AnchorsSerena
Serena
Palentine's 2021
Palentine's 2021
Sygna Suit
Sygna Suit

Serena

Picture Name Role Base Rarity
Serena Artwork
Standard Outfit EX Outfit
Serena Tech ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingSygna Suit Wally Poke Fair Scout (September 28th 2022 - October 31st 2022) - 0.131%
Dragon, Bug, and Fire Poke Fair Scout (September 22nd 2022 - October 13th 2022) - 0.131%
Triple Feature Poke Fair Scout (September 19th 2022 - October 3rd 2022) - 0.082%
Rosa Costume Scout (September 15th 2022 - October 1st 2022) - 0.082%
Super Spotlight Costume Scout (September 8th 2022 - October 3rd 2022) - 0.082%
and more...

Pokédex Entry

Flavor Text
SerenaThis Trainer from Kalos loves Pokémon and fashion. She's usually cheerful and upbeat, but when a battle starts, her demeanor shifts, revealing her calm, serious side.
Serena
Palentine's 2021
Serena dressed up in a new outfit to celebrate a special event! With a chic new outfit and a cute bag, her coordination with her Whimsicott is spot-on!
Serena
Sygna Suit
Serena's dressed to impress in a chic sygna suit and updated her hairstyle for a more mature look. She and Zygarde are working together to protect all of Pasio.
Mindscape
Serena Mindscape

Serena's Pokémon

Serena & Fennekin

Picture Name Focal Move Type Weakness
Fennekin Image
English: Fennekin
Japan: Fokko
フォッコ
French: Feunnec
German: Fynx
Korean: 푸호꼬
Fire-type Ground-type
Passive Skills
Stat Leech 4: Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user's stat by the same amount.
Good Night-mare 5: Powers up the user's moves when the target is asleep.
Go Viral 9: When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.
Theme Skills
Fire Tech - Raises allies's Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 12
Kalos: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Sunglasses: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Kalos Neighbors: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
672 138 144 282 170 360
5 Star Max Potential Stats
772 178 184 322 210 400


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Fire Spin Fire-typeSpecial Category Move 38-45 85 2 (Gauge) Opponent
Leaves the target trapped
Hypnosis Psychic-typeOther Category Move   75 2 (Gauge) Opponent
Puts the target to sleep
Can't Stop Us!  Other Category Move   2 (Max Uses) Self
Removes all status conditions from the user. Sharply raises the user's Sp. Atk. Raises the user's accuracy.
Overheat Fire-typeSpecial Category Move 136-163 90 3 (Gauge) Opponent
Sharply lowers the user's Sp. Atk.


Sync Moves
NameTypeCategoryMax PowerTarget
Fire Sync Beam Fire-typeSpecial Category Move 200-240 Opponent
No additional effect


Serena & Braixen

Picture Name Focal Move Type Weakness
Braixen Image
English: Braixen
Japan: Tairenar
テールナー
French: Roussil
German: Rutena
Korean: 테르나
Fire-type Ground-type
Passive Skills
Stat Leech 4: Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user's stat by the same amount.
Good Night-mare 5: Powers up the user's moves when the target is asleep.
Go Viral 9: When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.
Theme Skills
Fire Tech - Raises allies's Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 12
Kalos: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Sunglasses: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Kalos Neighbors: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
689 140 147 288 173 379
5 Star Max Potential Stats
789 180 187 328 213 419


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Fire Spin Fire-typeSpecial Category Move 38-45 85 2 (Gauge) Opponent
Leaves the target trapped
Hypnosis Psychic-typeOther Category Move   75 2 (Gauge) Opponent
Puts the target to sleep
Can't Stop Us!  Other Category Move   2 (Max Uses) Self
Removes all status conditions from the user. Sharply raises the user's Sp. Atk. Raises the user's accuracy.
Overheat Fire-typeSpecial Category Move 136-163 90 3 (Gauge) Opponent
Sharply lowers the user's Sp. Atk.


