Anchors | ![]() Serena | ![]() Palentine's 2021 |
Serena | |||
Picture | Name | Role | Base Rarity |
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Serena | Tech | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Serena | This Trainer from Kalos loves Pokémon and fashion. She's usually cheerful and upbeat, but when a battle starts, her demeanor shifts, revealing her calm, serious side. |
Serena Palentine's 2021 | Serena dressed up in a new outfit to celebrate a special event! With a chic new outfit and a cute bag, her coordination with her Whimsicott is spot-on! |
Serena's Pokémon
Serena & Fennekin | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Stat Leech 4: Has a good chance of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when an attack is successful. Raises the user's stat by the same amount. Good Night-mare 5: Powers up moves when the target is asleep. Go Viral 9: When a status move is used to inflict a status condition on an opponent, inflicts the same status condition on all opposing sync pairs. | |||||||||||||
Theme Skills | |||||||||||||
Fire Tech - Raises allies's Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kalos: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sunglasses: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Kalos Neighbors: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. |
Standard Max Level (Lv. 130) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
612 | 126 | 132 | 254 | 154 | 324 |
5 Star Max Potential Stats | |||||
712 | 166 | 172 | 294 | 194 | 364 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Fire Sync Beam | ![]() | ![]() |
200-240 | Opponent | ||
No additional effect |
Serena & Braixen | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Stat Leech 4: Has a good chance of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when an attack is successful. Raises the user's stat by the same amount. Good Night-mare 5: Powers up moves when the target is asleep. Go Viral 9: When a status move is used to inflict a status condition on an opponent, inflicts the same status condition on all opposing sync pairs. | |||||||||||||
Theme Skills | |||||||||||||
Fire Tech - Raises allies's Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kalos: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sunglasses: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Kalos Neighbors: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. |
Standard Max Level (Lv. 130) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
629 | 128 | 135 | 260 | 157 | 343 |
5 Star Max Potential Stats | |||||
729 | 168 | 175 | 300 | 197 | 383 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Fire Sync Beam | ![]() | ![]() |
200-240 | Opponent | ||
No additional effect |
Serena & Delphox | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Stat Leech 4: Has a good chance of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when an attack is successful. Raises the user's stat by the same amount. Good Night-mare 5: Powers up moves when the target is asleep. Go Viral 9: When a status move is used to inflict a status condition on an opponent, inflicts the same status condition on all opposing sync pairs. | |||||||||||||
Theme Skills | |||||||||||||
Fire Tech - Raises allies's Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kalos: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sunglasses: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Kalos Neighbors: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. |
Standard Max Level (Lv. 130) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
655 | 132 | 140 | 283 | 162 | 358 |
5 Star Max Potential Stats | |||||
755 | 172 | 180 | 323 | 202 | 398 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Mystical Fire of Positivity | ![]() | ![]() |
200-240 | Opponent | ||
Its power increases if the target is asleep. | ||||||
EX Sync Effect: Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 5 | HP + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Attack + 5 | Sp. Attack + 5 | 0 | 5 | 1 |
Sp. Defense + 5 | Sp. Defense + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Overheat: Power 3 | Overheat: Power Up 3 | 4 | 48 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Hypnosis: Move Gauge Refresh 3 | Move: Hypnosis Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 2 |
Overheat: Power 3 | Overheat: Power Up 3 | 4 | 48 | 1 |
Bedazzle 1 | Lowers the accuracy of all opposing sync pairs when the Pokémon enters a battle. | 8 | 96 | 2 |
Sp. Atk 20 | Sp. Atk 20 | 7 | 84 | 3 |
Overheat: Power 3 | Overheat: Power Up 3 | 4 | 48 | 2 |
Good Night-mare 2 | Powers up moves when the target is asleep. | 8 | 96 | 3 |
Fire Spin: Power 5 | Fire Spin: Power Up 5 | 3 | 36 | 1 |
Fire Spin: Move Gauge Refresh 3 | Move: Fire Spin Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Rude Awakening 5 | Powers up sync moves when the target is asleep. | 8 | 96 | 1 |
Fire Spin: Power 5 | Fire Spin: Power Up 5 | 3 | 36 | 2 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 1 |
Stationary Target 5 | Powers up moves when the target is trapped. | 10 | 120 | 2 |
Fire Spin: Power 5 | Fire Spin: Power Up 5 | 3 | 36 | 2 |
Sp. Def 20 | Sp. Def 20 | 7 | 84 | 3 |
Pokey Trap 3 | Increases the amount of damage the target takes from being trapped. | 10 | 120 | 3 |
Overheat: Power 3 | Overheat: Power Up 3 | 4 | 48 | 1 |
