Anchors | Serena | Palentine's 2021 | Sygna Suit | Champion |
Serena |
Serena | |||
Picture | Name | Role | Base Rarity |
|
Serena | Tech | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Serena | This Trainer from Kalos loves Pokémon and fashion. She's usually cheerful and upbeat, but when a battle starts, her demeanor shifts, revealing her calm, serious side. |
Serena Palentine's 2021 | Serena dressed up in a new outfit to celebrate a special event! With a chic new outfit and a cute bag, her coordination with her Whimsicott is spot-on! |
Serena Sygna Suit | Serena's dressed to impress in a chic sygna suit and updated her hairstyle for a more mature look. She and Zygarde are working together to protect all of Pasio. |
Serena Champion | Serena is dressed in an outfit honoring her earned title: Neo Champion of Pasio. She shares her victories with her Greninja. |
Serena | This Trainer from Kalos loves Pokémon and fashion. She's usually cheerful and upbeat, but when a battle starts, her demeanor shifts, revealing her calm, serious side. |
Mindscape |
Serena's Pokémon
Serena & Fennekin | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Stat Leech 4: Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user's stat by the same amount. Good Night-mare 5: Powers up the user's moves when the target is asleep. Go Viral 9: When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs. | |||||||||||||
Theme Skills | |||||||||||||
Fire Tech - Raises allies's Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kalos: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sunglasses: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Kalos Neighbors: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 4 if Kalos *3 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
672 | 138 | 144 | 282 | 170 | 360 |
5 Star Max Potential Stats | |||||
772 | 178 | 184 | 322 | 210 | 400 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Fire Sync Beam | 200-240 | Opponent | ||||
No additional effect |
Serena & Braixen | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Stat Leech 4: Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user's stat by the same amount. Good Night-mare 5: Powers up the user's moves when the target is asleep. Go Viral 9: When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs. | |||||||||||||
Theme Skills | |||||||||||||
Fire Tech - Raises allies's Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kalos: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sunglasses: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Kalos Neighbors: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 4 if Kalos *3 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
689 | 140 | 147 | 288 | 173 | 379 |
5 Star Max Potential Stats | |||||
789 | 180 | 187 | 328 | 213 | 419 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Fire Sync Beam | 200-240 | Opponent | ||||
No additional effect |
Serena & Delphox | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Stat Leech 4: Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user's stat by the same amount. Good Night-mare 5: Powers up the user's moves when the target is asleep. Go Viral 9: When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs. | |||||||||||||
Theme Skills | |||||||||||||
Fire Tech - Raises allies's Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kalos: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sunglasses: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Kalos Neighbors: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 4 if Kalos *3 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
715 | 144 | 152 | 311 | 178 | 394 |
5 Star Max Potential Stats | |||||
815 | 184 | 192 | 351 | 218 | 434 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Mystical Fire of Positivity | 200-240 | Opponent | ||||
Its power increases if the target is asleep. | ||||||
