Main Character

Picture Name Role Base Rarity
Main Character Artwork Main Character Tech

 

AnchorsPikachu
Pikachu
Torchic
Torchic
Solgaleo
Solgaleo
Regirock
Regirock
Cobalion
Cobalion
Mesprit
Mesprit
Registeel
Registeel
Alcremie
Alcremie
Raikou
Raikou
Buzzwole
Buzzwole
Bulbasaur
Bulbasaur
Charmander
Charmander
Squirtle
Squirtle
Poipole
Poipole
Bulbasaur
Bulbasaur
Charmander
Charmander
Squirtle
Squirtle
Caterpie
Caterpie
Weedle
Weedle
Pidgey
Pidgey
Rattata
Rattata
Spearow
Spearow
Ekans
Ekans
Sandshrew
Sandshrew
Nidoran♀
Nidoran♀
Nidoran♂
Nidoran♂
Vulpix
Vulpix
Zubat
Zubat
Oddish
Oddish
Paras
Paras
Venonat
Venonat
Diglett
Diglett
Meowth
Meowth
Alolan Meowth
Alolan Meowth
Galarian Meowth
Galarian Meowth
Psyduck
Psyduck
Mankey
Mankey
Growlithe
Growlithe
Abra
Abra
Machop
Machop
Bellsprout
Bellsprout
Tentacool
Tentacool
Geodude
Geodude
Ponyta
Ponyta
Slowpoke
Slowpoke
Magnemite
Magnemite
Farfetch'd
Farfetch'd
Seel
Seel
Grimer
Grimer
Shellder
Shellder
Gastly
Gastly
Onix
Onix
Drowzee
Drowzee
Voltorb
Voltorb
Exeggcute
Exeggcute
Cubone
Cubone
Lickitung
Lickitung
Koffing
Koffing
Rhyhorn
Rhyhorn
Tangela
Tangela
Kangaskhan
Kangaskhan
Horsea
Horsea
Goldeen
Goldeen
Staryu
Staryu
Scyther
Scyther
Pinsir
Pinsir
Tauros
Tauros
Magikarp
Magikarp
Lapras
Lapras
Eevee
Eevee
Porygon
Porygon
Omanyte
Omanyte
Kabuto
Kabuto
Aerodactyl
Aerodactyl
Dratini
Dratini
Pichu
Pichu
Cleffa
Cleffa
Igglybuff
Igglybuff
Togepi
Togepi
Tyrogue
Tyrogue
Smoochum
Smoochum
Elekid
Elekid
Magby
Magby
Happiny
Happiny
Munchlax
Munchlax
Grookey
Grookey
Scorbunny
Scorbunny
Sobble
Sobble
Sprigatito
Sprigatito
Fuecoco
Fuecoco
Quaxly
Quaxly


Role Anchors Strike Support Tech


Main Character

Picture Name Role Base Rarity
Main Character Artwork Main Character Strike

 

Main Character & Togepi

Picture Name Focal Move Type Weakness
Togepi Image Togepi Image
English: Togepi
Japan: Togepy
トゲピー
French: Togepi
German: Togepi
Korean: 토게피
Fairy-type Poison-type
Passive Skills
Haste: Speed cannot be lowered.
Move Gauge Refresh 2: Has a chance (30%) of charging the user's move gauge by one when a move is successful.
Quick Cure: Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
Theme Skills
Fairy Strike - Raises allies's Attack and Sp. Atk by 15 when using Fairy-type attacks
Main Character: Raises allies's Attack and Sp. Atk by 2
Pasio: Raises allies's Attack and Sp. Atk by 2
Egg: Raises allies's Attack and Sp. Atk by 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
466 102 46 102 46 256
2 Star Stats
506 122 66 122 66 276
3 Star Stats
546 142 86 142 86 296
4 Star Stats
586 162 106 162 106 316
5 Star Stats
626 182 126 182 126 336
5 Star Max Potential Stats
666 202 146 202 146 356
5 Max Potential Affinity Lv. 2 Stats
706 222 146 222 146 376
5 Max Potential Affinity Lv. 3 Stats
746 242 146 242 146 396


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Metronome Normal-typeOther Category Move   1 (Gauge) Opponent
Uses one of several moves at random
Click here for list of Metronome moves
Charm Fairy-typeOther Category Move   100 2 (Gauge) Opponent
Sharply lowers the target's Attack
Hang in There!  Other Category Move   2 (Max Uses) Self
Raises the user's Defense and Sp. Def. Makes the user gradually heal itself.
Dazzling Gleam Fairy-typeSpecial Category Move 50-60 100 2 (Gauge) All opponents
No additional effect


Sync Moves
NameTypeCategoryMax PowerTarget
Fairy Sync Beam Fairy-typeSpecial Category Move 200-240 Opponent
No additional effect


Main Character

Picture Name Role Base Rarity
Main Character Artwork Main Character Support

 

Main Character & Togepi

Picture Name Focal Move Type Weakness
Togepi Image
English: Togepi
Japan: Togepy
トゲピー
French: Togepi
German: Togepi
Korean: 토게피
Fairy-type Poison-type
Passive Skills
Dauntless: Sp. Atk cannot be lowered.
Power Reserves 2: Powers up the user's moves when in a pinch.
Critical Strike 2: Powers up the user's attacks when they become critical hits.
Theme Skills
Fairy Support - Raises the maximum HP of all allied sync pairs by 30
Main Character: Raises the maximum HP of all allied sync pairs by 4
Pasio: Raises the maximum HP of all allied sync pairs by 4
Egg: Raises the maximum HP of all allied sync pairs by 4


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
322 220 66 220 66 164
2 Star Stats
362 240 86 240 86 184
3 Star Stats
402 260 106 260 106 204
4 Star Stats
442 280 126 280 126 224
5 Star Stats
482 300 146 300 146 244
5 Star Max Potential Stats
522 320 166 320 166 264
5 Max Potential Affinity Lv. 2 Stats
562 320 186 320 186 284
5 Max Potential Affinity Lv. 3 Stats
602 320 206 320 206 304


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Metronome Normal-typeOther Category Move   1 (Gauge) Opponent
Uses one of several moves at random
Click here for list of Metronome moves
X Sp. Atk  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Sp. Atk
Race You!  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Speed. Raises the user's critical-hit rate
Dazzling Gleam Fairy-typeSpecial Category Move 50-60 100 2 (Gauge) All opponents
No additional effect


Sync Moves
NameTypeCategoryMax PowerTarget
Fairy Sync Beam Fairy-typeSpecial Category Move 200-240 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 5 HP + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Attack + 5 Sp. Attack + 5 0 5 1
Sp. Defense + 5 Sp. Defense + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Acid: Power 2 Acid: Power ↑ 2 3 36 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Acid: Power 2 Acid: Power ↑ 2 3 36 1
Acid: Move Gauge Refresh 3 Move: Acid Has a chance (40%) of charging the user's move gauge by one when its move is successful. 7 84 2
Acid: Power 2 Acid: Power ↑ 2 3 36 1
Defense 10 Defense 10 4 48 2
Mind Games 9 Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. 10 120 3
Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. 8 96 2
Potent Toxin 2 Increases the amount of damage an opponent takes from being poisoned or badly poisoned. 9 108 3
Defense 5 Defense 5 2 24 1
Unflappable Prevents the user from flinching. 5 60 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
HP 20 HP 20 4 48 2
Toxic: Move Gauge Refresh 3 Move: Toxic Has a chance (40%) of charging the user's move gauge by one when its move is successful. 7 84 2
X Defense All: MP Refresh 2 Move: X Defense All Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
X Defense All: Shielded 1 Move: X Defense All Raises the Defense of all allied sync pairs by one stat rank when the user's move is successful. 10 120 3
Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. 10 120 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Antitoxin Prevents the user from getting poisoned or badly poisoned. 5 60 1
Speed 5 Speed 5 2 24 1
Toxic: Accuracy 10 Toxic: Accuracy ↑ 10 5 60 2
Sp. Atk 5 Sp. Atk 5 2 24 1
Sp. Def 10 Sp. Def 10 4 48 2
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 10 120 3
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. 10 120 3
HP 10 HP 10 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Defense 5 Defense 5 2 24 1
Acid: Power 2 Acid: Power ↑ 2 3 36 1
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Acid: Power 2 Acid: Power ↑ 2 3 36 2
On Your Mark, Everyone!: MP Refresh 2 Move: On Your Mark, Everyone! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
On Your Mark, Everyone!: Barricade Buddies 1 Move: On Your Mark, Everyone! Raises the Sp. Def of all allied sync pairs by one stat rank when the user's move is successful. 10 120 3
1st S-Move: Team Special Boost 1 Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank the first time the user's sync move is used each battle. 10 120 3
Otherworldly Journey Poison Beam: Power 25 Otherworldly Journey Poison Beam: Power ↑ 25 5 60 3
Otherworldly Journey Poison Beam: Power 25 Otherworldly Journey Poison Beam: Power ↑ 25 5 60 3