AnchorsSerena
Serena
Palentine's 2021
Palentine's 2021
Sygna Suit
Sygna Suit
Champion
Champion
Serena
Serena

Serena

Picture Name Role Base Rarity
Serena Artwork
Standard Outfit EX Outfit
Serena Tech ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingShauntal Seasonal Scout (October 17th 2024 - November 13th 2024) - 0.067%
Iono Seasonal Scout (October 15th 2024 - November 13th 2024) - 0.067%
Triple Feature Poke Fair Scout (October 10th 2024 - 22nd 23rd 2024) - 0.074%
Triple Feature Poke Fair Scout (October 9th 2024 - October 23rd 2024) - 0.074%
Triple Feature Poke Fair Scout C (October 7th 2024 - October 25th 2024) - 0.074%
and more...

Pokédex Entry

Flavor Text
SerenaThis Trainer from Kalos loves Pokémon and fashion. She's usually cheerful and upbeat, but when a battle starts, her demeanor shifts, revealing her calm, serious side.
Serena
Palentine's 2021
Serena dressed up in a new outfit to celebrate a special event! With a chic new outfit and a cute bag, her coordination with her Whimsicott is spot-on!
Serena
Sygna Suit
Serena's dressed to impress in a chic sygna suit and updated her hairstyle for a more mature look. She and Zygarde are working together to protect all of Pasio.
Serena
Champion
Serena is dressed in an outfit honoring her earned title: Neo Champion of Pasio. She shares her victories with her Greninja.
Serena
This Trainer from Kalos loves Pokémon and fashion. She's usually cheerful and upbeat, but when a battle starts, her demeanor shifts, revealing her calm, serious side.
Mindscape
Serena Mindscape

Serena's Pokémon

Serena & Fennekin

Picture Name Focal Move Type Weakness
Fennekin Image
English: Fennekin
Japan: Fokko
フォッコ
French: Feunnec
German: Fynx
Korean: 푸호꼬
Fire-type Ground-type
Passive Skills
Stat Leech 4: Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user's stat by the same amount.
Good Night-mare 5: Powers up the user's moves when the target is asleep.
Go Viral 9: When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.
Theme Skills
Fire Tech - Raises allies's Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 12
Kalos: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Sunglasses: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Kalos Neighbors: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.
Expedition Skills
Soothing + 4 if Kalos *3


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
672 138 144 282 170 360
5 Star Max Potential Stats
772 178 184 322 210 400


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Fire Spin Fire-typeSpecial Category Move 38-45 85 2 (Gauge) Opponent
Leaves the target trapped
Hypnosis Psychic-typeOther Category Move   75 2 (Gauge) Opponent
Puts the target to sleep
Can't Stop Us!  Other Category Move   2 (Max Uses) Self
Removes all status conditions from the user. Sharply raises the user's Sp. Atk. Raises the user's accuracy.
Overheat Fire-typeSpecial Category Move 136-163 90 3 (Gauge) Opponent
Sharply lowers the user's Sp. Atk.


Sync Moves
NameTypeCategoryMax PowerTarget
Fire Sync Beam Fire-typeSpecial Category Move 200-240 Opponent
No additional effect


Serena & Braixen

Picture Name Focal Move Type Weakness
Braixen Image
English: Braixen
Japan: Tairenar
テールナー
French: Roussil
German: Rutena
Korean: 테르나
Fire-type Ground-type
Passive Skills
Stat Leech 4: Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user's stat by the same amount.
Good Night-mare 5: Powers up the user's moves when the target is asleep.
Go Viral 9: When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.
Theme Skills
Fire Tech - Raises allies's Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 12
Kalos: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Sunglasses: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Kalos Neighbors: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.
Expedition Skills
Soothing + 4 if Kalos *3


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
689 140 147 288 173 379
5 Star Max Potential Stats
789 180 187 328 213 419


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Fire Spin Fire-typeSpecial Category Move 38-45 85 2 (Gauge) Opponent
Leaves the target trapped
Hypnosis Psychic-typeOther Category Move   75 2 (Gauge) Opponent
Puts the target to sleep
Can't Stop Us!  Other Category Move   2 (Max Uses) Self
Removes all status conditions from the user. Sharply raises the user's Sp. Atk. Raises the user's accuracy.
Overheat Fire-typeSpecial Category Move 136-163 90 3 (Gauge) Opponent
Sharply lowers the user's Sp. Atk.


