AnchorsMarnie
Marnie
Summer 2021
Summer 2021
Palentine's 2022
Palentine's 2022
Marnie
Marnie
Neo Champion
Neo Champion
Marnie
Marnie
Marnie
Marnie

Marnie

Picture Name Role Base Rarity
Marnie Artwork
Standard Outfit EX Outfit
Marnie Tech ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingTriple Feature Variety Scout (December 10th 2024 - December 24th 2024) - 1.5%
5 Star Select Poke Fair Scout x15 (B) (September 3rd 2024 - September 30th 2024) - 0.101%
Leaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.020%
Leaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.020%
Leaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.020%
and more...

Pokédex Entry

Flavor Text
MarnieThis Trainer from Spikemuth in the Galar region hopes to become Champion to liven up her hometown. Her battle tactics and cute appearance have earned her many fans.
Marnie
Summer 2021
Marnie's looking cool and ready to party! She's been practicing her smiles with Grimmsnarl to help welcome customers to the beachside pop-up eatery
Marnie
Palentine's 2022
Marnie's challenging herself to shape her feelings of gratitude into Palentine's Day sweets with Mawile. These two may look cute, but don't let your guard down!
Marnie
Marnie's looking cool and ready to party! She's been practicing her smiles with Grimmsnarl to help welcome customers to the beachside pop-up eatery
Marnie
Neo Champion
Marnie is dressed in an outfit honoring her earned title: Neo Champion of Pasio. Her fighting spirit burns alongside that of her Galarian Moltres.
Mindscape
Marnie Mindscape

Marnie's Pokémon

Marnie & Morpeko

Picture Name Focal Move Type Weakness
Morpeko Image
English: Morpeko
Japan: Morpeko
モルペコ
French: Morpeko
German: Morpeko
Korean: 모르페코
Electric-type Bug-type
Passive Skills
Hunger Switch: After the user's Pokémon uses a move, it switches between Full Belly Mode and Hangry Mode.
Mode Swing: When the user is in Full Belly Mode, powers up its Electric-type moves. When the user is in Hangry Mode, powers up its Dark-type moves.
Hostile Environment 5: Raises the chance of inflicting status conditions with the additional effects of moves.
Spikemuth's Rising Star (Superawakened): Reduces the user's sync move countdown by two the first time it enters a battle each battle. Powers up the Electric-type moves of all allied sync pairs. Powers up the Dark-type moves of all allied sync pairs.
Theme Skills
Electric Tech - Raises allies's Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12
Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Pigtails: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Fancy Lady: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.
Expedition Skills
Rare + 2
Fiery -1
Wistful -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
680 374 186 374 186 407
5 Star Max Potential Stats
780 414 226 414 226 447
5 Star Max Potential EX Role & Superawakened Stats
858 455 248 455 248 491


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Thunder Shock Electric-typeSpecial Category Move 17-20 100 1 (Gauge) Opponent
Has a very small chance of leaving the target paralyzed
Power Trip Dark-typePhysical Category Move 13-15 100 2 (Gauge) Opponent
The more the user's stats are raised, the greater the power of this move.
Aura Wheel Electric-typePhysical Category Move 80-96 100 3 (Gauge) Opponent
Raises the user's Speed. When the user is in Full Belly Mode, this attack becomes Electric type. When the user is in Hangry Mode, this attack becomes Dark type.
Snack Time!  Other Category Move   2 (Max Uses) Self
Raises the user's Attack. If the user's Speed has been raised, also raises the user's Attack by the same amount. When the user is in Full Belly Mode, makes the user gradually heal itself. When the user is in Hangry Mode, raises the user's critical-hit rate.


Sync Moves
NameTypeCategoryMax PowerTarget
Hangry Wild Charge Electric-typePhysical Category Move 200-240 Opponent
When the user is in Hangry Mode, the user changes to Full Belly Mode. This move's power increases if the target is paralyzed.
EX Sync Effect: Power * 1.5


Marnie & Morpeko (Hangry Mode)

Picture Name Focal Move Type Weakness
Morpeko Image
English: Morpeko
Japan: Morpeko
モルペコ
French: Morpeko
German: Morpeko
Korean: 모르페코
Electric-type Bug-type
Passive Skills
Hunger Switch: After the user's Pokémon uses a move, it switches between Full Belly Mode and Hangry Mode.
Mode Swing: When the user is in Full Belly Mode, powers up its Electric-type moves. When the user is in Hangry Mode, powers up its Dark-type moves.
Hostile Environment 5: Raises the chance of inflicting status conditions with the additional effects of moves.
Spikemuth's Rising Star (Superawakened): Reduces the user's sync move countdown by two the first time it enters a battle each battle. Powers up the Electric-type moves of all allied sync pairs. Powers up the Dark-type moves of all allied sync pairs.
Theme Skills
Electric Tech - Raises allies's Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12
Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Pigtails: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Fancy Lady: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.
Expedition Skills
Rare + 2
Fiery -1
Wistful -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
680 374 186 374 186 407
5 Star Max Potential Stats
780 414 226 414 226 447
5 Star Max Potential EX Role & Superawakened Stats
858 455 248 455 248 491


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Thunder Shock Electric-typeSpecial Category Move 17-20 100 1 (Gauge) Opponent
Has a very small chance of leaving the target paralyzed
Power Trip Dark-typePhysical Category Move 13-15 100 2 (Gauge) Opponent
The more the user's stats are raised, the greater the power of this move.
Aura Wheel Electric-typePhysical Category Move 80-96 100 3 (Gauge) Opponent
Raises the user's Speed. When the user is in Full Belly Mode, this attack becomes Electric type. When the user is in Hangry Mode, this attack becomes Dark type.
Snack Time!  Other Category Move   2 (Max Uses) Self
Raises the user's Attack. If the user's Speed has been raised, also raises the user's Attack by the same amount. When the user is in Full Belly Mode, makes the user gradually heal itself. When the user is in Hangry Mode, raises the user's critical-hit rate.


