Anchors | Piers | Sygna Suit |
Piers | |||
Picture | Name | Role | Base Rarity |
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Piers | Support | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Piers | This Galar Gym Leader who loves Dark-type Pokémon is also a well-known singer and songwriter. Many of his fans were charmed by his melancholic vocal quality. |
Piers Sygna Suit | Piers is wearing a sygna suit. His melancholy aura has deepened ever since Low Key Form Toxtricity became his partner Pokémon. |
Mindscape |
Piers's Pokémon
Piers & Obstagoon | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Hunker Down 9: Raises the user's Defense by one stat rank when it nullifies an opponent's move while in a defensive posture. Hold Fast 9: Raises the user's Sp. Def by one stat rank when it nullifies an opponent's move while in a defensive posture. Team Riposte 9: Raises the Attack of all allied sync pairs by one stat rank when the user nullifies an opponent's move while in a defensive posture. | |||||||||||||
Theme Skills | |||||||||||||
Dark Support - Raises the maximum HP of all allied sync pairs by 30 Galar: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Artistic: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
673 | 354 | 290 | 236 | 239 | 240 |
5 Star Max Potential Stats | |||||
773 | 394 | 330 | 276 | 279 | 280 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
No Encores Throat Chop | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Unbending | Defense + cannot be lowered. | 4 | 48 | 1 |
Shout My Name!: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Speed + 10 | Speed + 10 | 4 | 48 | 2 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Attack + 10 | Attack + 10 | 4 | 48 | 2 |
Outrun 3 | Quickly charges the move gauge when the Pokémon is affected by a status condition. | 7 | 84 | 3 |
On the Ropes 3 | Reduces damage when the Pokémon is in a pinch and is hit by a physical attack move. | 10 | 120 | 2 |
Unyielding 3 | When the user has endured the most recent hit and has 1 HP remaining, has a moderately good chance of allowing the user to endure an additional hit. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Night Slash: Power Up 3 | Night Slash: Power Up 3 | 4 | 48 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Night Slash: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Night Slash: Power Up 3 | Night Slash: Power Up 3 | 4 | 48 | 2 |
Night Slash: Power Up 3 | Night Slash: Power Up 3 | 4 | 48 | 2 |
HP + 20 | HP + 20 | 4 | 48 | 2 |
Critical Strike 1 | Powers up attacks if they become critical hits. | 10 | 120 | 3 |
Sp. Def + 20 | Sp. Def + 20 | 7 | 84 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Obstruct: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Speed + 10 | Speed + 10 | 4 | 48 | 2 |
Night Slash: Power Up 3 | Night Slash: Power Up 3 | 4 | 48 | 1 |
Obstruct: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Block and Heal 1 | Has a small chance of restoring the user's HP when the user nullifies an opponent's move while in a defensive posture. | 8 | 96 | 3 |
Obstruct: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Block and Lunge 1 | Has a small chance of reducing the user's sync move countdown by one when the user nullifies an opponent's move while in a defensive posture. | 10 | 120 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Stalwart | Sp. Def + cannot be lowered. | 4 | 48 | 1 |
Dire Hit All +: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Defense + 20 | Defense + 20 | 4 | 48 | 2 |
Speed + 10 | Speed + 10 | 4 | 48 | 2 |
Defense + 10 | Defense + 10 | 4 | 48 | 2 |
Gritty 5 | Powers up moves if the Pokémon is affected by a status condition. | 10 | 120 | 3 |
Power Reserves 3 | Powers up moves in a pinch. | 8 | 96 | 3 |
No Encores Throat Chop: Power Up 25 | No Encores Throat Chop: Power Up 25 | 5 | 60 | 3 |
No Encores Throat Chop: Power Up 25 | No Encores Throat Chop: Power Up 25 | 5 | 60 | 3 |
Piers Sygna Suit | |||||||
Picture | Name | Role | Base Rarity | ||||
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Piers |
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☆☆☆☆☆ |
Mindscape |
Piers & Toxtricity (Low-Key Forme) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Low-Key Melancholy: Turns the field of play's terrain into Electric Terrain the first time the user's attack move is successful each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. Poisonous Acceleration 3: Quickly charges the move gauge when the zone is a Poison Zone. Piercing Blows: Grants all of the following effects when the user is attacking with a move or sync move: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. Spikemuth in the Old Days (Superawakened): Reduces the user's sync move countdown by two the first time its Trainer uses a move each battle. Powers up the user's sync move when the terrain is Electric Terrain. Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | |||||||||||||
