Unusable Attacks
In Pokémon Brilliant Diamond & Shining Pearl, there are some moves that cannot be used, regardless of if they have been transferred in by a Pokémon that learned the move in a previous game. When you get a Pokémon with these moves, the game will tell you it's best to delete it.
List of Unusable Moves
Name | Type | Cat | PP | Base Power | Accuracy | Effect | |||||
10,000,000 Volt Thunderbolt | 1 | 195 | 101 | The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily. | |||||||
Accelerock | 20 | 40 | 100 | The user smashes into the target at high speed. This move always goes first. | |||||||
Acid Downpour | 1 | -- | 101 | The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | |||||||
Acid Downpour | 1 | -- | 101 | The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | |||||||
All-Out Pummeling | 1 | -- | 101 | The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | |||||||
All-Out Pummeling | 1 | -- | 101 | The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | |||||||
Anchor Shot | 20 | 80 | 100 | The user entangles the target with its anchor chain while attacking. The target becomes unable to flee. | |||||||
Apple Acid | 10 | 80 | 100 | The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Sp. Def stat. | |||||||
Assist | 20 | -- | 101 | The user hurriedly and randomly uses a move among those known by ally Pokémon. | |||||||
Astral Barrage | 5 | 120 | 100 | The user attacks by sending a frightful amount of small ghosts at opposing Pokémon. | |||||||
Aura Wheel | 10 | 110 | 100 | Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move's type changes depending on the user's form. | |||||||
Baddy Bad | 15 | 80 | 95 | The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s physical moves. | |||||||
Baneful Bunker | 10 | -- | 101 | In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact. | |||||||
Barrage | 20 | 15 | 85 | Round objects are hurled at the target to strike two to five times in a row. | |||||||
Barrier | 20 | -- | 101 | The user throws up a sturdy wall that sharply raises its Defense stat. | |||||||
Beak Blast | 15 | 100 | 100 | The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it's heating up its beak results in a burn. | |||||||
Behemoth Bash | 5 | 100 | 100 | The user becomes a gigantic shield and slams into the target. This move deals twice the damage if the target is Dynamaxed. | |||||||
Behemoth Blade | 5 | 100 | 100 | The user becomes a gigantic sword and cuts the target. This move deals twice the damage if the target is Dynamaxed. | |||||||
Bestow | 15 | -- | 101 | The user passes its held item to the target when the target isn't holding an item. | |||||||
Bide | 10 | -- | 101 | The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||
Black Hole Eclipse | 1 | -- | 101 | The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | |||||||
Black Hole Eclipse | 1 | -- | 101 | The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | |||||||
Bloom Doom | 1 | -- | 101 | The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | |||||||
Bloom Doom | 1 | -- | 101 | The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | |||||||
Blue Flare | 5 | 130 | 85 | The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn. | |||||||
Bolt Beak | 10 | 85 | 100 | The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled. | |||||||
Bolt Strike | 5 | 130 | 85 | The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis. | |||||||
Bone Club | 20 | 65 | 85 | The user clubs the target with a bone. This may also make the target flinch. | |||||||
Bouncy Bubble | 20 | 60 | 100 | The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target. | |||||||
Branch Poke | 40 | 40 | 100 | The user attacks the target by poking it with a sharply pointed branch. | |||||||
Breaking Swipe | 15 | 60 | 100 | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. | |||||||
Breakneck Blitz | 1 | -- | 101 | The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | |||||||
Breakneck Blitz | 1 | -- | 101 | The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | |||||||
Brutal Swing | 20 | 60 | 100 | The user swings its body around violently to inflict damage on everything in its vicinity. | |||||||
Bubble | 30 | 40 | 100 | A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat. | |||||||
Burning Jealousy | 5 | 70 | 100 | The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn. | |||||||
Buzzy Buzz | 20 | 60 | 100 | The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis. | |||||||
Camouflage | 20 | -- | 101 | The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. | |||||||