Sync Moves
NameTypeCategoryMax PowerTarget
Fire Sync Beam Fire-typeSpecial Category Move 200-240 Opponent
No additional effect


Serena & Delphox

Picture Name Focal Move Type Weakness
Delphox Image
English: Delphox
Japan: Mahoxy
マフォクシー
French: Goupelin
German: Fennexis
Korean: 마폭시
Fire-type Ground-type
Passive Skills
Stat Leech 4: Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user's stat by the same amount.
Good Night-mare 5: Powers up the user's moves when the target is asleep.
Go Viral 9: When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.
Theme Skills
Fire Tech - Raises allies's Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 12
Kalos: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Sunglasses: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Kalos Neighbors: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
715 144 152 311 178 394
5 Star Max Potential Stats
815 184 192 351 218 434


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Fire Spin Fire-typeSpecial Category Move 38-45 85 2 (Gauge) Opponent
Leaves the target trapped
Hypnosis Psychic-typeOther Category Move   75 2 (Gauge) Opponent
Puts the target to sleep
Can't Stop Us!  Other Category Move   2 (Max Uses) Self
Removes all status conditions from the user. Sharply raises the user's Sp. Atk. Raises the user's accuracy.
Overheat Fire-typeSpecial Category Move 136-163 90 3 (Gauge) Opponent
Sharply lowers the user's Sp. Atk.


Sync Moves
NameTypeCategoryMax PowerTarget
Mystical Fire of Positivity Fire-typeSpecial Category Move 200-240 Opponent
Its power increases if the target is asleep.
EX Sync Effect: Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Overheat: Power 3 Overheat: Power Up 3 4 48 1
Speed + 5 Speed + 5 2 24 1
Hypnosis: Move Gauge Refresh 3 Move: Hypnosis Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Sp. Atk + 5 Sp. Atk + 5 3 36 1
HP + 10 HP + 10 2 24 2
Overheat: Power 3 Overheat: Power Up 3 4 48 1
Bedazzle 1 Lowers the accuracy of all opposing sync pairs when the Pokémon enters a battle. 8 96 2
Sp. Atk + 20 Sp. Atk + 20 7 84 3
Overheat: Power 3 Overheat: Power Up 3 4 48 2
Good Night-mare 2 Powers up moves when the target is asleep. 8 96 3
Fire Spin: Power 5 Fire Spin: Power Up 5 3 36 1
Fire Spin: Move Gauge Refresh 3 Move: Fire Spin Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Rude Awakening 5 Powers up sync moves when the target is asleep. 8 96 1
Fire Spin: Power 5 Fire Spin: Power Up 5 3 36 2
Sp. Def + 10 Sp. Def + 10 4 48 1
Stationary Target 5 Powers up moves when the target is trapped. 10 120 2
Fire Spin: Power 5 Fire Spin: Power Up 5 3 36 2
Sp. Def + 20 Sp. Def + 20 7 84 3
Pokey Trap 3 Increases the amount of damage the target takes from being trapped. 10 120 3
Overheat: Power 3 Overheat: Power Up 3 4 48 1
Overheat: Move Gauge Refresh 3 Move: Overheat Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Dynamic Entry Makes the user's next attack a sure hit when the Pokémon enters a battle. 6 72 1
Defense + 10 Defense + 10 4 48 1
Overheat: Power 3 Overheat: Power Up 3 4 48 2
HP + Advantage 4 The more HP the user has remaining, the more it powers up moves. 8 96 2
HP + 20 HP + 20 4 48 3
Overheat: Power 3 Overheat: Power Up 3 4 48 2
Impervious Stats cannot be lowered. 10 120 3
HP + 10 HP + 10 2 24 1
Fire Spin: Power 5 Fire Spin: Power Up 5 3 36 1
Defense + 5 Defense + 5 2 24 1
Can't Stop Us!: MP Refresh 3 Move: Can't Stop Us! Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
On the Run 2 Once per battle, sharply raises the user's evasiveness in a pinch. 7 84 1
Fire Spin: Power 5 Fire Spin: Power Up 5 3 36 1
Speed + 10 Speed + 10 4 48 2
Fire Spin: Mind Games 4 Move: Fire Spin Has a good chance of lowering the target's Sp. Def when an attack is successful. 7 84 2
Fire Spin: Power 4 Fire Spin: Power Up 4 3 36 2
HP + 30 HP + 30 7 84 3
Good Night-mare 2 Powers up moves when the target is asleep. 8 96 3
Mystical Fire of Positivity: Power 25 Mystical Fire of Positivity: Power Up 25 5 60 3
Mystical Fire of Positivity: Power 25 Mystical Fire of Positivity: Power Up 25 5 60 3

