AnchorsPiers
Piers
Sygna Suit
Sygna Suit

Piers

Picture Name Role Base Rarity
Piers Artwork
Standard Outfit EX Outfit
Piers Support ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingTriple Feature Variety Scout (November 21st 2024 - December 6th 2024) - 0.067%
Super Spotlight Variety Scout (November 21st 2024 - December 6th 2024) - 0.067%
Adaman Master Fair Scout (November 21st 2024 - December 25th 2024) - 0.161%
Dexio Poke Fair Scout (November 17th 2024 - December 6th 2024) - 0.111%
Sina Poke Fair Scout (November 15th 2024 - December 6th 2024) - 0.111%
and more...

Pokédex Entry

Flavor Text
PiersThis Galar Gym Leader who loves Dark-type Pokémon is also a well-known singer and songwriter. Many of his fans were charmed by his melancholic vocal quality.
Piers
Sygna Suit
Piers is wearing a sygna suit. His melancholy aura has deepened ever since Low Key Form Toxtricity became his partner Pokémon.
Mindscape
Piers Mindscape

Piers's Pokémon

Piers & Obstagoon

Picture Name Focal Move Type Weakness
Obstagoon Image
English: Obstagoon
Japan: Tachifusaguma
タチフサグマ
French: Ixon
German: Barrikadax
Korean: 가로막구리
Dark-type Fighting-type
Passive Skills
Hunker Down 9: Raises the user's Defense by one stat rank when it nullifies an opponent's move while in a defensive posture.
Hold Fast 9: Raises the user's Sp. Def by one stat rank when it nullifies an opponent's move while in a defensive posture.
Team Riposte 9: Raises the Attack of all allied sync pairs by one stat rank when the user nullifies an opponent's move while in a defensive posture.
Theme Skills
Dark Support - Raises the maximum HP of all allied sync pairs by 30
Galar: Raises the maximum HP of all allied sync pairs by 4
Gym Leader: Raises the maximum HP of all allied sync pairs by 4
Artistic: Raises the maximum HP of all allied sync pairs by 4.
Expedition Skills
Fiery + 1
Wistful + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
673 354 290 236 239 240
5 Star Max Potential Stats
773 394 330 276 279 280


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Night Slash Dark-typePhysical Category Move 40-48 100 2 (Gauge) Opponent
Critical hits land more easily.
Dire Hit All +  Other Category Move   2 (Max Uses) All allies
Sharply raises the critical hit rate of all allied sync pairs
Shout My Name!  Other Category Move   2 (Max Uses) All allies
Charges the move gauges of all allied sync pairs by two. Makes the user able to endure the next hit it takes that would reduce it to 0 HP.
Obstruct Dark-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Self
The user takes up a defensive posture. Using this move again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies an attack move that targets the user while it is in this defensive posture, then the user leaves the defensive posture. If the move was a physical attack move, sharply lowers the Defense of the opponent that used it.