Captivate | 20 | -- | 100 | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
Catastropika | 1 | 210 | 101 | The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force. | |||||||
Celebrate | 40 | -- | 101 | The Pokémon congratulates you on your special day! | |||||||
Chip Away | 20 | 70 | 100 | Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage. | |||||||
Clamp | 15 | 35 | 85 | The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns. | |||||||
Clanging Scales | 5 | 110 | 100 | The user rubs the scales on its entire body and makes a huge noise to attack opposing Pokémon. The user's Defense stat goes down after the attack. | |||||||
Clangorous Soul | 5 | -- | 100 | The user raises all its stats by using some of its HP. | |||||||
Clangorous Soulblaze | 1 | 185 | 101 | After obtaining Z-Power, the user, Kommo-o, attacks the opposing Pokémon with full force. This move boosts the user's stats. | |||||||
Coaching | 10 | -- | -- | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. | |||||||
Comet Punch | 15 | 18 | 85 | The target is hit with a flurry of punches that strike two to five times in a row. | |||||||
Constrict | 35 | 10 | 100 | The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat. | |||||||
Continental Crush | 1 | -- | 101 | The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | |||||||
Continental Crush | 1 | -- | 101 | The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | |||||||
Core Enforcer | 10 | 100 | 100 | If the Pokémon the user has inflicted damage on have already used their moves, this move eliminates the effect of the target's Ability. | |||||||
Corkscrew Crash | 1 | -- | 101 | The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||
Corkscrew Crash | 1 | -- | 101 | The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||
Corrosive Gas | 40 | -- | 100 | The user surrounds everything around it with highly acidic gas and melts away items they hold. | |||||||
Court Change | 10 | -- | 100 | With its mysterious power, the user swaps the effects on either side of the field. | |||||||
Crafty Shield | 10 | -- | 101 | The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. | |||||||
Darkest Lariat | 10 | 85 | 100 | The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage. | |||||||
Decorate | 15 | -- | 101 | The user sharply raises the target's Attack and Sp. Atk stats by decorating the target. | |||||||
Devastating Drake | 1 | -- | 101 | The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | |||||||
Devastating Drake | 1 | -- | 101 | The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | |||||||
Diamond Storm | 5 | 100 | 95 | The user whips up a storm of diamonds to damage opposing Pokémon. This may also sharply raise the user's Defense stat. | |||||||
Dizzy Punch | 10 | 70 | 100 | The target is hit with rhythmically launched punches. This may also leave the target confused. | |||||||
Double Iron Bash | 5 | 60 | 100 | The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch. | |||||||
Double Slap | 10 | 15 | 85 | The target is slapped repeatedly, back and forth, two to five times in a row. | |||||||
Dragon Darts | 10 | 50 | 100 | The user attacks twice using Dreepy. If there are two targets, this move hits each target once. | |||||||
Dragon Energy | 5 | 150 | 100 | Converting its life-force into power, the user attacks opposing Pokémon. The lower the user's HP, the lower the move's power. | |||||||
Dragon Rage | 10 | -- | 100 | This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. | |||||||
Drum Beating | 10 | 80 | 100 | The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat. | |||||||
Dual Wingbeat | 10 | 40 | 90 | The user slams the target with its wings. The target is hit twice in a row. | |||||||
Dynamax Cannon | 5 | 100 | 100 | The user unleashes a strong beam from its core. This move deals twice the damage if the target is Dynamaxed. | |||||||
Eerie Spell | 5 | 80 | 100 | The user attacks with its tremendous psychic power. This also removes 3 PP from the target's last move. | |||||||
Egg Bomb | 10 | 100 | 75 | A large egg is hurled at the target with maximum force to inflict damage. | |||||||
Electrify | 20 | -- | 101 | If the target is electrified before it uses a move during that turn, the target's move becomes Electric type. | |||||||
Electroweb | 15 | 55 | 95 | The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats. | |||||||
Embargo | 15 | -- | 100 | This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. | |||||||