Sync Moves
NameTypeCategoryMax PowerTarget
Fire Sync Beam Fire-typeSpecial Category Move 200-240 Opponent
No additional effect


Serena & Delphox

Picture Name Focal Move Type Weakness
Delphox Image
English: Delphox
Japan: Mahoxy
マフォクシー
French: Goupelin
German: Fennexis
Korean: 마폭시
Fire-type Ground-type
Passive Skills
Stat Leech 4: Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user's stat by the same amount.
Good Night-mare 5: Powers up the user's moves when the target is asleep.
Go Viral 9: When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.
Theme Skills
Fire Tech - Raises allies's Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 12
Kalos: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Sunglasses: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Kalos Neighbors: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.
Expedition Skills
Soothing + 4 if Kalos *3


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
715 144 152 311 178 394
5 Star Max Potential Stats
815 184 192 351 218 434


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Fire Spin Fire-typeSpecial Category Move 38-45 85 2 (Gauge) Opponent
Leaves the target trapped
Hypnosis Psychic-typeOther Category Move   75 2 (Gauge) Opponent
Puts the target to sleep
Can't Stop Us!  Other Category Move   2 (Max Uses) Self
Removes all status conditions from the user. Sharply raises the user's Sp. Atk. Raises the user's accuracy.
Overheat Fire-typeSpecial Category Move 136-163 90 3 (Gauge) Opponent
Sharply lowers the user's Sp. Atk.


Sync Moves
NameTypeCategoryMax PowerTarget
Mystical Fire of Positivity Fire-typeSpecial Category Move 200-240 Opponent
Its power increases if the target is asleep.
EX Sync Effect: Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Overheat: Power 3 Overheat: Power Up 3 4 48 1
Speed + 5 Speed + 5 2 24 1
Hypnosis: Move Gauge Refresh 3 Move: Hypnosis Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Sp. Atk + 5 Sp. Atk + 5 3 36 1
HP + 10 HP + 10 2 24 2
Overheat: Power 3 Overheat: Power Up 3 4 48 1
Bedazzle 1 Lowers the accuracy of all opposing sync pairs when the Pokémon enters a battle. 8 96 2
Sp. Atk + 20 Sp. Atk + 20 7 84 3
Overheat: Power 3 Overheat: Power Up 3 4 48 2
Good Night-mare 2 Powers up moves when the target is asleep. 8 96 3
Fire Spin: Power 5 Fire Spin: Power Up 5 3 36 1
Fire Spin: Move Gauge Refresh 3 Move: Fire Spin Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Rude Awakening 5 Powers up sync moves when the target is asleep. 8 96 1
Fire Spin: Power 5 Fire Spin: Power Up 5 3 36 2
Sp. Def + 10 Sp. Def + 10 4 48 1
Stationary Target 5 Powers up moves when the target is trapped. 10 120 2
Fire Spin: Power 5 Fire Spin: Power Up 5 3 36 2
Sp. Def + 20 Sp. Def + 20 7 84 3
Pokey Trap 3 Increases the amount of damage the target takes from being trapped. 10 120 3
Overheat: Power 3 Overheat: Power Up 3 4 48 1
Overheat: Move Gauge Refresh 3 Move: Overheat Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Dynamic Entry Makes the user's next attack a sure hit when the Pokémon enters a battle. 6 72 1
Defense + 10 Defense + 10 4 48 1
Overheat: Power 3 Overheat: Power Up 3 4 48 2
HP + Advantage 4 The more HP the user has remaining, the more it powers up moves. 8 96 2
HP + 20 HP + 20 4 48 3
Overheat: Power 3 Overheat: Power Up 3 4 48 2
Impervious Stats cannot be lowered. 10 120 3
HP + 10 HP + 10 2 24 1
Fire Spin: Power 5 Fire Spin: Power Up 5 3 36 1
Defense + 5 Defense + 5 2 24 1
Can't Stop Us!: MP Refresh 3 Move: Can't Stop Us! Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
On the Run 2 Once per battle, sharply raises the user's evasiveness in a pinch. 7 84 1
Fire Spin: Power 5 Fire Spin: Power Up 5 3 36 1
Speed + 10 Speed + 10 4 48 2
Fire Spin: Mind Games 4 Move: Fire Spin Has a good chance of lowering the target's Sp. Def when an attack is successful. 7 84 2
Fire Spin: Power 4 Fire Spin: Power Up 4 3 36 2
HP + 30 HP + 30 7 84 3
Good Night-mare 2 Powers up moves when the target is asleep. 8 96 3
Mystical Fire of Positivity: Power 25 Mystical Fire of Positivity: Power Up 25 5 60 3
Mystical Fire of Positivity: Power 25 Mystical Fire of Positivity: Power Up 25 5 60 3

