Anchors | Leaf | Sygna Suit | Leaf | Champion |
Leaf |
Leaf | |||
Picture | Name | Role | Base Rarity |
|
Leaf | Support | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Leaf | This cheerful and friendly Trainer has an insatiable sense of adventure and absolute confidence in her battling skills. |
Leaf Sygna Suit | Leaf's sygna suit has a sporty look. Together with her trusted partner, Venusaur, she has pledged to fight with all her strength to protect her friends. |
Leaf (Lodge) | This cheerful and friendly Trainer has an insatiable sense of adventure and absolute confidence in her battling skills. |
Leaf Champion | Leaf is dressed in an outfit honoring her earned title: Neo Champion of Pasio. With Moltres at her side, she lets her love for Pokémon burn. |
Mindscape |
Leaf's Pokémon
Leaf & Eevee | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Benefactor: Transfers this sync pair's stat increases to the sync pair that will switch in when this sync pair switches out. Impervious: Stats cannot be lowered. | |||||||||||||
Theme Skills | |||||||||||||
Normal Support - Raises the maximum HP of all allied sync pairs by 30 Kanto: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Pallet Town: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
732 | 212 | 244 | 166 | 245 | 257 |
5 Star Max Potential Stats | |||||
832 | 252 | 284 | 206 | 285 | 297 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Iron Tail: Power 3 | Iron Tail: Power Up 3 | 4 | 48 | 1 |
Iron Tail: Power 3 | Iron Tail: Power Up 3 | 4 | 48 | 2 |
Iron Tail: Power 3 | Iron Tail: Power Up 3 | 4 | 48 | 1 |
Iron Tail: Move Gauge Refresh 3 | Move: Iron Tail Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Endurance | If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP. | 10 | 120 | 3 |
HP + 20 | HP + 20 | 4 | 48 | 2 |
Iron Tail: On a Roll 1 | Move: Iron Tail Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Tackle: Power 4 | Tackle: Power Up 4 | 3 | 36 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Tackle: Power 4 | Tackle: Power Up 4 | 3 | 36 | 1 |
Let's Go!: MP Refresh 2 | Move: Let's Go! Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Tackle: Power 4 | Tackle: Power Up 4 | 3 | 36 | 2 |
Tackle: Power 4 | Tackle: Power Up 4 | 3 | 36 | 2 |
Let's Go!: MP Refresh 2 | Move: Let's Go! Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Let's Go!: Barricade Buddies 1 | Move: Let's Go! Raises the Sp. Def of all allied sync pairs when a move is successful. | 10 | 120 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Tackle: Power 4 | Tackle: Power Up 4 | 3 | 36 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Tackle: Power 4 | Tackle: Power Up 4 | 3 | 36 | 1 |
HP + 20 | HP + 20 | 4 | 48 | 2 |
Tackle: Power 4 | Tackle: Power Up 4 | 3 | 36 | 1 |
Potion: MP Refresh 2 | Move: Potion Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Potion: MP Refresh 2 | Move: Potion Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Tackle: Stoic 1 | Move: Tackle Has a small chance of raising the Pokémon's Defense after it uses a move. | 10 | 120 | 2 |
Potion: Master Healer 2 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 7 | 84 | 3 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Iron Tail: Power 3 | Iron Tail: Power Up 3 | 4 | 48 | 1 |
Tackle: Staggering 2 | Move: Tackle Has a moderate chance of making the target flinch when an attack is successful. | 8 | 96 | 2 |
Iron Tail: Power 3 | Iron Tail: Power Up 3 | 4 | 48 | 2 |
Potion: Friend Mend 9 | Move: Potion When a move targeting an allied sync pair (excluding field effects) is successful, removes all status conditions from the allied sync pair affected by the move. | 8 | 96 | 2 |
Tackle: Move Gauge Refresh 9 | Move: Tackle Charges the user's move gauge by one when a move is successful. | 8 | 96 | 3 |
Power Flux 5 | The fuller the move gauge, the more this powers up moves. | 10 | 120 | 3 |
S-Move: HP Recovery (M) 1 | Restores the user's HP after using a sync move. | 10 | 120 | 3 |
Adrenaline 1 | Reduces the sync move countdown by one when a sync move is used for the first time. | 12 | 144 | 3 |
Defense 20 | Defense 20 | 0 | 5 | 1 |
Let's Go!: Berserk Bunch 1 | Move: Let's Go! Raises the Attack of all allied sync pairs by 1 stat rank when the user's move is successful. | 3 | 36 | 2 |
Debut Damage Reduction (Physical) | Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. | 5 | 60 | 3 |
Sp. Def 20 | Sp. Def 20 | 0 | 5 | 1 |
Let's Go!: All Ramped Up 1 | Move: Let's Go! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. | 3 | 36 | 2 |
Let's Go!: Critical Squad 1 | Move: Let's Go! Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's move is successful. | 5 | 60 | 3 |
Leaf Sygna Suit | |||
Picture | Name | Role | Base Rarity |
|
Leaf | Tech | ☆☆☆☆☆ |
Mindscape |
Leaf & Venusaur (Female) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Venomous 4: Has a chance (50%) of leaving the target badly poisoned when the user's move targeting that opponent is successful.Venomous 4: Has a chance (50%) of leaving the target badly poisoned when the user's move targeting that opponent is successful. Sundering 9: Lowers the target's Defense or Sp. Def, or both, by one stat rank when the user's move targeting that opponent is successful. Adrenaline 2: Reduces the sync move countdown by 2 the first time the user's sync move is used each battle. A Journey in Green Awaits (Superawakened): Powers up the moves of all allied sync pairs when attacking a target that is poisoned or badly poisoned. The user's moves never miss. Lowers the target's Grass Type Rebuff by one rank the first time the user's attack move is successful each battle. | |||||||||||||
Theme Skills | |||||||||||||
Grass Tech: Raises allies's Attack and Sp. Atk by 12 when using Grass-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kanto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Pallet Town: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 1 per Kanto theme |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
762 | 282 | 256 | 282 | 256 | 174 |
5 Star Max Potential Stats | |||||
862 | 322 | 296 | 322 | 296 | 214 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
948 | 354 | 325 | 354 | 325 | 235 |
Leaf & Venusaur (Mega Venusaur) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Potent Toxin 2: Increases the amount of damage an opponent takes from being poisoned or badly poisoned. Sundering 9: Lowers the target's Defense or Sp. Def, or both, by one stat rank when the user's move targeting that opponent is successful. Adrenaline 2: Reduces the sync move countdown by 2 the first time the user's sync move is used each battle. A Journey in Green Awaits (Superawakened): Powers up the moves of all allied sync pairs when attacking a target that is poisoned or badly poisoned. The user's moves never miss. Lowers the target's Grass Type Rebuff by one rank the first time the user's attack move is successful each battle. | |||||||||||||
Theme Skills | |||||||||||||
Grass Tech: Raises allies's Attack and Sp. Atk by 12 when using Grass-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kanto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Pallet Town: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 1 per Kanto theme |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
762 | 282 | 256 | 338 | 307 | 174 |
5 Star Max Potential Stats | |||||
862 | 322 | 296 | 386 | 355 | 214 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
948 | 354 | 325 | 424 | 390 | 235 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Frenzy Plant: Accuracy Up 10 | Frenzy Plant: Accuracy Up 10 | 7 | 84 | 1 |
Frenzy Plant: Power Up 3 | Frenzy Plant: Power Up 3 | 4 | 48 | 2 |
Frenzy Plant: Power Up 3 | Frenzy Plant: Power Up 3 | 4 | 48 | 1 |