Eternabeam | 5 | 160 | 90 | This is Eternatus's most powerful attack in its original form. The user can't move on the next turn. | |||||||
Expanding Force | 10 | 80 | 100 | The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain. | |||||||
Extreme Evoboost | 1 | -- | 101 | After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply. | |||||||
Fairy Lock | 10 | -- | 101 | By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn. | |||||||
False Surrender | 10 | 80 | 101 | The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses. | |||||||
Feint Attack | 20 | 60 | 101 | The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | |||||||
Fiery Dance | 10 | 80 | 100 | Cloaked in flames, the user attacks the target by dancing and flapping its wings. This may also raise the user's Sp. Atk stat. | |||||||
Fiery Wrath | 10 | 90 | 100 | The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch. | |||||||
Fire Lash | 15 | 80 | 100 | The user strikes the target with a burning lash. This also lowers the target's Defense stat. | |||||||
Fire Pledge | 10 | 80 | 100 | A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears. | |||||||
First Impression | 10 | 90 | 100 | Although this move has great power, it only works the first turn each time the user enters battle. | |||||||
Fishious Rend | 10 | 85 | 100 | The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled. | |||||||
Flame Burst | 15 | 70 | 100 | The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | |||||||
Fleur Cannon | 5 | 130 | 90 | The user unleashes a strong beam. The attack's recoil harshly lowers the user's Sp. Atk stat. | |||||||
Flip Turn | 20 | 60 | 100 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||
Floaty Fall | 15 | 90 | 95 | The user floats in the air, and then dives at a steep angle to attack the target. This may also make the target flinch. | |||||||
Floral Healing | 10 | -- | 101 | The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass. | |||||||
Flying Press | 10 | 100 | 95 | The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. | |||||||
Foresight | 40 | -- | 101 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | |||||||
Forest's Curse | 20 | -- | 100 | The user puts a forest curse on the target. The target is now Grass type as well. | |||||||
Freeze Shock | 5 | 140 | 90 | On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis. | |||||||
Freezing Glare | 10 | 90 | 100 | The user shoots its psychic power from its eyes to attack. This may also leave the target frozen. | |||||||
Freezy Frost | 10 | 100 | 90 | The user attacks with a crystal made of cold frozen haze. It eliminates every stat change among all the Pokémon engaged in battle. | |||||||
Frustration | 20 | -- | 100 | This full-power attack grows more powerful the less the user likes its Trainer. | |||||||
Fusion Bolt | 5 | 100 | 100 | The user throws down a giant lightning bolt. This move's power is increased when influenced by an enormous flame. | |||||||
Fusion Flare | 5 | 100 | 100 | The user brings down a giant flame. This move's power is increased when influenced by an enormous lightning bolt. | |||||||
Gear Grind | 15 | 50 | 85 | The user attacks by throwing steel gears at its target twice. | |||||||
Gear Up | 20 | -- | 101 | The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability. | |||||||
Genesis Supernova | 1 | 185 | 101 | After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy. | |||||||
Geomancy | 10 | -- | 101 | The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn. | |||||||
Gigavolt Havoc | 1 | -- | 101 | The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | |||||||
Gigavolt Havoc | 1 | -- | 101 | The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | |||||||
Glacial Lance | 5 | 130 | 100 | The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon. | |||||||
Glaciate | 10 | 65 | 95 | The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stats. | |||||||
Glitzy Glow | 15 | 80 | 95 | The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s special moves. | |||||||
Grass Pledge | 10 | 80 | 100 | A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears. | |||||||
Grass Whistle | 15 | -- | 55 | The user plays a pleasant melody that lulls the target into a deep sleep. | |||||||
Grassy Glide | 20 | 70 | 100 | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. | |||||||
Grav Apple | 10 | 80 | 100 | The user inflicts damage by dropping an apple from high above. This also lowers the target's Defense stat. | |||||||
Guardian of Alola | 1 | -- | 101 | The user, the Land Spirit Pokémon, obtains Alola's energy using its Z-Power and attacks the target with full force. This reduces the target's HP greatly. | |||||||
Happy Hour | 30 | -- | 101 | Using Happy Hour doubles the amount of prize money received after battle. | |||||||
Head Charge | 15 | 120 | 100 | The user charges its head into its target, using its powerful guard hair. This also damages the user a little. | |||||||
Heal Block | 15 | -- | 100 | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | |||||||
Heal Order | 10 | -- | 101 | The user calls out its underlings to heal it. The user regains up to half of its max HP. | |||||||
Heart Stamp | 25 | 60 | 100 | The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch. | |||||||
Heat Crash | 10 | -- | 100 | The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power. | |||||||
Hold Back | 40 | 40 | 100 | The user holds back when it attacks, and the target is left with at least 1 HP. | |||||||
Hold Hands | 40 | -- | 101 | The user and an ally hold hands. This makes them very happy. | |||||||
Horn Leech | 10 | 75 | 100 | The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target. | |||||||
Hydro Vortex | 1 | -- | 101 | The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | |||||||
Hydro Vortex | 1 | -- | 101 | The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | |||||||
Hyper Fang | 15 | 80 | 90 | The user bites hard on the target with its sharp front fangs. This may also make the target flinch. | |||||||
Hyperspace Fury | 5 | 100 | 101 | Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls. | |||||||
Hyperspace Hole | 5 | 80 | 101 | Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect. | |||||||
Ice Ball | 20 | 30 | 90 | The user attacks the target for five turns. The move's power increases each time it hits. | |||||||
Ice Burn | 5 | 140 | 90 | On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn. | |||||||
Ice Hammer | 10 | 100 | 90 | The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. | |||||||
Inferno Overdrive | 1 | -- | 101 | The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. | |||||||
Inferno Overdrive | 1 | -- | 101 | The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. | |||||||
Instruct | 15 | -- | 101 | The user instructs the target to use the target's last move again. | |||||||
Ion Deluge | 25 | -- | 101 | The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. | |||||||
Jaw Lock | 10 | 80 | 100 | This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field. | |||||||
Jump Kick | 10 | 100 | 95 | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | |||||||
Jungle Healing | 10 | -- | 101 | The user becomes one with the jungle, restoring HP and healing any status conditions of itself and its ally Pokémon in battle. | |||||||
Karate Chop | 25 | 50 | 100 | The target is attacked with a sharp chop. Critical hits land more easily. | |||||||
King's Shield | 10 | -- | 101 | The user takes a defensive stance while it protects itself from damage. It also lowers the Attack stat of any attacker that makes direct contact. | |||||||
Land's Wrath | 10 | 90 | 100 | The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them. | |||||||
Lash Out | 5 | 75 | 100 | The user lashes out to vent its frustration toward the target. If the user's stats were lowered during this turn, the power of this move is doubled. | |||||||
Let's Snuggle Forever | 1 | 190 | 101 | After obtaining Z-Power, the user, Mimikyu, punches the target with full force. | |||||||
Light That Burns the Sky | 1 | 200 | 101 | This attack inflicts Attack or Sp. Atk damage— whichever stat is higher for the user, Necrozma. This move ignores the target's Ability. | |||||||
Light of Ruin | 5 | 140 | 90 | Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot. | |||||||
Lucky Chant | 30 | -- | 101 | The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. | |||||||
Magic Powder | 20 | -- | 100 | The user scatters a cloud of magic powder that changes the target to Psychic type. | |||||||
Magnet Bomb | 20 | 60 | 101 | The user launches steel bombs that stick to the target. This attack never misses. | |||||||
Magnitude | 30 | -- | 100 | The user attacks everything around it with a ground-shaking quake. Its power varies. | |||||||
Malicious Moonsault | 1 | 180 | 101 | The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force. | |||||||
Mat Block | 10 | -- | 101 | Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves. | |||||||
Max Airstream | 10 | -- | 101 | This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. | |||||||
Max Darkness | 10 | -- | 101 | This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | |||||||
Max Flare | 10 | -- | 101 | This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. | |||||||
Max Flutterby | 10 | -- | 101 | This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. | |||||||
Max Geyser | 10 | -- | 101 | This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. | |||||||
Max Guard | 10 | -- | 101 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||
Max Hailstorm | 10 | -- | 101 | This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | |||||||
Max Knuckle | 10 | -- | 101 | This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | |||||||
Max Lightning | 10 | -- | 101 | This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | |||||||
Max Mindstorm | 10 | -- | 101 | This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | |||||||
Max Ooze | 10 | -- | 101 | This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. | |||||||
Max Overgrowth | 10 | -- | 101 | This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | |||||||
Max Phantasm | 10 | -- | 101 | This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | |||||||
Max Quake | 10 | -- | 101 | This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. | |||||||
Max Rockfall | 10 | -- | 101 | This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. | |||||||
Max Starfall | 10 | -- | 101 | This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. | |||||||
Max Steelspike | 10 | -- | 101 | This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | |||||||
Max Strike | 10 | -- | 101 | This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | |||||||
Max Wyrmwind | 10 | -- | 101 | This is a Dragon-type attack Dynamax Pokémon use. This lowers the target's Attack stat. | |||||||
Me First | 20 | -- | 101 | The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first. | |||||||
Meditate | 40 | -- | 101 | The user meditates to awaken the power deep within its body and raise its Attack stat. | |||||||
Menacing Moonraze Maelstrom | 1 | 200 | 101 | After obtaining Z-Power, the user, Lunala, attacks the target with full force. This move can ignore the effect of the target's Ability. | |||||||
Meteor Assault | 5 | 150 | 100 | The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger. | |||||||
Meteor Beam | 10 | 120 | 90 | In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn. | |||||||
Mind Blown | 5 | 150 | 100 | The user attacks everything around it by causing its own head to explode. This also damages the user. | |||||||
Miracle Eye | 40 | -- | 101 | Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit. | |||||||
Mirror Move | 20 | -- | 101 | The user counters the target by mimicking the target's last move. | |||||||
Mirror Shot | 10 | 65 | 85 | The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy. | |||||||
Misty Explosion | 5 | 100 | 100 | The user attacks everything around it and faints upon using this move. This move's power is increased on Misty Terrain. | |||||||
Moongeist Beam | 5 | 100 | 100 | The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities. | |||||||
Mud Bomb | 10 | 65 | 85 | The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy. | |||||||
Mud Sport | 15 | -- | 101 | The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. | |||||||
Multi-Attack | 10 | 120 | 100 | Cloaking itself in high energy, the user slams into the target. The memory held determines the move's type. | |||||||
Natural Gift | 15 | -- | 100 | The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | |||||||
Nature's Madness | 10 | -- | 90 | The user hits the target with the force of nature. It halves the target's HP. | |||||||
Needle Arm | 15 | 60 | 100 | The user attacks by wildly swinging its thorny arms. This may also make the target flinch. | |||||||
Never-Ending Nightmare | 1 | -- | 101 | Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | |||||||
Never-Ending Nightmare | 1 | -- | 101 | Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | |||||||
Night Daze | 10 | 85 | 95 | The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy. | |||||||
Nightmare | 15 | -- | 100 | A sleeping target sees a nightmare that inflicts some damage every turn. | |||||||
No Retreat | 5 | -- | 101 | This move raises all the user's stats but prevents the user from switching out or fleeing. | |||||||
Oblivion Wing | 10 | 80 | 100 | The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target. | |||||||
Obstruct | 10 | -- | 100 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker's Defense stat. | |||||||
Oceanic Operetta | 1 | 195 | 101 | The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force. | |||||||
Octolock | 15 | -- | 100 | The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn. | |||||||
Odor Sleuth | 40 | -- | 101 | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | |||||||
Ominous Wind | 5 | 60 | 100 | The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once. | |||||||
Overdrive | 10 | 80 | 100 | The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration. | |||||||
Parabolic Charge | 20 | 65 | 100 | The user attacks everything around it. The user's HP is restored by half the damage taken by those hit. | |||||||
Photon Geyser | 5 | 100 | 100 | The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user. | |||||||
Pika Papow | 20 | -- | 101 | The more Pikachu loves its Trainer, the greater the move’s power. It never misses. | |||||||
Plasma Fists | 15 | 100 | 100 | The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves. | |||||||
Pollen Puff | 15 | 90 | 100 | The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. | |||||||
Poltergeist | 5 | 110 | 90 | The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item. | |||||||
Powder | 20 | -- | 100 | The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target. | |||||||
Power Trip | 10 | 20 | 100 | The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power. | |||||||
Prismatic Laser | 10 | 160 | 100 | The user shoots powerful lasers using the power of a prism. The user can't move on the next turn. | |||||||
Psychic Fangs | 10 | 85 | 100 | The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. | |||||||
Psychic Terrain | 10 | -- | 101 | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | |||||||
Psywave | 15 | -- | 100 | The target is attacked with an odd psychic wave. The attack varies in intensity. | |||||||
Pulverizing Pancake | 1 | 210 | 101 | Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force. | |||||||
Punishment | 5 | -- | 100 | The more the target has powered up with stat changes, the greater the move's power. | |||||||
Purify | 20 | -- | 101 | The user heals the target's status condition. If the move succeeds, it also restores the user's own HP. | |||||||
Pursuit | 20 | 40 | 100 | The power of this attack move is doubled if it's used on a target that's switching out of battle. | |||||||
Pyro Ball | 5 | 120 | 90 | The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn. | |||||||
Rage | 20 | 20 | 100 | As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||||
Razor Wind | 10 | 80 | 100 | In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. | |||||||
Refresh | 20 | -- | 101 | The user rests to cure itself of poisoning, a burn, or paralysis. | |||||||
Relic Song | 10 | 75 | 100 | The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep. | |||||||
Return | 20 | -- | 100 | This full-power attack grows more powerful the more the user likes its Trainer. | |||||||
Revelation Dance | 15 | 90 | 100 | The user attacks the target by dancing very hard. The user's type determines the type of this move. | |||||||
Rising Voltage | 20 | 70 | 100 | The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain. | |||||||
Rolling Kick | 15 | 60 | 85 | The user lashes out with a quick, spinning kick. This may also make the target flinch. | |||||||
Rototiller | 10 | -- | 101 | Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon. | |||||||
Sacred Sword | 15 | 90 | 100 | The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage. | |||||||
Sappy Seed | 10 | 100 | 90 | The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target’s HP every turn. | |||||||
Savage Spin-Out | 1 | -- | 101 | The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | |||||||
Savage Spin-Out | 1 | -- | 101 | The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | |||||||
Scale Shot | 20 | 25 | 90 | The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. | |||||||
Scorching Sands | 10 | 70 | 100 | The user throws scorching sand at the target to attack. This may also leave the target with a burn. | |||||||
Searing Shot | 5 | 100 | 100 | The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. | |||||||
Searing Sunraze Smash | 1 | 200 | 101 | After obtaining Z-Power, the user, Solgaleo, attacks the target with full force. This move can ignore the effect of the target's Ability. | |||||||
Secret Power | 20 | 70 | 100 | The additional effects of this attack depend upon where it was used. | |||||||
Secret Sword | 10 | 85 | 100 | The user cuts with its long horn. The odd power contained in the horn does physical damage to the target. | |||||||
Shadow Bone | 10 | 85 | 100 | The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat. | |||||||
Sharpen | 30 | -- | 101 | The user makes its edges more jagged, which raises its Attack stat. | |||||||
Shattered Psyche | 1 | -- | 101 | The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | |||||||
Shattered Psyche | 1 | -- | 101 | The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | |||||||
Shell Side Arm | 10 | 90 | 100 | This move inflicts physical or special damage, whichever will be more effective. This may also poison the target. | |||||||
Shell Trap | 5 | 150 | 100 | The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on opposing Pokémon. | |||||||
Shift Gear | 10 | -- | 101 | The user rotates its gears, raising its Attack stat and sharply raising its Speed stat. | |||||||
Shore Up | 10 | -- | 101 | The user regains up to half of its max HP. It restores more HP in a sandstorm. | |||||||
Signal Beam | 15 | 75 | 100 | The user attacks with a sinister beam of light. This may also confuse the target. | |||||||
Silver Wind | 5 | 60 | 100 | The target is attacked with powdery scales blown by the wind. This may also raise all the user's stats. | |||||||
Sinister Arrow Raid | 1 | 180 | 101 | The user, Decidueye, creates countless arrows using its Z-Power and shoots the target with full force. | |||||||
Sizzly Slide | 20 | 60 | 100 | The user cloaks itself in fire and charges at the target. This also leaves the target with a burn. | |||||||
Skitter Smack | 10 | 70 | 90 | The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat. | |||||||
Sky Drop | 10 | 60 | 100 | The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. | |||||||
Sky Uppercut | 15 | 85 | 90 | The user attacks the target with an uppercut thrown skyward with force. | |||||||
Smelling Salts | 10 | 70 | 100 | This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however. | |||||||
Snap Trap | 15 | 35 | 100 | The user snares the target in a snap trap for four to five turns. | |||||||
Snatch | 10 | -- | 101 | The user steals the effects of any attempts to use a healing or stat-changing move. | |||||||
Snipe Shot | 15 | 80 | 100 | The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target. | |||||||
Solar Blade | 10 | 125 | 100 | In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn. | |||||||
Sonic Boom | 20 | -- | 90 | The target is hit with a destructive shock wave that always inflicts 20 HP damage. | |||||||
Soul-Stealing 7-Star Strike | 1 | 195 | 101 | After obtaining Z-Power, the user, Marshadow, punches and kicks the target consecutively with full force. | |||||||
Sparkling Aria | 10 | 90 | 100 | The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles. | |||||||
Sparkly Swirl | 5 | 120 | 85 | The user attacks the target by wrapping it with a whirlwind of an overpowering scent. This also heals all status conditions of the user’s party. | |||||||
Spectral Thief | 10 | 90 | 100 | The user hides in the target's shadow, steals the target's stat boosts, and then attacks. | |||||||
Speed Swap | 10 | -- | 101 | The user exchanges Speed stats with the target. | |||||||
Spider Web | 10 | -- | 101 | The user ensnares the target with thin, gooey silk so it can't flee from battle. | |||||||
Spike Cannon | 15 | 20 | 100 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | |||||||
Spirit Break | 15 | 75 | 100 | The user attacks the target with so much force that it could break the target's spirit. This also lowers the target's Sp. Atk stat. | |||||||
Spirit Shackle | 10 | 80 | 100 | The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from escaping. | |||||||
Splintered Stormshards | 1 | 190 | 101 | After obtaining Z-Power, the user, Lycanroc, attacks the target with full force. This move negates the effect on the battlefield. | |||||||
Splishy Splash | 15 | 90 | 100 | The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis. | |||||||
Spotlight | 15 | -- | 101 | The user shines a spotlight on the target so that only the target will be attacked during the turn. | |||||||
Steam Eruption | 5 | 110 | 95 | The user immerses the target in superheated steam. This may also leave the target with a burn. | |||||||
Steamroller | 20 | 65 | 100 | The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch. | |||||||
Steel Beam | 5 | 140 | 95 | The user fires a beam of steel that it collected from its entire body. This also damages the user. | |||||||
Steel Roller | 5 | 130 | 100 | The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain. | |||||||
Stoked Sparksurfer | 1 | 175 | 101 | After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis. | |||||||