Serena Palentine's 2021

Picture Name Role Base Rarity
Serena Artwork
Standard Outfit EX Outfit
Serena Tech ☆☆☆☆☆

 

Mindscape
Serena Palentine's 2021 Mindscape


Serena & Whimsicott

Picture Name Focal Move Type Weakness
Whimsicott Image
English: Whimsicott
Japan: Elfuun
エルフーン
French: Farfaduvet
German: Elfun
Korean: 엘풍
Fairy-type Poison-type
Passive Skills
Hunter's Instinct: The more the target's Speed is lowered, the more it powers up the user's moves.
Ramming Speed: The more the user's Speed is raised, the more it powers up the user's moves.
Go Viral 9: When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.
Theme Skills
Fairy Tech: Raises allies's Attack and Sp. Atk by 12 when using Fairy-type attacks. Raises the maximum HP of all allied sync pairs by 12
Kalos: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Sweet Tooth: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Cook: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
643 325 210 400 183 403
5 Star Max Potential Stats
743 365 250 440 223 443


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Moonblast Fairy-typeSpecial Category Move 98-117 100 3 (Gauge) Opponent
Has a moderate chance of lowering the target's Sp. Atk.
Stun Spore Grass-typeOther Category Move   90 2 (Gauge) Opponent
Leaves the target paralyzed
Cotton Spore Grass-typeOther Category Move   100 2 (Gauge) All opponents
Sharply lowers the target's Speed.
Sugar Rush!  Other Category Move   2 (Max Uses) All allies
Raises the user's Sp. Atk. Sharply raises the Speed of all allied sync pairs. Applies the Free Move Next effect to the user.


Sync Moves
NameTypeCategoryMax PowerTarget
Semisweet Fairy Beam Fairy-typeSpecial Category Move 200-240 Opponent
This move's power increases if the target is paralyzed.
EX Sync Effect: Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
Antitoxin Prevents the Pokémon from getting poisoned or badly poisoned. 6 72 1
Moonblast: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 7 84 1
Moonblast: Power Up 3 Moonblast: Power Up 3 4 48 2
Moonblast: Power Up 3 Moonblast: Power Up 3 4 48 1
Speed + 10 Speed + 10 4 48 2
HP + 30 HP + 30 6 72 3
Moonblast: Power Up 3 Moonblast: Power Up 3 4 48 2
Overpower The more the opponent's Sp. Atk has been lowered, the more it powers up moves. 10 120 3
Speed + 5 Speed + 5 2 24 1
HP + 10 HP + 10 2 24 1
Sugar Rush!: MP Refresh 2 Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
Speedy Entry 1 Raises the user's Speed when the Pokémon enters a battle. 8 96 2
Sp. Atk + 5 Sp. Atk + 5 2 24 1
HP + 20 HP + 20 4 48 2
Sp. Def + 10 Sp. Def + 10 4 48 2
Haste Speed + cannot be lowered. 5 60 3
Paralysis Synergy 5 Powers up moves when the target is paralyzed. 10 120 3
Speed + 5 Speed + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
Cotton Spore: Move Gauge Refresh 2 Has a moderate chance of charging the user's move gauge by one when a move is successful. 7 84 1
Moonblast: Power Up 3 Moonblast: Power Up 3 4 48 1
Speeding Sun 3 Quickly charges the move gauge when the weather is sunny. 8 96 2
Sp. Atk + 10 Sp. Atk + 10 4 48 2
Healing Sun 1 Restores the Pokémon's HP whenever it takes an action while the weather is sunny. 8 96 3
Solar Shield The Pokémon is not affected by status conditions when the weather is sunny. 8 96 2
Sugar Rush!: Propulsion 2 Has a moderate chance of reducing the user's sync move countdown by one when the user's move is successful. 10 120 3
Speed + 5 Speed + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Stun Spore: Move Gauge Refresh 2 Has a moderate chance of charging the user's move gauge by one when a move is successful. 7 84 1
Dauntless Sp. Atk + cannot be lowered. 4 48 1
Stun Spore: Troublemaker 1 Raises the chance of success for status moves that inflict status conditions. 8 96 2
Sp. Def + 10 Sp. Def + 10 4 48 2
Inertia The higher the user's Speed, the more it powers up sync moves. 8 96 2
Lithe Prevents the Pokémon from getting paralyzed. 6 72 3
Moonblast: Unhindered When the Pokémon attacks, ignores damage-reducing effects on the opponent's field of play. 10 120 3
Semisweet Fairy Beam: Power Up 25 Semisweet Fairy Beam: Power Up 25 5 60 3
Semisweet Fairy Beam: Power Up 25 Semisweet Fairy Beam: Power Up 25 5 60 3

