New Attacks
As with all new Pokémon generations, Pokémon Sword & Shield introduce a variety of new moves. This page is to list all of the new moves introduced in Pokémon Sword & Shield
List of New Moves
Name | Type | Cat | PP | Base Power | Accuracy | Effect | |||||
Dynamax Cannon |
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5 | 100 | 100 | The user unleashes a strong beam from its core. This move deals twice the damage if the target is Dynamaxed. | |||||
Snipe Shot |
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15 | 80 | 100 | The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target. | |||||
Jaw Lock |
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10 | 80 | 100 | This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field. | |||||
Stuff Cheeks |
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10 | -- | 101 | The user eats its held Berry, then sharply raises its Defense stat. | |||||
No Retreat |
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5 | -- | 101 | This move raises all the user's stats but prevents the user from switching out or fleeing. | |||||
Tar Shot |
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15 | -- | 100 | The user pours sticky tar over the target, lowering the target's Speed stat. The target becomes weaker to Fire-type moves. | |||||
Magic Powder |
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20 | -- | 100 | The user scatters a cloud of magic powder that changes the target to Psychic type. | |||||
Dragon Darts |
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10 | 50 | 100 | The user attacks twice using Dreepy. If there are two targets, this move hits each target once. | |||||
Teatime |
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10 | -- | 101 | The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry. | |||||
Octolock |
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15 | -- | 100 | The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn. | |||||
Bolt Beak |
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10 | 85 | 100 | The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled. | |||||
Fishious Rend |
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10 | 85 | 100 | The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled. | |||||
Court Change |
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10 | -- | 100 | With its mysterious power, the user swaps the effects on either side of the field. | |||||
Clangorous Soul |
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5 | -- | 100 | The user raises all its stats by using some of its HP. | |||||
Body Press |
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10 | 80 | 100 | The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target. | |||||
Decorate |
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15 | -- | 101 | The user sharply raises the target's Attack and Sp. Atk stats by decorating the target. | |||||
Drum Beating |
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10 | 80 | 100 | The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat. | |||||
Snap Trap |
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15 | 35 | 100 | The user snares the target in a snap trap for four to five turns. | |||||
Pyro Ball |
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5 | 120 | 90 | The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn. | |||||
Behemoth Blade |
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5 | 100 | 100 | The user becomes a gigantic sword and cuts the target. This move deals twice the damage if the target is Dynamaxed. | |||||
Behemoth Bash |
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5 | 100 | 100 | The user becomes a gigantic shield and slams into the target. This move deals twice the damage if the target is Dynamaxed. | |||||
Aura Wheel |
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10 | 110 | 100 | Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move's type changes depending on the user's form. | |||||
Breaking Swipe |
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15 | 60 | 100 | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. | |||||
Branch Poke |
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40 | 40 | 100 | The user attacks the target by poking it with a sharply pointed branch. | |||||
Overdrive |
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10 | 80 | 100 | The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration. | |||||
Apple Acid |
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10 | 80 | 100 | The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Sp. Def stat. | |||||
Grav Apple |
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10 | 80 | 100 | The user inflicts damage by dropping an apple from high above. This also lowers the target's Defense stat. | |||||
Spirit Break |
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15 | 75 | 100 | The user attacks the target with so much force that it could break the target's spirit. This also lowers the target's Sp. Atk stat. | |||||
Strange Steam |
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10 | 90 | 95 | The user attacks the target by emitting steam. This may also confuse the target. | |||||
Life Dew |
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10 | -- | 101 | The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. | |||||
Obstruct |
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10 | -- | 100 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker's Defense stat. | |||||
False Surrender |
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10 | 80 | 101 | The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses. | |||||
Meteor Assault |
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5 | 150 | 100 | The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger. | |||||
Eternabeam |
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5 | 160 | 90 | This is Eternatus's most powerful attack in its original form. The user can't move on the next turn. | |||||
Steel Beam |
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5 | 140 | 95 | The user fires a beam of steel that it collected from its entire body. This also damages the user. | |||||
Expanding Force |
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10 | 80 | 100 | The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain. | |||||
Steel Roller |
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5 | 130 | 100 | The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain. | |||||
Scale Shot |
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20 | 25 | 90 | The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. | |||||
Meteor Beam |
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10 | 120 | 90 | In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn. | |||||
Shell Side Arm |
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10 | 90 | 100 | This move inflicts physical or special damage, whichever will be more effective. This may also poison the target. | |||||
Misty Explosion |
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5 | 100 | 100 | The user attacks everything around it and faints upon using this move. This move's power is increased on Misty Terrain. | |||||
Grassy Glide |
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20 | 70 | 100 | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. | |||||
Rising Voltage |
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20 | 70 | 100 | The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain. | |||||
Terrain Pulse |
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10 | 50 | 100 | The user utilizes the power of the terrain to attack. This move's type and power changes depending on the terrain when it's used. | |||||
Skitter Smack |
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10 | 70 | 90 | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. | |||||
Burning Jealousy |
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5 | 70 | 100 | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. | |||||
Lash Out |
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5 | 75 | 100 | The user lashes out to vent its frustration toward the target. If the user's stats were lowered during this turn, the power of this move is doubled. | |||||
Poltergeist |
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5 | 110 | 90 | The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item. | |||||
Corrosive Gas |
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40 | -- | 100 | The user surrounds everything around it with highly acidic gas and melts away items they hold. | |||||
Coaching |
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10 | -- | -- | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | |||||
Flip Turn |
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20 | 60 | 100 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||
Triple Axel |
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10 | 20 | 90 | A consecutive three-kick attack that becomes more powerful with each successful hit. | |||||
Dual Wingbeat |
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10 | 40 | 90 | The user slams the target with its wings. The target is hit twice in a row. | |||||
Scorching Sands |
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10 | 70 | 100 | The user throws scorching sand at the target to attack. This may also leave the target with a burn. | |||||
Jungle Healing |
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10 | -- | 101 | The user becomes one with the jungle, restoring HP and healing any status conditions of itself and its ally Pokémon in battle. | |||||
Wicked Blow |
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5 | 80 | 100 | The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit. | |||||
Surging Strikes |
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5 | 25 | 100 | The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit. | |||||
Thunder Cage |
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15 | 80 | 90 | The user traps the target in a cage of sparking electricity for four to five turns. | |||||
Dragon Energy |
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5 | 150 | 100 | Converting its life-force into power, the user attacks opposing Pokémon. The lower the user's HP, the lower the move's power. | |||||
Freezing Glare |
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10 | 90 | 100 | The user shoots its psychic power from its eyes to attack. This may also leave the target frozen. | |||||
Fiery Wrath |
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10 | 90 | 100 | The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch. | |||||
Thunderous Kick |
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10 | 90 | 100 | The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat. | |||||
Glacial Lance |
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5 | 130 | 100 | The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon. | |||||
Astral Barrage |
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5 | 120 | 100 | The user attacks by sending a frightful amount of small ghosts at opposing Pokémon. | |||||
Eerie Spell |
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5 | 80 | 100 | The user attacks with its tremendous psychic power. This also removes 3 PP from the target's last move. |
There are also numerous Max Moves added to the game. These moves are more powerful but require the Pokémon to Dynamax