Main Character | |||
Picture | Name | Role | Base Rarity |
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Main Character | Strike | ☆☆☆ |
Obtaining Methods
Summon Location | |
Main Story | Obtained from start |
Events | Complete Sweet and Fancy |
Events | Complete Sweet and Fancy 2025 |
Pokédex Entry
Flavor Text | |
Main Character | A new Trainer on a new adventure with their Pokémon, ready to take their important first steps toward becoming a Pokémon master. |
Main Character | With a new Pokémon partner in tow, this Trainer is ready to grow and take on tougher Pokémon battles, using their potential as their greatest weapon. |
Main Character | Full of hope and curiosity about what each new day will bring, this Trainer is up to any challenge with their Legendary Pokémon. |
Mindscape |
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Main Character's Pokémon
Main Character & Pikachu | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Endurance: When the user enters battle with full HP, applies the Enduring effect to it. | |||||||||||||
Theme Skills | |||||||||||||
Electric Strike - Raises allies's Attack and Sp. Atk by 15 when using Electric-type attacks Pasio: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
573 | 286 | 123 | 377 | 162 | 314 |
4 Star Stats | |||||
613 | 306 | 143 | 397 | 182 | 334 |
5 Star Stats | |||||
653 | 326 | 163 | 417 | 202 | 354 |
5 Star Max Potential Stats | |||||
693 | 346 | 183 | 437 | 222 | 374 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Thunder of Newfound Passion | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
Thunderbolt: Power +5 | Thunderbolt Power Increased by 5 | 3 | 36 | 1 |
Potion: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move ius successful | 7 | 84 | 1 |
Thunder Shock: Power +4 | Thunder Shock: Power +4 | 2 | 24 | 1 |
Defense + 10 | Defense + 10 | 4 | 48 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
Unyielding 1 | When the user has endured the most recent hit and has HP remaining, has a small chance of allowing the user to endure an additional hit | 11 | 132 | 2 |
Unyielding 1 | When the user has endured the most recent hit and has HP remaining, has a small chance of allowing the user to endure an additional hit | 11 | 132 | 2 |
Potion: Master Heal 1 | Increases the amount of HP restored by the user's healing moves | 10 | 120 | 3 |
Potion: Master Heal 1 | Increases the amount of HP restored by the user's healing moves | 10 | 120 | 3 |
Thunder of a newfound Passion: Power + 25 | Thunder of a newfound Passion: Power + 25 | 5 | 60 | 3 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Thunder Shock: Power +3 | Thunder Shock: Power +3 | 2 | 24 | 1 |
Thunderbolt: Power +4 | Thunderbolt Power +4 | 2 | 24 | 1 |
Thunderbolt: Power +4 | Thunderbolt Power +4 | 2 | 24 | 1 |
Thunderbolt: Power +6 | Thunderbolt: Power +6 | 3 | 36 | 1 |
Sp. Atk + 10 | Sp. Atk + 10 | 5 | 60 | 1 |
Thunder Shock: Power +3 | Thunder Shock: Power +3 | 2 | 24 | 2 |
Jump start!: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful | 7 | 84 | 2 |
Thunder Shock Power +5 | Thunder Shock Power +5 | 2 | 24 | 3 |
Thunder Shock: Move Gauge Refresh 4 | Has a good chance of increasing the user's move gauge by one when a move is successful | 6 | 72 | 3 |
Thunderbolt: Move Gauge Refresh 3 | Has a good chance of increasing the user's move gauge by one when a move is successful | 6 | 72 | 3 |
Thundershock Power +4 | Thundershock Power +4 | 2 | 24 | 1 |
Thunderbolt: Power +4 | Thunderbolt: Power +4 | 3 | 36 | 1 |
Power Reserves 5 | Powers up moves in a pinch | 10 | 120 | 1 |
Speed + 10 | Speed +10 | 4 | 48 | 1 |
Paralysis Synergy 5 | Powers up moves when the target is paralyzed | 10 | 120 | 2 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 2 |
Defense + 10 | Defense + 10 | 4 | 48 | 2 |
HP +30 | HP +30 | 6 | 72 | 3 |
Power Reserves 9 | Powers up moves in a pinch | 12 | 144 | 3 |
Thunder of a newfound Passion: Power + 25 | Thunder of a newfound Passion: Power + 25 | 5 | 60 | 3 |
Speed + 5 | Speed +5 | 2 | 24 | 1 |
Thunder Shock: Power +4 | Thunder Shock: Power +4 | 2 | 24 | 1 |
Thunder Shock: Power +5 | Thunder Shock: Power +5 | 2 | 24 | 1 |
Thunderbolt: Power + 4 | Thunderbolt: Power + 4 | 2 | 24 | 1 |
Sp. Atk + 10 | Sp. Atk + 10 | 5 | 60 | 1 |
Thunder Shock: Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves | 5 | 60 | 1 |
Thunderbolt: Power + 5 | Thunderbolt: Power + 5 | 4 | 48 | 2 |
Sp. Atk +10 | Sp. Atk +10 | 5 | 60 | 2 |
Thunderbolt: Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves | 5 | 60 | 3 |
Thunder Shock: Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves | 5 | 60 | 3 |
Thunder Shock: Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves | 5 | 60 | 3 |
Main Character | |||
Picture | Name | Role | Base Rarity |
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Main Character | Support | ☆☆☆ |
Mindscape |
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Main Character & Torchic | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Haste: Speed cannot be lowered. | |||||||||||||
Theme Skills | |||||||||||||
Fire Support: Raises the maximum HP of all allied sync pairs by 30 Pasio: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
684 | 218 | 201 | 212 | 201 | 384 |
4 Star Stats | |||||
724 | 238 | 221 | 232 | 221 | 404 |
5 Star Stats | |||||
764 | 258 | 241 | 252 | 241 | 424 |