Serena Sygna Suit

Picture Name Role Base Rarity
Serena Artwork
Standard Outfit EX Outfit
Serena
RoleStrike
EX RoleSupport
☆☆☆☆☆

 

Mindscape
Serena Sygna Suit Mindscape


Serena & Zygarde

Picture Name Focal Move Type Weakness
Zygarde Image
English: Zygarde
Japan: Zygarde
ジガルデ
French: Zygarde
German: Zygarde
Korean: 지가르데
Dragon-type Ice-type
Passive Skills
Kalos Flag Bearer (Master): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Strong Start 1: Increases the user's Physical Moves Up Next effect and Special Moves ↑ Next effect by 1 ranks the first time the user enters a battle each battle.
Head Start 1: Reduces the user's sync move countdown by 1 the first time it enters a battle each battle.
Restraining Sync-Up 5: Powers up the user's sync move when the target is restrained.
Restraining Sync-Up 5: Powers up sync moves when the target is restrained.
Theme Skills
Dragon Strike - Raises allies's Attack and Sp. Atk by 15 when using Dragon-type attacks
Kalos: Raises allies's Attack and Sp. Atk by 2
Main Character: Raises allies's Attack and Sp. Atk by 2
Sygna Suit: Raises allies's Attack and Sp. Atk by 2
Expedition Skills
Fiery + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
656 446 128 446 126 350
5 Star Max Potential Stats
756 486 168 486 166 390
5 Star Max Potential EX Role Stats
816 486 208 486 206 390


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Thousand Waves Ground-typePhysical Category Move 140-168 100 4 (Gauge) All opponents
Applies the Restrain effect to the target.
Dire Hit +  Other Category Move   2 (Max Uses) Self
Sharply raises the user's critical hit rate
Core Enforcer Dragon-typeSpecial Category Move 160-192 100 4 (Gauge) All opponents
No additional effect
Feel Our Feelings!  Other Category Move   2 (Gauge)
1 (Max Uses)
Self
Raises the user's Attack and Sp. Atk by 6 stats ranks. Applies the Gradual Healing effect to the user.


Sync Moves
NameTypeCategoryMax PowerTarget
Ecosystem Core Enforcer Dragon-typeSpecial Category Move 250-300 Opponent
Transform into Complete Forme until the end of battle.
EX Sync Effect: Move targets all Opponents
EX Role Sync Effect (Support): Once per battle, the stat increase after using sync move is doubled.