Frenzy Plant: Move Gauge Refresh 4 | Has a good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Potion: Master Healer 2 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Potent Toxin 2 | Increases the amount of damage the target takes from being poisoned or badly poisoned. | 10 | 120 | 2 |
Toxic Power 5 | Powers up moves when the target is poisoned or badly poisoned. | 10 | 120 | 3 |
Razor Leaf: Power Up 3 | Razor Leaf: Power Up 3 | 3 | 36 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 3 | 36 | 1 |
Razor Leaf: Power Up 3 | Razor Leaf: Power Up 3 | 3 | 36 | 1 |
Defense + 10 | Defense + 10 | 4 | 48 | 2 |
Razor Leaf: Power Up 3 | Razor Leaf: Power Up 3 | 3 | 36 | 1 |
Mega Healing!: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 2 |
Discourage 1 | Lowers the Sp. Atk of all opposing sync pairs when the Pokémon enters a battle. | 10 | 120 | 3 |
Relentless | The more the target's Defense has been lowered, the more this powers up sync moves. | 8 | 96 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Razor Leaf: Power Up 3 | Razor Leaf: Power Up 3 | 3 | 36 | 1 |
Razor Leaf: Power Up 3 | Razor Leaf: Power Up 3 | 3 | 36 | 1 |
Razor Leaf: Power Up 3 | Razor Leaf: Power Up 3 | 3 | 36 | 1 |
Razor Leaf: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Razor Leaf: Critical Strike 2 | Powers up attacks if they become critical hits. | 10 | 120 | 2 |
Hem In 2 | Has a moderate chance of lowering the target's evasiveness when an attack is successful. | 8 | 96 | 3 |
Sp. Atk + 20 | Sp. Atk + 20 | 8 | 96 | 2 |
HP + Advantage 4 | The more HP the user has remaining, the more it powers up moves. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 3 | 36 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Attack + 10 | Attack + 10 | 4 | 48 | 1 |
Potion: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Frenzy Plant: Power Up 3 | Frenzy Plant: Power Up 3 | 4 | 48 | 1 |
Frenzy Plant: Power Up 3 | Frenzy Plant: Power Up 3 | 4 | 48 | 2 |
Frenzy Plant: Power Up 3 | Frenzy Plant: Power Up 3 | 4 | 48 | 2 |
Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 7 | 84 | 2 |
Healing Sun 1 | Restores the Pokémon's HP whenever it takes an action while the weather is sunny. | 7 | 84 | 3 |
Frenzy Plant: Discombobulate 4 | Has a good chance of lowering the target's accuracy when an attack is successful. | 10 | 120 | 3 |
Tenacious Frenzy Plant: Power Up 25 | Tenacious Frenzy Plant: Power Up 25 | 5 | 60 | 3 |
Tenacious Frenzy Plant: Power Up 25 | Tenacious Frenzy Plant: Power Up 25 | 5 | 60 | 3 |
Toxic Power 1 | Powers up the user's moves when the target is poisoned or badly poisoned. | 7 | 84 | 2 |
Toxic Freebie 4 | Has a chance (50%) of applying the Free Move Next effect to the user when the user's attack move is successful against a poisoned or badly poisoned opponent. | 10 | 120 | 4 |
Noxious Hit 9 | Lowers the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful against a poisoned or badly poisoned opponent. | 10 | 120 | 5 |
Pinpoint Entry 1 | Raises the user's accuracy by 1 stat rank when it enters a battle. | 7 | 84 | 2 |
Venomous 2 | Has a chance (30%) of leaving the target badly poisoned when the user's move targeting that opponent is successful. | 8 | 96 | 4 |
Power Play | The more the target's stats are lowered, the more it powers up the user's sync move. | 10 | 120 | 5 |
Leaf (Lodge) | |||
Picture | Name | Role | Base Rarity |
Leaf | Support | ☆☆☆☆ |
Mindscape |
Leaf & Clefable | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Healthy Healing: Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. Charging Infliction 1: Charges the user's move gauge by 1 when its Pokémon uses a status move. Escape Artist: Prevents the user from becoming trapped. | |||||||||||||
Theme Skills | |||||||||||||
Fairy Support: Raises the maximum HP of all allied sync pairs by 30 Kanto: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Pallet Town: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
639 | 184 | 220 | 184 | 220 | 236 |
5 Star Stats | |||||
679 | 204 | 240 | 204 | 240 | 256 |
5 Star Max Potential Stats | |||||
719 | 224 | 260 | 224 | 260 | 276 |
Moves | |||||||||||||||||||
Name | Type | Category | Max Power | Accuracy | Move Slots | Target | |||||||||||||
Metronome | 1 (Gauge) | Opponent | |||||||||||||||||
Uses one of several moves at random | |||||||||||||||||||
| |||||||||||||||||||
Moonlight | 2 (Gauge) 2 (Max Uses) |
Self | |||||||||||||||||
Restores the user's HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm. | |||||||||||||||||||
Disarming Voice | 45-54 | 2 (Gauge) | All opponents | ||||||||||||||||
Never Misses | |||||||||||||||||||
Hit 'Em With Love! | 2 (Max Uses) | All allies | |||||||||||||||||
Raises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks. |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Rarely Seen Fairy Beam | 250-300 | Opponent | ||||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Metronome: Healing Superhit 9 | Move: Metronome Restores the user's HP by approximately 20% of its maximum HP when its move is super effective. | 10 | 120 | 2 |
Metronome: Move Gauge Refresh 3 | Move: Metronome Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Metronome: Shifty Striker 4 | Move: Metronome Has a chance (50%) of raising the user's evasiveness by one stat rank when its Pokémon uses a move. | 8 | 96 | 2 |
Metronome: Acumen 4 | Move: Metronome Has a chance (50%) of raising the user's Sp. Def by one stat rank when its Pokémon uses a move. | 10 | 120 | 3 |
Metronome: Super Countdown 9 | Move: Metronome Reduces the user's sync move countdown by one when its move is super effective. | 10 | 120 | 2 |
Metronome: Stoic 4 | Move: Metronome Has a chance (50%) of raising the user's Defense by one stat rank when its Pokémon uses a move. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Disarming Voice: Power 4 | Disarming Voice: Power Up 4 | 3 | 36 | 1 |
Hit 'Em with Love!: Precision Pals 1 | Move: Hit 'Em with Love! Raises the accuracy of all allied sync pairs by 1 stat rank when the user's move is successful. | 8 | 96 | 2 |
Disarming Voice: Power 4 | Disarming Voice: Power Up 4 | 3 | 36 | 2 |
Hit 'Em with Love!: MP Refresh 2 | Move: Hit 'Em with Love! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 |
Hit 'Em with Love!: Full-Bracing Command 9 | Move: Hit 'Em with Love! Raises the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Disarming Voice: Power 4 | Disarming Voice: Power Up 4 | 3 | 36 | 1 |
Disarming Voice: Power 4 | Disarming Voice: Power Up 4 | 3 | 36 | 2 |
Disarming Voice: Power 4 | Disarming Voice: Power Up 4 | 3 | 36 | 1 |
Disarming Voice: Move Gauge Refresh 3 | Move: Disarming Voice Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Disarming Voice: Flabbergast 4 | Move: Disarming Voice Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | 8 | 96 | 3 |
Dragon Guard | Reduces damage when the user is attacked by Dragon-type moves. | 9 | 108 | 2 |
Disarming Voice: Satisfied Snicker 9 | Move: Disarming Voice Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against the target is successful. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 2 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 2 |
Moonlight: Move Gauge Refresh 3 | Move: Moonlight Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Moonlight: Master Healer 1 | Move: Moonlight Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Moonlight: MP Refresh 2 | Move: Moonlight Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Rarely Seen Fairy Beam: Power 25 | Rarely Seen Fairy Beam: Power Up 25 | 5 | 60 | 3 |
Rarely Seen Fairy Beam: Power 25 | Rarely Seen Fairy Beam: Power Up 25 | 5 | 60 | 3 |
Leaf Champion | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Leaf |
|
☆☆☆☆☆ |
Mindscape |
Leaf & Moltres | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Kanto Pride (Master): Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Love of Pallet: Lowers the target's Attack, Sp. Atk, and Sp. Def by 1 stat rank when the user's Pokémon uses a status move targeting that opponent. Sky-Illuminating White Blaze: Lowers the target's Fire Type Rebuff by 1 rank the first time the user's Pokémon uses a status move targeting the opponent each battle. This effect can activate only once per battle. Lowers the target's Fire Type Rebuff by 1 rank the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle. Team Solar Immunity: When the weather is sunny, status conditions cannot be inflicted on any allied sync pairs and prevents all allies from flinching, becoming confused, or becoming trapped. | |||||||||||||
Theme Skills | |||||||||||||
Fire Tech: Raises allies's Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kanto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Champion: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Pallet Town: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
711 | 390 | 195 | 390 | 184 | 354 |
5 Star Max Potential Stats | |||||
811 | 430 | 235 | 430 | 224 | 394 |
5 Star Max Potential EX Role Stats | |||||
871 | 430 | 275 | 430 | 264 | 394 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Fiery Wings Flare Blitz: Power 3 | Fiery Wings Flare Blitz: Power Up 3 | 3 | 36 | 1 |
Fiery Wings Flare Blitz: Power 3 | Fiery Wings Flare Blitz: Power Up 3 | 3 | 36 | 2 |
Fiery Wings Flare Blitz: Power 3 | Fiery Wings Flare Blitz: Power Up 3 | 3 | 36 | 1 |
Attack 10 | Attack 10 | 4 | 48 | 2 |
Insult to Injury | The more the target's Defense is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Hostile Environment 4 | Raises the chance of inflicting status conditions with the additional effects of moves. | 8 | 96 | 2 |
Catalytic Acceleration | Applies the Move Gauge Acceleration effect to the allied field of play after using the user's sync move. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
Glory of the Flame!: MP Refresh 2 | Move: Glory of the Flame! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
HP 20 | HP 20 | 4 | 48 | 2 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 3 |
Potion: MP Refresh 3 | Move: Potion Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
Leer: Move Gauge Refresh 3 | Move: Leer Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Leer: Flabbergast 4 | Move: Leer Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | 8 | 96 | 2 |
Mighty Affliction 2 | Has a chance (30%) of increasing the user's Physical Moves Up Next effect by 1 rank when its Pokémon uses a status move. | 8 | 96 | 2 |
Leer: Afflicter's Fervor 1 | Move: Leer Reduces the sync move countdown by 1 the first time the user's Pokémon uses a status move each battle. | 10 | 120 | 3 |
Burning Love Fire Blast: Power 25 | Burning Love Fire Blast: Power Up 25 | 5 | 60 | 2 |
Solar Sync | Makes the weather sunny the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
Fiery Wings Flare Blitz: Power 3 | Fiery Wings Flare Blitz: Power Up 3 | 3 | 36 | 1 |
Fiery Wings Flare Blitz: Move Gauge Refresh 3 | Move: Fiery Wings Flare Blitz Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Fiery Wings Flare Blitz: Power 3 | Fiery Wings Flare Blitz: Power Up 3 | 3 | 36 | 2 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Burning Love Fire Blast: Power 25 | Burning Love Fire Blast: Power Up 25 | 5 | 60 | 2 |
Power Play | The more the target's stats are lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
Drought Alert 3 | Extends the duration of sunny weather when the weather turns sunny while the user is on the field. | 10 | 120 | 3 |
Burning Love Fire Blast: Power 25 | Burning Love Fire Blast: Power Up 25 | 5 | 60 | 3 |
Burning Love Fire Blast: Power 25 | Burning Love Fire Blast: Power Up 25 | 5 | 60 | 3 |
Leaf (Mix) | |||||||
Picture | Name | Role | Base Rarity | ||||
Leaf |
|
☆☆☆☆☆ |
Mindscape |