EX Sync Effect: Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Overheat: Power 3 | Overheat: Power Up 3 | 4 | 48 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Hypnosis: Move Gauge Refresh 3 | Move: Hypnosis Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 3 | 36 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 2 |
Overheat: Power 3 | Overheat: Power Up 3 | 4 | 48 | 1 |
Bedazzle 1 | Lowers the accuracy of all opposing sync pairs when the Pokémon enters a battle. | 8 | 96 | 2 |
Sp. Atk + 20 | Sp. Atk + 20 | 7 | 84 | 3 |
Overheat: Power 3 | Overheat: Power Up 3 | 4 | 48 | 2 |
Good Night-mare 2 | Powers up moves when the target is asleep. | 8 | 96 | 3 |
Fire Spin: Power 5 | Fire Spin: Power Up 5 | 3 | 36 | 1 |
Fire Spin: Move Gauge Refresh 3 | Move: Fire Spin Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Rude Awakening 5 | Powers up sync moves when the target is asleep. | 8 | 96 | 1 |
Fire Spin: Power 5 | Fire Spin: Power Up 5 | 3 | 36 | 2 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 1 |
Stationary Target 5 | Powers up moves when the target is trapped. | 10 | 120 | 2 |
Fire Spin: Power 5 | Fire Spin: Power Up 5 | 3 | 36 | 2 |
Sp. Def + 20 | Sp. Def + 20 | 7 | 84 | 3 |
Pokey Trap 3 | Increases the amount of damage the target takes from being trapped. | 10 | 120 | 3 |
Overheat: Power 3 | Overheat: Power Up 3 | 4 | 48 | 1 |
Overheat: Move Gauge Refresh 3 | Move: Overheat Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Dynamic Entry | Makes the user's next attack a sure hit when the Pokémon enters a battle. | 6 | 72 | 1 |
Defense + 10 | Defense + 10 | 4 | 48 | 1 |
Overheat: Power 3 | Overheat: Power Up 3 | 4 | 48 | 2 |
HP + Advantage 4 | The more HP the user has remaining, the more it powers up moves. | 8 | 96 | 2 |
HP + 20 | HP + 20 | 4 | 48 | 3 |
Overheat: Power 3 | Overheat: Power Up 3 | 4 | 48 | 2 |
Impervious | Stats cannot be lowered. | 10 | 120 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Fire Spin: Power 5 | Fire Spin: Power Up 5 | 3 | 36 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Can't Stop Us!: MP Refresh 3 | Move: Can't Stop Us! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
On the Run 2 | Once per battle, sharply raises the user's evasiveness in a pinch. | 7 | 84 | 1 |
Fire Spin: Power 5 | Fire Spin: Power Up 5 | 3 | 36 | 1 |
Speed + 10 | Speed + 10 | 4 | 48 | 2 |
Fire Spin: Mind Games 4 | Move: Fire Spin Has a good chance of lowering the target's Sp. Def when an attack is successful. | 7 | 84 | 2 |
Fire Spin: Power 4 | Fire Spin: Power Up 4 | 3 | 36 | 2 |
HP + 30 | HP + 30 | 7 | 84 | 3 |
Good Night-mare 2 | Powers up moves when the target is asleep. | 8 | 96 | 3 |
Mystical Fire of Positivity: Power 25 | Mystical Fire of Positivity: Power Up 25 | 5 | 60 | 3 |
Mystical Fire of Positivity: Power 25 | Mystical Fire of Positivity: Power Up 25 | 5 | 60 | 3 |
Serena Palentine's 2021 | |||
Picture | Name | Role | Base Rarity |
|
Serena | Tech | ☆☆☆☆☆ |
Mindscape |
Serena & Whimsicott | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Hunter's Instinct: The more the target's Speed is lowered, the more it powers up the user's moves. Ramming Speed: The more the user's Speed is raised, the more it powers up the user's moves. Go Viral 9: When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs. | |||||||||||||
Theme Skills | |||||||||||||
Fairy Tech: Raises allies's Attack and Sp. Atk by 12 when using Fairy-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kalos: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sweet Tooth: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Cook: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
643 | 325 | 210 | 400 | 183 | 403 |
5 Star Max Potential Stats | |||||
743 | 365 | 250 | 440 | 223 | 443 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Semisweet Fairy Beam | 200-240 | Opponent | ||||
This move's power increases if the target is paralyzed. | ||||||
EX Sync Effect: Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Antitoxin | Prevents the Pokémon from getting poisoned or badly poisoned. | 6 | 72 | 1 |
Moonblast: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Moonblast: Power Up 3 | Moonblast: Power Up 3 | 4 | 48 | 2 |