Serena & Zygarde (Complete Forme)

Picture Name Focal Move Type Weakness
Zygarde Image
English: Zygarde
Japan: Zygarde
ジガルデ
French: Zygarde
German: Zygarde
Korean: 지가르데
Dragon-type Ice-type
Passive Skills
Kalos Flag Bearer (Master): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Piercing Gaze: Moves never miss.
Impervious: Stats cannot be lowered.
Power Hold 5: Powers up the user's moves when the target is restrained. Powers up the user's sync move when the target is restrained.
Theme Skills
Dragon Strike - Raises allies's Attack and Sp. Atk by 15 when using Dragon-type attacks
Kalos: Raises allies's Attack and Sp. Atk by 2
Main Character: Raises allies's Attack and Sp. Atk by 2
Sygna Suit: Raises allies's Attack and Sp. Atk by 2
Expedition Skills
Fiery + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
656 535 153 535 151 419
5 Star Max Potential Stats
756 583 201 583 199 467
5 Star Max Potential EX Role Stats
816 583 241 583 239 467


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Thousand Waves Ground-typePhysical Category Move 140-168 100 4 (Gauge) All opponents
Applies the Restrain effect to the target.
Dire Hit +  Other Category Move   2 (Max Uses) Self
Sharply raises the user's critical hit rate
Core Enforcer Dragon-typeSpecial Category Move 160-192 100 4 (Gauge) All opponents
No additional effect
Feel Our Feelings!  Other Category Move   2 (Gauge)
1 (Max Uses)
Self
Raises the user's Attack and Sp. Atk by 6 stats ranks. Applies the Gradual Healing effect to the user.


Sync Moves
NameTypeCategoryMax PowerTarget
Ecosystem Core Enforcer Dragon-typeSpecial Category Move 250-300 Opponent
Transform into Complete Forme until the end of battle.
EX Sync Effect: Move targets all Opponents
EX Role Sync Effect (Support): Once per battle, the stat increase after using sync move is doubled.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Sp. Atk 5 Sp. Atk 5 2 24 1
HP 10 HP 10 2 24 1
Core Enforcer: Power 2 Core Enforcer: Power Up 2 3 36 1
Sp. Def 5 Sp. Def 5 2 24 1
Core Enforcer: Move Gauge Refresh 2 Move: Core Enforcer Has a chance (30%) of charging the user's move gauge by one when a move is successful. 6 72 1
Core Enforcer: Power 2 Core Enforcer: Power Up 2 3 36 1
Hold Hostage 1 Powers up the user's moves when the target is restrained. 9 108 2
Core Enforcer: Move Gauge Refresh 4 Move: Core Enforcer Has a chance (50%) of charging the user's move gauge by one when a move is successful. 7 84 2
Sp. Atk 10 Sp. Atk 10 4 48 2
Super Syncer Applies the Supereffective Up Next effect to the user the first time its sync move is used each battle. 10 120 3
Soften Up 1 Critical hits land more easily when the user attacks with a sync move. 10 120 3
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Thousand Waves: Power 2 Thousand Waves: Power Up 2 3 36 1
Defense 5 Defense 5 2 24 1
Thousand Waves: Move Gauge Refresh 2 Move: Thousand Waves Has a chance (30%) of charging the user's move gauge by one when a move is successful. 6 72 1
Thousand Waves: Power 2 Thousand Waves: Power Up 2 3 36 1
Attack 5 Attack 5 2 24 2
Thousand Waves: Move Gauge Refresh 4 Move: Thousand Waves Has a chance (50%) of charging the user's move gauge by one when a move is successful. 7 84 2
Sands of Time 2 Quickly charges the move gauge during a sandstorm. 8 96 2
Superduper Effective 2 Powers up moves that are super effective. 10 120 3
Status Immunity Status conditions cannot be inflicted on the user. 8 96 3
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Attack 5 Attack 5 2 24 1
HP 10 HP 10 2 24 1
Thousand Waves: Power 4 Thousand Waves: Power Up 4 5 60 2
Feel Our Feelings!: MP Refresh 3 Move: Feel Our Feelings! Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 2
Thousand Waves: Power 2 Thousand Waves: Power Up 2 3 36 2
Sync Damage Guard Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. 10 120 3
Feel Our Feelings!: BOGO 9 Move: Feel Our Feelings! Applies the Free Move Next effect to the user when its move is successful. 8 96 3
Sand Shelter Protects the user from damage from a sandstorm. 5 60 1
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Core Enforcer: Power 4 Core Enforcer: Power Up 4 5 60 2
Dire Hit +: MP Refresh 3 Move: Dire Hit + Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 2
Core Enforcer: Power 2 Core Enforcer: Power Up 2 3 36 2
Rejuvenate 6 Charges the user's move gauge by 6 after using a sync move. 10 120 3
Brainpower The more the user's Sp. Atk is raised, the more it powers up the user's sync move. 10 120 3
Ecosystem Core Enforcer: Power 25 Ecosystem Core Enforcer: Power Up 25 5 60 3
Ecosystem Core Enforcer: Power 25 Ecosystem Core Enforcer: Power Up 25 5 60 3