5 Star Max Potential Stats | |||||
804 | 278 | 261 | 272 | 261 | 444 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Fire Sync Impact | ![]() | ![]() |
200-240 | Opponent | ||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Flame Charge: Power 3 | Flame Charge: Power Up 3 | 3 | 36 | 1 |
Flame Charge: Power 3 | Flame Charge: Power Up 3 | 3 | 36 | 2 |
Flame Charge: Power 3 | Flame Charge: Power Up 3 | 3 | 36 | 1 |
Toughen Up 2 | Has a chance (30%) of raising the user's Defense by one stat rank when it is hit by an attack move. | 10 | 120 | 2 |
Defense 20 | Defense 20 | 7 | 84 | 3 |
Flame Charge: Move Gauge Refresh 3 | Move: Flame Charge Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Flamethrower: Power 3 | Flamethrower: Power Up 3 | 3 | 36 | 1 |
Flamethrower: Power 3 | Flamethrower: Power Up 3 | 3 | 36 | 2 |
X Attack All: MP Refresh 2 | Move: X Attack All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Tighten Up 2 | Has a chance (30%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | 8 | 96 | 2 |
Fast-Track 9 | Raises the user's Speed by one stat rank when its Pokémon uses a move. | 10 | 120 | 3 |
S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Flamethrower: Move Gauge Refresh 3 | Move: Flamethrower Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Flamethrower: Power 3 | Flamethrower: Power Up 3 | 3 | 36 | 1 |
Flamethrower: Power 3 | Flamethrower: Power Up 3 | 3 | 36 | 2 |
Flamethrower: Hostile Environment 5 | Move: Flamethrower Raises the chance of inflicting status conditions with the additional effects of moves. | 10 | 120 | 3 |
Emergency Barrier | Applies the Physical Damage Reduction effect to the allied field of play the first time the user is in a pinch each battle. | 9 | 108 | 2 |
Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Flame Charge: Power 3 | Flame Charge: Power Up 3 | 3 | 36 | 1 |
Flame Charge: Power 3 | Flame Charge: Power Up 3 | 3 | 36 | 1 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Blazing Hope!: MP Refresh 2 | Move: Blazing Hope! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Blazing Hope!: Hit and Heal 9 | Move: Blazing Hope! Applies the Gradual Healing effect to the user when its move is successful. | 10 | 120 | 3 |
Sp. Def 20 | Sp. Def 20 | 7 | 84 | 3 |
Fire Sync Impact: Power 25 | Fire Sync Impact: Power Up 25 | 5 | 60 | 3 |
Fire Sync Impact: Power 25 | Fire Sync Impact: Power Up 25 | 5 | 60 | 3 |
Main Character | |||
Picture | Name | Role | Base Rarity |
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Main Character | Strike | ☆☆☆☆☆ |
Mindscape |
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Main Character & Solgaleo | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Impervious: Stats cannot be lowered. | |||||||||||||
Theme Skills | |||||||||||||
Steel Strike - Raises allies's Attack and Sp. Atk by 15 when using Steel-type attacks Pasio: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
595 | 417 | 174 | 357 | 168 | 295 |
5 Star Max Potential Stats | |||||
695 | 457 | 214 | 397 | 208 | 335 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Shining Friendship Sunraze Smash | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Sp. Atk + 10 | Sp. Atk + 10 | 4 | 48 | 1 |
Focus Blast: Power 3 | Focus Blast: Power Up 3 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Focus Blast: Power 3 | Focus Blast: Power Up 3 | 2 | 24 | 1 |
Focus Blast: Power 3 | Focus Blast: Power Up 3 | 2 | 24 | 2 |
Focus Blast: Power 3 | Focus Blast: Power Up 3 | 2 | 24 | 2 |
Focus Blast: Power 3 | Focus Blast: Power Up 3 | 2 | 24 | 2 |
Focus Blast: On a Roll 2 | Move: Focus Blast Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 3 |
Brainteaser | The more the target's Sp. Def has been lowered, the more it powers up moves. | 10 | 120 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Metal Claw: Power 4 | Metal Claw: Power Up 4 | 2 | 24 | 1 |
Sunsteel Strike: Power 3 | Sunsteel Strike: Power Up 3 | 2 | 24 | 1 |
HP + 20 | HP + 20 | 4 | 48 | 1 |
Focus Blast: Power 3 | Focus Blast: Power Up 3 | 2 | 24 | 2 |
Metal Claw: Move Gauge Refresh 3 | Move: Metal Claw Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Power Reserves 5 | Powers up moves in a pinch. | 10 | 120 | 2 |
Focus Rush 1 | Raises the user's critical-hit rate after using a sync move. | 7 | 84 | 3 |
Endurance | If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP. | 6 | 72 | 3 |
Metal Claw: Power 4 | Metal Claw: Power Up 4 | 2 | 24 | 1 |
Focus Blast: Move Gauge Refresh 2 | Move: Focus Blast Has a moderate chance of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
Speed + 10 | Speed + 10 | 4 | 48 | 1 |
Sunsteel Strike: Move Gauge Refresh 2 | Move: Sunsteel Strike Has a moderate chance of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
Attack + 10 | Attack + 10 | 4 | 48 | 2 |
Bright As the Sun!: MP Refresh 2 | Move: Bright As the Sun! Has a moderate chance of restoring one MP of the move used if the move is successful. | 6 | 72 | 2 |
Attack + 10 | Attack + 10 | 4 | 48 | 2 |
Sync Freebie | Applies the Free Move Next effect to the user after using a sync move. | 8 | 96 | 3 |
Superduper Effective 2 | Powers up moves that are super effective. | 9 | 108 | 3 |
Speed + 10 | Speed + 10 | 4 | 48 | 1 |
Sunsteel Strike: Power 3 | Sunsteel Strike: Power Up 3 | 2 | 24 | 1 |
Sunsteel Strike: Power 3 | Sunsteel Strike: Power Up 3 | 2 | 24 | 1 |