Sync Moves
NameTypeCategoryMax PowerTarget
Hangry Wild Charge Electric-typePhysical Category Move 200-240 Opponent
When the user is in Hangry Mode, the user changes to Full Belly Mode. This move's power increases if the target is paralyzed.
EX Sync Effect: Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 60 1
Attack + 5 Attack + 5 0 84 1
Defense + 5 Defense + 5 0 48 1
Sp. Atk + 5 Sp. Atk + 5 0 48 1
Sp. Def + 5 Sp. Def + 5 0 48 1
Speed + 5 Speed + 5 0 120 1
Attack + 5 Attack + 5 2 96 1
Defense + 5 Defense + 5 2 48 1
Sp. Def + 5 Sp. Def + 5 2 60 1
Aura Wheel: Power Up 3 Aura Wheel: Power Up 3 4 60 1
Aura Wheel: Power Up 3 Aura Wheel: Power Up 3 4 1
Aura Wheel: Power Up 3 Aura Wheel: Power Up 3 4 2
Lithe Prevents the Pokémon from getting paralyzed. 5 1
HP + 20 HP + 20 4 2
Aura Wheel: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 7 3
Aura Wheel: Power Up 3 Aura Wheel: Power Up 3 4 2
Aura Wheel: Ramming Speed The more the user's Speed has been raised, the more it powers up moves. 10 3
Sp. Atk + 5 Sp. Atk + 5 2 1
Thunder Shock: Power Up 4 Thunder Shock: Power Up 4 3 1
Thunder Shock: Move Gauge Refresh 4 Has a good chance of charging the user's move gauge by one when a move is successful. 7 1
Thunder Shock: Power Up 4 Thunder Shock: Power Up 4 3 2
Thunder Shock: Power Up 4 Thunder Shock: Power Up 4 3 1
Thunder Shock: Power Up 4 Thunder Shock: Power Up 4 3 2
Thunder Shock: Staggering 2 Has a moderate chance of making the target flinch when an attack is successful. 10 2
Snack Time!: Super Preparation 4 Has a good chance of applying the Supereffective Up Next effect to the user when a move is successful. 6 3
Inertia The higher the user's Speed, the more it powers up sync moves. 10 3
HP + 10 HP + 10 2 1
Attack + 5 Attack + 5 2 1
Defense + 5 Defense + 5 2 1
Thunder Shock: Power Up 4 Thunder Shock: Power Up 4 3 1
Speedy Entry 1 Raises the user's Speed when the Pokémon enters a battle. 7 2
Snack Time!: MP Refresh 2 Has a moderate chance of restoring one MP of the move used if the move is successful. 7 2
Snack Time!: Propulsion 4 Has a good chance of reducing the user's sync move countdown by one when the user's move is successful. 10 3
Thunder Shock: Power Up 4 Thunder Shock: Power Up 4 3 2
MP Rekindle 2 Has a moderate chance of restoring one MP for the user when the user's Pokémon uses a move. 10 3
Sp. Atk + 5 Sp. Atk + 5 2 1
Sp. Def + 5 Sp. Def + 5 2 1
Attack + 5 Attack + 5 2 1
Power Trip: Power Up 1 Power Trip: Power Up 1 4 1
Haste Speed + cannot be lowered. 5 1
Power Trip: Power Up 1 Power Trip: Power Up 1 4 1
Power Trip: Power Up 1 Power Trip: Power Up 1 4 2
Power Trip: Move Gauge Refresh 2 Has a moderate chance of charging the user's move gauge by one when a move is successful. 7 2
Power Trip: Power Up 1 Power Trip: Power Up 1 4 2
Power Trip: Power Up 1 Power Trip: Power Up 1 4 3
Static Shock 3 Powers up sync moves when the target is paralyzed. 10 3
Hangry Wild Charge: Power Up 25 Hangry Wild Charge: Power Up 25 5 3
Hangry Wild Charge: Power Up 25 Hangry Wild Charge: Power Up 25 5 3
Superduper Effective 1 Powers up moves that are super effective. 8 96 2
Numbing Blow 4 Has a chance (50%) of leaving the target paralyzed when the user's attack move against it is successful. 10 120 4
Disheartening Shock 9 Lowers the target's Attack and Defense by 1 stat rank when the user's attack move is successful against a paralyzed opponent. 10 120 5
Lucky Entry 2 Raises one of the user's following stats by 2 stat ranks at random when it enters a battle: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. 8 96 2
Snack Time!: Critical Eye 1 Move: Snack Time! Raises the user's critical-hit rate by 1 stat rank when its move is successful. 10 120 4
Dashing Team 9 Raises the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. 10 120 5