Serena Champion

Picture Name Role Base Rarity
Serena Artwork
Standard Outfit EX Outfit
Serena
RoleTech
EX RoleSupport
☆☆☆☆☆

 

Mindscape
Serena Champion Mindscape


Serena & Greninja

Picture Name Focal Move Type Weakness
Greninja Image
English: Greninja
Japan: Gekkouga
ゲッコウガ
French: Amphinobi
German: Quajutsu
Korean: 개굴닌자
Water-type Electric-type
Passive Skills
Kalos Spirit (Master): Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Dashing Dark Transformation: Replaces some of the user's passive skills and sync move with different passive skills and a sync move just before using its Dark-type moves.
No Quarter: Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful.
Unfortunate Strike 9: Lowers one of the target's following stats by one stat rank at random when the user's attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, lowers one of the target's following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Theme Skills
Water Tech: Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12
Kalos: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Champion: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
678 492 195 492 195 431
5 Star Max Potential Stats
778 532 235 532 235 471
5 Star Max Potential EX Role Stats
838 532 275 532 275 471


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Water Shuriken Water-typeSpecial Category Move 25-30 100 2 (Gauge) Opponent
Attacks the target two to five times in a row.
Brutal Swing Dark-typePhysical Category Move 50-60 100 2 (Gauge) All opponents
No additional effect
Boundless Quick Attack Normal-typePhysical Category Move 150-180 2 (Max Uses) Opponent
Activation Condition: When any allies' attack moves hit a total of 10 times while this move is deactivated.
Deactivation Condition: When this move is used.
Never misses. Lowers the target's Defense and Sp. Def by 2 stat ranks. Lowers the target's Water Type Rebuff by 1 rank when the user's sync move is Water type. Lowers the target's Dark Type Rebuff by 1 rank when the user's sync move is Dark type. Reduces the user's sync move countdown by 1. Raises the Speed of all allied sync pairs by 3 stat ranks.
Glory of Tomorrow!  Other Category Move   1 (Max Uses) Self
Raises the user's Attack by 2 stat ranks. Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Vivid Water Shuriken Water-typeSpecial Category Move 200-240 Opponent
The more the target's stats have been lowered, the greater the power of this attack.


Serena & Greninja

Picture Name Focal Move Type Weakness
Greninja Image
English: Greninja
Japan: Gekkouga
ゲッコウガ
French: Amphinobi
German: Quajutsu
Korean: 개굴닌자
Water-type Electric-type
Passive Skills
Kalos Spirit (Master): Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Wondrous Water Transformation: Replaces some of the user's passive skills and sync move with different passive skills and a sync move just before using its Water-type moves.
Staggering 2: Has a chance (30%) of making the target flinch when the user's attack move against it is successful.
Discombobulate 9: Lowers the target's accuracy by one stat rank when the user's attack move against it is successful.
Theme Skills
Water Tech: Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12
Kalos: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Champion: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
678 492 195 492 195 431
5 Star Max Potential Stats
778 532 235 532 235 471
5 Star Max Potential EX Role Stats
838 532 275 532 275 471