Sunsteel Strike: Power 3 | Sunsteel Strike: Power Up 3 | 2 | 24 | 1 |
Attack + 10 | Attack + 10 | 4 | 48 | 2 |
Sunsteel Strike: Power 3 | Sunsteel Strike: Power Up 3 | 2 | 24 | 2 |
Sunsteel Strike: Power 3 | Sunsteel Strike: Power Up 3 | 2 | 24 | 2 |
Sharp Entry 1 | Raises the user's critical-hit rate when the Pokémon enters a battle. | 10 | 120 | 3 |
Sunsteel Strike: Move Gauge Refresh 3 | Move: Sunsteel Strike Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 3 |
Shining Friendship Sunraze Smash: Power 25 | Shining Friendship Sunraze Smash: Power Up 25 | 5 | 60 | 3 |
Shining Friendship Sunraze Smash: Power 25 | Shining Friendship Sunraze Smash: Power Up 25 | 5 | 60 | 3 |
Attack 20 | Attack 20 | 0 | 5 | Power Boost |
Bright As the Sun!: Critical Eye 1 | Move: Bright As the Sun! Raises the user's critical-hit rate by 1 stat rank when its move is successful. | 3 | 36 | 2 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 5 | 60 | 3 |
Sp. Atk 20 | Sp. Atk 20 | 0 | 5 | Power Boost |
Bright As the Sun!: BOGO 9 | Move: Bright As the Sun! Applies the Free Move Next effect to the user when its move is successful. | 3 | 36 | 2 |
Furious Brain | The more the user's Sp. Atk is raised, the more it powers up the user's moves. | 5 | 60 | 3 |
Main Character | |||
Picture | Name | Role | Base Rarity |
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Main Character | Strike | ☆☆☆ |
Mindscape |
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Main Character & Bulbasaur | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Power Reserves 2: Powers up the user's moves when in a pinch. | |||||||||||||
Theme Skills | |||||||||||||
Grass Strike - Raises allies's Attack and Sp. Atk by 15 when using Grass-type attacks Pasio: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
391 | 239 | 114 | 239 | 114 | 201 |
4 Star Stats | |||||
431 | 259 | 134 | 259 | 134 | 221 |
5 Star Stats | |||||
471 | 279 | 154 | 279 | 154 | 241 |
5 Star Max Potential Stats | |||||
511 | 299 | 174 | 299 | 174 | 261 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Grass Sync Impact | ![]() | ![]() |
200-240 | Opponent | ||
No additional effect |
Main Character & Ivysaur | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Power Reserves 2: Powers up the user's moves when in a pinch. | |||||||||||||
Theme Skills | |||||||||||||
Grass Strike - Raises allies's Attack and Sp. Atk by 15 when using Grass-type attacks Pasio: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
400 | 244 | 115 | 244 | 115 | 204 |
4 Star Stats | |||||
440 | 264 | 135 | 264 | 135 | 224 |
5 Star Stats | |||||
480 | 284 | 155 | 284 | 155 | 244 |
5 Star Max Potential Stats | |||||
520 | 304 | 175 | 304 | 175 | 264 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Grass Sync Impact | ![]() | ![]() |
200-240 | Opponent | ||
No additional effect |
Main Character & Venusaur | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Power Reserves 2: Powers up the user's moves when in a pinch. | |||||||||||||
Theme Skills | |||||||||||||
Grass Strike - Raises allies's Attack and Sp. Atk by 15 when using Grass-type attacks Pasio: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
414 | 266 | 118 | 266 | 118 | 210 |
4 Star Stats | |||||
454 | 286 | 138 | 286 | 138 | 230 |
5 Star Stats | |||||
494 | 306 | 158 | 306 | 158 | 250 |
5 Star Max Potential Stats | |||||
534 | 326 | 178 | 326 | 178 | 270 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Grass Sync Impact | ![]() | ![]() |
200-240 | Opponent | ||
No additional effect |
Main Character | |||
Picture | Name | Role | Base Rarity |
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Main Character | Strike | ☆☆☆ |
Mindscape |
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Main Character & Charmander | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Power Reserves 2: Powers up the user's moves when in a pinch. | |||||||||||||
Theme Skills | |||||||||||||
Fire Strike - Raises allies's Attack and Sp. Atk by 15 when using Fire-type attacks Pasio: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
391 | 239 | 114 | 239 | 114 | 201 |
4 Star Stats | |||||
431 | 259 | 134 | 259 | 134 | 221 |
5 Star Stats | |||||
471 | 279 | 154 | 279 | 154 | 241 |
5 Star Max Potential Stats | |||||
511 | 299 | 174 | 299 | 174 | 261 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Fire Sync Beam | ![]() | ![]() |
200-240 | Opponent | ||
No additional effect |
Main Character & Charmeleon | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Power Reserves 2: Powers up the user's moves when in a pinch. | |||||||||||||
Theme Skills | |||||||||||||
Fire Strike - Raises allies's Attack and Sp. Atk by 15 when using Fire-type attacks Pasio: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
400 | 244 | 115 | 244 | 115 | 204 |
4 Star Stats | |||||
440 | 264 | 135 | 264 | 135 | 224 |
5 Star Stats | |||||
480 | 284 | 155 | 284 | 155 | 244 |
5 Star Max Potential Stats | |||||
520 | 304 | 175 | 304 | 175 | 264 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Fire Sync Beam | ![]() | ![]() |
200-240 | Opponent | ||
No additional effect |
Main Character & Charizard | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Power Reserves 2: Powers up the user's moves when in a pinch. | |||||||||||||
Theme Skills | |||||||||||||
Fire Strike - Raises allies's Attack and Sp. Atk by 15 when using Fire-type attacks Pasio: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
