Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP + 10 |
HP + 10 |
0 |
5 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
0 |
5 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
0 |
5 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
0 |
5 |
1 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
X Sp. Atk: MP Refresh 3 |
Move: X Sp. Atk Has a moderately good chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Bug Buzz: Power 3 |
Bug Buzz: Power Up 3 |
4 |
48 |
1 |
Grand Entry 1 |
Raises the user's Sp. Atk when the Pokémon enters a battle. |
8 |
96 |
2 |
Bug Buzz: Power 3 |
Bug Buzz: Power Up 3 |
4 |
48 |
2 |
Bug Buzz: Power 3 |
Bug Buzz: Power Up 3 |
4 |
48 |
2 |
Befuddle 1 |
Lowers the Sp. Def of all opposing sync pairs when the Pokémon enters a battle. |
10 |
120 |
3 |
Silver Wind: Unfortuitous 9 |
Move: Silver Wind Lowers the target's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when an attack is successful. |
5 |
60 |
3 |
Fortuitous 1 |
Has a small chance of raising the user's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when an attack is successful. |
10 |
120 |
1 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
Scurry Ahead!: MP Refresh 3 |
Move: Scurry Ahead! Has a moderately good chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Silver Wind: Power 4 |
Silver Wind: Power Up 4 |
3 |
36 |
1 |
Solar Shield |
The Pokémon is not affected by status conditions when the weather is sunny. |
5 |
60 |
2 |
Silver Wind: Power 4 |
Silver Wind: Power Up 4 |
3 |
36 |
2 |
Silver Wind: Power 4 |
Silver Wind: Power Up 4 |
3 |
36 |
2 |
Healing Sun 1 |
Restores the Pokémon's HP whenever it takes an action while the weather is sunny. |
8 |
96 |
3 |
Solar Flare 5 |
Powers up sync moves when the weather is sunny. |
8 |
96 |
3 |
Charging Sun 5 |
Powers up moves when the weather is sunny. |
10 |
120 |
1 |
HP + 20 |
HP + 20 |
4 |
48 |
1 |
Silver Wind: Move Gauge Refresh 3 |
Move: Silver Wind Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
1 |
Speed + 10 |
Speed + 10 |
4 |
48 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
2 |
24 |
2 |
Swag Bag 1 |
Raises the chance of raising stat values with the additional effects of moves. |
7 |
84 |
2 |
Silver Wind: Power 4 |
Silver Wind: Power Up 4 |
3 |
36 |
2 |
Silver Wind: Power 4 |
Silver Wind: Power Up 4 |
3 |
36 |
3 |
Swag Bag 1 |
Raises the chance of raising stat values with the additional effects of moves. |
7 |
84 |
3 |
Trip Wire 1 |
Lowers the Speed of all opposing sync pairs when the Pokémon enters a battle. |
7 |
84 |
1 |
Sp. Atk + 10 |
Sp. Atk + 10 |
4 |
48 |
1 |
Bug Buzz: Move Gauge Refresh 3 |
Move: Bug Buzz Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
1 |
Speed + 10 |
Speed + 10 |
4 |
48 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
2 |
24 |
2 |
On a Roll 1 |
Raises the chance of lowering stat values with the additional effects of moves. |
7 |
84 |
2 |
Bug Buzz: Power 3 |
Bug Buzz: Power Up 3 |
4 |
48 |
2 |
Bug Buzz: Power 3 |
Bug Buzz: Power Up 3 |
4 |
48 |
3 |
On a Roll 1 |
Raises the chance of lowering stat values with the additional effects of moves. |
7 |
84 |
3 |
Smarty-Pants |
The more the target's Sp. Def is lowered, the more it powers up sync moves. |
7 |
84 |
3 |
Insectible Struggle Bug: Power 25 |
Insectible Struggle Bug: Power Up 25 |
5 |
60 |
3 |
Insectible Struggle Bug: Power 25 |
Insectible Struggle Bug: Power Up 25 |
5 |
60 |
1 |
Sp. Atk 20 |
Sp. Atk 20 |
0 |
5 |
1 |
Healthy Healing |
Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. |
3 |
36 |
2 |
Furious Brain |
The more the user's Sp. Atk is raised, the more it powers up the user's moves. |
5 |
60 |
3 |
HP 40 |
HP 40 |
0 |
5 |
1 |
Superduper Effective 3 |
Powers up moves that are super effective. |
3 |
36 |
2 |
Scurry Ahead!: Critical Eye 1 |
Move: Scurry Ahead! Raises the user's critical-hit rate by 1 stat rank when its move is successful. |
5 |
60 |
3 |
Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP + 10 |
HP + 10 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
0 |
5 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
0 |
5 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
2 |
24 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
2 |
24 |
1 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Clearheaded |
Prevents the Pokémon from becoming confused. |
5 |
60 |
1 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
Attack + 10 |
Attack + 10 |
4 |
48 |
2 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Metronome: Move Gauge Refresh 1 |
Move: Metronome Has a small chance of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Team Grand Entry 1 |
Raises the Sp. Atk of all allied sync pairs when the Pokémon enters a battle. |
10 |
120 |
3 |
Soup Up 4 |
Has a good chance of raising the user's Sp. Atk when the user is hit by an attack move. |
8 |
96 |
2 |
Superduper Effective 3 |
Powers up moves that are super effective. |
7 |
84 |
3 |
Sp. Atk + 5 |
Sp. Atk + 5 |
2 |
24 |
1 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Dire Hit All +: MP Refresh 2 |
Move: Dire Hit All + Has a moderate chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Defense + 10 |
Defense + 10 |
4 |
48 |
2 |
Sp. Atk + 10 |
Sp. Atk + 10 |
4 |
48 |
2 |
Critical Strike 1 |
Powers up attacks if they become critical hits. |
8 |
96 |
2 |
Super Countdown 9 |
Reduces the sync move countdown by one when a move is super effective. |
9 |
108 |
3 |
Stamina Reserves 6 |
Once per battle, charges the user's move gauge by six when the user is in a pinch. |
8 |
96 |
3 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Unbending |
Defense + cannot be lowered. |
5 |
60 |
1 |
Speed + 10 |
Speed + 10 |
4 |
48 |
2 |
Stalwart |
Sp. Def + cannot be lowered. |
5 |
60 |
1 |
Happy Colors!: MP Refresh 2 |
Move: Happy Colors! Has a moderate chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
2 |
Superduper Effective 2 |
Powers up moves that are super effective. |
5 |
60 |
3 |
Team Healing Superhit 9 |
Restores the HP of all allied sync pairs when a move is super effective. |
10 |
120 |
2 |
Potion: MP Refresh 2 |
Move: Potion Has a moderate chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
3 |
Attack + 5 |
Attack + 5 |
2 |
24 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
2 |
24 |
1 |
Steady Aim |
Critical-hit rate cannot be lowered. |
4 |
48 |
1 |
Attack + 5 |
Attack + 5 |
2 |
24 |
1 |
Vigilance |
The Pokémon is protected against critical hits. |
6 |
72 |
2 |
Potion: Master Healer 1 |
Move: Potion Increases the amount of HP restored by the user's healing moves. |
9 |
108 |
2 |
Potion: MP Refresh 2 |
Move: Potion Has a moderate chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
2 |
Team Fierce Entry 1 |
Raises the Attack of all allied sync pairs when the Pokémon enters a battle. |
10 |
120 |
3 |
Potion: Master Healer 1 |
Move: Potion Increases the amount of HP restored by the user's healing moves. |
9 |
108 |
3 |
Color of Joy Fairy Impact: Power 25 |
Color of Joy Fairy Impact: Power Up 25 |
5 |
60 |
3 |
Color of Joy Fairy Impact: Power 25 |
Color of Joy Fairy Impact: Power Up 25 |
5 |
60 |
3 |