Leaf & Blastoise | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Kanto Journey Legacy: The user's moves never miss. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves, sync move, or max moves. Entry: Sp. Atk ↑ & Sp. Def ↑ 4: Raises the user's Sp. Atk and Sp. Def by four stat ranks when it enters a battle. Mind Games 9: Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. | |||||||||||||
Theme Skills | |||||||||||||
Water Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Kanto: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Main Character: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Pallet Town: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
716 | 354 | 197 | 354 | 197 | 298 |
5 Star Max Potential Stats | |||||
816 | 394 | 237 | 394 | 237 | 338 |
5 Star Max Potential EX Role Stats | |||||
876 | 434 | 237 | 434 | 237 | 338 |
Max Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Max Geyser | 400-480 | Opponent | ||||
Makes the weather rainy. | ||||||
Max Geyser | 400-480 | Opponent | ||||
Makes the weather rainy. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Water Pulse: Power 4 | Water Pulse: Power ↑ 4 | 3 | 36 | 1 |
Water Pulse: Power 4 | Water Pulse: Power ↑ 4 | 3 | 36 | 1 |
Water Pulse: Aggravation 2 | Move: Water Pulse Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 8 | 96 | 2 |
Water Pulse: Move Gauge Refresh 3 | Move: Water Pulse Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Water Pulse: Power 4 | Water Pulse: Power ↑ 4 | 3 | 36 | 2 |
Mind Games 9 | Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful. | 10 | 120 | 3 |
MAX Double Down 3 | Powers up the user’s max moves that are super effective. | 8 | 96 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Full Blast Hydro Cannon: Power 3 | Full Blast Hydro Cannon: Power ↑ 3 | 3 | 36 | 1 |
Full Blast Hydro Cannon: Power 3 | Full Blast Hydro Cannon: Power ↑ 3 | 3 | 36 | 1 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user’s healing moves. | 10 | 120 | 2 |
Rainy Immunity | Status conditions cannot be inflicted on the user when the weather is rainy. | 9 | 108 | 2 |
Rain Gear 2 | Reduces damage when the user is hit by an attack move while the weather is rainy. | 9 | 108 | 2 |
Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 3 |
Raging Rain 3 | Powers up the user’s moves when the weather is rainy. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Full Blast Hydro Cannon: Power 3 | Full Blast Hydro Cannon: Power ↑ 3 | 3 | 36 | 1 |
Full Blast Hydro Cannon: Power 3 | Full Blast Hydro Cannon: Power ↑ 3 | 3 | 36 | 1 |
Full Blast Hydro Cannon: Power 3 | Full Blast Hydro Cannon: Power ↑ 3 | 3 | 36 | 2 |
Full Blast Hydro Cannon: Move Gauge Refresh 3 | Move: Full Blast Hydro Cannon Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Witty Hit 4 | Has a chance (50%) of raising the user’s Sp. Atk by one stat rank when its attack move is successful. | 9 | 108 | 2 |
MAX Countdown 2 | Reduces the user’s sync move countdown by two after using its max move. | 10 | 120 | 3 |
Brainpower | The more the user’s Sp. Atk is raised, the more it powers up the user’s sync move. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Water Pulse: Power 4 | Water Pulse: Power ↑ 4 | 3 | 36 | 1 |
Water Pulse: Power 4 | Water Pulse: Power ↑ 4 | 3 | 36 | 1 |
Can’t Get Enough!: MP Refresh 2 | Move: Can’t Get Enough! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Racing Rain 2 | Quickly charges the move gauge when the weather is rainy. | 8 | 96 | 2 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
S-Move/Max Move: Special Boost ↑2 9 | Increases the user’s Special Moves ↑ Next effect by two ranks after using its sync move or max move. | 10 | 120 | 3 |
Shower Power 5 | Powers up the user’s sync move when the weather is rainy. | 10 | 120 | 3 |
Kaboom Kaboom Water Beam: Power 25 | Kaboom Kaboom Water Beam: Power ↑ 25 | 5 | 60 | 3 |
Kaboom Kaboom Water Beam: Power 25 | Kaboom Kaboom Water Beam: Power ↑ 25 | 5 | 60 | 3 |