414 | 266 | 118 | 266 | 118 | 210 |
4 Star Stats | |||||
454 | 286 | 138 | 286 | 138 | 230 |
5 Star Stats | |||||
494 | 306 | 158 | 306 | 158 | 250 |
5 Star Max Potential Stats | |||||
534 | 326 | 178 | 326 | 178 | 270 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Fire Sync Beam | ![]() | ![]() |
200-240 | Opponent | ||
No additional effect |
Main Character | |||
Picture | Name | Role | Base Rarity |
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Main Character | Strike | ☆☆☆ |
Mindscape |
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Main Character & Squirtle | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Power Reserves 2: Powers up the user's moves when in a pinch. | |||||||||||||
Theme Skills | |||||||||||||
Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks Pasio: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
391 | 239 | 114 | 239 | 114 | 201 |
4 Star Stats | |||||
431 | 259 | 134 | 259 | 134 | 221 |
5 Star Stats | |||||
471 | 279 | 154 | 279 | 154 | 241 |
5 Star Max Potential Stats | |||||
511 | 299 | 174 | 299 | 174 | 261 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Water Sync Beam | ![]() | ![]() |
200-240 | Opponent | ||
No additional effect |
Main Character & Wartortle | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Power Reserves 2: Powers up the user's moves when in a pinch. | |||||||||||||
Theme Skills | |||||||||||||
Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks Pasio: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
400 | 244 | 115 | 244 | 115 | 204 |
4 Star Stats | |||||
440 | 264 | 135 | 264 | 135 | 224 |
5 Star Stats | |||||
480 | 284 | 155 | 284 | 155 | 244 |
5 Star Max Potential Stats | |||||
520 | 304 | 175 | 304 | 175 | 264 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Water Sync Beam | ![]() | ![]() |
200-240 | Opponent | ||
No additional effect |
Main Character & Blastoise | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Power Reserves 2: Powers up the user's moves when in a pinch. | |||||||||||||
Theme Skills | |||||||||||||
Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks Pasio: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
414 | 266 | 118 | 266 | 118 | 210 |
4 Star Stats | |||||
454 | 286 | 138 | 286 | 138 | 230 |
5 Star Stats | |||||
494 | 306 | 158 | 306 | 158 | 250 |
5 Star Max Potential Stats | |||||
534 | 326 | 178 | 326 | 178 | 270 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Water Sync Beam | ![]() | ![]() |
200-240 | Opponent | ||
No additional effect |
Main Character | |||
Picture | Name | Role | Base Rarity |
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Main Character | Support | ☆☆☆☆☆ |
Mindscape |
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Main Character & Cobalion | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Fighting Teamwork (Master): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Fighting theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.) Team Fast-Track 4: Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle. On a Roll 1: Raises the chance of lowering stat values with the additional effects of moves. | |||||||||||||
Theme Skills | |||||||||||||
Steel Support: Raises the maximum HP of all allied sync pairs by 30 Pasio: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
663 | 212 | 263 | 135 | 244 | 283 |
5 Star Max Potential Stats | |||||
763 | 252 | 303 | 175 | 284 | 323 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Cobalt Justice Fighting Impact | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Sacred Sword: Power 3 | Sacred Sword: Power Up 3 | 4 | 48 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Sacred Sword: Power 3 | Sacred Sword: Power Up 3 | 4 | 48 | 1 |
Sacred Sword: Move Gauge Refresh 1 | Move: Sacred Sword Has a small chance of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
Endurance | If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP. | 10 | 120 | 2 |
Sacred Sword: Power 3 | Sacred Sword: Power Up 3 | 4 | 48 | 1 |
Sacred Sword: Move Gauge Refresh 3 | Move: Sacred Sword Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Healthy Healing | Makes the user gradually heal itself if its HP is full when it enters a battle. | 10 | 120 | 3 |
Toughen Up 1 | Has a small chance of raising the user's Defense when the user is hit by an attack move. | 9 | 108 | 2 |
S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs after using a sync move. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Defense + 10 | Defense + 10 | 4 | 48 | 2 |
Stalwart | Sp. Def + cannot be lowered. | 8 | 96 | 2 |
Dire Hit All +: Move Gauge Refresh 3 | Move: Dire Hit All + Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Dire Hit All +: MP Refresh 3 | Move: Dire Hit All + Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Unbending | Defense + cannot be lowered. | 8 | 96 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Rock Smash: Power 3 | Rock Smash: Power Up 3 | 4 | 48 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Rock Smash: Power 3 | Rock Smash: Power Up 3 | 4 | 48 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Speed + 10 | Speed + 10 | 4 | 48 | 2 |
Rock Smash: Power 3 | Rock Smash: Power Up 3 | 4 | 48 | 1 |
Rock Smash: Move Gauge Refresh 3 | Move: Rock Smash Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Sync Cure | Removes all status conditions from the user after using a sync move. | 8 | 96 | 3 |