Serena Palentine's 2021

Picture Name Role Base Rarity
Serena Artwork
Standard Outfit EX Outfit
Serena Tech ☆☆☆☆☆

 

Mindscape
Serena Palentine's 2021 Mindscape


Serena & Whimsicott

Picture Name Focal Move Type Weakness
Whimsicott Image
English: Whimsicott
Japan: Elfuun
エルフーン
French: Farfaduvet
German: Elfun
Korean: 엘풍
Fairy-type Poison-type
Passive Skills
Hunter's Instinct: The more the target's Speed is lowered, the more it powers up the user's moves.
Ramming Speed: The more the user's Speed is raised, the more it powers up the user's moves.
Go Viral 9: When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.
Theme Skills
Fairy TechRaises allies's Attack and Sp. Atk by 12 when using Fairy-type attacks. Raises the maximum HP of all allied sync pairs by 12
Kalos: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Sweet Tooth: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Cook: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
643 325 210 400 183 403
5 Star Max Potential Stats
743 365 250 440 223 443


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Moonblast Fairy-typeSpecial Category Move 98-117 100 3 (Gauge) Opponent
Has a moderate chance of lowering the target's Sp. Atk.
Stun Spore Grass-typeOther Category Move   90 2 (Gauge) Opponent
Leaves the target paralyzed
Cotton Spore Grass-typeOther Category Move   100 2 (Gauge) All opponents
Sharply lowers the target's Speed.
Sugar Rush!  Other Category Move   2 (Max Uses) All allies
Raises the user's Sp. Atk. Sharply raises the Speed of all allied sync pairs. Applies the Free Move Next effect to the user.


Sync Moves
NameTypeCategoryMax PowerTarget
Semisweet Fairy Beam Fairy-typeSpecial Category Move 200-240 Opponent
This move's power increases if the target is paralyzed.
EX Sync Effect: Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
Antitoxin Prevents the Pokémon from getting poisoned or badly poisoned. 6 72 1
Moonblast: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 7 84 1
Moonblast: Power Up 3 Moonblast: Power Up 3 4 48 2
Moonblast: Power Up 3 Moonblast: Power Up 3 4 48 1
Speed + 10 Speed + 10 4 48 2
HP + 30 HP + 30 6 72 3
Moonblast: Power Up 3 Moonblast: Power Up 3 4 48 2
Overpower The more the opponent's Sp. Atk has been lowered, the more it powers up moves. 10 120 3
Speed + 5 Speed + 5 2 24 1
HP + 10 HP + 10 2 24 1
Sugar Rush!: MP Refresh 2 Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
Speedy Entry 1 Raises the user's Speed when the Pokémon enters a battle. 8 96 2
Sp. Atk + 5 Sp. Atk + 5 2 24 1
HP + 20 HP + 20 4 48 2
Sp. Def + 10 Sp. Def + 10 4 48 2
Haste Speed + cannot be lowered. 5 60 3
Paralysis Synergy 5 Powers up moves when the target is paralyzed. 10 120 3
Speed + 5 Speed + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
Cotton Spore: Move Gauge Refresh 2 Has a moderate chance of charging the user's move gauge by one when a move is successful. 7 84 1
Moonblast: Power Up 3 Moonblast: Power Up 3 4 48 1
Speeding Sun 3 Quickly charges the move gauge when the weather is sunny. 8 96 2
Sp. Atk + 10 Sp. Atk + 10 4 48 2
Healing Sun 1 Restores the Pokémon's HP whenever it takes an action while the weather is sunny. 8 96 3
Solar Shield The Pokémon is not affected by status conditions when the weather is sunny. 8 96 2
Sugar Rush!: Propulsion 2 Has a moderate chance of reducing the user's sync move countdown by one when the user's move is successful. 10 120 3
Speed + 5 Speed + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Stun Spore: Move Gauge Refresh 2 Has a moderate chance of charging the user's move gauge by one when a move is successful. 7 84 1
Dauntless Sp. Atk + cannot be lowered. 4 48 1
Stun Spore: Troublemaker 1 Raises the chance of success for status moves that inflict status conditions. 8 96 2
Sp. Def + 10 Sp. Def + 10 4 48 2
Inertia The higher the user's Speed, the more it powers up sync moves. 8 96 2
Lithe Prevents the Pokémon from getting paralyzed. 6 72 3
Moonblast: Unhindered When the Pokémon attacks, ignores damage-reducing effects on the opponent's field of play. 10 120 3
Semisweet Fairy Beam: Power Up 25 Semisweet Fairy Beam: Power Up 25 5 60 3
Semisweet Fairy Beam: Power Up 25 Semisweet Fairy Beam: Power Up 25 5 60 3