Moonblast: Power Up 3 | Moonblast: Power Up 3 | 4 | 48 | 1 |
Speed + 10 | Speed + 10 | 4 | 48 | 2 |
HP + 30 | HP + 30 | 6 | 72 | 3 |
Moonblast: Power Up 3 | Moonblast: Power Up 3 | 4 | 48 | 2 |
Overpower | The more the opponent's Sp. Atk has been lowered, the more it powers up moves. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Sugar Rush!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Speedy Entry 1 | Raises the user's Speed when the Pokémon enters a battle. | 8 | 96 | 2 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
HP + 20 | HP + 20 | 4 | 48 | 2 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 2 |
Haste | Speed + cannot be lowered. | 5 | 60 | 3 |
Paralysis Synergy 5 | Powers up moves when the target is paralyzed. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Cotton Spore: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Moonblast: Power Up 3 | Moonblast: Power Up 3 | 4 | 48 | 1 |
Speeding Sun 3 | Quickly charges the move gauge when the weather is sunny. | 8 | 96 | 2 |
Sp. Atk + 10 | Sp. Atk + 10 | 4 | 48 | 2 |
Healing Sun 1 | Restores the Pokémon's HP whenever it takes an action while the weather is sunny. | 8 | 96 | 3 |
Solar Shield | The Pokémon is not affected by status conditions when the weather is sunny. | 8 | 96 | 2 |
Sugar Rush!: Propulsion 2 | Has a moderate chance of reducing the user's sync move countdown by one when the user's move is successful. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Stun Spore: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Dauntless | Sp. Atk + cannot be lowered. | 4 | 48 | 1 |
Stun Spore: Troublemaker 1 | Raises the chance of success for status moves that inflict status conditions. | 8 | 96 | 2 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 2 |
Inertia | The higher the user's Speed, the more it powers up sync moves. | 8 | 96 | 2 |
Lithe | Prevents the Pokémon from getting paralyzed. | 6 | 72 | 3 |
Moonblast: Unhindered | When the Pokémon attacks, ignores damage-reducing effects on the opponent's field of play. | 10 | 120 | 3 |
Semisweet Fairy Beam: Power Up 25 | Semisweet Fairy Beam: Power Up 25 | 5 | 60 | 3 |
Semisweet Fairy Beam: Power Up 25 | Semisweet Fairy Beam: Power Up 25 | 5 | 60 | 3 |
Serena Sygna Suit | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Serena |
|
☆☆☆☆☆ |
Mindscape |
Serena & Zygarde | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Kalos Flag Bearer (Master): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) Strong Start 1: Increases the user's Physical Moves Up Next effect and Special Moves ↑ Next effect by 1 ranks the first time the user enters a battle each battle. Head Start 1: Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. Restraining Sync-Up 5: Powers up the user's sync move when the target is restrained. Restraining Sync-Up 5: Powers up sync moves when the target is restrained. | |||||||||||||
Theme Skills | |||||||||||||
Dragon Strike - Raises allies's Attack and Sp. Atk by 15 when using Dragon-type attacks Kalos: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 Sygna Suit: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
656 | 446 | 128 | 446 | 126 | 350 |
5 Star Max Potential Stats | |||||
756 | 486 | 168 | 486 | 166 | 390 |
5 Star Max Potential EX Role Stats | |||||
816 | 486 | 208 | 486 | 206 | 390 |
Serena & Zygarde (Complete Forme) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Kalos Flag Bearer (Master): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) Piercing Gaze: Moves never miss. Impervious: Stats cannot be lowered. Power Hold 5: Powers up the user's moves when the target is restrained. Powers up the user's sync move when the target is restrained. | |||||||||||||
Theme Skills | |||||||||||||
Dragon Strike - Raises allies's Attack and Sp. Atk by 15 when using Dragon-type attacks Kalos: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 Sygna Suit: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
656 | 535 | 153 | 535 | 151 | 419 |
5 Star Max Potential Stats | |||||