Tighten Up 1 | Has a small chance of raising the user's Sp. Def when the user is hit by an attack move. | 9 | 108 | 2 |
Rock Smash: Ripple Effect 4 | Move: Rock Smash When a move used by the Pokémon lowers an opponent's stat, has a good chance of lowering the same stat for all opposing sync pairs. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user once during battle. | 8 | 96 | 2 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 2 |
Justice for All!: Move Gauge Refresh 3 | Move: Justice for All! Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Justice for All!: Shielded Squad 1 | Move: Justice for All! Raises the Defense of all allied sync pairs when a move is successful. | 10 | 120 | 3 |
Justice for All!: MP Refresh 3 | Move: Justice for All! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Cobalt Justice Fighting Impact: Power 25 | Cobalt Justice Fighting Impact: Power Up 25 | 5 | 60 | 3 |
Cobalt Justice Fighting Impact: Power 25 | Cobalt Justice Fighting Impact: Power Up 25 | 5 | 60 | 3 |
Main Character | |||
Picture | Name | Role | Base Rarity |
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Main Character | Support | ☆☆☆☆☆ |
Mindscape |
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Main Character & Regirock | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Rock Teamwork (Master): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Rock theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.) Last Word: The user uses Explosion immediately before fainting. Impervious: Stats cannot be lowered. Endurance: When the user enters battle with full HP, applies the Enduring effect to it. | |||||||||||||
Theme Skills | |||||||||||||
Rock Support: Raises the maximum HP of all allied sync pairs by 30 Pasio: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
729 | 310 | 244 | 140 | 216 | 252 |
5 Star Max Potential Stats | |||||
829 | 350 | 284 | 180 | 256 | 292 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Ancient Megalith Rock Impact | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Rock Tomb: Power 3 | Rock Tomb: Power Up 3 | 4 | 48 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Rock Tomb: Power 3 | Rock Tomb: Power Up 3 | 4 | 48 | 1 |
Rock Tomb: Accuracy 5 | Rock Tomb: Accuracy Up 5 | 3 | 36 | 1 |
Power Reserves 5 | Powers up moves in a pinch. | 8 | 96 | 2 |
Rock Tomb: Power 3 | Rock Tomb: Power Up 3 | 4 | 48 | 1 |
Rock Tomb: Move Gauge Refresh 3 | Move: Rock Tomb Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
First Aid 4 | Once per battle, restores the user's HP when in a pinch. | 10 | 120 | 3 |
Toughen Up 1 | Has a small chance of raising the user's Defense when the user is hit by an attack move. | 9 | 108 | 2 |
Rock Tomb: Ripple Effect 4 | Move: Rock Tomb When a move used by the Pokémon lowers an opponent's stat, has a good chance of lowering the same stat for all opposing sync pairs. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Defense + 10 | Defense + 10 | 4 | 48 | 2 |
Unyielding 2 | When the user has endured the most recent hit and has 1 HP remaining, has a moderate chance of allowing the user to endure an additional hit that would reduce it to 0 HP. | 8 | 96 | 2 |
X Attack All: Move Gauge Refresh 3 | Move: X Attack All Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
X Attack All: MP Refresh 3 | Move: X Attack All Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Sand Shelter | Protects the Pokémon from damage from a sandstorm. | 5 | 60 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Rock Throw: Power 3 | Rock Throw: Power Up 3 | 4 | 48 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Rock Throw: Power 3 | Rock Throw: Power Up 3 | 4 | 48 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user once during battle. | 8 | 96 | 2 |
Rock Throw: Power 3 | Rock Throw: Power Up 3 | 4 | 48 | 1 |
Rock Throw: Move Gauge Refresh 3 | Move: Rock Throw Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Sync Cure | Removes all status conditions from the user after using a sync move. | 8 | 96 | 3 |
Tighten Up 1 | Has a small chance of raising the user's Sp. Def when the user is hit by an attack move. | 9 | 108 | 2 |
S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs after using a sync move. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Ready to Rock!: Move Gauge Refresh 3 | Move: Ready to Rock! Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 2 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 2 |
Ready to Rock!: Master Healer 1 | Move: Ready to Rock! Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Ready to Rock!: MP Refresh 3 | Move: Ready to Rock! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Ready to Rock!: Master Healer 1 | Move: Ready to Rock! Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Ancient Megalith Rock Impact: Power 25 | Ancient Megalith Rock Impact: Power Up 25 | 5 | 60 | 3 |
Ancient Megalith Rock Impact: Power 25 | Ancient Megalith Rock Impact: Power Up 25 | 5 | 60 | 3 |
Main Character | |||
Picture | Name | Role | Base Rarity |
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Main Character | Support | ☆☆☆☆☆ |
Mindscape |
