 36 | 1 |
Will-O-Wisp: Move Gauge Refresh 3 | Move: Will-O-Wisp Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
B Breaking Swipe: Power 2 | B Breaking Swipe: Power Up 2 | 3 | 36 | 1 |
Will-O-Wisp: Accuracy 10 | Will-O-Wisp: Accuracy Up 10 | 5 | 60 | 2 |
Will-O-Wisp: Flabbergast 9 | Move: Will-O-Wisp Leaves the target confused when the user's move targeting that opponent is successful. | 8 | 96 | 2 |
Hit Burned Opp: Supereffective Up Next 4 | Has a chance (50%) of applying the Supereffective Up Next effect to the user when its attack move is successful against a burned opponent. | 10 | 120 | 3 |
Scorching Sync 5 | Powers up the user's sync move when the target is burned. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
B Breaking Swipe: Power 2 | B Breaking Swipe: Power Up 2 | 3 | 36 | 1 |
B Breaking Swipe: Power 2 | B Breaking Swipe: Power Up 2 | 3 | 36 | 1 |
Confusion Synergy 1 | Powers up the user's moves when the target is confused. | 4 | 48 | 2 |
B Breaking Swipe: Power 2 | B Breaking Swipe: Power Up 2 | 3 | 36 | 2 |
B Breaking Swipe: Hit Burned Opp: Stat ? 9 | Move: B Breaking Swipe Lowers one of the target's following stats by 1 stat rank at random when the user's attack move is successful against a burned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 3 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Status Immunity | Status conditions cannot be inflicted on the user. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Clearheaded | Prevents the user from becoming confused. | 5 | 60 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Dragon Darts: Power 1 | Dragon Darts: Power Up 1 | 3 | 36 | 1 |
Dragon Darts: Power 1 | Dragon Darts: Power Up 1 | 3 | 36 | 1 |
Dragon Darts: Power 0 | Dragon Darts: Power Up 0 | 7 | 84 | 2 |
Let's Have a Blast!: MP Refresh 2 | Move: Let's Have a Blast! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
MAX Damage Guard | Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) | 8 | 96 | 2 |
MAX Countdown 1 | Reduces the user's sync move countdown by 1 after using its max move. | 10 | 120 | 3 |
Let's Have a Blast!: Berserker 2 | Move: Let's Have a Blast! Raises the user's Attack by 2 stat ranks when its move is successful. | 10 | 120 | 3 |
Rise to the Peak Dragon Impact: Power 25 | Rise to the Peak Dragon Impact: Power Up 25 | 5 | 60 | 3 |
Rise to the Peak Dragon Impact: Power 25 | Rise to the Peak Dragon Impact: Power Up 25 | 5 | 60 | 3 |