Marnie Summer 2021

Picture Name Role Base Rarity
Marnie Artwork
Standard Outfit EX Outfit
Marnie Tech ☆☆☆☆☆

 

Mindscape
Marnie Summer 2021 Mindscape


Marnie & Grimmsnarl

Picture Name Focal Move Type Weakness
Grimmsnarl Image
English: Grimmsnarl
Japan: Ooronge
オーロンゲ
French: Angoliath
German: Olangaar
Korean: 오롱털
Fairy-type Fairy-type
Passive Skills
Critical Infliction 9: Raises the user's critical-hit rate by one stat rank when its Pokémon uses a status move.
Super Infliction 4: Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its Pokémon uses a status move.
Double Buffer: When an ally's stat is raised by a status move used by the user's Pokémon, it is raised by double the stat ranks.
Theme Skills
Fairy Tech: Raises allies's Attack and Sp. Atk by 12 when using Fairy-type attacks. Raises the maximum HP of all allied sync pairs by 12
Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Galar Adventurer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
Rare + 2
Fiery -2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
725 420 187 312 199 303
5 Star Max Potential Stats
825 460 227 352 239 343


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Spirit Break Fairy-typePhysical Category Move 140-168 4 (Gauge) Opponent
Lowers the target's Sp. Atk. By 1 stat rank.
Crunch Dark-typePhysical Category Move 99-118 3 (Gauge) Opponent
Has a small chance of lowering the target's Defense
Bulk Up Fighting-typeOther Category Move   2 (Gauge) Self
Raises the user's Attack and Defense by 1 stat rank.
Not Today!  Other Category Move   1 (Max Uses) Self
Applies the Gradual Healing effect to the user. Applies the Enduring effect to the user. When the user's Defense is raised, raises the user's Sp. Def by the same amount. When the user's Attack is raised, raises the user's Speed by the same amount.


Sync Moves
NameTypeCategoryMax PowerTarget
Kickback Summer Fairy Impact Fairy-typePhysical Category Move 200-240 Opponent
The more the user's stats are raised, the greater the power of this move.
EX Sync Effect: Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Attack + 5 Attack + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
HP + 10 HP + 10 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Spirit Break: Move Gauge Refresh 3 Move: Spirit Break Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Spirit Break: Power 3 Spirit Break: Power Up 3 4 48 2
Spirit Break: Power 3 Spirit Break: Power Up 3 4 48 1
Spirit Break: Ripple Effect 4 Move: Spirit Break When a move used by the user's Pokémon lowers an opponent's stat, has a chance (50%) of lowering the same stat for all opposing sync pairs. 10 120 2
Spirit Break: Move Gauge Refresh 3 Move: Spirit Break Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 3
Speed + 10 Speed + 10 4 48 2
Overpower The more the target's Sp. Atk is lowered, the more it powers up the user's moves. 10 120 3
Speed + 5 Speed + 5 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
Spirit Break: Power 3 Spirit Break: Power Up 3 4 48 2
Attack + 5 Attack + 5 2 24 1
Not Today!: Move Gauge Refresh 3 Move: Not Today! Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Burst In Applies the Critical Hit Next effect to the user when it enters a battle. 8 96 2
Superduper Effective 2 Powers up moves that are super effective. 10 120 3
Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. 10 120 3
HP + 10 HP + 10 2 24 1
Crunch: Power 4 Crunch: Power Up 4 3 36 1
Bulk Up: Move Gauge Refresh 3 Move: Bulk Up Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Spirit Break: Power 3 Spirit Break: Power Up 3 4 48 2
Bulk Up: Move Gauge Refresh 9 Move: Bulk Up Charges the user's move gauge by one when its move is successful. 7 84 2
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 10 120 3
Attack + 20 Attack + 20 7 84 2
Impervious Stats cannot be lowered. 10 120 3
Speed + 5 Speed + 5 2 24 1
HP + 10 HP + 10 2 24 1
Defense + 5 Defense + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Crunch: Power 4 Crunch: Power Up 4 3 36 1
Crunch: Power 4 Crunch: Power Up 4 3 36 1
Crunch: On a Roll 1 Move: Crunch Raises the chance of lowering stat values with the additional effects of moves. 8 96 2
Crunch: Move Gauge Refresh 3 Move: Crunch Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Foul Fighting 3 Powers up the user's moves when the move's target or targets are flinching, confused, or trapped. 10 120 2
Devastation The more the target's Sp. Atk is lowered, the more it powers up the user's sync moves. 10 120 3
Crunch: Staggering 1 Move: Crunch Has a chance (20%) of making the target flinch when the user's attack move is successful. 8 96 3
Kickback Summer Fairy Impact: Power 25 Kickback Summer Fairy Impact: Power Up 25 5 60 3
Kickback Summer Fairy Impact: Power 25 Kickback Summer Fairy Impact: Power Up 25 5 60 3

Marnie Palentine's 2022

Picture Name Role Base Rarity
Marnie Artwork
Standard Outfit EX Outfit
Marnie Tech ☆☆☆☆☆

 