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Main Character & Mesprit | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Psychic Teamwork (Master): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Psychic theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.) Freevenge 9: Applies the Free Move Next effect to the user when it is hit by an attack move. Entry Freebie: Applies the Free Move Next effect to the user when it enters a battle. S-Move: Team HP Recovery (M) 1: Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. S-Move: Team HP Recovery (M) 1: Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | |||||||||||||
Theme Skills | |||||||||||||
Psychic Support: Raises the maximum HP of all allied sync pairs by 30 Pasio: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
676 | 174 | 243 | 220 | 243 | 304 |
5 Star Max Potential Stats | |||||
776 | 214 | 283 | 260 | 283 | 344 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Every Emotion Psychic Beam | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 1 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 2 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Confusion: Move Gauge Refresh 3 | Move: Confusion Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Confusion: Aggravation 4 | Move: Confusion Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 8 | 96 | 3 |
Toughen Up 3 | Has a chance (40%) of raising the user's Defense by one stat rank when it is hit by an attack move. | 9 | 108 | 2 |
Confusion: Team Fast-Track 4 | Move: Confusion Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 10 | 120 | 3 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Precognition 1 | Quickly charges the user's move gauge when the terrain is Psychic Terrain. | 8 | 96 | 2 |
Light Screen: Move Gauge Refresh 3 | Move: Light Screen Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Light Screen: MP Refresh 2 | Move: Light Screen Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Light Screen: Barricade Buddies 1 | Move: Light Screen Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 1 |
HP 20 | HP 20 | 4 | 48 | 2 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 1 |
Curious Empathy!: MP Refresh 2 | Move: Curious Empathy! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Team Inflict and Heal 3 | Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the user's Pokémon is successful. | 10 | 120 | 3 |
Tighten Up 3 | Has a chance (40%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | 9 | 108 | 2 |
Curious Empathy!: All Ramped Up 1 | Move: Curious Empathy! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 1 |
Sync Wall | Applies the Critical-Hit Defense effect to the allied field of play the first time the user's sync move is used each battle. | 8 | 96 | 2 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Reflect: Move Gauge Refresh 3 | Move: Reflect Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Reflect: Shielded 1 | Move: Reflect Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Reflect: MP Refresh 2 | Move: Reflect Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Every Emotion Psychic Beam: Power 25 | Every Emotion Psychic Beam: Power Up 25 | 5 | 60 | 3 |
Every Emotion Psychic Beam: Power 25 | Every Emotion Psychic Beam: Power Up 25 | 5 | 60 | 3 |
Main Character | |||
Picture | Name | Role | Base Rarity |
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Main Character | Support | ☆☆☆☆☆ |
Mindscape |
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Main Character & Registeel | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Steel Teamwork (Master): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Steel theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.) Last Word: The user uses Explosion immediately before fainting. Status Immunity: Status conditions cannot be inflicted on the user. Dashing Team 9: Raises the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. | |||||||||||||
Theme Skills | |||||||||||||
Steel Support: Raises the maximum HP of all allied sync pairs by 30 Pasio: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
729 | 164 | 261 | 164 | 261 | 252 |
5 Star Max Potential Stats | |||||
829 | 204 | 301 | 204 | 301 | 292 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Ancient Iron Steel Impact | ![]() | ![]() |
250-300 | Opponent | ||
no additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Metal Claw: Power 4 | Metal Claw: Power Up 4 | 3 | 36 | 1 |
Metal Claw: Power 4 | Metal Claw: Power Up 4 | 3 | 36 | 2 |
Metal Claw: Power 4 | Metal Claw: Power Up 4 | 3 | 36 | 1 |
Metal Claw: Move Gauge Refresh 3 | Move: Metal Claw Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sync Move: Team Speed Up 2 | Raises the Speed of all allied sync pairs by 2 stat ranks after using the user's sync move. | 10 | 120 | 3 |
Metal Claw: Accuracy 5 | Metal Claw: Accuracy Up 5 | 3 | 36 | 2 |
Metal Claw: Flag Bearer 9 | Move: Metal Claw Raises the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Metal Claw: Power 4 | Metal Claw: Power Up 4 | 3 | 36 | 1 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 2 |
Mini Potion All: Move Gauge Refresh 9 | Move: Mini Potion All Charges the user's move gauge by one when its move is successful. | 10 | 120 | 2 |
Sync Heal Refill 1 | Restores 1 MP for the user's moves that have the heals effect tag the first time its sync move is used each battle. | 10 | 120 | 3 |
