Main Character | |||
Picture | Name | Role | Base Rarity |
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Main Character | Strike | ☆☆☆ |
Obtaining Methods
Summon Location | |
Main Story | Obtained from start |
Pokédex Entry
Flavor Text | |
Main Character | A new Trainer on a new adventure with their Pokémon, ready to take their important first steps toward becoming a Pokémon master. |
Main Character | With a new Pokémon partner in tow, this Trainer is ready to grow and take on tougher Pokémon battles, using their potential as their greatest weapon. |
Main Character | Full of hope and curiosity about what each new day will bring, this Trainer is up to any challenge with their Legendary Pokémon. |
Mindscape |
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Main Character's Pokémon
Main Character & Pikachu | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Endurance: When the user enters battle with full HP, applies the Enduring effect to it. | |||||||||||||
Theme Skills | |||||||||||||
Electric Strike - Raises allies's Attack and Sp. Atk by 15 when using Electric-type attacks Main Character: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
573 | 286 | 123 | 377 | 162 | 314 |
4 Star Stats | |||||
613 | 306 | 143 | 397 | 182 | 334 |
5 Star Stats | |||||
653 | 326 | 163 | 417 | 202 | 354 |
5 Star Max Potential Stats | |||||
693 | 346 | 183 | 437 | 222 | 374 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Thunder of Newfound Passion | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
Thunderbolt: Power +5 | Thunderbolt Power Increased by 5 | 3 | 36 | 1 |
Potion: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move ius successful | 7 | 84 | 1 |
Thunder Shock: Power +4 | Thunder Shock: Power +4 | 2 | 24 | 1 |
Defense + 10 | Defense + 10 | 4 | 48 | 1 |
HP + 20 | HP + 20 | 4 | 48 | 2 |
Unyielding 1 | When the user has endured the most recent hit and has HP remaining, has a small chance of allowing the user to endure an additional hit | 11 | 132 | 2 |
Unyielding 1 | When the user has endured the most recent hit and has HP remaining, has a small chance of allowing the user to endure an additional hit | 11 | 132 | 2 |
Potion: Master Heal 1 | Increases the amount of HP restored by the user's healing moves | 10 | 120 | 3 |
Potion: Master Heal 1 | Increases the amount of HP restored by the user's healing moves | 10 | 120 | 3 |
Thunder of a newfound Passion: Power + 25 | Thunder of a newfound Passion: Power + 25 | 5 | 60 | 3 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Thunder Shock: Power +3 | Thunder Shock: Power +3 | 2 | 24 | 1 |
Thunderbolt: Power +4 | Thunderbolt Power +4 | 2 | 24 | 1 |
Thunderbolt: Power +4 | Thunderbolt Power +4 | 2 | 24 | 1 |
Thunderbolt: Power +6 | Thunderbolt: Power +6 | 3 | 36 | 1 |
Sp. Atk + 10 | Sp. Atk + 10 | 5 | 60 | 1 |
Thunder Shock: Power +3 | Thunder Shock: Power +3 | 2 | 24 | 2 |
Jump start!: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful | 7 | 84 | 2 |
Thunder Shock Power +5 | Thunder Shock Power +5 | 2 | 24 | 3 |
Thunder Shock: Move Gauge Refresh 4 | Has a good chance of increasing the user's move gauge by one when a move is successful | 6 | 72 | 3 |
Thunderbolt: Move Gauge Refresh 3 | Has a good chance of increasing the user's move gauge by one when a move is successful | 6 | 72 | 3 |
Thundershock Power +4 | Thundershock Power +4 | 2 | 24 | 1 |
Thunderbolt: Power +4 | Thunderbolt: Power +4 | 3 | 36 | 1 |
Power Reserves 5 | Powers up moves in a pinch | 10 | 120 | 1 |
Speed + 10 | Speed + 10 | 4 | 48 | 1 |
Paralysis Synergy 5 | Powers up moves when the target is paralyzed | 10 | 120 | 2 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 2 |
Defense + 10 | Defense + 10 | 4 | 48 | 2 |
HP + 30 | HP + 30 | 6 | 72 | 3 |
Power Reserves 9 | Powers up moves in a pinch | 12 | 144 | 3 |
Thunder of a newfound Passion: Power + 25 | Thunder of a newfound Passion: Power + 25 | 5 | 60 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Thunder Shock: Power +4 | Thunder Shock: Power +4 | 2 | 24 | 1 |
Thunder Shock: Power +5 | Thunder Shock: Power +5 | 2 | 24 | 1 |
Thunderbolt: Power + 4 | Thunderbolt: Power + 4 | 2 | 24 | 1 |
Sp. Atk + 10 | Sp. Atk + 10 | 5 | 60 | 1 |
Thunder Shock: Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves | 5 | 60 | 1 |
Thunderbolt: Power + 5 | Thunderbolt: Power + 5 | 4 | 48 | 2 |
Sp. Atk + 10 | Sp. Atk + 10 | 5 | 60 | 2 |
Thunderbolt: Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves | 5 | 60 | 3 |
Thunder Shock: Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves | 5 | 60 | 3 |
Thunder Shock: Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves | 5 | 60 | 3 |
Main Character | |||
