Unusable Attacks

In Pokémon Scarlet & Violet, there are some moves that cannot be used, regardless of if they have been transferred in by a Pokémon that learned the move in a previous game. When you get a Pokémon with these moves, the game will tell you it's best to delete it. These moves cannot be used under any circumstances

List of Unusable Moves

Name Type Cat PP Base Power Accuracy Effect
Karate Chop Karate Chop - FIGHTING 25 50 100 The target is attacked with a sharp chop. Critical hits land more easily.
Double Slap Double Slap - NORMAL 10 15 85 The target is slapped repeatedly, back and forth, two to five times in a row.
Comet Punch Comet Punch - NORMAL 15 18 85 The target is hit with a flurry of punches that strike two to five times in a row.
Razor Wind Razor Wind - NORMAL 10 80 100 In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Jump Kick Jump Kick - FIGHTING 10 100 95 The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
Rolling Kick Rolling Kick - FIGHTING 15 60 85 The user lashes out with a quick, spinning kick. This may also make the target flinch.
Twineedle Twineedle - BUG 20 25 100 The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.
Sonic Boom Sonic Boom - NORMAL 20 -- 90 The target is hit with a destructive shock wave that always inflicts 20 HP damage.
Submission Submission - FIGHTING 20 80 80 The user grabs the target and recklessly dives for the ground. This also damages the user a little.
Dragon Rage Dragon Rage - DRAGON 10 -- 100 This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
Meditate Meditate - PSYCHIC 40 -- 101 The user meditates to awaken the power deep within its body and raise its Attack stat.
Rage Rage - NORMAL 20 20 100 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Barrier Barrier - PSYCHIC 20 -- 101 The user throws up a sturdy wall that sharply raises its Defense stat.
Bide Bide - NORMAL 10 -- 101 The user endures attacks for two turns, then strikes back to cause double the damage taken.
Mirror Move Mirror Move - FLYING 20 -- 101 The user counters the target by mimicking the target's last move.
Egg Bomb Egg Bomb - NORMAL 10 100 75 A large egg is hurled at the target with maximum force to inflict damage.
Bone Club Bone Club - GROUND 20 65 85 The user clubs the target with a bone. This may also make the target flinch.
Clamp Clamp - WATER 15 35 85 The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
Skull Bash Skull Bash - NORMAL 10 130 100 The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
Spike Cannon Spike Cannon - NORMAL 15 20 100 Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Constrict Constrict - NORMAL 35 10 100 The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat.
Kinesis Kinesis - PSYCHIC 15 -- 80 The user distracts the target by bending a spoon. This lowers the target's accuracy.
Barrage Barrage - NORMAL 20 15 85 Round objects are hurled at the target to strike two to five times in a row.
Lovely Kiss Lovely Kiss - NORMAL 10 -- 75 With a scary face, the user tries to kiss the target. If it succeeds, the target falls asleep.
Bubble Bubble - WATER 30 40 100 A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.
Dizzy Punch Dizzy Punch - NORMAL 10 70 100 The target is hit with rhythmically launched punches. This may also leave the target confused.
Flash Flash - NORMAL 20 -- 100 The user flashes a bright light that cuts the target's accuracy.
Psywave Psywave - PSYCHIC 15 -- 100 The target is attacked with an odd psychic wave. The attack varies in intensity.
Bonemerang Bonemerang - GROUND 10 50 90 The user throws the bone it holds. The bone loops around to damage the target twice-coming and going.
Hyper Fang Hyper Fang - NORMAL 15 80 90 The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
Sharpen Sharpen - NORMAL 30 -- 101 The user makes its edges more jagged, which raises its Attack stat.
Spider Web Spider Web - BUG 10 -- 101 The user ensnares the target with thin, gooey silk so it can't flee from battle.
Mind Reader Mind Reader - NORMAL 5 -- 101 The user senses the target's movements with its mind to ensure its next attack does not miss the target.
Nightmare Nightmare - GHOST 15 -- 100 A sleeping target sees a nightmare that inflicts some damage every turn.
Feint Attack Feint Attack - DARK 20 60 101 The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Octazooka Octazooka - WATER 10 65 85 The user attacks by spraying ink in the target's face. This may also lower the target's accuracy.
Foresight Foresight - NORMAL 40 -- 101 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Return Return - NORMAL 20 -- 100 This full-power attack grows more powerful the more the user likes its Trainer.
Frustration Frustration - NORMAL 20 -- 100 This full-power attack grows more powerful the less the user likes its Trainer.
Magnitude Magnitude - GROUND 30 -- 100 The user attacks everything around it with a ground-shaking quake. Its power varies.
Pursuit Pursuit - DARK 20 40 100 The power of this attack move is doubled if it's used on a target that's switching out of battle.
Vital Throw Vital Throw - FIGHTING 10 70 101 The user attacks last. In return, this throw move never misses.
Hidden Power Hidden Power - NORMAL 15 60 100 A unique attack that varies in type depending on the Pokémon using it.
Hail Hail - ICE 10 -- 101 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
Smelling Salts Smelling Salts - NORMAL 10 70 100 This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however.
Nature Power Nature Power - NORMAL 20 -- 101 This attack makes use of nature's power. Its effects vary depending on the user's environment.
Assist Assist - NORMAL 20 -- 101 The user hurriedly and randomly uses a move among those known by ally Pokémon.
Magic Coat Magic Coat - PSYCHIC 15 -- 101 A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Revenge Revenge - FIGHTING 10 60 100 This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
Refresh Refresh - NORMAL 20 -- 101 The user rests to cure itself of poisoning, a burn, or paralysis.
Grudge Grudge - GHOST 5 -- 101 If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
Snatch Snatch - DARK 10 -- 101 The user steals the effects of any attempts to use a healing or stat-changing move.
Secret Power Secret Power - NORMAL 20 70 100 The additional effects of this attack depend upon where it was used.
Camouflage Camouflage - NORMAL 20 -- 101 The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Mud Sport Mud Sport - GROUND 15 -- 101 The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
Ice Ball Ice Ball - ICE 20 30 90 The user attacks the target for five turns. The move's power increases each time it hits.
Needle Arm Needle Arm - GRASS 15 60 100 The user attacks by wildly swinging its thorny arms. This may also make the target flinch.
Aromatherapy Aromatherapy - GRASS 5 -- 101 The user releases a soothing scent that heals all status conditions affecting the user's party.
Odor Sleuth Odor Sleuth - NORMAL 40 -- 101 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Silver Wind Silver Wind - BUG 5 60 100 The target is attacked with powdery scales blown by the wind. This may also raise all the user's stats.
Grass Whistle Grass Whistle - GRASS 15 -- 55 The user plays a pleasant melody that lulls the target into a deep sleep.
Signal Beam Signal Beam - BUG 15 75 100 The user attacks with a sinister beam of light. This may also confuse the target.
Sky Uppercut Sky Uppercut - FIGHTING 15 85 90 The user attacks the target with an uppercut thrown skyward with force.
Water Sport Water Sport - WATER 15 -- 101 The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
Miracle Eye Miracle Eye - PSYCHIC 40 -- 101 Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.
Wake-Up Slap Wake-Up Slap - FIGHTING 10 70 100 This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
Natural Gift Natural Gift - NORMAL 15 -- 100 The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Embargo Embargo - DARK 15 -- 100 This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
Psycho Shift Psycho Shift - PSYCHIC 10 -- 100 Using its psychic power of suggestion, the user transfers its status conditions to the target.
Trump Card Trump Card - NORMAL 5 -- 101 The fewer PP this move has, the greater its power.
Heal Block Heal Block - PSYCHIC 15 -- 100 For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
Wring Out Wring Out - NORMAL 5 -- 100 The user powerfully wrings the target. The more HP the target has, the greater the move's power.
Lucky Chant Lucky Chant - NORMAL 30 -- 101 The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
Me First Me First - NORMAL 20 -- 101 The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.
Punishment Punishment - DARK 5 -- 100 The more the target has powered up with stat changes, the greater the move's power.
Mud Bomb Mud Bomb - GROUND 10 65 85 The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy.
Mirror Shot Mirror Shot - STEEL 10 65 85 The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.
Rock Climb Rock Climb - NORMAL 20 90 85 The user attacks the target by smashing into it with incredible force. This may also confuse the target.
Magnet Bomb Magnet Bomb - STEEL 20 60 101 The user launches steel bombs that stick to the target. This attack never misses.
Captivate Captivate - NORMAL 20 -- 100 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Chatter Chatter - FLYING 20 65 100 The user attacks the target with sound waves of deafening chatter. This also confuses the target.
Heal Order Heal Order - BUG 10 -- 101 The user calls out its underlings to heal it. The user regains up to half of its max HP.
Ominous Wind Ominous Wind - GHOST 5 60 100 The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
Autotomize Autotomize - STEEL 15 -- 101 The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
Telekinesis Telekinesis - PSYCHIC 15 -- 101 The user makes the target float with its psychic power. The target is easier to hit for three turns.
Storm Throw Storm Throw - FIGHTING 10 60 100 The user attacks by striking the target with a fierce blow. This move always lands a critical hit.
Flame Burst Flame Burst - FIRE 15 70 100 The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
Synchronoise Synchronoise - PSYCHIC 10 120 100 Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
Chip Away Chip Away - NORMAL 20 70 100 Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
Sky Drop Sky Drop - FLYING 10 60 100 The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
Bestow Bestow - NORMAL 15 -- 101 The user passes its held item to the target when the target isn't holding an item.
Dual Chop Dual Chop - DRAGON 15 40 90 The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Heart Stamp Heart Stamp - PSYCHIC 25 60 100 The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.
Leaf Tornado Leaf Tornado - GRASS 10 65 90 The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy.
Steamroller Steamroller - BUG 20 65 100 The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch.
Head Charge Head Charge - NORMAL 15 120 100 The user charges its head into the target, using its powerful guard hair. This also damages the user a little.
Gear Grind Gear Grind - STEEL 15 50 85 The user attacks by throwing steel gears at the target twice in a row.
Searing Shot Searing Shot - FIRE 5 100 100 The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
Techno Blast Techno Blast - NORMAL 5 120 100 The user attacks by firing a beam of light at the target. This move's type changes depending on the kind of drive held by the user.
Mat Block Mat Block - FIGHTING 10 -- 101 Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
Rototiller Rototiller - GROUND 10 -- 101 Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.
Trick-or-Treat Trick-or-Treat - GHOST 20 -- 100 The user takes the target trick-or-treating. This adds Ghost type to the target's type.
Ion Deluge Ion Deluge - ELECTRIC 25 -- 101 The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
Crafty Shield Crafty Shield - FAIRY 10 -- 101 The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.
Flower Shield Flower Shield - FAIRY 10 -- 101 The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power.
Electrify Electrify - ELECTRIC 20 -- 101 If the target is electrified before it uses a move, the target's move becomes Electric type for that turn.
King's Shield King's Shield - STEEL 10 -- 101 The user takes a defensive stance while it protects itself from damage. This also lowers the Attack stat of any attacker that makes direct contact.
Venom Drench Venom Drench - POISON 20 -- 100 Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
Powder Powder - BUG 20 -- 100 The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target.
Geomancy Geomancy - FAIRY 10 -- 101 The user absorbs energy on the first turn, then sharply boosts its Sp. Atk, Sp. Def, and Speed stats on the next turn.
Power-Up Punch Power-Up Punch - FIGHTING 20 40 100 Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Oblivion Wing Oblivion Wing - FLYING 10 80 100 The user absorbs the target's HP. The user's HP is restored by over half the damage taken by the target.
Thousand Arrows Thousand Arrows - GROUND 10 90 100 This move can hit opposing Pokémon that are in the air. Those Pokémon will be knocked down to the ground.
Thousand Waves Thousand Waves - GROUND 10 90 100 The user attacks with a wave that crawls along the ground. Those it hits can't flee from battle.
Land's Wrath Land's Wrath - GROUND 10 90 100 The user gathers the energy of the land and focuses that power on opposing Pokémon to inflict damage.
Light of Ruin Light of Ruin - FAIRY 5 140 90 Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user terribly.
Breakneck Blitz Breakneck Blitz - NORMAL 1 -- 101 The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Breakneck Blitz Breakneck Blitz - NORMAL 1 -- 101 The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling All-Out Pummeling - FIGHTING 1 -- 101 The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
All-Out Pummeling All-Out Pummeling - FIGHTING 1 -- 101 The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Supersonic Skystrike Supersonic Skystrike - FLYING 1 -- 101 The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Supersonic Skystrike Supersonic Skystrike - FLYING 1 -- 101 The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Acid Downpour Acid Downpour - POISON 1 -- 101 The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Acid Downpour Acid Downpour - POISON 1 -- 101 The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Tectonic Rage Tectonic Rage - GROUND 1 -- 101 The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Tectonic Rage Tectonic Rage - GROUND 1 -- 101 The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush Continental Crush - ROCK 1 -- 101 The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Continental Crush Continental Crush - ROCK 1 -- 101 The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Savage Spin-Out Savage Spin-Out - BUG 1 -- 101 The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Savage Spin-Out Savage Spin-Out - BUG 1 -- 101 The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Never-Ending Nightmare Never-Ending Nightmare - GHOST 1 -- 101 Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Never-Ending Nightmare Never-Ending Nightmare - GHOST 1 -- 101 Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash Corkscrew Crash - STEEL 1 -- 101 The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Corkscrew Crash Corkscrew Crash - STEEL 1 -- 101 The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrive Inferno Overdrive - FIRE 1 -- 101 The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Inferno Overdrive Inferno Overdrive - FIRE 1 -- 101 The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Hydro Vortex Hydro Vortex - WATER 1 -- 101 The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Hydro Vortex Hydro Vortex - WATER 1 -- 101 The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Bloom Doom Bloom Doom - GRASS 1 -- 101 The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Bloom Doom Bloom Doom - GRASS 1 -- 101 The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc Gigavolt Havoc - ELECTRIC 1 -- 101 The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Gigavolt Havoc Gigavolt Havoc - ELECTRIC 1 -- 101 The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche Shattered Psyche - PSYCHIC 1 -- 101 The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Shattered Psyche Shattered Psyche - PSYCHIC 1 -- 101 The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer Subzero Slammer - ICE 1 -- 101 The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Subzero Slammer Subzero Slammer - ICE 1 -- 101 The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Devastating Drake Devastating Drake - DRAGON 1 -- 101 The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Devastating Drake Devastating Drake - DRAGON 1 -- 101 The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Black Hole Eclipse Black Hole Eclipse - DARK 1 -- 101 The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Black Hole Eclipse Black Hole Eclipse - DARK 1 -- 101 The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Twinkle Tackle Twinkle Tackle - FAIRY 1 -- 101 The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
Twinkle Tackle Twinkle Tackle - FAIRY 1 -- 101 The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
Catastropika Catastropika - ELECTRIC 1 210 101 The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force.
Spotlight Spotlight - NORMAL 15 -- 101 The user shines a spotlight on the target so that only the target will be attacked during the turn.
Laser Focus Laser Focus - NORMAL 30 -- 101 The user concentrates intensely. The attack on the next turn always results in a critical hit.
Gear Up Gear Up - STEEL 20 -- 101 The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.
Anchor Shot Anchor Shot - STEEL 20 80 100 The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.
Purify Purify - POISON 20 -- 101 The user cures the target's status condition. If the move succeeds, it also restores the user's own HP.
Core Enforcer Core Enforcer - DRAGON 10 100 100 If the Pokémon damaged by this move have already used their moves that turn, this move eliminates the effects of those Pokémon's Abilities.
Sinister Arrow Raid Sinister Arrow Raid - GHOST 1 180 101 The user, Decidueye, creates countless arrows using its Z-Power and shoots the target with full force.
Malicious Moonsault Malicious Moonsault - DARK 1 180 101 The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force.
Oceanic Operetta Oceanic Operetta - WATER 1 195 101 The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force.
Guardian of Alola Guardian of Alola - FAIRY 1 -- 101 The user, the Land Spirit Pokémon, obtains Alola's energy using its Z-Power and attacks the target with full force. This reduces the target's HP greatly.
Soul-Stealing 7-Star Strike Soul-Stealing 7-Star Strike - GHOST 1 195 101 After obtaining Z-Power, the user, Marshadow, punches and kicks the target consecutively with full force.
Stoked Sparksurfer Stoked Sparksurfer - ELECTRIC 1 175 101 After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis.
Pulverizing Pancake Pulverizing Pancake - NORMAL 1 210 101 Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force.
Extreme Evoboost Extreme Evoboost - NORMAL 1 -- 101 After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply.
Genesis Supernova Genesis Supernova - PSYCHIC 1 185 101 After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy.
Shell Trap Shell Trap - FIRE 5 150 100 The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on opposing Pokémon.
Shadow Bone Shadow Bone - GHOST 10 85 100 The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat.
Spectral Thief Spectral Thief - GHOST 10 90 100 The user hides in the target's shadow, steals the target's stat boosts, and then attacks.
Nature's Madness Nature's Madness - FAIRY 10 -- 90 The user hits the target with the full wrath of nature. This cuts the target's HP in half.
Multi-Attack Multi-Attack - NORMAL 10 120 100 Cloaking itself in powerful energy, the user slams into the target to inflict damage. This move's type changes depending on the kind of memory disc held by the user.
10,000,000 Volt Thunderbolt 10,000,000 Volt Thunderbolt - ELECTRIC 1 195 101 The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily.
Mind Blown Mind Blown - FIRE 5 150 100 The user attacks everything around it by causing its own head to explode. This also damages the user.
Plasma Fists Plasma Fists - ELECTRIC 15 100 100 The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.
Light That Burns the Sky Light That Burns the Sky - PSYCHIC 1 200 101 This attack inflicts Attack or Sp. Atk damage— whichever stat is higher for the user, Necrozma. This move ignores the target's Ability.
Searing Sunraze Smash Searing Sunraze Smash - STEEL 1 200 101 After obtaining Z-Power, the user, Solgaleo, attacks the target with full force. This move can ignore the effect of the target's Ability.
Menacing Moonraze Maelstrom Menacing Moonraze Maelstrom - GHOST 1 200 101 After obtaining Z-Power, the user, Lunala, attacks the target with full force. This move can ignore the effect of the target's Ability.
Let's Snuggle Forever Let's Snuggle Forever - FAIRY 1 190 101 After obtaining Z-Power, the user, Mimikyu, punches the target with full force.
Splintered Stormshards Splintered Stormshards - ROCK 1 190 101 After obtaining Z-Power, the user, Lycanroc, attacks the target with full force. This move negates the effect on the battlefield.
Clangorous Soulblaze Clangorous Soulblaze - DRAGON 1 185 101 After obtaining Z-Power, the user, Kommo-o, attacks the opposing Pokémon with full force. This move boosts the user's stats.
Zippy Zap Zippy Zap - ELECTRIC 10 80 100 The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit.
Splishy Splash Splishy Splash - WATER 15 90 100 The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis.
Floaty Fall Floaty Fall - FLYING 15 90 95 The user floats in the air, and then dives at a steep angle to attack the target. This may also make the target flinch.
Pika Papow Pika Papow - ELECTRIC 20 -- 101 The more Pikachu loves its Trainer, the greater the move’s power. It never misses.
Bouncy Bubble Bouncy Bubble - WATER 20 60 100 The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target.
Buzzy Buzz Buzzy Buzz - ELECTRIC 20 60 100 The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis.