Mindscape
Marnie Palentine's 2022 Mindscape


Marnie & Mawile

Picture Name Focal Move Type Weakness
Mawile Image
English: Mawile
Japan: Kucheat
クチート
French: Mysdibule
German: Flunkifer
Korean: 입치트
Steel-type Fire-type
Passive Skills
Terrify 2: Lowers the Attack of all opposing sync pairs by 2 stat ranks when the user enters a battle.
Enfeeble 2: Lowers the Defense of all opposing sync pairs by 2 stat ranks when the user enters a battle.
Team Sharp Entry 1: Raises the critical-hit rate of all allied sync pairs by 1 stat ranks when the user enters a battle.
Theme Skills
Steel Tech: Raises allies's Attack and Sp. Atk by 12 when using Steel-type attacks. Raises the maximum HP of all allied sync pairs by 12
Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Pigtails: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Cook: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
609 405 197 185 185 256
5 Star Max Potential Stats
709 445 237 225 225 296


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Growl Normal-typeOther Category Move   1 (Gauge) All opponents
Lowers the target's Attack by 1 stat rank.
Steel Wish  Other Category Move   2 (Gauge)
2 (Max Uses)
Field
Changes a zone to a Steel Zone. (A Steel Zone powers up Steel-type attacks.)
Iron Head Steel-typePhysical Category Move 92-110 100 3 (Gauge) Opponent
Has a moderate chance of making the target flinch
Shout It Out!  Other Category Move   2 (Max Uses) Self
Raises the user's Attack by 2 stat ranks. Raises the user's Defense and Sp. Def by 1 stat rank.


Sync Moves
NameTypeCategoryMax PowerTarget
Sweetheart Steel Impact Steel-typePhysical Category Move 160-192 Opponent
Become Mega Mawile until the end of battle. This move's power increases when the zone is Steel Zone.
EX Sync Effect: Power * 1.5


Marnie & Mawile (Mega Mawile)

Picture Name Focal Move Type Weakness
Mawile Image
English: Mawile
Japan: Kucheat
クチート
French: Mysdibule
German: Flunkifer
Korean: 입치트
Steel-type Fire-type
Passive Skills
Terrify 2: Lowers the Attack of all opposing sync pairs by 2 stat ranks when the user enters a battle.
Enfeeble 2: Lowers the Defense of all opposing sync pairs by 2 stat ranks when the user enters a battle.
Team Sharp Entry 1: Raises the critical-hit rate of all allied sync pairs by 1 stat ranks when the user enters a battle.
Theme Skills
Steel Tech: Raises allies's Attack and Sp. Atk by 12 when using Steel-type attacks. Raises the maximum HP of all allied sync pairs by 12
Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Pigtails: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Cook: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
609 485 236 185 185 256
5 Star Max Potential Stats
709 533 284 225 225 296


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Growl Normal-typeOther Category Move   1 (Gauge) All opponents
Lowers the target's Attack by 1 stat rank.
Steel Wish  Other Category Move   2 (Gauge)
2 (Max Uses)
Field
Changes a zone to a Steel Zone. (A Steel Zone powers up Steel-type attacks.)
Iron Head Steel-typePhysical Category Move 92-110 100 3 (Gauge) Opponent
Has a moderate chance of making the target flinch
Shout It Out!  Other Category Move   2 (Max Uses) Self
Raises the user's Attack by 2 stat ranks. Raises the user's Defense and Sp. Def by 1 stat rank.


Sync Moves
NameTypeCategoryMax PowerTarget
Sweetheart Steel Impact Steel-typePhysical Category Move 160-192 Opponent
Become Mega Mawile until the end of battle. This move's power increases when the zone is Steel Zone.
EX Sync Effect: Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Attack 5 Attack 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Iron Head: Power 3 Iron Head: Power Up 3 3 36 1
Iron Head: Power 3 Iron Head: Power Up 3 3 36 1
Iron Head: Aggravation 1 Move: Iron Head Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 10 120 2
Iron Head: Power 3 Iron Head: Power Up 3 3 36 1
Iron Head: Move Gauge Refresh 3 Move: Iron Head Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Iron Head: Superduper Effective 3 Move: Iron Head Powers up moves that are super effective. 10 120 3
Sweetheart Steel Impact: Power 25 Sweetheart Steel Impact: Power Up 25 5 60 2
Fierce Entry 2 Raises the user's Attack by 2 stat ranks when it enters a battle. 10 120 3
Defense 5 Defense 5 2 24 1
Sand Shelter Protects the user from damage from a sandstorm. 5 60 1
Speed 5 Speed 5 2 24 1
Steel Wish: Critical Eye 1 Move: Steel Wish Raises the user's critical-hit rate by 1 stat rank when its move is successful. 8 96 2
Sp. Def 5 Sp. Def 5 2 24 1
Metallic Acceleration 2 Quickly charges the move gauge when the zone is Steel Zone. 7 84 2
Sweetheart Steel Impact: Power 25 Sweetheart Steel Impact: Power Up 25 5 60 2
Metallic Surge 5 Powers up the user's sync move when the zone is Steel Zone. 8 96 3
Steel Wish: MP Refresh 2 Move: Steel Wish Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Growl: Move Gauge Refresh 3 Move: Growl Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Speed 5 Speed 5 2 24 1
Super Syncer Applies the Supereffective Up Next effect to the user the first time its sync move is used each battle. 8 96 2
Growl: Move Gauge Refresh 3 Move: Growl Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Pecking Order The more the target's Attack is lowered, the more it powers up the user's sync moves. 10 120 3
Power Posture The more the target's Attack is lowered, the more it powers up the user's moves. 10 120 2
Growl: Might Afflicter 9 Move: Growl Lowers the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. 10 120 3
HP 10 HP 10 2 24 1
Attack 5 Attack 5 2 24 1
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Shout It Out!: MP Refresh 2 Move: Shout It Out! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 1
Iron Head: Power 3 Iron Head: Power Up 3 3 36 1
Iron Head: Power 3 Iron Head: Power Up 3 3 36 2
Iron Head: Power 3 Iron Head: Power Up 3 3 36 2
Endurance When the user enters battle with full HP, applies the Enduring effect to it. 10 120 2
Head Start 1 Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. 10 120 3
Enfeeble 1 Lowers the Defense of all opposing sync pairs by 1 stat rank when the user enters a battle. 10 120 3
Sweetheart Steel Impact: Power 25 Sweetheart Steel Impact: Power Up 25 5 60 3
Sweetheart Steel Impact: Power 25 Sweetheart Steel Impact: Power Up 25 5 60 3