Serena Sygna Suit

Picture Name Role Base Rarity
Serena Artwork
Standard Outfit EX Outfit
Serena Strike ☆☆☆☆☆

 

Mindscape
Serena Sygna Suit Mindscape


Serena & Zygarde

Picture Name Focal Move Type Weakness
Zygarde Image
English: Zygarde
Japan: Zygarde
ジガルデ
French: Zygarde
German: Zygarde
Korean: 지가르데
Dragon-type Ice-type
Passive Skills
Kalos Flag Bearer (Master): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Strong Start 1: Increases the user's Physical Moves Up Next effect and Special Moves Up Next effect by 1 ranks the first time the user enters a battle each battle.
Head Start 1: Reduces the user's sync move countdown by 1 the first time it enters a battle each battle.
Restraining Sync-Up 5: Powers up the user's sync move when the target is restrained.
Theme Skills
Dragon Strike - Raises allies's Attack and Sp. Atk by 15 when using Dragon-type attacks
Kalos: Raises allies's Attack and Sp. Atk by 2
Main Character: Raises allies's Attack and Sp. Atk by 2
Sygna Suit: Raises allies's Attack and Sp. Atk by 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
656 446 128 446 126 350
5 Star Max Potential Stats
756 486 168 486 166 390


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Thousand Waves Ground-typePhysical Category Move 140-168 100 4 (Gauge) All opponents
Applies the Restrain effect to the target.
Dire Hit +  Other Category Move   2 (Max Uses) Self
Sharply raises the user's critical hit rate
Core Enforcer Dragon-typeSpecial Category Move 160-192 100 4 (Gauge) All opponents
No additional effect
Feel Our Feelings!  Other Category Move   2 (Gauge)
1 (Max Uses)
Self
Raises the user's Attack and Sp. Atk by 6 stats ranks. Applies the Gradual Healing effect to the user.


Sync Moves
NameTypeCategoryMax PowerTarget
Ecosystem Core Enforcer Dragon-typeSpecial Category Move 250-300 Opponent
Transform into Complete Forme until the end of battle.
EX Sync Effect: Move targets all Opponents


Serena & Zygarde (Complete Forme)

Picture Name Focal Move Type Weakness
Zygarde Image
English: Zygarde
Japan: Zygarde
ジガルデ
French: Zygarde
German: Zygarde
Korean: 지가르데
Dragon-type Ice-type
Passive Skills
Kalos Flag Bearer (Master): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Piercing Gaze: Moves never miss.
Impervious: Stats cannot be lowered.
Power Hold 5: Powers up the user's moves when the target is restrained. Powers up the user's sync move when the target is restrained.
Theme Skills
Dragon Strike - Raises allies's Attack and Sp. Atk by 15 when using Dragon-type attacks
Kalos: Raises allies's Attack and Sp. Atk by 2
Main Character: Raises allies's Attack and Sp. Atk by 2
Sygna Suit: Raises allies's Attack and Sp. Atk by 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
656 535 153 535 151 419
5 Star Max Potential Stats
756 583 201 583 199 467