Sizzly Slide Sizzly Slide - FIRE 20 60 100 The user cloaks itself in fire and charges at the target. This also leaves the target with a burn.
Glitzy Glow Glitzy Glow - PSYCHIC 15 80 95 The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s special moves.
Baddy Bad Baddy Bad - DARK 15 80 95 The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s physical moves.
Sappy Seed Sappy Seed - GRASS 10 100 90 The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target’s HP every turn.
Freezy Frost Freezy Frost - ICE 10 100 90 The user attacks with a crystal made of cold frozen haze. It eliminates every stat change among all the Pokémon engaged in battle.
Sparkly Swirl Sparkly Swirl - FAIRY 5 120 85 The user attacks the target by wrapping it with a whirlwind of an overpowering scent. This also heals all status conditions of the user’s party.
Veevee Volley Veevee Volley - NORMAL 20 -- 101 The more Eevee loves its Trainer, the greater the move’s power. It never misses.
Double Iron Bash Double Iron Bash - STEEL 5 60 100 The user uses the hex nut in its chest as an axis to spin, striking the target with its arms twice in a row. This may also make the target flinch.
Max Guard Max Guard - NORMAL 10 -- 101 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Octolock Octolock - FIGHTING 15 -- 100 The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn.
Bolt Beak Bolt Beak - ELECTRIC 10 85 100 The user stabs the target with its electrified beak. This move's power is doubled if the user moves before the target.
Fishious Rend Fishious Rend - WATER 10 85 100 The user rends the target with its hard gills. This move's power is doubled if the user moves before the target.
Max Flare Max Flare - FIRE 10 100 101 This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns.
Max Flutterby Max Flutterby - BUG 10 10 101 This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat.
Max Lightning Max Lightning - ELECTRIC 10 10 101 This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns.
Max Strike Max Strike - NORMAL 10 10 101 This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
Max Knuckle Max Knuckle - FIGHTING 10 10 101 This is a Fighting-type attack Dynamax Pokémon use. This boosts ally Pokémon's Attack stats.
Max Phantasm Max Phantasm - GHOST 10 10 101 This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat.
Max Hailstorm Max Hailstorm - ICE 10 10 101 This is an Ice-type attack Dynamax Pokémon use. The user summons a snowstorm lasting five turns.
Max Ooze Max Ooze - POISON 10 10 101 This is a Poison-type attack Dynamax Pokémon use. This boosts ally Pokémon's Sp. Atk stats.
Max Geyser Max Geyser - WATER 10 10 101 This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
Max Airstream Max Airstream - FLYING 10 10 101 This is a Flying-type attack Dynamax Pokémon use. This boosts ally Pokémon's Speed stats.
Max Starfall Max Starfall - FAIRY 10 10 101 This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns.
Max Wyrmwind Max Wyrmwind - DRAGON 10 10 101 This is a Dragon-type attack Dynamax Pokémon use. This lowers the target's Attack stat.
Max Mindstorm Max Mindstorm - PSYCHIC 10 10 101 This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
Max Rockfall Max Rockfall - ROCK 10 10 101 This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns.
Max Quake Max Quake - GROUND 10 10 101 This is a Ground-type attack Dynamax Pokémon use. This boosts ally Pokémon's Sp. Def stats.
Max Darkness Max Darkness - DARK 10 10 101 This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
Max Overgrowth Max Overgrowth - GRASS 10 10 101 This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.
Max Steelspike Max Steelspike - STEEL 10 10 101 This is a Steel-type attack Dynamax Pokémon use. This boosts ally Pokémon's Defense stats.
Snap Trap Snap Trap - GRASS 15 35 100 The user snares the target in a snap trap that inflicts damage for four to five turns.
Obstruct Obstruct - DARK 10 -- 100 This move enables the user to protect itself from all attacks. Its chance of failing rises if used in succession. Direct contact harshly lowers the attacker's Defense stat.
Meteor Assault Meteor Assault - FIGHTING 5 150 100 The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger.
Eternabeam Eternabeam - DRAGON 5 160 90