Marnie

Picture Name Role Base Rarity
Marnie Artwork Marnie Tech ☆☆☆☆

 

Mindscape
Marnie  Mindscape


Marnie & Toxicroak

Picture Name Focal Move Type Weakness
Toxicroak Image
English: Toxicroak
Japan: Dokurog
ドクロッグ
French: Coatox
German: Toxiquak
Korean: 독개굴
Poison-type Psychic-type
Passive Skills
Hostile Environment 4: Raises the chance of inflicting status conditions with the additional effects of moves.
Obscuring Power 3: Powers up the user's moves when the target's accuracy is lowered.
Antitoxin: Prevents the user from getting poisoned or badly poisoned.
Theme Skills
Poison Tech: Raises allies's Attack and Sp. Atk by 12 when using Poison-type attacks. Raises the maximum HP of all allied sync pairs by 12
Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Pigtails: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Fancy Lady: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
Rare + 2
Wistful -2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
611 308 158 390 146 301
5 Star Stats
651 328 178 410 166 321
5 Star Max Potential Stats
691 348 198 430 186 341


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Mud-Slap Ground-typeSpecial Category Move 13-15 90 1 (Gauge) Opponent
Lowers the target's accuracy
X Sp. Atk  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Sp. Atk
Sludge Wave Poison-typeSpecial Category Move 97-116 100 3 (Gauge) All opponents
Has a very small chance of leaving the target poisoned.
Shut Your Gob!  Other Category Move   1 (Max Uses) Self
Raises the user's critical-hit rate by 3 stat ranks. Applies the Supereffective ↑ Next effect to the user.


Sync Moves
NameTypeCategoryMax PowerTarget
Get You Goin' Poison Beam Poison-typeSpecial Category Move 200-240 Opponent
The more the target's accuracy is lowered, the greater the power of this attack.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Mud-Slap: Power 4 Mud-Slap: Power Up 4 3 36 1
Mud-Slap: Power 4 Mud-Slap: Power Up 4 3 36 1
Mud-Slap: Accuracy 10 Mud-Slap: Accuracy Up 10 5 60 2
HP 10 HP 10 2 24 1
Mud-Slap: Move Gauge Refresh 3 Move: Mud-Slap Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Refreshing Water Guard Reduces damage when the user is attacked by Water-type moves. Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. 9 108 3
Superduper Effective 2 Powers up moves that are super effective. 7 84 2
Mud-Slap: Ripple Effect 2 Move: Mud-Slap When a move used by the user's Pokémon lowers an opponent's stat, has a chance (30%) of lowering the same stat for all opposing sync pairs instead. 10 120 3
Speed 5 Speed 5 2 24 1
Mud-Slap: Power 4 Mud-Slap: Power Up 4 3 36 1
Mud-Slap: Power 4 Mud-Slap: Power Up 4 3 36 1
Speed 10 Speed 10 4 48 2
Mud-Slap: Power 4 Mud-Slap: Power Up 4 3 36 1
Shut Your Gob!: Move Gauge Refresh 3 Move: Shut Your Gob! Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Double Down 3 Powers up sync moves that are super effective. 9 108 2
Shut Your Gob!: MP Refresh 2 Move: Shut Your Gob! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Get You Goin'Poison Beam: Power 25 Get You Goin'Poison Beam: Power Up 25 5 60 3
Sp. Def 5 Sp. Def 5 2 24 1
Sludge Wave: Power 3 Sludge Wave: Power Up 3 3 36 1
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Sludge Wave: Power 3 Sludge Wave: Power Up 3 3 36 2
Sludge Wave: Move Gauge Refresh 3 Move: Sludge Wave Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Virulent Toxin 5 Powers up the user's sync move when the target is poisoned or badly poisoned. 8 96 3
Sp. Atk 10 Sp. Atk 10 4 48 2
Toxic Power 3 Powers up the user's moves when the target is poisoned or badly poisoned. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Dauntless Sp. Atk cannot be lowered. 5 60 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Sludge Wave: Power 3 Sludge Wave: Power Up 3 3 36 1
Defense 5 Defense 5 2 24 1
Sludge Wave: Power 3 Sludge Wave: Power Up 3 3 36 1
Sludge Wave: Power 3 Sludge Wave: Power Up 3 3 36 2
X Sp. Atk: Move Gauge Refresh 3 Move: X Sp. Atk Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
X Sp. Atk: MP Refresh 2 Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Healthy Healing Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. 9 108 3
Get You Goin'Poison Beam: Power 25 Get You Goin'Poison Beam: Power Up 25 5 60 3
Get You Goin'Poison Beam: Power 25 Get You Goin'Poison Beam: Power Up 25 5 60 3
Get You Goin'Poison Beam: Power 25 Get You Goin'Poison Beam: Power Up 25 5 60 3