756 | 583 | 201 | 583 | 199 | 467 |
5 Star Max Potential EX Role Stats | |||||
816 | 583 | 241 | 583 | 239 | 467 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Core Enforcer: Power 2 | Core Enforcer: Power Up 2 | 3 | 36 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Core Enforcer: Move Gauge Refresh 2 | Move: Core Enforcer Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Core Enforcer: Power 2 | Core Enforcer: Power Up 2 | 3 | 36 | 1 |
Hold Hostage 1 | Powers up the user's moves when the target is restrained. | 9 | 108 | 2 |
Core Enforcer: Move Gauge Refresh 4 | Move: Core Enforcer Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Super Syncer | Applies the Supereffective Up Next effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Thousand Waves: Power 2 | Thousand Waves: Power Up 2 | 3 | 36 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Thousand Waves: Move Gauge Refresh 2 | Move: Thousand Waves Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Thousand Waves: Power 2 | Thousand Waves: Power Up 2 | 3 | 36 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 2 |
Thousand Waves: Move Gauge Refresh 4 | Move: Thousand Waves Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sands of Time 2 | Quickly charges the move gauge during a sandstorm. | 8 | 96 | 2 |
Superduper Effective 2 | Powers up moves that are super effective. | 10 | 120 | 3 |
Status Immunity | Status conditions cannot be inflicted on the user. | 8 | 96 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Thousand Waves: Power 4 | Thousand Waves: Power Up 4 | 5 | 60 | 2 |
Feel Our Feelings!: MP Refresh 3 | Move: Feel Our Feelings! Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Thousand Waves: Power 2 | Thousand Waves: Power Up 2 | 3 | 36 | 2 |
Sync Damage Guard | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Feel Our Feelings!: BOGO 9 | Move: Feel Our Feelings! Applies the Free Move Next effect to the user when its move is successful. | 8 | 96 | 3 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Core Enforcer: Power 4 | Core Enforcer: Power Up 4 | 5 | 60 | 2 |
Dire Hit +: MP Refresh 3 | Move: Dire Hit + Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Core Enforcer: Power 2 | Core Enforcer: Power Up 2 | 3 | 36 | 2 |
Rejuvenate 6 | Charges the user's move gauge by 6 after using a sync move. | 10 | 120 | 3 |
Brainpower | The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Ecosystem Core Enforcer: Power 25 | Ecosystem Core Enforcer: Power Up 25 | 5 | 60 | 3 |
Ecosystem Core Enforcer: Power 25 | Ecosystem Core Enforcer: Power Up 25 | 5 | 60 | 3 |
Serena Champion | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Serena |
|
☆☆☆☆☆ |
Mindscape |
Serena & Greninja | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Kalos Spirit (Master): Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Dashing Dark Transformation: Replaces some of the user's passive skills and sync move with different passive skills and a sync move just before using its Dark-type moves. No Quarter: Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful. Unfortunate Strike 9: Lowers one of the target's following stats by one stat rank at random when the user's attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, lowers one of the target's following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||||||||||||
Theme Skills | |||||||||||||
Water Tech: Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kalos: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Champion: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
678 | 492 | 195 | 492 | 195 | 431 |
5 Star Max Potential Stats | |||||
778 | 532 | 235 | 532 | 235 | 471 |
5 Star Max Potential EX Role Stats | |||||
838 | 532 | 275 | 532 | 275 | 471 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Vivid Water Shuriken | 200-240 | Opponent | ||||
The more the target's stats have been lowered, the greater the power of this attack. |