Strange Steam | 10 | 90 | 95 | The user attacks the target by emitting steam. This may also confuse the target. | |||||||
Stuff Cheeks | 10 | -- | 101 | The user eats its held Berry, then sharply raises its Defense stat. | |||||||
Subzero Slammer | 1 | -- | 101 | The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | |||||||
Subzero Slammer | 1 | -- | 101 | The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | |||||||
Sunsteel Strike | 5 | 100 | 100 | The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities. | |||||||
Supersonic Skystrike | 1 | -- | 101 | The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | |||||||
Supersonic Skystrike | 1 | -- | 101 | The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | |||||||
Surging Strikes | 5 | 25 | 100 | The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit. | |||||||
Synchronoise | 10 | 120 | 100 | Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | |||||||
Tail Slap | 10 | 25 | 85 | The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. | |||||||
Tar Shot | 15 | -- | 100 | The user pours sticky tar over the target, lowering the target's Speed stat. The target becomes weaker to Fire-type moves. | |||||||
Teatime | 10 | -- | 101 | The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry. | |||||||
Techno Blast | 5 | 120 | 100 | The user fires a beam of light at its target. The move's type changes depending on the Drive the user holds. | |||||||
Tectonic Rage | 1 | -- | 101 | The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||
Tectonic Rage | 1 | -- | 101 | The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||
Telekinesis | 15 | -- | 101 | The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||||
Terrain Pulse | 10 | 50 | 100 | The user utilizes the power of the terrain to attack. This move's type and power changes depending on the terrain when it's used. | |||||||
Thousand Arrows | 10 | 90 | 100 | This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground. | |||||||
Thousand Waves | 10 | 90 | 100 | The user attacks with a wave that crawls along the ground. Those it hits can't flee from battle. | |||||||
Thunder Cage | 15 | 80 | 90 | The user traps the target in a cage of sparking electricity for four to five turns. | |||||||
Thunderous Kick | 10 | 90 | 100 | The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat. | |||||||
Topsy-Turvy | 20 | -- | 101 | All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. | |||||||
Trick-or-Treat | 20 | -- | 100 | The user takes the target trick-or-treating. This adds Ghost type to the target's type. | |||||||
Triple Axel | 10 | 20 | 90 | A consecutive three-kick attack that becomes more powerful with each successful hit. | |||||||
Trop Kick | 15 | 70 | 100 | The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat. | |||||||
Trump Card | 5 | -- | 101 | The fewer PP this move has, the greater its power. | |||||||
Twineedle | 20 | 25 | 100 | The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target. | |||||||
Twinkle Tackle | 1 | -- | 101 | The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. | |||||||
Twinkle Tackle | 1 | -- | 101 | The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. | |||||||
V-create | 5 | 180 | 95 | With a hot flame on its forehead, the user hurls itself at its target. This lowers the user's Defense, Sp. Def, and Speed stats. | |||||||
Veevee Volley | 20 | -- | 101 | The more Eevee loves its Trainer, the greater the move’s power. It never misses. | |||||||
Wake-Up Slap | 10 | 70 | 100 | This attack inflicts big damage on a sleeping target. This also wakes the target up, however. | |||||||
Water Pledge | 10 | 80 | 100 | A column of water hits the target. When used with its fire equivalent, its power increases and a rainbow appears. | |||||||
Water Shuriken | 20 | 15 | 100 | The user hits the target with throwing stars two to five times in a row. This move always goes first. | |||||||
Water Sport | 15 | -- | 101 | The user soaks the battlefield with water. This weakens Fire-type moves for five turns. | |||||||
Wicked Blow | 5 | 80 | 100 | The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit. | |||||||
Wring Out | 5 | -- | 100 | The user powerfully wrings the target. The more HP the target has, the greater the move's power. | |||||||
Zing Zap | 10 | 80 | 100 | A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch. | |||||||
Zippy Zap | 10 | 80 | 100 | The user attacks the target with bursts of electricity at high speed. This move always goes first and results in a critical hit. |