Marnie Neo Champion

Picture Name Role Base Rarity
Marnie Artwork
Standard Outfit EX Outfit
Marnie
RoleStrike
EX RoleSupport
☆☆☆☆☆

 

Mindscape
Marnie Neo Champion Mindscape


Marnie & Moltres (Galarian Form)

Picture Name Focal Move Type Weakness
Moltres Image
English: Moltres
Japan: Fire
ファイヤー
French: Sulfura
German: Lavados
Korean: 파이어
Dark-type Fairy-type
Passive Skills
Galar Spirit (Master): Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Galar theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Sinister Aura: Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. Raises the user's critical-hit rate by 3 stat ranks the first time it enters a battle each battle.
Spikemuth Grit: Restores the user's HP by approximately 40% of its maximum HP the first time its HP drops to half or below each battle. Increases the user's Special Moves ↑ Next effect by 3 ranks the first time its HP drops to half or below each battle.
Mind over Matter 4: The user's Sp. Atk increases 40% when its HP is reduced.
Theme Skills
Dark Strike - Raises allies's Attack and Sp. Atk by 15 when using Dark-type attacks
Galar: Raises allies's Attack and Sp. Atk by 2
Champion: Raises allies's Attack and Sp. Atk by 2
Pigtails: Raises allies's Attack and Sp. Atk by 2
Galar Adventurer: Raises allies's Attack and Sp. Atk by 2
Expedition Skills
Fiery + 3
Sootingh -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
762 400 143 528 143 285
5 Star Max Potential Stats
862 440 183 568 183 325
5 Star Max Potential EX Role Stats
922 440 223 568 223 325


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Fiery Wrath Dark-typeSpecial Category Move 155-186 100 4 (Gauge) Opponent
Has a chance (20%) of making the target flinch.
Protect Normal-typeOther Category Move   2 (Gauge)
1 (Max Uses)
Self
Applies the Damage Guard Next effect to the user.
Fierce Fiery Wrath Dark-typeSpecial Category Move 200-240 100 All opponents
Activation Condition: When your team's sync pair uses a sync move 1 time.
Deactivation Condition: When this move is used.
Has a chance (50%) of making the target flinch. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets. This attack's power increases 20% when the user is in a pinch.
Triumphant Spirit  Other Category Move   1 (Max Uses) Self
Raises the user's Sp. Atk by 6 stat ranks. Raises the user's Speed by 4 stat ranks. Raises the user's evasiveness by 2 stat ranks. Applies the Enduring effect to the user. The user takes damage equal to 10% of its remaining HP.


Sync Moves
NameTypeCategoryMax PowerTarget
Distaste for Defeat Fiery Wrath Dark-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents
EX Role Sync Effect (Support): Once per battle, the stat increase after using sync move is doubled.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Sp. Atk 5 Sp. Atk 5 2 24 1
HP 10 HP 10 2 24 1
Unflappable Prevents the user from flinching. 5 60 1
Sp. Def 5 Sp. Def 5 2 24 1
Fiery Wrath: Power 2 Fiery Wrath: Power Up 2 3 36 1
Fiery Wrath: Power 2 Fiery Wrath: Power Up 2 3 36 1
Fiery Wrath: Power 2 Fiery Wrath: Power Up 2 3 36 2
Fiery Wrath: Move Gauge Refresh 3 Move: Fiery Wrath Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
HP 20 HP 20 4 48 2
Wounded Power 3 Powers up the user's moves when its HP is reduced. 10 120 3
Fiery Wrath: Aggravation 2 Move: Fiery Wrath Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 8 96 3
Speed 5 Speed 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Dauntless Sp. Atk cannot be lowered. 5 60 1
Sp. Def 5 Sp. Def 5 2 24 1
B Fiery Wrath: Power 2 B Fiery Wrath: Power Up 2 3 36 1
B Fiery Wrath: Power 2 B Fiery Wrath: Power Up 2 3 36 1
B Fiery Wrath: Power 2 B Fiery Wrath: Power Up 2 3 36 2
Speedy Entry 2 Raises the user's Speed by 2 stat ranks when it enters a battle. 7 84 2
Power Reserves 3 Powers up the user's moves when it is in a pinch. 7 84 2
Adrenaline 1 Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. 10 120 3
Soften Up 1 Critical hits land more easily when the user attacks with a sync move. 10 120 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Protect: Slippery 2 Move: Protect Raises the user's evasiveness by 2 stat ranks when its move is successful. 8 96 2
Protect: Move Gauge Refresh 3 Move: Protect Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Evasive Sync-Up 3 Powers up the user's sync move when its evasiveness is raised. 7 84 2
Protect: Super Preparation 9 Move: Protect Applies the Supereffective Up Next effect to the user when its move is successful. 8 96 3
Endure Again Except in certain circumstances, when the user's Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle. 10 120 3
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Fiery Wrath: Power 2 Fiery Wrath: Power Up 2 3 36 1
Fiery Wrath: Power 2 Fiery Wrath: Power Up 2 3 36 2
Triumphant Spirit!: MP Refresh 2 Move: Triumphant Spirit! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Sp. Atk 10 Sp. Atk 10 4 48 2
Triumphant Spirit!: Propulsion 9 Move: Triumphant Spirit! Reduces the user's sync move countdown by one when its move is successful. 10 120 3
Wounded Sync-Up 5 Powers up the user's sync move when its HP is reduced. 8 96 3
Distaste for Defeat Fiery Wrath: Power 25 Distaste for Defeat Fiery Wrath: Power Up 25 5 60 3
Distaste for Defeat Fiery Wrath: Power 25 Distaste for Defeat Fiery Wrath: Power Up 25 5 60 3