Serena & Greninja | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Kalos Spirit (Master): Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kalos theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Wondrous Water Transformation: Replaces some of the user's passive skills and sync move with different passive skills and a sync move just before using its Water-type moves. Staggering 2: Has a chance (30%) of making the target flinch when the user's attack move against it is successful. Discombobulate 9: Lowers the target's accuracy by one stat rank when the user's attack move against it is successful. | |||||||||||||
Theme Skills | |||||||||||||
Water Tech: Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kalos: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Champion: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
678 | 492 | 195 | 492 | 195 | 431 |
5 Star Max Potential Stats | |||||
778 | 532 | 235 | 532 | 235 | 471 |
5 Star Max Potential EX Role Stats | |||||
838 | 532 | 275 | 532 | 275 | 471 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Serious Night Slash | 200-240 | Opponent | ||||
The more the target's stats have been lowered, the greater the power of this attack. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Water Shuriken: Power 1 | Water Shuriken: Power Up 1 | 3 | 36 | 1 |
Water Shuriken: Power 1 | Water Shuriken: Power Up 1 | 3 | 36 | 2 |
Water Shuriken: Power 1 | Water Shuriken: Power Up 1 | 3 | 36 | 1 |
Water Shuriken: Move Gauge Refresh 3 | Move: Water Shuriken Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 |
Vivid Water Shuriken: Power 25 | Vivid Water Shuriken: Power Up 25 | 5 | 60 | 2 |
Furious Brain | The more the user's Sp. Atk is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Brutal Swing: Power 4 | Brutal Swing: Power Up 4 | 3 | 36 | 1 |
Brutal Swing: Power 4 | Brutal Swing: Power Up 4 | 3 | 36 | 1 |
Brutal Swing: Foul Fighting 5 | Move: Brutal Swing Powers up the user's moves against targets that are flinching, confused, or trapped. | 9 | 108 | 2 |
Brutal Swing: Power 4 | Brutal Swing: Power Up 4 | 3 | 36 | 1 |
Brutal Swing: Flabbergast 4 | Move: Brutal Swing Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | 8 | 96 | 2 |
Serious Night Slash: Power 25 | Serious Night Slash: Power Up 25 | 5 | 60 | 2 |
Brutal Swing: Superduper Effective 9 | Move: Brutal Swing Powers up moves that are super effective. | 10 | 120 | 3 |
Brutal Swing: Move Gauge Refresh 9 | Move: Brutal Swing Charges the user's move gauge by one when its move is successful. | 9 | 108 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
B Quick Attack: Power 3 | B Quick Attack: Power Up 3 | 3 | 36 | 1 |
B Quick Attack: Power 3 | B Quick Attack: Power Up 3 | 3 | 36 | 1 |
Brutal Swing: Power 4 | Brutal Swing: Power Up 4 | 3 | 36 | 1 |
Umbral Acceleration 2 | Quickly charges the move gauge when the zone is a Dark Zone. | 8 | 96 | 2 |
Umbral Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Dark Zone. | 8 | 96 | 2 |
Brutal Swing: Defense Crush 9 | Move: Brutal Swing Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Glory of Tomorrow!: MP Refresh 2 | Move: Glory of Tomorrow! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Glory of Tomorrow!: Power Combo 9 | Move: Glory of Tomorrow! Increases the user's Physical Moves ? Next effect and Special Moves ? Next effect by 1 rank when its move is successful. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
B Quick Attack: Power 3 | B Quick Attack: Power Up 3 | 3 | 36 | 1 |
B Quick Attack: Power 3 | B Quick Attack: Power Up 3 | 3 | 36 | 1 |
Water Shuriken: Power 1 | Water Shuriken: Power Up 1 | 3 | 36 | 2 |
Refreshing Rain 1 | Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. | 8 | 96 | 2 |
Rainy Immunity | Status conditions cannot be inflicted on the user when the weather is rainy. | 8 | 96 | 2 |
Power Play | The more the target's stats are lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
Water Shuriken: Rainy Mind-Blowing Strike 2 | Move: Water Shuriken Has a chance (30%) of lowering the target's Sp. Def by 1 stat rank when the user's attack move against it hits while the weather is rainy. If the move has the multistrike effect tag and the weather is rainy, has a chance (30%) of lowering the target's Sp. Def by 1 stat rank for each hit. | 10 | 120 | 3 |