Picture | Name | Role | Base Rarity |
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Main Character | Support | ☆☆☆ |
Mindscape |
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Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
684 | 218 | 201 | 212 | 201 | 384 |
4 Star Stats | |||||
724 | 238 | 221 | 232 | 221 | 404 |
5 Star Stats | |||||
764 | 258 | 241 | 252 | 241 | 424 |
5 Star Max Potential Stats | |||||
804 | 278 | 261 | 272 | 261 | 444 |
Moves | ||||||
Name | Type | Category | Max Power | Accuracy | Move Slots | Target |
Flame Charge | ![]() | ![]() |
30-36 | 100 | 2 (Gauge) | Opponent |
Raises the user's Speed | ||||||
X Attack All | ![]() |
2 (Max Uses) | All allies | |||
Sharply raises the Attack of all allied sync pairs. | ||||||
Blazing Hope! | ![]() |
2 (Max Uses) | All allies | |||
Raises the critical hit rate of all allied sync pairs and sharply raises their Sp. Atk | ||||||
Flamethrower | ![]() | ![]() |
47-56 | 100 | 2 (Gauge) | Opponent |
Has a very small chance of leaving the target burned. |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Fire Sync Impact | ![]() | ![]() |
200-240 | Opponent | ||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Flame Charge: Power 3 | Flame Charge: Power Up 3 | 3 | 36 | 1 |
Flame Charge: Power 3 | Flame Charge: Power Up 3 | 3 | 36 | 2 |
Flame Charge: Power 3 | Flame Charge: Power Up 3 | 3 | 36 | 1 |
Toughen Up 2 | Has a chance (30%) of raising the user's Defense by one stat rank when it is hit by an attack move. | 10 | 120 | 2 |
Defense 20 | Defense 20 | 7 | 84 | 3 |
Flame Charge: Move Gauge Refresh 3 | Move: Flame Charge Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Flamethrower: Power 3 | Flamethrower: Power Up 3 | 3 | 36 | 1 |
Flamethrower: Power 3 | Flamethrower: Power Up 3 | 3 | 36 | 2 |
X Attack All: MP Refresh 2 | Move: X Attack All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Tighten Up 2 | Has a chance (30%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | 8 | 96 | 2 |
Fast-Track 9 | Raises the user's Speed by one stat rank when its Pokémon uses a move. | 10 | 120 | 3 |
Synchro Healing 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Flamethrower: Move Gauge Refresh 3 | Move: Flamethrower Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Flamethrower: Power 3 | Flamethrower: Power Up 3 | 3 | 36 | 1 |
Flamethrower: Power 3 | Flamethrower: Power Up 3 | 3 | 36 | 2 |
Flamethrower: Hostile Environment 5 | Move: Flamethrower Raises the chance of inflicting status conditions with the additional effects of moves. | 10 | 120 | 3 |
Emergency Barrier | Applies the Physical Damage Reduction effect to the allied field of play the first time the user is in a pinch each battle. | 9 | 108 | 2 |
Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Flame Charge: Power 3 | Flame Charge: Power Up 3 | 3 | 36 | 1 |
Flame Charge: Power 3 | Flame Charge: Power Up 3 | 3 | 36 | 1 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Blazing Hope!: MP Refresh 2 | Move: Blazing Hope! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Blazing Hope!: Hit and Heal 9 | Move: Blazing Hope! Applies the Gradual Healing effect to the user when its move is successful. | 10 | 120 | 3 |
Sp. Def 20 | Sp. Def 20 | 7 | 84 | 3 |
Fire Sync Impact: Power 25 | Fire Sync Impact: Power Up 25 | 5 | 60 | 3 |
Fire Sync Impact: Power 25 | Fire Sync Impact: Power Up 25 | 5 | 60 | 3 |
Main Character | |||
Picture | Name | Role | Base Rarity |
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Main Character | Strike | ☆☆☆☆☆ |
Mindscape |
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Main Character & Solgaleo | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Impervious: Stats cannot be lowered. | |||||||||||||
Theme Skills | |||||||||||||
Steel Strike - Raises allies's Attack and Sp. Atk by 15 when using Steel-type attacks | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
595 | 417 | 174 | 357 | 168 | 295 |
5 Star Max Potential Stats | |||||
695 | 457 | 214 | 397 | 208 | 335 |
Moves | ||||||
Name | Type | Category | Max Power | Accuracy | Move Slots | Target |
Metal Claw | ![]() | ![]() |
21-25 | 95 | 1 (Gauge) | Opponent |
Has a very small chance of raising the user's Attack | ||||||
Sunsteel Strike | ![]() | ![]() |
100-120 | 100 | 3 (Gauge) | Opponent |
Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Opponents cannot endure this attack. | ||||||
Bright As the Sun! | ![]() |
3 (Gauge) 2 (Max Uses) |
Self | |||
Drastically raises the user's Attack, Sp. Atk and accuracy. | ||||||
Focus Blast | ![]() | ![]() |
142-170 | 70 | 3 (Gauge) | Opponent |
Has a very small chance of lowering the target's Sp. Def. |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Shining Friendship Sunraze Smash | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Sp. Atk + 10 | Sp. Atk + 10 | 4 | 48 | 1 |
Focus Blast: Power 3 | Focus Blast: Power Up 3 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Focus Blast: Power 3 | Focus Blast: Power Up 3 | 2 | 24 | 1 |
Focus Blast: Power 3 | Focus Blast: Power Up 3 | 2 | 24 | 2 |
Focus Blast: Power 3 | Focus Blast: Power Up 3 | 2 | 24 | 2 |
Focus Blast: Power 3 | Focus Blast: Power Up 3 | 2 | 24 | 2 |
Focus Blast: On a Roll 2 | Move: Focus Blast Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 3 |
Brainteaser | The more the target's Sp. Def has been lowered, the more it powers up moves. | 10 | 120 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Metal Claw: Power 4 | Metal Claw: Power Up 4 | 2 | 24 | 1 |
Sunsteel Strike: Power 3 | Sunsteel Strike: Power Up 3 | 2 | 24 | 1 |
HP + 20 | HP + 20 | 4 | 48 | 1 |
Focus Blast: Power 3 | Focus Blast: Power Up 3 | 2 | 24 | 2 |
Metal Claw: Move Gauge Refresh 3 | Move: Metal Claw Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Power Reserves 5 | Powers up moves in a pinch. | 10 | 120 | 2 |
Focus Rush 1 | Raises the user's critical-hit rate after using a sync move. | 7 | 84 | 3 |
Endurance | If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP. | 6 | 72 | 3 |
Metal Claw: Power 4 | Metal Claw: Power Up 4 | 2 | 24 | 1 |
Focus Blast: Move Gauge Refresh 2 | Move: Focus Blast Has a moderate chance of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
Speed + 10 | Speed + 10 | 4 | 48 | 1 |
Sunsteel Strike: Move Gauge Refresh 2 | Move: Sunsteel Strike Has a moderate chance of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
Attack + 10 | Attack + 10 | 4 | 48 | 2 |
Bright As the Sun!: MP Refresh 2 | Move: Bright As the Sun! Has a moderate chance of restoring one MP of the move used if the move is successful. | 6 | 72 | 2 |
Attack + 10 | Attack + 10 | 4 | 48 | 2 |
Sync Freebie | Applies the Free Move Next effect to the user after using a sync move. | 8 | 96 | 3 |
Superduper Effective 2 | Powers up moves that are super effective. | 9 | 108 | 3 |
Speed + 10 | Speed + 10 | 4 | 48 | 1 |
Sunsteel Strike: Power 3 | Sunsteel Strike: Power Up 3 | 2 | 24 | 1 |
Sunsteel Strike: Power 3 | Sunsteel Strike: Power Up 3 | 2 | 24 | 1 |
Sunsteel Strike: Power 3 | Sunsteel Strike: Power Up 3 | 2 | 24 | 1 |
Attack + 10 | Attack + 10 | 4 | 48 | 2 |
Sunsteel Strike: Power 3 | Sunsteel Strike: Power Up 3 | 2 | 24 | 2 |
Sunsteel Strike: Power 3 | Sunsteel Strike: Power Up 3 | 2 | 24 | 2 |
Sharp Entry 1 | Raises the user's critical-hit rate when the Pokémon enters a battle. | 10 | 120 | 3 |
Sunsteel Strike: Move Gauge Refresh 3 | Move: Sunsteel Strike Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 3 |
Shining Friendship Sunraze Smash: Power 25 | Shining Friendship Sunraze Smash: Power Up 25 | 5 | 60 | 3 |
Shining Friendship Sunraze Smash: Power 25 | Shining Friendship Sunraze Smash: Power Up 25 | 5 | 60 | 3 |
Main Character | |||
Picture | Name | Role | Base Rarity |
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Main Character | Strike | ☆☆☆ |
Mindscape |
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Main Character & Bulbasaur | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Power Reserves 2: Powers up the user's moves when in a pinch. | |||||||||||||
Theme Skills | |||||||||||||
Grass Strike - Raises allies's Attack and Sp. Atk by 15 when using Grass-type attacks | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
391 | 239 | 114 | 239 | 114 | 201 |
4 Star Stats | |||||
431 | 259 | 134 | 259 | 134 | 221 |
5 Star Stats | |||||
471 | 279 | 154 | 279 | 154 | 241 |
5 Star Max Potential Stats | |||||
511 | 299 | 174 | 299 | 174 | 261 |
Moves | ||||||
Name | Type | Category | Max Power | Accuracy | Move Slots | Target |
Razor Leaf | ![]() | ![]() |
43-51 | 95 | 2 (Gauge) | All opponents |
Criticla hits land more easily | ||||||
Dire Hit | ![]() |
2 (Max Uses) | Self | |||
Raises the user's critical hit rate | ||||||
Solar Beam | ![]() | ![]() |
150-180 | 100 | 2 (Gauge) | Opponent |
The user gets ready to attack. Using this move again will cause the user to attack. No other actions can be taken while ready to attack. The preparation period is skipped if the weather is sunny, and the user can attack right away | ||||||
Race You! | ![]() |
2 (Max Uses) | Self | |||
Sharply raises the user's Speed. Raises the user's critical-hit rate |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Grass Sync Impact | ![]() | ![]() |
200-240 | Opponent | ||
No additional effect |
Main Character & Ivysaur | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Power Reserves 2: Powers up the user's moves when in a pinch. | |||||||||||||
Theme Skills | |||||||||||||
Grass Strike - Raises allies's Attack and Sp. Atk by 15 when using Grass-type attacks | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
400 | 244 | 115 | 244 | 115 | 204 |
4 Star Stats | |||||
440 | 264 | 135 | 264 | 135 | 224 |
5 Star Stats | |||||
480 | 284 | 155 | 284 | 155 | 244 |
5 Star Max Potential Stats | |||||
520 | 304 | 175 | 304 | 175 | 264 |
Moves | ||||||
Name | Type | Category | Max Power | Accuracy | Move Slots | Target |
Razor Leaf | ![]() | ![]() |
43-51 | 95 | 2 (Gauge) | All opponents |
Criticla hits land more easily | ||||||
Dire Hit | ![]() |
2 (Max Uses) | Self | |||
Raises the user's critical hit rate | ||||||
Solar Beam | ![]() | ![]() |
150-180 | 100 | 2 (Gauge) | Opponent |
The user gets ready to attack. Using this move again will cause the user to attack. No other actions can be taken while ready to attack. The preparation period is skipped if the weather is sunny, and the user can attack right away | ||||||
Race You! | ![]() |
2 (Max Uses) | Self | |||
Sharply raises the user's Speed. Raises the user's critical-hit rate |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Grass Sync Impact | ![]() | ![]() |
200-240 | Opponent | ||
No additional effect |
Main Character & Venusaur | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Power Reserves 2: Powers up the user's moves when in a pinch. | |||||||||||||
Theme Skills | |||||||||||||
Grass Strike - Raises allies's Attack and Sp. Atk by 15 when using Grass-type attacks | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
414 | 266 | 118 | 266 | 118 | 210 |
4 Star Stats | |||||
454 | 286 | 138 | 286 | 138 | 230 |
5 Star Stats | |||||
494 | 306 | 158 | 306 | 158 | 250 |
5 Star Max Potential Stats | |||||
534 | 326 | 178 | 326 | 178 | 270 |
Moves | ||||||
Name | Type | Category | Max Power | Accuracy | Move Slots | Target |
Razor Leaf | ![]() | ![]() |
43-51 | 95 | 2 (Gauge) | All opponents |
Criticla hits land more easily | ||||||
Dire Hit | ![]() |
2 (Max Uses) | Self | |||
Raises the user's critical hit rate | ||||||
Solar Beam | ![]() | ![]() |
150-180 | 100 | 2 (Gauge) | Opponent |
The user gets ready to attack. Using this move again will cause the user to attack. No other actions can be taken while ready to attack. The preparation period is skipped if the weather is sunny, and the user can attack right away | ||||||
Race You! | ![]() |
2 (Max Uses) | Self | |||
Sharply raises the user's Speed. Raises the user's critical-hit rate |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Grass Sync Impact | ![]() | ![]() |
200-240 | Opponent | ||
No additional effect |
Main Character | |||
Picture | Name | Role | Base Rarity |
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Main Character | Strike | ☆☆☆ |
Mindscape |
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Main Character & Charmander | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Power Reserves 2: Powers up the user's moves when in a pinch. | |||||||||||||
Theme Skills | |||||||||||||
Fire Strike - Raises allies's Attack and Sp. Atk by 15 when using Fire-type attacks | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
391 | 239 | 114 | 239 | 114 | 201 |
4 Star Stats | |||||
431 | 259 | 134 | 259 | 134 | 221 |
5 Star Stats | |||||
471 | 279 | 154 | 279 | 154 | 241 |
5 Star Max Potential Stats | |||||
511 | 299 | 174 | 299 | 174 | 261 |
Moves | ||||||
Name | Type | Category | Max Power | Accuracy | Move Slots | Target |
Flamethrower | ![]() | ![]() |
47-56 | 100 | 2 (Gauge) | Opponent |
Has a very small chance of leaving the target burned. | ||||||
X Sp. Atk | ![]() |
2 (Max Uses) | Self | |||
Sharply raises the user's Sp. Atk | ||||||
Fire Blast | ![]() | ![]() |
116-139 | 85 | 3 (Gauge) | Opponent |
Has a very small chance of leaving the target burned. | ||||||
Race You! | ![]() |
2 (Max Uses) | Self | |||
Sharply raises the user's Speed. Raises the user's critical-hit rate |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Fire Sync Beam | ![]() | ![]() |
200-240 | Opponent | ||
No additional effect |
Main Character & Charmeleon | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Power Reserves 2: Powers up the user's moves when in a pinch. | |||||||||||||
Theme Skills | |||||||||||||
Fire Strike - Raises allies's Attack and Sp. Atk by 15 when using Fire-type attacks | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
400 | 244 | 115 | 244 | 115 | 204 |
4 Star Stats | |||||
440 | 264 | 135 | 264 | 135 | 224 |
5 Star Stats | |||||
480 | 284 | 155 | 284 | 155 | 244 |