Marnie (Damage)

Picture Name Role Base Rarity
Marnie Artwork
Standard Outfit EX Outfit
Marnie Field ☆☆☆☆☆

 

Mindscape
Marnie (Damage) Mindscape


Marnie & Scrafty

Picture Name Focal Move Type Weakness
Scrafty Image
English: Scrafty
Japan: Zuruzukin
ズルズキン
French: Baggaïd
German: Irokex
Korean: 곤율거니
Dark-type Fairy-type
Passive Skills
Debut: Dark Zone: Turns the field of play's zone into a Dark Zone the first time the user enters a battle each battle. (A Dark Zone powers up Dark-type attacks.)
On a Roll 9: Raises the chance of lowering stat values with the additional effects of moves.
Trip Up 9: Lowers the target's Speed by one stat rank when the user's attack move against it is successful.
Theme Skills
Dark Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12
Expedition Skills
Rare + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
678 410 195 446 186 328
5 Star Max Potential Stats
778 450 235 486 226 368


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Crunch Dark-typePhysical Category Move 99-118 3 (Gauge) Opponent
Has a small chance of lowering the target's Defense
Mini Potion All  Other Category Move   2 (Max Uses) All allies
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
Focus Blast Fighting-typeSpecial Category Move 142-170 70 3 (Gauge) Opponent
Has a very small chance of lowering the target's Sp. Def.
No Way We're Losin'!  Other Category Move   2 (Max Uses) An ally
Raises an ally's Attack and Sp. Atk by two stat ranks. Raises an ally's critical-hit rate by one stat rank.


Sync Moves
NameTypeCategoryMax PowerTarget
We Aren't Givin' Up Dark Impact Dark-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Attack 5 Attack 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Crunch: Power 3 Crunch: Power ↑ 3 3 36 1
Crunch: Power 3 Crunch: Power ↑ 3 3 36 1
Crunch: Power 3 Crunch: Power ↑ 3 3 36 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Crunch: Defense Crush 4 Move: Crunch Has a chance (50%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. 10 120 3
Sharp Entry 1 Raises the user's critical-hit rate by one stat rank when it enters a battle. 10 120 3
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Focus Blast: Power 3 Focus Blast: Power ↑ 3 3 36 1
Focus Blast: Power 3 Focus Blast: Power ↑ 3 3 36 1
Focus Blast: Power 3 Focus Blast: Power ↑ 3 3 36 2
Umbral Healing 1 Restores the user's HP whenever its Pokémon takes an action when the zone is a Dark Zone. 7 84 2
Umbral Acceleration 2 Quickly charges the move gauge when the zone is a Dark Zone. 9 108 2
Terrify 1 Lowers the Attack of all opposing sync pairs by one stat rank when the user enters a battle. 10 120 3
Umbral Power 3 Powers up the user's moves when the zone is a Dark Zone. 10 120 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Unflappable Prevents the user from flinching. 5 60 1
Speed 5 Speed 5 2 24 1
Focus Blast: Power 3 Focus Blast: Power ↑ 3 3 36 1
Focus Blast: Power 3 Focus Blast: Power ↑ 3 3 36 1
Focus Blast: Move Gauge Refresh 3 Move: Focus Blast Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Focus Blast: Accuracy 10 Focus Blast: Accuracy ↑ 10 5 60 2
Focus Blast: Accuracy 10 Focus Blast: Accuracy ↑ 10 5 60 2
Slo-pponent Sync 5 Powers up the user's sync move when the target's Speed is lowered. 10 120 3
Focus Blast: Mind Games 4 Move: Focus Blast Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. 10 120 3
Attack 5 Attack 5 2 24 1
Defense 5 Defense 5 2 24 1
Crunch: Power 3 Crunch: Power ↑ 3 3 36 1
Crunch: Power 3 Crunch: Power ↑ 3 3 36 1
Crunch: Move Gauge Refresh 3 Move: Crunch Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
No Way We're Losin'!: MP Refresh 2 Move: No Way We're Losin'! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Pinpoint Entry 1 Raises the user's accuracy by one stat rank when it enters a battle. 7 84 2
Mini Potion All: MP Refresh 2 Move: Mini Potion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Mini Potion All: Master Healer 1 Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. 10 120 3
We Aren't Givin' Up Dark Impact: Power 25 We Aren't Givin' Up Dark Impact: Power ↑ 25 5 60 3
We Aren't Givin' Up Dark Impact: Power 25 We Aren't Givin' Up Dark Impact: Power ↑ 25 5 60 3

Marnie (Variety)

Picture Name Role Base Rarity
Marnie Artwork Marnie
RoleField
EX RoleSupport
☆☆☆☆☆

 