Sync Moves
NameTypeCategoryMax PowerTarget
No Encores Throat Chop Dark-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Defense + 5 Defense + 5 2 24 1
HP + 10 HP + 10 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Unbending Defense + cannot be lowered. 4 48 1
Shout My Name!: MP Refresh 3 Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Speed + 10 Speed + 10 4 48 2
Sp. Def + 5 Sp. Def + 5 2 24 1
Attack + 10 Attack + 10 4 48 2
Outrun 3 Quickly charges the move gauge when the Pokémon is affected by a status condition. 7 84 3
On the Ropes 3 Reduces damage when the Pokémon is in a pinch and is hit by a physical attack move. 10 120 2
Unyielding 3 When the user has endured the most recent hit and has 1 HP remaining, has a moderately good chance of allowing the user to endure an additional hit. 10 120 3
Speed + 5 Speed + 5 2 24 1
Night Slash: Power Up 3 Night Slash: Power Up 3 4 48 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Night Slash: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 7 84 1
Night Slash: Power Up 3 Night Slash: Power Up 3 4 48 2
Night Slash: Power Up 3 Night Slash: Power Up 3 4 48 2
HP + 20 HP + 20 4 48 2
Critical Strike 1 Powers up attacks if they become critical hits. 10 120 3
Sp. Def + 20 Sp. Def + 20 7 84 3
Defense + 5 Defense + 5 2 24 1
Attack + 5 Attack + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Obstruct: MP Refresh 2 Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
Speed + 10 Speed + 10 4 48 2
Night Slash: Power Up 3 Night Slash: Power Up 3 4 48 1
Obstruct: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 7 84 2
Block and Heal 1 Has a small chance of restoring the user's HP when the user nullifies an opponent's move while in a defensive posture. 8 96 3
Obstruct: MP Refresh 2 Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 2
Block and Lunge 1 Has a small chance of reducing the user's sync move countdown by one when the user nullifies an opponent's move while in a defensive posture. 10 120 3
HP + 10 HP + 10 2 24 1
Defense + 5 Defense + 5 2 24 1
Stalwart Sp. Def + cannot be lowered. 4 48 1
Dire Hit All +: MP Refresh 2 Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
Defense + 20 Defense + 20 4 48 2
Speed + 10 Speed + 10 4 48 2
Defense + 10 Defense + 10 4 48 2
Gritty 5 Powers up moves if the Pokémon is affected by a status condition. 10 120 3
Power Reserves 3 Powers up moves in a pinch. 8 96 3
No Encores Throat Chop: Power Up 25 No Encores Throat Chop: Power Up 25 5 60 3
No Encores Throat Chop: Power Up 25 No Encores Throat Chop: Power Up 25 5 60 3

Piers Sygna Suit

Picture Name Role Base Rarity
Piers Artwork
Standard Outfit EX Outfit
Piers
RoleStrike
EX RoleSupport
☆☆☆☆☆

 

Mindscape
Piers Sygna Suit Mindscape


Piers & Toxtricity (Low-Key Forme)

Picture Name Focal Move Type Weakness
Toxtricity Image
English: Toxtricity
Japan: Sutorinda
ストリンダー
French: Salarsen
German: Riffex
Korean: 스트린더
Electric-type Ground-type
Passive Skills
Low-Key Melancholy: Turns the field of play's terrain into Electric Terrain the first time the user's attack move is successful each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field.
Poisonous Acceleration 3: Quickly charges the move gauge when the zone is a Poison Zone.
Piercing Blows: Grants all of the following effects when the user is attacking with a move or sync move: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect.
Theme Skills
Electric Strike - Raises allies's Attack and Sp. Atk by 15 when using Electric-type attacks
Galar: Raises allies's Attack and Sp. Atk by 2
Gym Leader: Raises allies's Attack and Sp. Atk by 2
Sygna Suit: Raises allies's Attack and Sp. Atk by 2
Artistic: Raises allies's Attack and Sp. Atk by 2
Expedition Skills
Fiery + 1
Soothing + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
680 323 141 354 141 369
5 Star Max Potential Stats
780 363 181 394 181 409
5 Star Max Potential EX Role Stats
840 363 221 394 221 409