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Water Shuriken Water-typeSpecial Category Move 25-30 100 2 (Gauge) Opponent
Attacks the target two to five times in a row.
Brutal Swing Dark-typePhysical Category Move 50-60 100 2 (Gauge) All opponents
No additional effect
Boundless Quick Attack Normal-typePhysical Category Move 150-180 2 (Max Uses) Opponent
Activation Condition: When any allies' attack moves hit a total of 10 times while this move is deactivated.
Deactivation Condition: When this move is used.
Never misses. Lowers the target's Defense and Sp. Def by 2 stat ranks. Lowers the target's Water Type Rebuff by 1 rank when the user's sync move is Water type. Lowers the target's Dark Type Rebuff by 1 rank when the user's sync move is Dark type. Reduces the user's sync move countdown by 1. Raises the Speed of all allied sync pairs by 3 stat ranks.
Glory of Tomorrow!  Other Category Move   1 (Max Uses) Self
Raises the user's Attack by 2 stat ranks. Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Serious Night Slash Dark-typePhysical Category Move 200-240 Opponent
The more the target's stats have been lowered, the greater the power of this attack.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Unflappable Prevents the user from flinching. 5 60 1
Water Shuriken: Power 1 Water Shuriken: Power Up 1 3 36 1
Water Shuriken: Power 1 Water Shuriken: Power Up 1 3 36 2
Water Shuriken: Power 1 Water Shuriken: Power Up 1 3 36 1
Water Shuriken: Move Gauge Refresh 3 Move: Water Shuriken Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Soften Up 1 Critical hits land more easily when the user attacks with a sync move. 10 120 3
Vivid Water Shuriken: Power 25 Vivid Water Shuriken: Power Up 25 5 60 2
Furious Brain The more the user's Sp. Atk is raised, the more it powers up the user's moves. 10 120 3
Attack 5 Attack 5 2 24 1
Brutal Swing: Power 4 Brutal Swing: Power Up 4 3 36 1
Brutal Swing: Power 4 Brutal Swing: Power Up 4 3 36 1
Brutal Swing: Foul Fighting 5 Move: Brutal Swing Powers up the user's moves against targets that are flinching, confused, or trapped. 9 108 2
Brutal Swing: Power 4 Brutal Swing: Power Up 4 3 36 1
Brutal Swing: Flabbergast 4 Move: Brutal Swing Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. 8 96 2
Serious Night Slash: Power 25 Serious Night Slash: Power Up 25 5 60 2
Brutal Swing: Superduper Effective 9 Move: Brutal Swing Powers up moves that are super effective. 10 120 3
Brutal Swing: Move Gauge Refresh 9 Move: Brutal Swing Charges the user's move gauge by one when its move is successful. 9 108 3
Speed 5 Speed 5 2 24 1
B Quick Attack: Power 3 B Quick Attack: Power Up 3 3 36 1
B Quick Attack: Power 3 B Quick Attack: Power Up 3 3 36 1
Brutal Swing: Power 4 Brutal Swing: Power Up 4 3 36 1
Umbral Acceleration 2 Quickly charges the move gauge when the zone is a Dark Zone. 8 96 2
Umbral Healing 1 Restores the user's HP whenever its Pokémon takes an action when the zone is a Dark Zone. 8 96 2
Brutal Swing: Defense Crush 9 Move: Brutal Swing Lowers the target's Defense by one stat rank when the user's attack move against it is successful. 10 120 3
Glory of Tomorrow!: MP Refresh 2 Move: Glory of Tomorrow! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Glory of Tomorrow!: Power Combo 9 Move: Glory of Tomorrow! Increases the user's Physical Moves ? Next effect and Special Moves ? Next effect by 1 rank when its move is successful. 10 120 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
B Quick Attack: Power 3 B Quick Attack: Power Up 3 3 36 1
B Quick Attack: Power 3 B Quick Attack: Power Up 3 3 36 1
Water Shuriken: Power 1 Water Shuriken: Power Up 1 3 36 2
Refreshing Rain 1 Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. 8 96 2
Rainy Immunity Status conditions cannot be inflicted on the user when the weather is rainy. 8 96 2
Power Play The more the target's stats are lowered, the more it powers up the user's sync move. 10 120 3
Water Shuriken: Rainy Mind-Blowing Strike 2 Move: Water Shuriken Has a chance (30%) of lowering the target's Sp. Def by 1 stat rank when the user's attack move against it hits while the weather is rainy. If the move has the multistrike effect tag and the weather is rainy, has a chance (30%) of lowering the target's Sp. Def by 1 stat rank for each hit. 10 120 3
Vivid Water Shuriken: Power 50 Vivid Water Shuriken: Power Up 50 7 84 3
Serious Night Slash: Power 50 Serious Night Slash: Power Up 50 7 84 3

Serena

Picture Name Role Base Rarity
Serena Artwork Serena Tech ☆☆☆☆

 