Vivid Water Shuriken: Power 50 | Vivid Water Shuriken: Power Up 50 | 7 | 84 | 3 |
Serious Night Slash: Power 50 | Serious Night Slash: Power Up 50 | 7 | 84 | 3 |
Serena | |||
Picture | Name | Role | Base Rarity |
Serena | Tech | ☆☆☆☆ |
Mindscape |
Serena & Fletchling | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Overwhelm 9: Lowers the target's Attack by one stat rank when the user's attack move against it is successful. Trip Up 9: Lowers the target's Speed by one stat rank when the user's attack move against it is successful. Staggering 2: Has a chance (30%) of making the target flinch when the user's attack move against it is successful. | |||||||||||||
Theme Skills | |||||||||||||
Flying Tech: Raises allies's Attack and Sp. Atk by 12 when using Flying-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kalos: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sunglasses: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Kalos Neighbors: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
610 | 369 | 172 | 323 | 164 | 313 |
5 Star Stats | |||||
650 | 389 | 192 | 343 | 184 | 333 |
5 Star Max Potential Stats | |||||
690 | 409 | 212 | 363 | 204 | 353 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
First Flight Flying Impact | 200-240 | Opponent | ||||
The more the user's Speed has been raised, the greater the power of this attack. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Peck: Power 3 | Peck: Power Up 3 | 3 | 36 | 1 |
Peck: Power 3 | Peck: Power Up 3 | 3 | 36 | 2 |
Peck: Power 3 | Peck: Power Up 3 | 3 | 36 | 1 |
Peck: Move Gauge Refresh 3 | Move: Peck Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Cakewalk | The more the target's Speed is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
Superduper Effective 2 | Powers up moves that are super effective. | 8 | 96 | 2 |
Unfortuitous 4 | Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
Peck: Power 3 | Peck: Power Up 3 | 3 | 36 | 1 |
HP 20 | HP 20 | 4 | 48 | 2 |
Peck: Power 3 | Peck: Power Up 3 | 3 | 36 | 1 |
Let's Begin!: Move Gauge Refresh 3 | Move: Let's Begin! Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Dominating Sync 2 | Powers up the user's sync move when the target's Attack is lowered. | 7 | 84 | 2 |
Let's Begin!: Hit and Heal 9 | Move: Let's Begin! Applies the Gradual Healing effect to the user when its move is successful. | 10 | 120 | 3 |
Let's Begin!: MP Refresh 2 | Move: Let's Begin! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
Flame Charge: Power 3 | Flame Charge: Power Up 3 | 3 | 36 | 1 |
Flame Charge: Power 3 | Flame Charge: Power Up 3 | 3 | 36 | 1 |
Flame Charge: Power 3 | Flame Charge: Power Up 3 | 3 | 36 | 2 |
Flame Charge: Move Gauge Refresh 3 | Move: Flame Charge Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Let's Begin!: Slippery 1 | Move: Let's Begin! Raises the user's evasiveness by 1 stat rank when its move is successful. | 10 | 120 | 3 |
Speed 10 | Speed 10 | 4 | 48 | 2 |
Scorching Touch 4 | Has a chance (50%) of leaving the target burned when the user's attack move against it is successful. | 7 | 84 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Flame Charge: Power 3 | Flame Charge: Power Up 3 | 3 | 36 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Flame Charge: Power 3 | Flame Charge: Power Up 3 | 3 | 36 | 2 |
Dire Hit +: Move Gauge Refresh 3 | Move: Dire Hit + Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Dire Hit +: MP Refresh 2 | Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Flame Charge: Fast-Track 9 | Move: Flame Charge Raises the user's Speed by one stat rank after its Pokémon uses a move. | 10 | 120 | 3 |
Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 10 | 120 | 3 |
First Flight Flying Impact: Power 25 | First Flight Flying Impact: Power Up 25 | 5 | 60 | 3 |
First Flight Flying Impact: Power 25 | First Flight Flying Impact: Power Up 25 | 5 | 60 | 3 |