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Thunder Electric-typeSpecial Category Move 124-148 70 3 (Gauge) Opponent
Never misses when the weather is rainy. Has a moderate chance of leaving the target paralyzed.
Sludge Bomb Poison-typeSpecial Category Move 92-110 100 3 (Gauge) Opponent
Has a moderate chance of leaving the target poisoned.
Sorrowful Echoes Overdrive Electric-typeSpecial Category Move 180-216 100 4 (Gauge) All opponents
Activation Condition: When weather, terrain, or zone effects are activated.
Deactivation Condition: When all weather, terrain, and zone effects are cleared.
The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by 2 when the zone is a Poison Zone. This attack's power increases 20% when the target is affected by a status condition.
The Show Begins!  Other Category Move   2 (Max Uses) Allied Side
Turns the field of play's zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Raises the user's Sp. Atk and critical-hit rate by 2 stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Lightning and Blues Overdrive Electric-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents
EX Role Sync Effect (Support): Once per battle, the stat increase after using sync move is doubled.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Lithe Prevents the user from getting paralyzed. 5 60 2
The Show Begins!: Super Preparation 9 Move: The Show Begins! Applies the Supereffective ? Next effect to the user when its move is successful. 9 108 4
Ally Sets WTZ: Special Boost ?1 9 Increases the user's Special Moves ? Next effect by 1 rank when an ally activates a weather, terrain, or zone effect. 10 120 5
Antitoxin Prevents the user from getting poisoned or badly poisoned. 5 60 2
Head Start 1 Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. 10 120 4
Dirty Sync 6 Powers up the user's sync move against targets that are affected by a status condition. 7 84 5
Sp. Atk 5 Sp. Atk 5 2 24 1
HP 10 HP 10 2 24 1
Dauntless Sp. Atk cannot be lowered. 5 60 1
Speed 5 Speed 5 2 24 1
Sorrowful Echoes Overdrive: Power 3 Sorrowful Echoes Overdrive: Power ? 3 3 36 1
Sorrowful Echoes Overdrive: Power 3 Sorrowful Echoes Overdrive: Power ? 3 3 36 1
Sorrowful Echoes Overdrive: Power 3 Sorrowful Echoes Overdrive: Power ? 3 3 36 2
Sp. Atk 10 Sp. Atk 10 4 48 2
Poison Zone: HP Recovery 1 Restores the user's HP whenever its Pokémon takes an action when the zone is a Poison Zone. 8 96 2
Poison Zone: S-Moves ? 9 Powers up the user's sync move when the zone is a Poison Zone. 10 120 3
Poison Zone: Moves ? 3 Powers up the user's moves when the zone is a Poison Zone. 10 120 3
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Sludge Bomb: Power 3 Sludge Bomb: Power ? 3 3 36 1
Sludge Bomb: Power 3 Sludge Bomb: Power ? 3 3 36 1
Sludge Bomb: Power 3 Sludge Bomb: Power ? 3 3 36 2
Sludge Bomb: Move Gauge Refresh 3 Move: Sludge Bomb Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Sludge Bomb: Power Induction 5 Move: Sludge Bomb Powers up the user's moves when the terrain is Electric Terrain. 8 96 2
Hostile Environment 2 Raises the chance of inflicting status conditions with the additional effects of moves. 10 120 3
Hit Status Cond Opp: Free Move Next 4 Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful against targets that are affected by a status condition. 10 120 3
Speed 5 Speed 5 2 24 1
Thunder: Power 3 Thunder: Power ? 3 3 36 1
Thunder: Move Gauge Refresh 3 Move: Thunder Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Thunder: Power 3 Thunder: Power ? 3 3 36 1
Electrorepulsion 3 Reduces damage when the user is hit by an attack move while the terrain is Electric Terrain. 9 108 2
Turbo Charge 2 Quickly charges the move gauge when the field is Electric Terrain. 9 108 2
Lightning and Blues Overdrive: Power 25 Lightning and Blues Overdrive: Power ? 25 5 60 2
Electric Terrain Extension 2 Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. 7 84 3
Conductive Sync Turns the field of play's terrain into Electric Terrain the first time the user's sync move is used each battle. 10 120 3
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Thunder: Accuracy 10 Thunder: Accuracy ? 10 5 60 1
Thunder: Power 3 Thunder: Power ? 3 3 36 1
Thunder: Power 3 Thunder: Power ? 3 3 36 2
The Show Begins!: Precision 1 Move: The Show Begins! Raises the user's accuracy by 1 stat rank when its move is successful. 8 96 2
Lightning and Blues Overdrive: Power 25 Lightning and Blues Overdrive: Power ? 25 5 60 2
The Show Begins!: MP Refresh 2 Move: The Show Begins! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Sharp Entry 1 Raises the user's critical-hit rate by 1 stat rank when it enters a battle. 10 120 3
Lightning and Blues Overdrive: Power 25 Lightning and Blues Overdrive: Power ? 25 5 60 3
Lightning and Blues Overdrive: Power 25 Lightning and Blues Overdrive: Power ? 25 5 60 3