Mindscape
Serena  Mindscape


Serena & Fletchling

Picture Name Focal Move Type Weakness
Fletchling Image
English: Fletchling
Japan: Yayakoma
ヤヤコマ
French: Passerouge
German: Dartiri
Korean: 화살꼬빈
Flying-type Electric-type
Passive Skills
Overwhelm 9: Lowers the target's Attack by one stat rank when the user's attack move against it is successful.
Trip Up 9: Lowers the target's Speed by one stat rank when the user's attack move against it is successful.
Staggering 2: Has a chance (30%) of making the target flinch when the user's attack move against it is successful.
Theme Skills
Flying Tech: Raises allies's Attack and Sp. Atk by 12 when using Flying-type attacks. Raises the maximum HP of all allied sync pairs by 12
Kalos: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Sunglasses: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Kalos Neighbors: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
610 369 172 323 164 313
5 Star Stats
650 389 192 343 184 333
5 Star Max Potential Stats
690 409 212 363 204 353


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Peck Flying-typePhysical Category Move 20-24 100 1 (Gauge) Opponent
No additional effect
Dire Hit +  Other Category Move   2 (Max Uses) Self
Sharply raises the user's critical hit rate
Flame Charge Fire-typePhysical Category Move 30-36 100 2 (Gauge) Opponent
Raises the user's Speed
Let's Begin!  Other Category Move   2 (Max Uses) Allied Side
Applies the Physical Damage Reduction effect to the allied field of play. Raises the user's Attack by 2 stat ranks. Raises the user's evasiveness by 1 stat rank.


Sync Moves
NameTypeCategoryMax PowerTarget
First Flight Flying Impact Flying-typePhysical Category Move 200-240 Opponent
The more the user's Speed has been raised, the greater the power of this attack.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Attack 5 Attack 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Peck: Power 3 Peck: Power Up 3 3 36 1
Peck: Power 3 Peck: Power Up 3 3 36 2
Peck: Power 3 Peck: Power Up 3 3 36 1
Peck: Move Gauge Refresh 3 Move: Peck Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Cakewalk The more the target's Speed is lowered, the more it powers up the user's sync move. 10 120 3
Superduper Effective 2 Powers up moves that are super effective. 8 96 2
Unfortuitous 4 Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. 10 120 3
HP 10 HP 10 2 24 1
Unbending Defense cannot be lowered. 5 60 1
Peck: Power 3 Peck: Power Up 3 3 36 1
HP 20 HP 20 4 48 2
Peck: Power 3 Peck: Power Up 3 3 36 1
Let's Begin!: Move Gauge Refresh 3 Move: Let's Begin! Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Dominating Sync 2 Powers up the user's sync move when the target's Attack is lowered. 7 84 2
Let's Begin!: Hit and Heal 9 Move: Let's Begin! Applies the Gradual Healing effect to the user when its move is successful. 10 120 3
Let's Begin!: MP Refresh 2 Move: Let's Begin! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Speed 5 Speed 5 2 24 1
Flameproof Prevents the user from getting burned. 5 60 1
Flame Charge: Power 3 Flame Charge: Power Up 3 3 36 1
Flame Charge: Power 3 Flame Charge: Power Up 3 3 36 1
Flame Charge: Power 3 Flame Charge: Power Up 3 3 36 2
Flame Charge: Move Gauge Refresh 3 Move: Flame Charge Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Let's Begin!: Slippery 1 Move: Let's Begin! Raises the user's evasiveness by 1 stat rank when its move is successful. 10 120 3
Speed 10 Speed 10 4 48 2
Scorching Touch 4 Has a chance (50%) of leaving the target burned when the user's attack move against it is successful. 7 84 3
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Flame Charge: Power 3 Flame Charge: Power Up 3 3 36 1
Attack 5 Attack 5 2 24 1
Flame Charge: Power 3 Flame Charge: Power Up 3 3 36 2
Dire Hit +: Move Gauge Refresh 3 Move: Dire Hit + Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Dire Hit +: MP Refresh 2 Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Flame Charge: Fast-Track 9 Move: Flame Charge Raises the user's Speed by one stat rank after its Pokémon uses a move. 10 120 3
Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. 10 120 3
First Flight Flying Impact: Power 25 First Flight Flying Impact: Power Up 25 5 60 3
First Flight Flying Impact: Power 25 First Flight Flying Impact: Power Up 25 5 60 3