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Thousand Waves Ground-typePhysical Category Move 140-168 100 4 (Gauge) All opponents
Applies the Restrain effect to the target.
Dire Hit +  Other Category Move   2 (Max Uses) Self
Sharply raises the user's critical hit rate
Core Enforcer Dragon-typeSpecial Category Move 160-192 100 4 (Gauge) All opponents
No additional effect
Feel Our Feelings!  Other Category Move   2 (Gauge)
1 (Max Uses)
Self
Raises the user's Attack and Sp. Atk by 6 stats ranks. Applies the Gradual Healing effect to the user.


Sync Moves
NameTypeCategoryMax PowerTarget
Ecosystem Core Enforcer Dragon-typeSpecial Category Move 250-300 Opponent
Transform into Complete Forme until the end of battle.
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Sp. Atk 5 Sp. Atk 5 2 24 1
HP 10 HP 10 2 24 1
Core Enforcer: Power 2 Core Enforcer: Power Up 2 3 36 1
Sp. Def 5 Sp. Def 5 2 24 1
Core Enforcer: Move Gauge Refresh 2 Move: Core Enforcer Has a chance (30%) of charging the user's move gauge by one when a move is successful. 6 72 1
Core Enforcer: Power 2 Core Enforcer: Power Up 2 3 36 1
Hold Hostage 1 Powers up the user's moves when the target is restrained. 9 108 2
Core Enforcer: Move Gauge Refresh 4 Move: Core Enforcer Has a chance (50%) of charging the user's move gauge by one when a move is successful. 7 84 2
Sp. Atk 10 Sp. Atk 10 4 48 2
Super Syncer Applies the Supereffective Up Next effect to the user the first time its sync move is used each battle. 10 120 3
Soften Up 1 Critical hits land more easily when the user attacks with a sync move. 10 120 3
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Thousand Waves: Power 2 Thousand Waves: Power Up 2 3 36 1
Defense 5 Defense 5 2 24 1
Thousand Waves: Move Gauge Refresh 2 Move: Thousand Waves Has a chance (30%) of charging the user's move gauge by one when a move is successful. 6 72 1
Thousand Waves: Power 2 Thousand Waves: Power Up 2 3 36 1
Attack 5 Attack 5 2 24 2
Thousand Waves: Move Gauge Refresh 4 Move: Thousand Waves Has a chance (50%) of charging the user's move gauge by one when a move is successful. 7 84 2
Sands of Time 2 Quickly charges the move gauge during a sandstorm. 8 96 2
Superduper Effective 2 Powers up moves that are super effective. 10 120 3
Status Immunity Status conditions cannot be inflicted on the user. 8 96 3
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Attack 5 Attack 5 2 24 1
HP 10 HP 10 2 24 1
Thousand Waves: Power 4 Thousand Waves: Power Up 4 5 60 2
Feel Our Feelings!: MP Refresh 3 Move: Feel Our Feelings! Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 2
Thousand Waves: Power 2 Thousand Waves: Power Up 2 3 36 2
Sync Damage Guard Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. 10 120 3
Feel Our Feelings!: BOGO 9 Move: Feel Our Feelings! Applies the Free Move Next effect to the user when its move is successful. 8 96 3
Sand Shelter Protects the user from damage from a sandstorm. 5 60 1
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Core Enforcer: Power 4 Core Enforcer: Power Up 4 5 60 2
Dire Hit +: MP Refresh 3 Move: Dire Hit + Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 2
Core Enforcer: Power 2 Core Enforcer: Power Up 2 3 36 2
Rejuvenate 6 Charges the user's move gauge by 6 after using a sync move. 10 120 3
Brainpower The more the user's Sp. Atk is raised, the more it powers up the user's sync move. 10 120 3
Ecosystem Core Enforcer: Power 25 Ecosystem Core Enforcer: Power Up 25 5 60 3
Ecosystem Core Enforcer: Power 25 Ecosystem Core Enforcer: Power Up 25 5 60 3