Mini Potion All: Master Healer 1 | Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Iron Armor!: Hit and Heal 9 | Move: Iron Armor! Applies the Gradual Healing effect to the user when its move is successful. | 7 | 84 | 2 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Iron Armor!: MP Refresh 2 | Move: Iron Armor! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 3 |
Revenge Boost 4 | Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move. | 9 | 108 | 2 |
Impervious | The user's stats cannot be lowered. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Metal Claw: Power 4 | Metal Claw: Power Up 4 | 3 | 36 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 2 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Catalytic Acceleration | Applies the Move Gauge Acceleration effect to the allied field of play after using the user's sync move. | 10 | 120 | 2 |
Potion: Friend Mend 9 | Move: Potion When a move targeting an allied sync pair (excluding field effects) is successful, removes all status conditions from the allied sync pair affected by the move. | 10 | 120 | 3 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Ancient Iron Steel Impact: Power 25 | Ancient Iron Steel Impact: Power Up 25 | 5 | 60 | 3 |
Ancient Iron Steel Impact: Power 25 | Ancient Iron Steel Impact: Power Up 25 | 5 | 60 | 3 |
Main Character | |||
Picture | Name | Role | Base Rarity |
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Main Character | Support | ☆☆☆☆ |
Mindscape |
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Main Character & Alcremie (Ruby Cream - Berry Sweet) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Unfortuitous 9: Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Quick Tempo: Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. Team Sharp Entry 1: Raises the critical-hit rate of all allied sync pairs by 1 stat ranks when the user enters a battle. | |||||||||||||
Theme Skills | |||||||||||||
Fairy Support: Raises the maximum HP of all allied sync pairs by 30 Pasio: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
658 | 174 | 211 | 174 | 259 | 277 |
5 Star Stats | |||||
698 | 194 | 231 | 194 | 279 | 297 |
5 Star Max Potential Stats | |||||
738 | 214 | 251 | 214 | 299 | 317 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Favorite Flavor Fairy Beam | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect |
Main Character & Alcremie (Matcha Cream - Clover Sweet) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Unfortuitous 9: Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Quick Tempo: Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. Team Sharp Entry 1: Raises the critical-hit rate of all allied sync pairs by 1 stat ranks when the user enters a battle. | |||||||||||||
Theme Skills | |||||||||||||
Fairy Support: Raises the maximum HP of all allied sync pairs by 30 Pasio: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
658 | 174 | 211 | 174 | 259 | 277 |
5 Star Stats | |||||
698 | 194 | 231 | 194 | 279 | 297 |
5 Star Max Potential Stats | |||||
738 | 214 | 251 | 214 | 299 | 317 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Favorite Flavor Fairy Beam | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect |
Main Character & Alcremie (Mint Cream - Star Sweet) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Unfortuitous 9: Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Quick Tempo: Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. Team Sharp Entry 1: Raises the critical-hit rate of all allied sync pairs by 1 stat ranks when the user enters a battle. | |||||||||||||
Theme Skills | |||||||||||||
Fairy Support: Raises the maximum HP of all allied sync pairs by 30 Pasio: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
658 | 174 | 211 | 174 | 259 | 277 |
5 Star Stats | |||||
698 | 194 | 231 | 194 | 279 | 297 |
5 Star Max Potential Stats | |||||
738 | 214 | 251 | 214 | 299 | 317 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Favorite Flavor Fairy Beam | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect |
Main Character & Alcremie (Lemon Cream - Flower Sweet) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Unfortuitous 9: Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Quick Tempo: Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. Team Sharp Entry 1: Raises the critical-hit rate of all allied sync pairs by 1 stat ranks when the user enters a battle. | |||||||||||||
Theme Skills | |||||||||||||
Fairy Support: Raises the maximum HP of all allied sync pairs by 30 Pasio: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
658 | 174 | 211 | 174 | 259 | 277 |
5 Star Stats | |||||
698 | 194 | 231 | 194 | 279 | 297 |
5 Star Max Potential Stats | |||||
738 | 214 | 251 | 214 | 299 | 317 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Favorite Flavor Fairy Beam | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect |
Main Character & Alcremie (Salted Cream - Ribbon Sweet) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Unfortuitous 9: Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Quick Tempo: Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. Team Sharp Entry 1: Raises the critical-hit rate of all allied sync pairs by 1 stat ranks when the user enters a battle. | |||||||||||||
Theme Skills | |||||||||||||
Fairy Support: Raises the maximum HP of all allied sync pairs by 30 Pasio: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
658 | 174 | 211 | 174 | 259 | 277 |
5 Star Stats | |||||