Overheat: Move Gauge Refresh 3 | Move: Overheat Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Dynamic Entry | Makes the user's next attack a sure hit when the Pokémon enters a battle. | 6 | 72 | 1 |
Defense 10 | Defense 10 | 4 | 48 | 1 |
Overheat: Power 3 | Overheat: Power Up 3 | 4 | 48 | 2 |
HP Advantage 4 | The more HP the user has remaining, the more it powers up moves. | 8 | 96 | 2 |
HP 20 | HP 20 | 4 | 48 | 3 |
Overheat: Power 3 | Overheat: Power Up 3 | 4 | 48 | 2 |
Impervious | Stats cannot be lowered. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Fire Spin: Power 5 | Fire Spin: Power Up 5 | 3 | 36 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Can't Stop Us!: MP Refresh 3 | Move: Can't Stop Us! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
On the Run 2 | Once per battle, sharply raises the user's evasiveness in a pinch. | 7 | 84 | 1 |
Fire Spin: Power 5 | Fire Spin: Power Up 5 | 3 | 36 | 1 |
Speed 10 | Speed 10 | 4 | 48 | 2 |
Fire Spin: Mind Games 4 | Move: Fire Spin Has a good chance of lowering the target's Sp. Def when an attack is successful. | 7 | 84 | 2 |
Fire Spin: Power 4 | Fire Spin: Power Up 4 | 3 | 36 | 2 |
HP 30 | HP 30 | 7 | 84 | 3 |
Good Night-mare 2 | Powers up moves when the target is asleep. | 8 | 96 | 3 |
Mystical Fire of Positivity: Power 25 | Mystical Fire of Positivity: Power Up 25 | 5 | 60 | 3 |
Mystical Fire of Positivity: Power 25 | Mystical Fire of Positivity: Power Up 25 | 5 | 60 | 3 |
Serena Palentine's 2021 | |||
Picture | Name | Role | Base Rarity |
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Serena | Tech | ☆☆☆☆☆ |
Serena & Whimsicott | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Hunter's Instinct: The more the target's Speed is lowered, the more it powers up moves. Ramming Speed: The more the user's Speed has been raised, the more it powers up moves. Go Viral 9: When a status move is used to inflict a status condition on an opponent, inflicts the same status condition on all opposing sync pairs. | |||||||||||||
Theme Skills | |||||||||||||
Fairy TechRaises allies's Attack and Sp. Atk by 12 when using Fairy-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kalos: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sweet Tooth: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Cook: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 |
Standard Max Level (Lv. 130) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
587 | 293 | 190 | 360 | 167 | 363 |
5 Star Max Potential Stats | |||||
687 | 333 | 230 | 400 | 207 | 403 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Semisweet Fairy Beam | ![]() | ![]() |
200-240 | Opponent | ||
This move's power increases if the target is paralyzed. | ||||||
EX Sync Effect: Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 5 | HP + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Attack + 5 | Sp. Attack + 5 | 0 | 5 | 1 |
Sp. Defense + 5 | Sp. Defense + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
HP +10 | HP +10 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Antitoxin | Prevents the Pokémon from getting poisoned or badly poisoned. | 6 | 72 | 1 |
Moonblast: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Moonblast: Power Up 3 | Moonblast: Power Up 3 | 4 | 48 | 2 |
Moonblast: Power Up 3 | Moonblast: Power Up 3 | 4 | 48 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
HP +30 | HP +30 | 6 | 72 | 3 |
Moonblast: Power Up 3 | Moonblast: Power Up 3 | 4 | 48 | 2 |
Overpower | The more the opponent's Sp. Atk has been lowered, the more it powers up moves. | 10 | 120 | 3 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Sugar Rush!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Speedy Entry 1 | Raises the user's Speed when the Pokémon enters a battle. | 8 | 96 | 2 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Haste | Speed cannot be lowered. | 5 | 60 | 3 |
Paralysis Synergy 5 | Powers up moves when the target is paralyzed. | 10 | 120 | 3 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Cotton Spore: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Moonblast: Power Up 3 | Moonblast: Power Up 3 | 4 | 48 | 1 |
Speeding Sun 3 | Quickly charges the move gauge when the weather is sunny. | 8 | 96 | 2 |
Sp. Atk +10 | Sp. Atk +10 | 4 | 48 | 2 |
Healing Sun 1 | Restores the Pokémon's HP whenever it takes an action while the weather is sunny. | 8 | 96 | 3 |
Solar Shield | The Pokémon is not affected by status conditions when the weather is sunny. | 8 | 96 | 2 |
Sugar Rush!: Propulsion 2 | Has a moderate chance of reducing the user's sync move countdown by one when the user's move is successful. | 10 | 120 | 3 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Stun Spore: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Dauntless | Sp. Atk cannot be lowered. | 4 | 48 | 1 |
Stun Spore: Troublemaker 1 | Raises the chance of success for status moves that inflict status conditions. | 8 | 96 | 2 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Inertia | The higher the user's Speed, the more it powers up sync moves. | 8 | 96 | 2 |
Lithe | Prevents the Pokémon from getting paralyzed. | 6 | 72 | 3 |
Moonblast: Unhindered | When the Pokémon attacks, ignores damage-reducing effects on the opponent's field of play. | 10 | 120 | 3 |
Semisweet Fairy Beam: Power Up 25 | Semisweet Fairy Beam: Power Up 25 | 5 | 60 | 3 |
Semisweet Fairy Beam: Power Up 25 | Semisweet Fairy Beam: Power Up 25 | 5 | 60 | 3 |