Theme Skills | |||||||||||||
Electric Strike - Raises allies's Attack and Sp. Atk by 15 when using Electric-type attacks Galar: Raises allies's Attack and Sp. Atk by 2 Gym Leader: Raises allies's Attack and Sp. Atk by 2 Sygna Suit: Raises allies's Attack and Sp. Atk by 2 Artistic: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Soothing + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
680 | 323 | 141 | 354 | 141 | 369 |
5 Star Max Potential Stats | |||||
780 | 363 | 181 | 394 | 181 | 409 |
5 Star Max Potential EX Role Stats | |||||
840 | 363 | 221 | 394 | 221 | 409 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
924 | 399 | 243 | 433 | 243 | 449 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 2 |
The Show Begins!: Super Preparation 9 | Move: The Show Begins! Applies the Supereffective ? Next effect to the user when its move is successful. | 9 | 108 | 4 |
Ally Sets WTZ: Special Boost ?1 9 | Increases the user's Special Moves ? Next effect by 1 rank when an ally activates a weather, terrain, or zone effect. | 10 | 120 | 5 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 2 |
Head Start 1 | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | 10 | 120 | 4 |
Dirty Sync 6 | Powers up the user's sync move against targets that are affected by a status condition. | 7 | 84 | 5 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sorrowful Echoes Overdrive: Power 3 | Sorrowful Echoes Overdrive: Power ? 3 | 3 | 36 | 1 |
Sorrowful Echoes Overdrive: Power 3 | Sorrowful Echoes Overdrive: Power ? 3 | 3 | 36 | 1 |
Sorrowful Echoes Overdrive: Power 3 | Sorrowful Echoes Overdrive: Power ? 3 | 3 | 36 | 2 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Poison Zone: HP Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Poison Zone. | 8 | 96 | 2 |
Poison Zone: S-Moves ? 9 | Powers up the user's sync move when the zone is a Poison Zone. | 10 | 120 | 3 |
Poison Zone: Moves ? 3 | Powers up the user's moves when the zone is a Poison Zone. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sludge Bomb: Power 3 | Sludge Bomb: Power ? 3 | 3 | 36 | 1 |
Sludge Bomb: Power 3 | Sludge Bomb: Power ? 3 | 3 | 36 | 1 |
Sludge Bomb: Power 3 | Sludge Bomb: Power ? 3 | 3 | 36 | 2 |
Sludge Bomb: Move Gauge Refresh 3 | Move: Sludge Bomb Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sludge Bomb: Power Induction 5 | Move: Sludge Bomb Powers up the user's moves when the terrain is Electric Terrain. | 8 | 96 | 2 |
Hostile Environment 2 | Raises the chance of inflicting status conditions with the additional effects of moves. | 10 | 120 | 3 |
Hit Status Cond Opp: Free Move Next 4 | Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful against targets that are affected by a status condition. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Thunder: Power 3 | Thunder: Power ? 3 | 3 | 36 | 1 |
Thunder: Move Gauge Refresh 3 | Move: Thunder Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Thunder: Power 3 | Thunder: Power ? 3 | 3 | 36 | 1 |
Electrorepulsion 3 | Reduces damage when the user is hit by an attack move while the terrain is Electric Terrain. | 9 | 108 | 2 |
Turbo Charge 2 | Quickly charges the move gauge when the field is Electric Terrain. | 9 | 108 | 2 |
Lightning and Blues Overdrive: Power 25 | Lightning and Blues Overdrive: Power ? 25 | 5 | 60 | 2 |
Electric Terrain Extension 2 | Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. | 7 | 84 | 3 |
Conductive Sync | Turns the field of play's terrain into Electric Terrain the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Thunder: Accuracy 10 | Thunder: Accuracy ? 10 | 5 | 60 | 1 |
Thunder: Power 3 | Thunder: Power ? 3 | 3 | 36 | 1 |
Thunder: Power 3 | Thunder: Power ? 3 | 3 | 36 | 2 |
The Show Begins!: Precision 1 | Move: The Show Begins! Raises the user's accuracy by 1 stat rank when its move is successful. | 8 | 96 | 2 |
Lightning and Blues Overdrive: Power 25 | Lightning and Blues Overdrive: Power ? 25 | 5 | 60 | 2 |
The Show Begins!: MP Refresh 2 | Move: The Show Begins! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 3 |
Lightning and Blues Overdrive: Power 25 | Lightning and Blues Overdrive: Power ? 25 | 5 | 60 | 3 |
Lightning and Blues Overdrive: Power 25 | Lightning and Blues Overdrive: Power ? 25 | 5 | 60 | 3 |