698 | 194 | 231 | 194 | 279 | 297 |
5 Star Max Potential Stats | |||||
738 | 214 | 251 | 214 | 299 | 317 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Favorite Flavor Fairy Beam | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect |
Main Character & Alcremie (Caramel Swirl - Love Sweet) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Unfortuitous 9: Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Quick Tempo: Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. Team Sharp Entry 1: Raises the critical-hit rate of all allied sync pairs by 1 stat ranks when the user enters a battle. | |||||||||||||
Theme Skills | |||||||||||||
Fairy Support: Raises the maximum HP of all allied sync pairs by 30 Pasio: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
658 | 174 | 211 | 174 | 259 | 277 |
5 Star Stats | |||||
698 | 194 | 231 | 194 | 279 | 297 |
5 Star Max Potential Stats | |||||
738 | 214 | 251 | 214 | 299 | 317 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Favorite Flavor Fairy Beam | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect |
Main Character & Alcremie (Ruby Swirl - Strawberry Sweet) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Unfortuitous 9: Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Quick Tempo: Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. Team Sharp Entry 1: Raises the critical-hit rate of all allied sync pairs by 1 stat ranks when the user enters a battle. | |||||||||||||
Theme Skills | |||||||||||||
Fairy Support: Raises the maximum HP of all allied sync pairs by 30 Pasio: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
658 | 174 | 211 | 174 | 259 | 277 |
5 Star Stats | |||||
698 | 194 | 231 | 194 | 279 | 297 |
5 Star Max Potential Stats | |||||
738 | 214 | 251 | 214 | 299 | 317 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Favorite Flavor Fairy Beam | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Tackle: Power 3 | Tackle: Power ? 3 | 3 | 36 | 1 |
Tackle: Power 3 | Tackle: Power ? 3 | 3 | 36 | 2 |
Tackle: Power 3 | Tackle: Power ? 3 | 3 | 36 | 1 |
Tackle: Move Gauge Refresh 2 | Move: Tackle Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Dazzling Gleam: Move Gauge Refresh 9 | Move: Dazzling Gleam Charges the user's move gauge by one when its move is successful. | 10 | 120 | 3 |
Tackle: Trip Up 4 | Move: Tackle Has a chance (50%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. | 7 | 84 | 2 |
Whip It Up!: Berserk Bunch 1 | Move: Whip It Up! Raises the Attack of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Dazzling Gleam: Power 4 | Dazzling Gleam: Power ? 4 | 3 | 36 | 1 |
Dazzling Gleam: Power 4 | Dazzling Gleam: Power ? 4 | 3 | 36 | 1 |
Dazzling Gleam: Power 4 | Dazzling Gleam: Power ? 4 | 3 | 36 | 2 |
Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 7 | 84 | 2 |
Whip It Up!: MP Refresh 2 | Move: Whip It Up! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Whip It Up!: All Ramped Up 1 | Move: Whip It Up! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Dazzling Gleam: Gobsmack 4 | Move: Dazzling Gleam Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Dazzling Gleam: Power 4 | Dazzling Gleam: Power ? 4 | 3 | 36 | 1 |
Dazzling Gleam: Power 4 | Dazzling Gleam: Power ? 4 | 3 | 36 | 1 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Dragon Guard | Reduces damage when the user is attacked by Dragon-type moves. | 9 | 108 | 2 |
Mini Potion All: MP Refresh 2 | Move: Mini Potion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
HP 20 | HP 20 | 4 | 48 | 2 |
Mini Potion All: Master Healer 1 | Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Tackle: Power 3 | Tackle: Power ? 3 | 3 | 36 | 1 |
Wide Awake | Prevents the user from falling asleep. | 5 | 60 | 1 |
Tackle: Power 3 | Tackle: Power ? 3 | 3 | 36 | 1 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 3 |
First Aid 2 | Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. | 8 | 96 | 3 |
Favorite Flavor Fairy Beam: Power 25 | Favorite Flavor Fairy Beam: Power ? 25 | 5 | 60 | 3 |
Favorite Flavor Fairy Beam: Power 25 | Favorite Flavor Fairy Beam: Power ? 25 | 5 | 60 | 3 |
Main Character | |||
Picture | Name | Role | Base Rarity |
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Main Character | Support | ☆☆☆☆☆ |
Mindscape |
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Main Character & Raikou | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Electric Teamwork (Master): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Electric theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.) Take Hit: Opp Attack ↓ & Sp. Atk ↓ 9: Lowers the Attack and Sp. Atk of an opponent that attacked the user by one stat rank when the user is hit by an attack move. Super Interference 2: Raises the chance of inflicting status conditions, as well as inflicting the flinching, confused, or trapped condition, with the additional effects of moves. Vigilance: Protects the user against critical hits. | |||||||||||||
Theme Skills | |||||||||||||
Electric Support: Raises the maximum HP of all allied sync pairs by 30 Pasio: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
711 | 184 | 261 | 184 | 272 | 313 |
5 Star Max Potential Stats | |||||
811 | 224 | 301 | 224 | 312 | 353 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Rumbling Thunder Electric Impact | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect |