Unusable Attacks
In Pokémon Sword & Shield, there are some moves that cannot be used, regardless of if they have been transferred in by a Pokémon that learned the move in a previous game. When you get a Pokémon with these moves, the game will tell you it's best to delete it.
List of Unusable Moves
| Name | Type | Cat | PP | Base Power | Accuracy | Effect | |||||
| 10,000,000 Volt Thunderbolt |
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1 | 195 | 101 | The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily. | |||||
| Acid Downpour |
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1 | -- | 101 | The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | |||||
| Acid Downpour |
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1 | -- | 101 | The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | |||||
| All-Out Pummeling |
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1 | -- | 101 | The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | |||||
| All-Out Pummeling |
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1 | -- | 101 | The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | |||||
| Assist |
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20 | -- | 101 | The user hurriedly and randomly uses a move among those known by ally Pokémon. | |||||
| Baddy Bad |
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15 | 80 | 95 | The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s physical moves. | |||||
| Barrage |
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20 | 15 | 85 | Round objects are hurled at the target to strike two to five times in a row. | |||||
| Barrier |
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20 | -- | 101 | The user throws up a sturdy wall that sharply raises its Defense stat. | |||||
| Bestow |
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15 | -- | 101 | The user passes its held item to the target when the target isn't holding an item. | |||||
| Bide |
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10 | -- | 101 | The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||
| Black Hole Eclipse |
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1 | -- | 101 | The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | |||||
| Black Hole Eclipse |
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1 | -- | 101 | The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | |||||
| Bloom Doom |
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1 | -- | 101 | The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | |||||
| Bloom Doom |
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1 | -- | 101 | The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | |||||
| Bone Club |
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20 | 65 | 85 | The user clubs the target with a bone. This may also make the target flinch. | |||||
| Bouncy Bubble |
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20 | 60 | 100 | The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target. | |||||
| Breakneck Blitz |
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1 | -- | 101 | The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | |||||
| Breakneck Blitz |
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1 | -- | 101 | The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | |||||
| Bubble |
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30 | 40 | 100 | A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat. | |||||
| Buzzy Buzz |
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20 | 60 | 100 | The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis. | |||||
| Camouflage |
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20 | -- | 101 | The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. | |||||
| Captivate |
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20 | -- | 100 | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||
| Catastropika |
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1 | 210 | 101 | The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force. | |||||
| Chip Away |
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20 | 70 | 100 | Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage. | |||||
| Clamp |
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15 | 35 | 85 | The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns. | |||||
| Clangorous Soulblaze |
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1 | 185 | 101 | After obtaining Z-Power, the user, Kommo-o, attacks the opposing Pokémon with full force. This move boosts the user's stats. | |||||
| Comet Punch |
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15 | 18 | 85 | The target is hit with a flurry of punches that strike two to five times in a row. | |||||
| Constrict |
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35 | 10 | 100 | The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat. | |||||
| Continental Crush |
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1 | -- | 101 | The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | |||||
| Continental Crush |
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1 | -- | 101 | The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | |||||
| Corkscrew Crash |
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1 | -- | 101 | The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||
| Corkscrew Crash |
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1 | -- | 101 | The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||
| Devastating Drake |
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1 | -- | 101 | The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | |||||
| Devastating Drake |
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1 | -- | 101 | The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | |||||
| Dizzy Punch |
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10 | 70 | 100 | The target is hit with rhythmically launched punches. This may also leave the target confused. | |||||
| Double Slap |
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10 | 15 | 85 | The target is slapped repeatedly, back and forth, two to five times in a row. | |||||
| Dragon Rage |
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10 | -- | 100 | This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. | |||||
| Egg Bomb |
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10 | 100 | 75 | A large egg is hurled at the target with maximum force to inflict damage. | |||||
| Embargo |
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15 | -- | 100 | This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. | |||||
| Extreme Evoboost |
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1 | -- | 101 | After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply. | |||||
| Feint Attack |
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20 | 60 | 101 | The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | |||||
| Flame Burst |
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15 | 70 | 100 | The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | |||||
| Flash |
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20 | -- | 100 | The user flashes a bright light that cuts the target's accuracy. | |||||
| Floaty Fall |
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15 | 90 | 95 | The user floats in the air, and then dives at a steep angle to attack the target. This may also make the target flinch. | |||||
| Foresight |
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40 | -- | 101 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | |||||
| Freezy Frost |
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10 | 100 | 90 | The user attacks with a crystal made of cold frozen haze. It eliminates every stat change among all the Pokémon engaged in battle. | |||||
| Frustration |
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20 | -- | 100 | This full-power attack grows more powerful the less the user likes its Trainer. | |||||
| Genesis Supernova |
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1 | 185 | 101 | After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy. | |||||