5 Star Max Potential Stats | |||||
520 | 304 | 175 | 304 | 175 | 264 |
Moves | ||||||
Name | Type | Category | Max Power | Accuracy | Move Slots | Target |
Flamethrower | ![]() | ![]() |
47-56 | 100 | 2 (Gauge) | Opponent |
Has a very small chance of leaving the target burned. | ||||||
X Sp. Atk | ![]() |
2 (Max Uses) | Self | |||
Sharply raises the user's Sp. Atk | ||||||
Fire Blast | ![]() | ![]() |
116-139 | 85 | 3 (Gauge) | Opponent |
Has a very small chance of leaving the target burned. | ||||||
Race You! | ![]() |
2 (Max Uses) | Self | |||
Sharply raises the user's Speed. Raises the user's critical-hit rate |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Fire Sync Beam | ![]() | ![]() |
200-240 | Opponent | ||
No additional effect |
Main Character & Charizard | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Power Reserves 2: Powers up the user's moves when in a pinch. | |||||||||||||
Theme Skills | |||||||||||||
Fire Strike - Raises allies's Attack and Sp. Atk by 15 when using Fire-type attacks | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
414 | 266 | 118 | 266 | 118 | 210 |
4 Star Stats | |||||
454 | 286 | 138 | 286 | 138 | 230 |
5 Star Stats | |||||
494 | 306 | 158 | 306 | 158 | 250 |
5 Star Max Potential Stats | |||||
534 | 326 | 178 | 326 | 178 | 270 |
Moves | ||||||
Name | Type | Category | Max Power | Accuracy | Move Slots | Target |
Flamethrower | ![]() | ![]() |
47-56 | 100 | 2 (Gauge) | Opponent |
Has a very small chance of leaving the target burned. | ||||||
X Sp. Atk | ![]() |
2 (Max Uses) | Self | |||
Sharply raises the user's Sp. Atk | ||||||
Fire Blast | ![]() | ![]() |
116-139 | 85 | 3 (Gauge) | Opponent |
Has a very small chance of leaving the target burned. | ||||||
Race You! | ![]() |
2 (Max Uses) | Self | |||
Sharply raises the user's Speed. Raises the user's critical-hit rate |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Fire Sync Beam | ![]() | ![]() |
200-240 | Opponent | ||
No additional effect |
Main Character | |||
Picture | Name | Role | Base Rarity |
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Main Character | Strike | ☆☆☆ |
Mindscape |
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Main Character & Squirtle | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Power Reserves 2: Powers up the user's moves when in a pinch. | |||||||||||||
Theme Skills | |||||||||||||
Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
391 | 239 | 114 | 239 | 114 | 201 |
4 Star Stats | |||||
431 | 259 | 134 | 259 | 134 | 221 |
5 Star Stats | |||||
471 | 279 | 154 | 279 | 154 | 241 |
5 Star Max Potential Stats | |||||
511 | 299 | 174 | 299 | 174 | 261 |
Moves | ||||||
Name | Type | Category | Max Power | Accuracy | Move Slots | Target |
Bubble Beam | ![]() | ![]() |
49-58 | 100 | 2 (Gauge) | Opponent |
Has a very small chance of lowering the target's Speed | ||||||
X Sp. Atk | ![]() |
2 (Max Uses) | Self | |||
Sharply raises the user's Sp. Atk | ||||||
Hydro Pump | ![]() | ![]() |
125-150 | 80 | 3 (Gauge) | Opponent |
No additional effect | ||||||
Race You! | ![]() |
2 (Max Uses) | Self | |||
Sharply raises the user's Speed. Raises the user's critical-hit rate |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Water Sync Beam | ![]() | ![]() |
200-240 | Opponent | ||
No additional effect |
Main Character & Wartortle | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Power Reserves 2: Powers up the user's moves when in a pinch. | |||||||||||||
Theme Skills | |||||||||||||
Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
400 | 244 | 115 | 244 | 115 | 204 |
4 Star Stats | |||||
440 | 264 | 135 | 264 | 135 | 224 |
5 Star Stats | |||||
480 | 284 | 155 | 284 | 155 | 244 |
5 Star Max Potential Stats | |||||
520 | 304 | 175 | 304 | 175 | 264 |
Moves | ||||||
Name | Type | Category | Max Power | Accuracy | Move Slots | Target |
Bubble Beam | ![]() | ![]() |
49-58 | 100 | 2 (Gauge) | Opponent |
Has a very small chance of lowering the target's Speed | ||||||
X Sp. Atk | ![]() |
2 (Max Uses) | Self | |||
Sharply raises the user's Sp. Atk | ||||||
Hydro Pump | ![]() | ![]() |
125-150 | 80 | 3 (Gauge) | Opponent |
No additional effect | ||||||
Race You! | ![]() |
2 (Max Uses) | Self | |||
Sharply raises the user's Speed. Raises the user's critical-hit rate |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Water Sync Beam | ![]() | ![]() |
200-240 | Opponent | ||
No additional effect |
Main Character & Blastoise | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Power Reserves 2: Powers up the user's moves when in a pinch. | |||||||||||||
Theme Skills | |||||||||||||
Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