Mindscape
Marnie (Variety) Mindscape


Marnie & Cinderace

Picture Name Focal Move Type Weakness
Cinderace Image
English: Cinderace
Japan: Aceburn
エースバーン
French: Pyrobut
German: Liberlo
Korean: 에이스번
Fire-type Water-type
Passive Skills
Fiery Combo: Raises the user's Attack by four stat ranks when it enters a battle. Raises the user's accuracy by two stat ranks when it enters a battle. Raises the user's critical-hit rate by three stat ranks when it enters a battle.
User Sets Sunny W: Galar C (Def) on Field: Applies Galar Circle (Defensive) to the allied field of play when the user turns the weather sunny.
Sunny Hit: Free Move Next 9: Applies the Free Move Next effect to the user when its attack move is successful while the weather is sunny.
Theme Skills
Fire Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12
Galar: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Rival: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Pigtails: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Fancy Lady: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Expedition Skills
 


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
670 354 184 308 184 330
5 Star Max Potential Stats
770 394 224 348 224 370
5 Star Max Potential EX Role Stats
830 394 264 348 264 370


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Pyro Ball Fire-typePhysical Category Move 172-206 90 4 (Gauge) Opponent
Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned.
Sunny Day Fire-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Field
Makes the weather sunny
Explosive Pyro Ball Fire-typePhysical Category Move 240-288 100 2 (Gauge)
2 (Max Uses)
All opponents
Activation Condition:
When the user uses any move once.
Deactivation Condition:
When this move is used.

Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets. Applies the Supereffective ↑ Next effect to all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank.
Charge On Ahead!  Other Category Move   1 (Max Uses) An ally
Reduces the sync move countdown of an allied sync pair by one. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by two ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Stoked by Cheers Fire Impact Fire-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.
EX Role Sync Effect (Support): Once per battle, the stat increase after using sync move is doubled.


Max Moves
NameTypeCategoryMax PowerTarget
Max Flare Fire-typePhysical Category Move 400-480 Opponent
Makes the weather sunny.
Max Guard Normal-typeOther Category Move   Self
Applies the Damage Guard Next effect to an ally.
Max Flare Fire-typePhysical Category Move 400-480 Opponent
Makes the weather sunny.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Explosive Pyro Ball: Power 3 Explosive Pyro Ball: Power ↑ 3 3 36 1
Explosive Pyro Ball: Power 3 Explosive Pyro Ball: Power ↑ 3 3 36 1
Hostile Environment 4 Raises the chance of inflicting status conditions with the additional effects of moves. 8 96 2
Attack 10 Attack 10 4 48 2
Explosive Pyro Ball: Power 3 Explosive Pyro Ball: Power ↑ 3 3 36 2
Furious Brawn The more the user’s Attack is raised, the more it powers up the user’s moves. 10 120 3
Charge On Ahead!: T-Move: Team Physical Boost ↑1 9 Move: Charge On Ahead! Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move. 10 120 3
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Pyro Ball: Power 2 Pyro Ball: Power ↑ 2 3 36 1
Pyro Ball: Power 2 Pyro Ball: Power ↑ 2 3 36 1
Pyro Ball: Power 2 Pyro Ball: Power ↑ 2 3 36 1
Speeding Sun 2 Quickly charges the move gauge when the weather is sunny. 8 96 2
Sunny Day: Move Gauge Refresh 4 Move: Sunny Day Has a chance (50%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Healing Sun 1 Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny. 8 96 2
Sunny Hit: Defense ↓ & Sp. Def ↓ 9 Lowers the target’s Defense and Sp. Def by one stat rank when the user’s attack move is successful while the weather is sunny. 10 120 3
Solar Flare 9 Powers up the user’s sync move when the weather is sunny. 10 120 3
Speed 5 Speed 5 2 24 1
Attack 5 Attack 5 2 24 1
HP 10 HP 10 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Pyro Ball: Power 2 Pyro Ball: Power ↑ 2 3 36 1
Pyro Ball: Power 2 Pyro Ball: Power ↑ 2 3 36 1
Pyro Ball: Accuracy 10 Pyro Ball: Accuracy ↑ 10 5 60 2
Pyro Ball: Move Gauge Refresh 3 Move: Pyro Ball Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Charge On Ahead!: MP Refresh 2 Move: Charge On Ahead! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Charge On Ahead!: Team Smart Command 9 Move: Charge On Ahead! Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move. 10 120 3
Attack 20 Attack 20 7 84 3
Defense 5 Defense 5 2 24 1
Flameproof Prevents the user from getting burned. 5 60 1
Explosive Pyro Ball: Power 3 Explosive Pyro Ball: Power ↑ 3 3 36 1
Explosive Pyro Ball: Power 3 Explosive Pyro Ball: Power ↑ 3 3 36 1
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Speed 10 Speed 10 4 48 2
Max Move: Allied Field MG → Applies the Move Gauge Acceleration effect to the allied field of play after using the user’s max move. 8 96 2
MAX Countdown 2 Reduces the user’s sync move countdown by two after using its max move. 10 120 3
Max Flare: Power 100 Max Flare: Power ↑ 100 8 96 3
Stoked by Cheers Fire Impact: Power 25 Stoked by Cheers Fire Impact: Power ↑ 25 5 60 3
Stoked by Cheers Fire Impact: Power 25 Stoked by Cheers Fire Impact: Power ↑ 25 5 60 3