| Gigavolt Havoc |
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1 | -- | 101 | The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | |||||
| Gigavolt Havoc |
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1 | -- | 101 | The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | |||||
| Glitzy Glow |
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15 | 80 | 95 | The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s special moves. | |||||
| Grass Whistle |
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15 | -- | 55 | The user plays a pleasant melody that lulls the target into a deep sleep. | |||||
| Guardian of Alola |
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1 | -- | 101 | The user, the Land Spirit Pokémon, obtains Alola's energy using its Z-Power and attacks the target with full force. This reduces the target's HP greatly. | |||||
| Heal Block |
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15 | -- | 100 | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | |||||
| Heal Order |
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10 | -- | 101 | The user calls out its underlings to heal it. The user regains up to half of its max HP. | |||||
| Heart Stamp |
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25 | 60 | 100 | The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch. | |||||
| Heart Swap |
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10 | -- | 101 | The user employs its psychic power to switch stat changes with the target. | |||||
| Hidden Power |
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15 | 60 | 100 | A unique attack that varies in type depending on the Pokémon using it. | |||||
| Hydro Vortex |
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1 | -- | 101 | The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | |||||
| Hydro Vortex |
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1 | -- | 101 | The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | |||||
| Ice Ball |
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20 | 30 | 90 | The user attacks the target for five turns. The move's power increases each time it hits. | |||||
| Inferno Overdrive |
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1 | -- | 101 | The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. | |||||
| Inferno Overdrive |
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1 | -- | 101 | The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. | |||||
| Ion Deluge |
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25 | -- | 101 | The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. | |||||
| Jump Kick |
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10 | 100 | 95 | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | |||||
| Karate Chop |
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25 | 50 | 100 | The target is attacked with a sharp chop. Critical hits land more easily. | |||||
| Let's Snuggle Forever |
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1 | 190 | 101 | After obtaining Z-Power, the user, Mimikyu, punches the target with full force. | |||||
| Light That Burns the Sky |
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1 | 200 | 101 | This attack inflicts Attack or Sp. Atk damage— whichever stat is higher for the user, Necrozma. This move ignores the target's Ability. | |||||
| Lucky Chant |
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30 | -- | 101 | The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. | |||||
| Magnet Bomb |
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20 | 60 | 101 | The user launches steel bombs that stick to the target. This attack never misses. | |||||
| Magnitude |
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30 | -- | 100 | The user attacks everything around it with a ground-shaking quake. Its power varies. | |||||
| Malicious Moonsault |
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1 | 180 | 101 | The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force. | |||||
| Me First |
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20 | -- | 101 | The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first. | |||||
| Meditate |
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40 | -- | 101 | The user meditates to awaken the power deep within its body and raise its Attack stat. | |||||
| Menacing Moonraze Maelstrom |
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1 | 200 | 101 | After obtaining Z-Power, the user, Lunala, attacks the target with full force. This move can ignore the effect of the target's Ability. | |||||
| Miracle Eye |
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40 | -- | 101 | Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit. | |||||
| Mirror Move |
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20 | -- | 101 | The user counters the target by mimicking the target's last move. | |||||
| Mirror Shot |
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10 | 65 | 85 | The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy. | |||||
| Mud Bomb |
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10 | 65 | 85 | The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy. | |||||
| Mud Sport |
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15 | -- | 101 | The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. | |||||
| Natural Gift |
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15 | -- | 100 | The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | |||||
| Needle Arm |
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15 | 60 | 100 | The user attacks by wildly swinging its thorny arms. This may also make the target flinch. | |||||
| Never-Ending Nightmare |
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1 | -- | 101 | Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | |||||
| Never-Ending Nightmare |
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1 | -- | 101 | Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | |||||
| Nightmare |
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15 | -- | 100 | A sleeping target sees a nightmare that inflicts some damage every turn. | |||||
| Oceanic Operetta |
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1 | 195 | 101 | The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force. | |||||
| Odor Sleuth |
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40 | -- | 101 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | |||||
| Ominous Wind |
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5 | 60 | 100 | The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once. | |||||
| Pika Papow |
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20 | -- | 101 | The more Pikachu loves its Trainer, the greater the move’s power. It never misses. | |||||
| Psycho Boost |
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5 | 140 | 90 | The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. | |||||
| Psywave |
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15 | -- | 100 | The target is attacked with an odd psychic wave. The attack varies in intensity. | |||||
| Pulverizing Pancake |
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1 | 210 | 101 | Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force. | |||||
| Punishment |
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5 | -- | 100 | The more the target has powered up with stat changes, the greater the move's power. | |||||
| Pursuit |
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20 | 40 | 100 | The power of this attack move is doubled if it's used on a target that's switching out of battle. | |||||
| Rage |
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20 | 20 | 100 | As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||
| Razor Wind |
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10 | 80 | 100 | In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. | |||||
| Refresh |
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20 | -- | 101 | The user rests to cure itself of poisoning, a burn, or paralysis. | |||||
| Return |
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20 | -- | 100 | This full-power attack grows more powerful the more the user likes its Trainer. | |||||
| Rock Climb |
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20 | 90 | 85 | The user attacks the target by smashing into it with incredible force. This may also confuse the target. | |||||
| Rolling Kick |
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15 | 60 | 85 | The user lashes out with a quick, spinning kick. This may also make the target flinch. | |||||
| Rototiller |
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10 | -- | 101 | Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon. | |||||
| Sappy Seed |
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10 | 100 | 90 | The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target’s HP every turn. | |||||
| Savage Spin-Out |
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1 | -- | 101 | The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | |||||
| Savage Spin-Out |
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1 | -- | 101 | The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | |||||
| Searing Sunraze Smash |
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1 | 200 | 101 | After obtaining Z-Power, the user, Solgaleo, attacks the target with full force. This move can ignore the effect of the target's Ability. | |||||
| Secret Power |
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20 | 70 | 100 | The additional effects of this attack depend upon where it was used. | |||||
| Sharpen |
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30 | -- | 101 | The user makes its edges more jagged, which raises its Attack stat. | |||||
| Shattered Psyche |
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1 | -- | 101 | The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | |||||
| Shattered Psyche |
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1 | -- | 101 | The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | |||||
| Signal Beam |
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15 | 75 | 100 | The user attacks with a sinister beam of light. This may also confuse the target. | |||||
| Silver Wind |
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5 | 60 | 100 | The target is attacked with powdery scales blown by the wind. This may also raise all the user's stats. | |||||
| Sinister Arrow Raid |
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1 | 180 | 101 | The user, Decidueye, creates countless arrows using its Z-Power and shoots the target with full force. | |||||
| Sizzly Slide |
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20 | 60 | 100 | The user cloaks itself in fire and charges at the target. This also leaves the target with a burn. | |||||
| Sky Drop |
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10 | 60 | 100 | The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. | |||||
| Sky Uppercut |
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15 | 85 | 90 | The user attacks the target with an uppercut thrown skyward with force. | |||||
| Smelling Salts |
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10 | 70 | 100 | This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however. | |||||
| Snatch |
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10 | -- | 101 | The user steals the effects of any attempts to use a healing or stat-changing move. | |||||
| Sonic Boom |
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20 | -- | 90 | The target is hit with a destructive shock wave that always inflicts 20 HP damage. | |||||
| Soul-Stealing 7-Star Strike |
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1 | 195 | 101 | After obtaining Z-Power, the user, Marshadow, punches and kicks the target consecutively with full force. | |||||
| Sparkly Swirl |
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5 | 120 | 85 | The user attacks the target by wrapping it with a whirlwind of an overpowering scent. This also heals all status conditions of the user’s party. | |||||
| Spider Web |
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10 | -- | 101 | The user ensnares the target with thin, gooey silk so it can't flee from battle. | |||||
| Spike Cannon |
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15 | 20 | 100 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | |||||
| Splintered Stormshards |
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1 | 190 | 101 | After obtaining Z-Power, the user, Lycanroc, attacks the target with full force. This move negates the effect on the battlefield. | |||||
| Splishy Splash |
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15 | 90 | 100 | The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis. | |||||
| Spotlight |
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15 | -- | 101 | The user shines a spotlight on the target so that only the target will be attacked during the turn. | |||||
| Steamroller |
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20 | 65 | 100 | The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch. | |||||
| Stoked Sparksurfer |
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1 | 175 | 101 | After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis. | |||||
| Subzero Slammer |
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1 | -- | 101 | The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | |||||
| Subzero Slammer |
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1 | -- | 101 | The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | |||||
| Supersonic Skystrike |
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1 | -- | 101 | The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | |||||
| Supersonic Skystrike |
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1 | -- | 101 | The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | |||||
| Synchronoise |
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10 | 120 | 100 | Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | |||||
| Tail Glow |
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20 | -- | 101 | The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat. | |||||
| Tectonic Rage |
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1 | -- | 101 | The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||
| Tectonic Rage |
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1 | -- | 101 | The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||
| Telekinesis |
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15 | -- | 101 | The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||
| Trump Card |
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5 | -- | 101 | The fewer PP this move has, the greater its power. | |||||
| Twineedle |
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20 | 25 | 100 | The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target. | |||||
| Twinkle Tackle |
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1 | -- | 101 | The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. | |||||
| Twinkle Tackle |
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1 | -- | 101 | The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. | |||||
| Veevee Volley |
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20 | -- | 101 | The more Eevee loves its Trainer, the greater the move’s power. It never misses. | |||||
| Wake-Up Slap |
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10 | 70 | 100 | This attack inflicts big damage on a sleeping target. This also wakes the target up, however. | |||||
| Water Sport |
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15 | -- | 101 | The user soaks the battlefield with water. This weakens Fire-type moves for five turns. | |||||
| Wring Out |
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5 | -- | 100 | The user powerfully wrings the target. The more HP the target has, the greater the move's power. | |||||
| Zippy Zap |
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10 | 80 | 100 | The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit. | |||||