414 | 266 | 118 | 266 | 118 | 210 |
4 Star Stats | |||||
454 | 286 | 138 | 286 | 138 | 230 |
5 Star Stats | |||||
494 | 306 | 158 | 306 | 158 | 250 |
5 Star Max Potential Stats | |||||
534 | 326 | 178 | 326 | 178 | 270 |
Moves | ||||||
Name | Type | Category | Max Power | Accuracy | Move Slots | Target |
Bubble Beam | ![]() | ![]() |
49-58 | 100 | 2 (Gauge) | Opponent |
Has a very small chance of lowering the target's Speed | ||||||
X Sp. Atk | ![]() |
2 (Max Uses) | Self | |||
Sharply raises the user's Sp. Atk | ||||||
Hydro Pump | ![]() | ![]() |
125-150 | 80 | 3 (Gauge) | Opponent |
No additional effect | ||||||
Race You! | ![]() |
2 (Max Uses) | Self | |||
Sharply raises the user's Speed. Raises the user's critical-hit rate |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Water Sync Beam | ![]() | ![]() |
200-240 | Opponent | ||
No additional effect |
Main Character | |||
Picture | Name | Role | Base Rarity |
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Main Character | Support | ☆☆☆☆☆ |
Mindscape |
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Main Character & Cobalion | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Fighting Teamwork (Master): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Fighting theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.) Team Fast-Track 4: Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle. On a Roll 1: Raises the chance of lowering stat values with the additional effects of moves. | |||||||||||||
Theme Skills | |||||||||||||
Steel Support - Raises the maximum HP of all allied sync pairs by 30 | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
663 | 212 | 263 | 135 | 244 | 283 |
5 Star Max Potential Stats | |||||
763 | 252 | 303 | 175 | 284 | 323 |
Moves | ||||||
Name | Type | Category | Max Power | Accuracy | Move Slots | Target |
Rock Smash | ![]() | ![]() |
46-55 | 100 | 2 (Gauge) | Opponent |
Has a good chance of lowering the target's Defense | ||||||
Dire Hit All + | ![]() |
2 (Max Uses) | All allies | |||
Sharply raises the critical hit rate of all allied sync pairs | ||||||
Sacred Sword | ![]() | ![]() |
90-108 | 100 | 3 (Gauge) | Opponent |
Ignores the target's raised stats when attacking with this move | ||||||
Justice for All! | ![]() |
2 (Max Uses) | Self | |||
Makes move gauges accelerate on the allied field of play. Sharply raises the Defense of all allied Sync Pairs |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Cobalt Justice Fighting Impact | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Sacred Sword: Power 3 | Sacred Sword: Power Up 3 | 4 | 48 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Sacred Sword: Power 3 | Sacred Sword: Power Up 3 | 4 | 48 | 1 |
Sacred Sword: Move Gauge Refresh 1 | Move: Sacred Sword Has a small chance of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
Endurance | If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP. | 10 | 120 | 2 |
Sacred Sword: Power 3 | Sacred Sword: Power Up 3 | 4 | 48 | 1 |
Sacred Sword: Move Gauge Refresh 3 | Move: Sacred Sword Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Healthy Healing | Makes the user gradually heal itself if its HP is full when it enters a battle. | 10 | 120 | 3 |
Toughen Up 1 | Has a small chance of raising the user's Defense when the user is hit by an attack move. | 9 | 108 | 2 |
Synchro Healing 1 | Restores the HP of all allied sync pairs after using a sync move. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Defense + 10 | Defense + 10 | 4 | 48 | 2 |
Stalwart | Sp. Def + cannot be lowered. | 8 | 96 | 2 |
Dire Hit All +: Move Gauge Refresh 3 | Move: Dire Hit All + Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Dire Hit All +: MP Refresh 3 | Move: Dire Hit All + Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Unbending | Defense + cannot be lowered. | 8 | 96 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Rock Smash: Power 3 | Rock Smash: Power Up 3 | 4 | 48 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Rock Smash: Power 3 | Rock Smash: Power Up 3 | 4 | 48 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Speed + 10 | Speed + 10 | 4 | 48 | 2 |
Rock Smash: Power 3 | Rock Smash: Power Up 3 | 4 | 48 | 1 |
Rock Smash: Move Gauge Refresh 3 | Move: Rock Smash Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Sync Cure | Removes all status conditions from the user after using a sync move. | 8 | 96 | 3 |
Tighten Up 1 | Has a small chance of raising the user's Sp. Def when the user is hit by an attack move. | 9 | 108 | 2 |
Rock Smash: Ripple Effect 4 | Move: Rock Smash When a move used by the Pokémon lowers an opponent's stat, has a good chance of lowering the same stat for all opposing sync pairs. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user once during battle. | 8 | 96 | 2 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 2 |
Justice for All!: Move Gauge Refresh 3 | Move: Justice for All! Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Justice for All!: Shielded Squad 1 | Move: Justice for All! Raises the Defense of all allied sync pairs when a move is successful. | 10 | 120 | 3 |
Justice for All!: MP Refresh 3 | Move: Justice for All! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Cobalt Justice Fighting Impact: Power 25 | Cobalt Justice Fighting Impact: Power Up 25 | 5 | 60 | 3 |
Cobalt Justice Fighting Impact: Power 25 | Cobalt Justice Fighting Impact: Power Up 25 | 5 | 60 | 3 |
Main Character | |||
Picture | Name | Role | Base Rarity |
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Main Character | Support | ☆☆☆☆☆ |
Mindscape |
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Main Character & Regirock | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Rock Teamwork (Master): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Rock theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.) Last Word: The user uses Explosion immediately before fainting. Impervious: Stats cannot be lowered. Endurance: When the user enters battle with full HP, applies the Enduring effect to it. | |||||||||||||
Theme Skills | |||||||||||||
Rock Support - Raises the maximum HP of all allied sync pairs by 30 | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
729 | 310 | 244 | 140 | 216 | 252 |
5 Star Max Potential Stats | |||||
829 | 350 | 284 | 180 | 256 | 292 |
Moves | ||||||
Name | Type | Category | Max Power | Accuracy | Move Slots | Target |
Rock Tomb | ![]() | ![]() |
39-46 | 95 | 2 (Gauge) | Opponent |
Lowers the target's Speed | ||||||
X Attack All | ![]() |
2 (Max Uses) | All allies | |||
Sharply raises the Attack of all allied sync pairs. | ||||||
Double-Edge | ![]() | ![]() |
167-200 | 100 | 3 (Gauge) | Opponent |
The user also takes 25% of the damage it dealt to the target | ||||||
Ready to Rock! | ![]() |
2 (Max Uses) | Ally | |||
Restores abit of an ally's HP. Sharply raises an ally's Defense. Makes an ally gradually heal itself |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Ancient Megalith Rock Impact | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Rock Tomb: Power 3 | Rock Tomb: Power Up 3 | 4 | 48 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Rock Tomb: Power 3 | Rock Tomb: Power Up 3 | 4 | 48 | 1 |
Rock Tomb: Accuracy 5 | Rock Tomb: Accuracy Up 5 | 3 | 36 | 1 |
Power Reserves 5 | Powers up moves in a pinch. | 8 | 96 | 2 |
Rock Tomb: Power 3 | Rock Tomb: Power Up 3 | 4 | 48 | 1 |
Rock Tomb: Move Gauge Refresh 3 | Move: Rock Tomb Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
First Aid 4 | Once per battle, restores the user's HP when in a pinch. | 10 | 120 | 3 |
Toughen Up 1 | Has a small chance of raising the user's Defense when the user is hit by an attack move. | 9 | 108 | 2 |
Rock Tomb: Ripple Effect 4 | Move: Rock Tomb When a move used by the Pokémon lowers an opponent's stat, has a good chance of lowering the same stat for all opposing sync pairs. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Defense + 10 | Defense + 10 | 4 | 48 | 2 |
Unyielding 2 | When the user has endured the most recent hit and has 1 HP remaining, has a moderate chance of allowing the user to endure an additional hit that would reduce it to 0 HP. | 8 | 96 | 2 |
X Attack All: Move Gauge Refresh 3 | Move: X Attack All Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
X Attack All: MP Refresh 3 | Move: X Attack All Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Sand Shelter | Protects the Pokémon from damage from a sandstorm. | 5 | 60 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Rock Throw: Power 3 | Rock Throw: Power Up 3 | 4 | 48 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Rock Throw: Power 3 | Rock Throw: Power Up 3 | 4 | 48 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user once during battle. | 8 | 96 | 2 |
Rock Throw: Power 3 | Rock Throw: Power Up 3 | 4 | 48 | 1 |
Rock Throw: Move Gauge Refresh 3 | Move: Rock Throw Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Sync Cure | Removes all status conditions from the user after using a sync move. | 8 | 96 | 3 |
Tighten Up 1 | Has a small chance of raising the user's Sp. Def when the user is hit by an attack move. | 9 | 108 | 2 |
Synchro Healing 1 | Restores the HP of all allied sync pairs after using a sync move. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Ready to Rock!: Move Gauge Refresh 3 | Move: Ready to Rock! Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 2 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 2 |
Ready to Rock!: Master Healer 1 | Move: Ready to Rock! Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Ready to Rock!: MP Refresh 3 | Move: Ready to Rock! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Ready to Rock!: Master Healer 1 | Move: Ready to Rock! Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Ancient Megalith Rock Impact: Power 25 | Ancient Megalith Rock Impact: Power Up 25 | 5 | 60 | 3 |
Ancient Megalith Rock Impact: Power 25 | Ancient Megalith Rock Impact: Power Up 25 | 5 | 60 | 3 |
Main Character | |||
Picture | Name | Role | Base Rarity |
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Main Character | Support | ☆☆☆☆☆ |
Mindscape |
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Main Character & Mesprit | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Psychic Teamwork (Master): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Psychic theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.) Freevenge 9: Applies the Free Move Next effect to the user when it is hit by an attack move. Entry Freebie: Applies the Free Move Next effect to the user when it enters a battle. Synchro Healing 1: Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | |||||||||||||
Theme Skills | |||||||||||||
Psychic Support - Raises the maximum HP of all allied sync pairs by 30 | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
676 | 174 | 243 | 220 | 243 | 304 |
5 Star Max Potential Stats | |||||
776 | 214 | 283 | 260 | 283 | 344 |
Moves | ||||||
Name | Type | Category | Max Power | Accuracy | Move Slots | Target |
Confusion | ![]() | ![]() |
18-21 | 100 | 1 (Gauge) | Opponent |
Has a very small chance of leaving the target confused | ||||||
Reflect | ![]() | ![]() |
3 (Gauge) 2 (Max Uses) |
All allies | ||
Reduces physical damage done to the allied field of play. | ||||||
Light Screen | ![]() | ![]() |
3 (Gauge) 2 (Max Uses) |
Allied Field | ||
Reduces special damage done to the allied field of play. | ||||||
Curious Empathy! | ![]() |
2 (Max Uses) | All allies | |||
Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the Speed of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to all allied sync pairs. |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Every Emotion Psychic Beam | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 1 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 2 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Confusion: Move Gauge Refresh 3 | Move: Confusion Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Confusion: Aggravation 4 | Move: Confusion Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 8 | 96 | 3 |
Toughen Up 3 | Has a chance (40%) of raising the user's Defense by one stat rank when it is hit by an attack move. | 9 | 108 | 2 |
Confusion: Team Fast-Track 4 | Move: Confusion Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 10 | 120 | 3 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Precognition 1 | Quickly charges the user's move gauge when the terrain is Psychic Terrain. | 8 | 96 | 2 |
Light Screen: Move Gauge Refresh 3 | Move: Light Screen Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Light Screen: MP Refresh 2 | Move: Light Screen Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Light Screen: Barricade Buddies 1 | Move: Light Screen Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 1 |
HP 20 | HP 20 | 4 | 48 | 2 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 1 |
Curious Empathy!: MP Refresh 2 | Move: Curious Empathy! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Team Inflict and Heal 3 | Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the user's Pokémon is successful. | 10 | 120 | 3 |
Tighten Up 3 | Has a chance (40%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | 9 | 108 | 2 |
Curious Empathy!: All Ramped Up 1 | Move: Curious Empathy! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 1 |
Sync Wall | Applies the Critical-Hit Defense effect to the allied field of play the first time the user's sync move is used each battle. | 8 | 96 | 2 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Reflect: Move Gauge Refresh 3 | Move: Reflect Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Reflect: Shielded 1 | Move: Reflect Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Reflect: MP Refresh 2 | Move: Reflect Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Every Emotion Psychic Beam: Power 25 | Every Emotion Psychic Beam: Power Up 25 | 5 | 60 | 3 |
Every Emotion Psychic Beam: Power 25 | Every Emotion Psychic Beam: Power Up 25 | 5 | 60 | 3 |